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authorSimon Rozman <simon@rozman.si>2020-11-05 08:33:56 +0100
committerSimon Rozman <simon@rozman.si>2020-11-05 08:36:28 +0100
commitabbf658211a3f25f2a97c14a2e15df988488873e (patch)
tree67369355dbbfa127df4e4c1115e12fbcf17c33d8 /README.md
parentREADME: add reference and describe info (diff)
downloadwintun-abbf658211a3f25f2a97c14a2e15df988488873e.tar.xz
wintun-abbf658211a3f25f2a97c14a2e15df988488873e.zip
api: fix typo in ring-management function prototype declarations
Signed-off-by: Simon Rozman <simon@rozman.si>
Diffstat (limited to 'README.md')
-rw-r--r--README.md10
1 files changed, 5 insertions, 5 deletions
diff --git a/README.md b/README.md
index 764f40f..d243274 100644
--- a/README.md
+++ b/README.md
@@ -310,7 +310,7 @@ Ends Wintun session.
#### WintunGetReadWaitEvent()
-`HANDLE WintunGetReadWaitEvent (WINTUN_SESSION_HANDLE * Session)`
+`HANDLE WintunGetReadWaitEvent (WINTUN_SESSION_HANDLE Session)`
Gets Wintun session's read-wait event handle.
@@ -324,7 +324,7 @@ Pointer to receive event handle to wait for available data when reading. Should
#### WintunReceivePacket()
-`BYTE* WintunReceivePacket (WINTUN_SESSION_HANDLE * Session, DWORD * PacketSize)`
+`BYTE* WintunReceivePacket (WINTUN_SESSION_HANDLE Session, DWORD * PacketSize)`
Retrieves one or packet. After the packet content is consumed, call WintunReceiveRelease with Packet returned from this function to release internal buffer. This function is thread-safe.
@@ -339,7 +339,7 @@ Pointer to layer 3 IPv4 or IPv6 packet. Client may modify its content at will. I
#### WintunReceiveRelease()
-`void WintunReceiveRelease (WINTUN_SESSION_HANDLE * Session, const BYTE * Packet)`
+`void WintunReceiveRelease (WINTUN_SESSION_HANDLE Session, const BYTE * Packet)`
Releases internal buffer after the received packet has been processed by the client. This function is thread-safe.
@@ -350,7 +350,7 @@ Releases internal buffer after the received packet has been processed by the cli
#### WintunAllocateSendPacket()
-`BYTE* WintunAllocateSendPacket (WINTUN_SESSION_HANDLE * Session, DWORD PacketSize)`
+`BYTE* WintunAllocateSendPacket (WINTUN_SESSION_HANDLE Session, DWORD PacketSize)`
Allocates memory for a packet to send. After the memory is filled with packet data, call WintunSendPacket to send and release internal buffer. WintunAllocateSendPacket is thread-safe and the WintunAllocateSendPacket order of calls define the packet sending order.
@@ -365,7 +365,7 @@ Returns pointer to memory where to prepare layer 3 IPv4 or IPv6 packet for sendi
#### WintunSendPacket()
-`void WintunSendPacket (WINTUN_SESSION_HANDLE * Session, const BYTE * Packet)`
+`void WintunSendPacket (WINTUN_SESSION_HANDLE Session, const BYTE * Packet)`
Sends the packet and releases internal buffer. WintunSendPacket is thread-safe, but the WintunAllocateSendPacket order of calls define the packet sending order. This means the packet is not guaranteed to be sent in the WintunSendPacket yet.