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authorMathias Hall-Andersen <mathias@hall-andersen.dk>2017-07-15 13:41:02 +0200
committerMathias Hall-Andersen <mathias@hall-andersen.dk>2017-07-15 13:41:02 +0200
commitb21c82e32d955e15d846aed87535b6d728ab1d0b (patch)
tree1528bd49789a6cd48a94407477011e51732b2f5c /src/uapi_linux.go
parentImproved throughput (diff)
downloadwireguard-go-b21c82e32d955e15d846aed87535b6d728ab1d0b.tar.xz
wireguard-go-b21c82e32d955e15d846aed87535b6d728ab1d0b.zip
Conforming to the cross-platform UX
The implementation now terminates when the unix socket is deleted. Currently we are unable to use fsnotify (on linux), since it does not notify on the deletion of open files. The implementation can now daemonize (on linux) or be kept in the foreground by providing the necessary flag.
Diffstat (limited to 'src/uapi_linux.go')
-rw-r--r--src/uapi_linux.go83
1 files changed, 83 insertions, 0 deletions
diff --git a/src/uapi_linux.go b/src/uapi_linux.go
new file mode 100644
index 0000000..ee6ee0b
--- /dev/null
+++ b/src/uapi_linux.go
@@ -0,0 +1,83 @@
+package main
+
+import (
+ "fmt"
+ "net"
+ "os"
+ "time"
+)
+
+/* TODO:
+ * This code can be improved by using fsnotify once:
+ * https://github.com/fsnotify/fsnotify/pull/205
+ * Is merged
+ */
+
+type UAPIListener struct {
+ listener net.Listener // unix socket listener
+ connNew chan net.Conn
+ connErr chan error
+}
+
+func (l *UAPIListener) Accept() (net.Conn, error) {
+ for {
+ select {
+ case conn := <-l.connNew:
+ return conn, nil
+
+ case err := <-l.connErr:
+ return nil, err
+ }
+ }
+}
+
+func (l *UAPIListener) Close() error {
+ return l.listener.Close()
+}
+
+func (l *UAPIListener) Addr() net.Addr {
+ return nil
+}
+
+func NewUAPIListener(name string) (net.Listener, error) {
+
+ // open UNIX socket
+
+ socketPath := fmt.Sprintf("/var/run/wireguard/%s.sock", name)
+ listener, err := net.Listen("unix", socketPath)
+ if err != nil {
+ return nil, err
+ }
+
+ uapi := &UAPIListener{
+ listener: listener,
+ connNew: make(chan net.Conn, 1),
+ connErr: make(chan error, 1),
+ }
+
+ // watch for deletion of socket
+
+ go func(l *UAPIListener) {
+ for ; ; time.Sleep(time.Second) {
+ if _, err := os.Stat(socketPath); os.IsNotExist(err) {
+ l.connErr <- err
+ return
+ }
+ }
+ }(uapi)
+
+ // watch for new connections
+
+ go func(l *UAPIListener) {
+ for {
+ conn, err := l.listener.Accept()
+ if err != nil {
+ l.connErr <- err
+ break
+ }
+ l.connNew <- conn
+ }
+ }(uapi)
+
+ return uapi, nil
+}