# [Wintun Network Adapter](https://www.wintun.net/) ### TUN Device Driver for Windows This is a layer 3 TUN driver for Windows 7, 8, 8.1, and 10. Originally created for [WireGuard](https://www.wireguard.com/), it is intended to be useful to a wide variety of projects that require layer 3 tunneling devices with implementations primarily in userspace. ## Installation The following snippet may be used inside of a WiX `` element for including Wintun inside of a Windows Installer. Note that **MSI is the only supported method of installing Wintun**; if you're using a different install system (such as NSIS) and cannot bother to switch to MSI/WiX, then simply bundle an embedded MSI that you can execute with `msiexec.exe`. ```xml ``` It is advisable to use the prebuilt and Microsoft-signed MSM files from [Wintun.net](https://www.wintun.net/). ## Usage After loading the driver and creating a network interface the typical way using [SetupAPI](https://docs.microsoft.com/en-us/windows-hardware/drivers/install/setupapi), open the NDIS device object associated with the PnPInstanceId, enabling all forms of file sharing: ```C TCHAR *InterfaceList = NULL; for (;;) { free(InterfaceList); DWORD RequiredBytes; if (CM_Get_Device_Interface_List_Size(&RequiredBytes, (LPGUID)&GUID_DEVINTERFACE_NET, InstanceId, CM_GET_DEVICE_INTERFACE_LIST_PRESENT) != CR_SUCCESS) return FALSE; InterfaceList = calloc(sizeof(*InterfaceList), RequiredBytes); if (!InterfaceList) return FALSE; CONFIGRET Ret = CM_Get_Device_Interface_List((LPGUID)&GUID_DEVINTERFACE_NET, InstanceId, InterfaceList, RequiredBytes, CM_GET_DEVICE_INTERFACE_LIST_PRESENT); if (Ret == CR_SUCCESS) break; if (Ret != CR_BUFFER_SMALL) { free(InterfaceList); return FALSE; } } HANDLE WintunHandle = CreateFile(InterfaceList, GENERIC_READ | GENERIC_WRITE, FILE_SHARE_READ | FILE_SHARE_WRITE | FILE_SHARE_DELETE, NULL, OPEN_EXISTING, 0, NULL); free(InterfaceList); ... ``` ### Ring layout You must allocate two ring structs, one for receiving and one for sending: ```C typedef struct _TUN_RING { volatile ULONG Head; volatile ULONG Tail; volatile LONG Alertable; UCHAR Data[]; } TUN_RING; ``` - `Head`: Byte offset of the first packet in the ring. Its value must be a multiple of 4 and less than ring capacity. - `Tail`: Byte offset of the start of free space in the ring. Its value must be multiple of 4 and less than ring capacity. - `Alertable`: Zero when the consumer is processing packets, non-zero when the consumer has processed all packets and is waiting for `TailMoved` event. - `Data`: The ring data. In order to determine the size of the `Data` array: 1. Pick a ring capacity ranging from 128kiB to 64MiB bytes. This capacity must be a power of two (e.g. 1MiB). The ring can hold up to this much data. 2. Add 0x10000 trailing bytes to the capacity, in order to allow for always-contigious packet segments. The total ring size memory is then `sizeof(TUN_RING) + capacity + 0x10000`. Each packet is stored in the ring aligned to `sizeof(ULONG)` as: ```C typedef struct _TUN_PACKET { ULONG Size; UCHAR Data[]; } TUN_PACKET; ``` - `Size`: Size of packet (max 0xFFFF). - `Data`: Layer 3 IPv4 or IPv6 packet. ### Registering rings In order to register the two `TUN_RING`s, prepare a registration struct as: ```C typedef struct _TUN_REGISTER_RINGS { struct { ULONG RingSize; TUN_RING *Ring; HANDLE TailMoved; } Send, Receive; } TUN_REGISTER_RINGS; ``` - `Send.RingSize`, `Receive.RingSize`: Sizes of the rings (`sizeof(TUN_RING) + capacity + 0x10000`, as above). - `Send.Ring`, `Receive.Ring`: Pointers to the rings. - `Send.TailMoved`: A handle to an [`auto-reset event`](https://docs.microsoft.com/en-us/windows/win32/api/synchapi/nf-synchapi-createeventa) created by the client that Wintun signals after it moves the `Tail` member of the send ring. - `Receive.TailMoved`: A handle to an [`auto-reset event`](https://docs.microsoft.com/en-us/windows/win32/api/synchapi/nf-synchapi-createeventa) created by the client that the client will signal when it changes `Receive.Ring->Tail` and `Receive.Ring->Alertable` is non-zero. With events created, send and receive rings allocated, and registration struct populated, [`DeviceIoControl`](https://docs.microsoft.com/en-us/windows/win32/api/ioapiset/nf-ioapiset-deviceiocontrol)(`TUN_IOCTL_REGISTER_RINGS`: 0xca6ce5c0) with pointer and size of descriptor struct specified as `lpInBuffer` and `nInBufferSize` parameters. You may call `TUN_IOCTL_REGISTER_RINGS` on one handle only. ### Writing to and from rings Reading packets from the send ring may be done as: ```C for (;;) { TUN_PACKET *Next = PopFromRing(Rings->Send.Ring); if (!Next) { Rings->Send.Ring->Alertable = TRUE; Next = PopFromRing(Rings->Send.Ring); if (!Next) { WaitForSingleObject(Rings->Send.TailMoved, INFINITE); Rings->Send.Ring->Alertable = FALSE; continue; } Rings->Send.Ring->Alertable = FALSE; ResetEvent(Rings->Send.TailMoved); } SendToClientProgram(Next); } ``` It may be desirable to spin for some time under heavy use before waiting on the `TailMoved` event, in order to reduce latency. When closing the handle, Wintun will set the `Tail` to 0xFFFFFFFF and set the `TailMoved` event to unblock the waiting user process. Writing packets to the receive ring may be done as: ```C for (;;) { TUN_PACKET *Next = ReceiveFromClientProgram(); WriteToRing(Rings->Receive.Ring, Next); if (Rings->Receive.Ring->Alertable) SetEvent(Rings->Recieve.TailMoved); } ``` Wintun will abort reading the receive ring on invalid `Head` or `Tail` or on a bogus packet. In this case, Wintun will set the `Head` to 0xFFFFFFFF. In order to restart it, reopen the handle and call `TUN_IOCTL_REGISTER_RINGS` again. However, it should be entirely possible to avoid feeding Wintun bogus packets and invalid offsets. ## Building **Do not distribute drivers named "Wintun", as they will most certainly clash with official deployments. Instead distribute [the signed MSMs from Wintun.net](https://www.wintun.net/).** If you are unable to use MSMs, [consult the MSI creation instructions](msi-example/README.md). General requirements: - [Visual Studio 2019](https://visualstudio.microsoft.com/downloads/) - [Windows Driver Kit for Windows 10, version 1903](https://docs.microsoft.com/en-us/windows-hardware/drivers/download-the-wdk) `wintun.sln` may be opened in Visual Studio for development and building. Be sure to run `bcdedit /set testsigning on` before to enable unsigned driver loading. The default run sequence (F5) in Visual Studio will build and insert Wintun. ## License The entire contents of this repository, including all documentation code, is "Copyright © 2018-2019 WireGuard LLC. All Rights Reserved." and is licensed under the [GPLv2](COPYING).