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-rw-r--r--device/noise-protocol.go1
-rw-r--r--device/send.go2
2 files changed, 1 insertions, 2 deletions
diff --git a/device/noise-protocol.go b/device/noise-protocol.go
index e89721f..0212b7d 100644
--- a/device/noise-protocol.go
+++ b/device/noise-protocol.go
@@ -20,7 +20,6 @@ import (
type handshakeState int
-// TODO(crawshaw): add commentary describing each state and the transitions
const (
handshakeZeroed = handshakeState(iota)
handshakeInitiationCreated
diff --git a/device/send.go b/device/send.go
index 6a3b30b..cb1607b 100644
--- a/device/send.go
+++ b/device/send.go
@@ -421,7 +421,7 @@ func (peer *Peer) RoutineSequentialSender() {
// This is an optimization only. It is possible for the peer to be stopped
// immediately after this check, in which case, elem will get processed.
// The timers and SendBuffer code are resilient to a few stragglers.
- // TODO(josharian): rework peer shutdown order to ensure
+ // TODO: rework peer shutdown order to ensure
// that we never accidentally keep timers alive longer than necessary.
device.PutMessageBuffer(elem.buffer)
device.PutOutboundElement(elem)