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authorSimon Rozman <simon@rozman.si>2020-10-25 10:01:35 +0100
committerSimon Rozman <simon@rozman.si>2020-10-31 10:15:15 +0100
commit2439b05212df1539ad7a130b69315e0c4ca43abd (patch)
tree95afb7d3bbbbac58ae78d1cf2bb650aa4fb2d97e /api/session.c
parentapi: update README.md (diff)
downloadwintun-2439b05212df1539ad7a130b69315e0c4ca43abd.tar.xz
wintun-2439b05212df1539ad7a130b69315e0c4ca43abd.zip
api: upgrade ring management
- Return pointer to ring buffer with packet data allowing clients to read/write directly. This eliminates one memcpy(). - Make sending/receiving packets thread-safe. Signed-off-by: Simon Rozman <simon@rozman.si>
Diffstat (limited to '')
-rw-r--r--api/session.c195
1 files changed, 134 insertions, 61 deletions
diff --git a/api/session.c b/api/session.c
index f58b69c..02aa5be 100644
--- a/api/session.c
+++ b/api/session.c
@@ -14,12 +14,13 @@
#define TUN_RING_CAPACITY(Size) ((Size) - sizeof(TUN_RING) - (TUN_MAX_PACKET_SIZE - TUN_ALIGNMENT))
#define TUN_RING_SIZE(Capacity) (sizeof(TUN_RING) + (Capacity) + (TUN_MAX_PACKET_SIZE - TUN_ALIGNMENT))
#define TUN_RING_WRAP(Value, Capacity) ((Value) & (Capacity - 1))
+#define LOCK_SPIN_COUNT 0x10000
+#define TUN_PACKET_RELEASE ((DWORD)0x80000000)
typedef struct _TUN_PACKET
{
ULONG Size;
- UCHAR _Field_size_bytes_(Size)
- Data[];
+ UCHAR Data[];
} TUN_PACKET;
typedef struct _TUN_RING
@@ -45,6 +46,20 @@ typedef struct _TUN_REGISTER_RINGS
typedef struct _TUN_SESSION
{
ULONG Capacity;
+ struct
+ {
+ ULONG Tail;
+ ULONG TailRelease;
+ ULONG PacketsToRelease;
+ CRITICAL_SECTION Lock;
+ } Receive;
+ struct
+ {
+ ULONG Head;
+ ULONG HeadRelease;
+ ULONG PacketsToRelease;
+ CRITICAL_SECTION Lock;
+ } Send;
TUN_REGISTER_RINGS Descriptor;
HANDLE Handle;
} TUN_SESSION;
@@ -52,7 +67,7 @@ typedef struct _TUN_SESSION
WINTUN_STATUS WINAPI
WintunStartSession(_In_ const WINTUN_ADAPTER *Adapter, _In_ DWORD Capacity, _Out_ TUN_SESSION **Session)
{
- *Session = HeapAlloc(ModuleHeap, 0, sizeof(TUN_SESSION));
+ *Session = HeapAlloc(ModuleHeap, HEAP_ZERO_MEMORY, sizeof(TUN_SESSION));
if (!*Session)
return LOG(WINTUN_LOG_ERR, L"Out of memory"), ERROR_OUTOFMEMORY;
const ULONG RingSize = TUN_RING_SIZE(Capacity);
@@ -102,6 +117,8 @@ WintunStartSession(_In_ const WINTUN_ADAPTER *Adapter, _In_ DWORD Capacity, _Out
goto cleanupHandle;
}
(*Session)->Capacity = Capacity;
+ (void)InitializeCriticalSectionAndSpinCount(&(*Session)->Receive.Lock, LOCK_SPIN_COUNT);
+ (void)InitializeCriticalSectionAndSpinCount(&(*Session)->Send.Lock, LOCK_SPIN_COUNT);
return ERROR_SUCCESS;
cleanupHandle:
CloseHandle((*Session)->Handle);
@@ -121,6 +138,8 @@ void WINAPI
WintunEndSession(_In_ TUN_SESSION *Session)
{
SetEvent(Session->Descriptor.Send.TailMoved); // wake the reader if it's sleeping
+ DeleteCriticalSection(&Session->Send.Lock);
+ DeleteCriticalSection(&Session->Receive.Lock);
CloseHandle(Session->Handle);
CloseHandle(Session->Descriptor.Send.TailMoved);
CloseHandle(Session->Descriptor.Receive.TailMoved);
@@ -131,8 +150,7 @@ WintunEndSession(_In_ TUN_SESSION *Session)
BOOL WINAPI
WintunIsPacketAvailable(_In_ TUN_SESSION *Session)
{
- return InterlockedGetU(&Session->Descriptor.Send.Ring->Head) !=
- InterlockedGetU(&Session->Descriptor.Send.Ring->Tail);
+ return Session->Send.Head != InterlockedGetU(&Session->Descriptor.Send.Ring->Tail);
}
WINTUN_STATUS WINAPI
@@ -142,71 +160,126 @@ WintunWaitForPacket(_In_ TUN_SESSION *Session, _In_ DWORD Milliseconds)
}
WINTUN_STATUS WINAPI
-WintunReceivePackets(_In_ TUN_SESSION *Session, _Inout_ WINTUN_PACKET *Queue)
+WintunReceivePacket(_In_ TUN_SESSION *Session, _Out_bytecapcount_(*PacketSize) BYTE **Packet, _Out_ DWORD *PacketSize)
{
- ULONG BuffHead = InterlockedGetU(&Session->Descriptor.Send.Ring->Head);
- if (BuffHead >= Session->Capacity)
- return ERROR_HANDLE_EOF;
-
- for (; Queue; Queue = Queue->Next)
+ DWORD Result;
+ EnterCriticalSection(&Session->Send.Lock);
+ if (Session->Send.Head >= Session->Capacity)
{
- const ULONG BuffTail = InterlockedGetU(&Session->Descriptor.Send.Ring->Tail);
- if (BuffTail >= Session->Capacity)
- return ERROR_HANDLE_EOF;
-
- if (BuffHead == BuffTail)
- return ERROR_NO_MORE_ITEMS;
-
- const ULONG BuffContent = TUN_RING_WRAP(BuffTail - BuffHead, Session->Capacity);
- if (BuffContent < sizeof(TUN_PACKET))
- return ERROR_INVALID_DATA;
-
- const TUN_PACKET *Packet = (TUN_PACKET *)&Session->Descriptor.Send.Ring->Data[BuffHead];
- if (Packet->Size > WINTUN_MAX_IP_PACKET_SIZE)
- return ERROR_INVALID_DATA;
-
- const ULONG AlignedPacketSize = TUN_ALIGN(sizeof(TUN_PACKET) + Packet->Size);
- if (AlignedPacketSize > BuffContent)
- return ERROR_INVALID_DATA;
-
- Queue->Size = Packet->Size;
- memcpy(Queue->Data, Packet->Data, Packet->Size);
- BuffHead = TUN_RING_WRAP(BuffHead + AlignedPacketSize, Session->Capacity);
- InterlockedSetU(&Session->Descriptor.Send.Ring->Head, BuffHead);
+ Result = ERROR_HANDLE_EOF;
+ goto cleanup;
}
+ const ULONG BuffTail = InterlockedGetU(&Session->Descriptor.Send.Ring->Tail);
+ if (BuffTail >= Session->Capacity)
+ {
+ Result = ERROR_HANDLE_EOF;
+ goto cleanup;
+ }
+ if (Session->Send.Head == BuffTail)
+ {
+ Result = ERROR_NO_MORE_ITEMS;
+ goto cleanup;
+ }
+ const ULONG BuffContent = TUN_RING_WRAP(BuffTail - Session->Send.Head, Session->Capacity);
+ if (BuffContent < sizeof(TUN_PACKET))
+ {
+ Result = ERROR_INVALID_DATA;
+ goto cleanup;
+ }
+ TUN_PACKET *BuffPacket = (TUN_PACKET *)&Session->Descriptor.Send.Ring->Data[Session->Send.Head];
+ if (BuffPacket->Size > WINTUN_MAX_IP_PACKET_SIZE)
+ {
+ Result = ERROR_INVALID_DATA;
+ goto cleanup;
+ }
+ const ULONG AlignedPacketSize = TUN_ALIGN(sizeof(TUN_PACKET) + BuffPacket->Size);
+ if (AlignedPacketSize > BuffContent)
+ {
+ Result = ERROR_INVALID_DATA;
+ goto cleanup;
+ }
+ *PacketSize = BuffPacket->Size;
+ *Packet = BuffPacket->Data;
+ Session->Send.Head = TUN_RING_WRAP(Session->Send.Head + AlignedPacketSize, Session->Capacity);
+ Session->Send.PacketsToRelease++;
+ Result = ERROR_SUCCESS;
+cleanup:
+ LeaveCriticalSection(&Session->Send.Lock);
+ return Result;
+}
- return ERROR_SUCCESS;
+void WINAPI
+WintunReceiveRelease(_In_ TUN_SESSION *Session, _In_ const BYTE *Packet)
+{
+ EnterCriticalSection(&Session->Send.Lock);
+ TUN_PACKET *ReleasedBuffPacket = (TUN_PACKET *)(Packet - offsetof(TUN_PACKET, Data));
+ ReleasedBuffPacket->Size |= TUN_PACKET_RELEASE;
+ while (Session->Send.PacketsToRelease)
+ {
+ const TUN_PACKET *BuffPacket = (TUN_PACKET *)&Session->Descriptor.Send.Ring->Data[Session->Send.HeadRelease];
+ if ((BuffPacket->Size & TUN_PACKET_RELEASE) == 0)
+ break;
+ const ULONG AlignedPacketSize = TUN_ALIGN(sizeof(TUN_PACKET) + (BuffPacket->Size & ~TUN_PACKET_RELEASE));
+ Session->Send.HeadRelease = TUN_RING_WRAP(Session->Send.HeadRelease + AlignedPacketSize, Session->Capacity);
+ Session->Send.PacketsToRelease--;
+ }
+ InterlockedSetU(&Session->Descriptor.Send.Ring->Head, Session->Send.HeadRelease);
+ LeaveCriticalSection(&Session->Send.Lock);
}
WINTUN_STATUS WINAPI
-WintunSendPackets(_In_ TUN_SESSION *Session, _In_ const WINTUN_PACKET *Queue)
+WintunAllocateSendPacket(_In_ TUN_SESSION *Session, _In_ DWORD PacketSize, _Out_bytecapcount_(PacketSize) BYTE **Packet)
{
- ULONG BuffTail = InterlockedGetU(&Session->Descriptor.Receive.Ring->Tail);
- if (BuffTail >= Session->Capacity)
- return ERROR_HANDLE_EOF;
-
- for (; Queue; Queue = Queue->Next)
+ DWORD Result;
+ EnterCriticalSection(&Session->Receive.Lock);
+ if (Session->Receive.Tail >= Session->Capacity)
{
- const ULONG PacketSize = Queue->Size;
- const ULONG AlignedPacketSize = TUN_ALIGN(sizeof(TUN_PACKET) + PacketSize);
-
- const ULONG BuffHead = InterlockedGetU(&Session->Descriptor.Receive.Ring->Head);
- if (BuffHead >= Session->Capacity)
- return ERROR_HANDLE_EOF;
-
- const ULONG BuffSpace = TUN_RING_WRAP(BuffHead - BuffTail - TUN_ALIGNMENT, Session->Capacity);
- if (AlignedPacketSize > BuffSpace)
- return ERROR_BUFFER_OVERFLOW; /* Dropping when ring is full. */
-
- TUN_PACKET *Packet = (TUN_PACKET *)&Session->Descriptor.Receive.Ring->Data[BuffTail];
- Packet->Size = PacketSize;
- memcpy(Packet->Data, Queue->Data, PacketSize);
- BuffTail = TUN_RING_WRAP(BuffTail + AlignedPacketSize, Session->Capacity);
- InterlockedSetU(&Session->Descriptor.Receive.Ring->Tail, BuffTail);
-
- if (InterlockedGet(&Session->Descriptor.Receive.Ring->Alertable))
- SetEvent(Session->Descriptor.Receive.TailMoved);
+ Result = ERROR_HANDLE_EOF;
+ goto cleanup;
}
+ const ULONG AlignedPacketSize = TUN_ALIGN(sizeof(TUN_PACKET) + PacketSize);
+ const ULONG BuffHead = InterlockedGetU(&Session->Descriptor.Receive.Ring->Head);
+ if (BuffHead >= Session->Capacity)
+ {
+ Result = ERROR_HANDLE_EOF;
+ goto cleanup;
+ }
+ const ULONG BuffSpace = TUN_RING_WRAP(BuffHead - Session->Receive.Tail - TUN_ALIGNMENT, Session->Capacity);
+ if (AlignedPacketSize > BuffSpace)
+ {
+ Result = ERROR_BUFFER_OVERFLOW;
+ goto cleanup;
+ }
+ TUN_PACKET *BuffPacket = (TUN_PACKET *)&Session->Descriptor.Receive.Ring->Data[Session->Receive.Tail];
+ BuffPacket->Size = PacketSize | TUN_PACKET_RELEASE;
+ *Packet = BuffPacket->Data;
+ Session->Receive.Tail = TUN_RING_WRAP(Session->Receive.Tail + AlignedPacketSize, Session->Capacity);
+ Session->Receive.PacketsToRelease++;
+ Result = ERROR_SUCCESS;
+cleanup:
+ LeaveCriticalSection(&Session->Receive.Lock);
+ return Result;
+}
- return ERROR_SUCCESS;
+void WINAPI
+WintunSendPacket(_In_ TUN_SESSION *Session, _In_ const BYTE *Packet)
+{
+ EnterCriticalSection(&Session->Receive.Lock);
+ TUN_PACKET *ReleasedBuffPacket = (TUN_PACKET *)(Packet - offsetof(TUN_PACKET, Data));
+ ReleasedBuffPacket->Size &= ~TUN_PACKET_RELEASE;
+ while (Session->Receive.PacketsToRelease)
+ {
+ const TUN_PACKET *BuffPacket =
+ (TUN_PACKET *)&Session->Descriptor.Receive.Ring->Data[Session->Receive.TailRelease];
+ if (BuffPacket->Size & TUN_PACKET_RELEASE)
+ break;
+ const ULONG AlignedPacketSize = TUN_ALIGN(sizeof(TUN_PACKET) + BuffPacket->Size);
+ Session->Receive.TailRelease =
+ TUN_RING_WRAP(Session->Receive.TailRelease + AlignedPacketSize, Session->Capacity);
+ Session->Receive.PacketsToRelease--;
+ }
+ InterlockedSetU(&Session->Descriptor.Receive.Ring->Tail, Session->Receive.TailRelease);
+ if (InterlockedGet(&Session->Descriptor.Receive.Ring->Alertable))
+ SetEvent(Session->Descriptor.Receive.TailMoved);
+ LeaveCriticalSection(&Session->Receive.Lock);
}