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authorSimon Rozman <simon@rozman.si>2021-04-13 12:50:13 +0200
committerJason A. Donenfeld <Jason@zx2c4.com>2021-04-13 15:50:50 -0600
commit51a4f299c39f5b53a41da6caf7d10157123420e6 (patch)
treed67d46e1c66fa34b09845aa13b2b7211783c8ebf
parentvs: remove api->wintun project dependency (diff)
downloadwintun-51a4f299c39f5b53a41da6caf7d10157123420e6.tar.xz
wintun-51a4f299c39f5b53a41da6caf7d10157123420e6.zip
vs: put .pdb files in the intermediate folders
Wondering, why WinDbg is refusing to load symbols for wintun.sys recently... By default, building puts .pdb files to the output folder. Next to the final binaries: wintun.sys, wintun.dll, example.exe... Wait?! But the wintun.pdb from wintun.dll overwrites the wintun.pdb from wintun.sys then. Signed-off-by: Simon Rozman <simon@rozman.si>
-rw-r--r--wintun.props3
1 files changed, 3 insertions, 0 deletions
diff --git a/wintun.props b/wintun.props
index 4219ebe..ba48095 100644
--- a/wintun.props
+++ b/wintun.props
@@ -40,6 +40,9 @@
<ClCompile>
<Optimization>Disabled</Optimization>
</ClCompile>
+ <Link>
+ <ProgramDatabaseFile>$(IntDir)$(TargetName).pdb</ProgramDatabaseFile>
+ </Link>
</ItemDefinitionGroup>
<PropertyGroup>
<WindowsSdkToolchainPlatform>$(PROCESSOR_ARCHITECTURE)</WindowsSdkToolchainPlatform>