<feed xmlns='http://www.w3.org/2005/Atom'>
<title>wireguard-linux/drivers/input/gameport/Kconfig, branch jd/unified-crypt-queue</title>
<subtitle>WireGuard for the Linux kernel</subtitle>
<id>https://git.zx2c4.com/wireguard-linux/atom/drivers/input/gameport/Kconfig?h=jd%2Funified-crypt-queue</id>
<link rel='self' href='https://git.zx2c4.com/wireguard-linux/atom/drivers/input/gameport/Kconfig?h=jd%2Funified-crypt-queue'/>
<link rel='alternate' type='text/html' href='https://git.zx2c4.com/wireguard-linux/'/>
<updated>2019-05-21T08:50:46Z</updated>
<entry>
<title>treewide: Add SPDX license identifier - Makefile/Kconfig</title>
<updated>2019-05-21T08:50:46Z</updated>
<author>
<name>Thomas Gleixner</name>
<email>tglx@linutronix.de</email>
</author>
<published>2019-05-19T12:07:45Z</published>
<link rel='alternate' type='text/html' href='https://git.zx2c4.com/wireguard-linux/commit/?id=ec8f24b7faaf3d4799a7c3f4c1b87f6b02778ad1'/>
<id>urn:sha1:ec8f24b7faaf3d4799a7c3f4c1b87f6b02778ad1</id>
<content type='text'>
Add SPDX license identifiers to all Make/Kconfig files which:

 - Have no license information of any form

These files fall under the project license, GPL v2 only. The resulting SPDX
license identifier is:

  GPL-2.0-only

Signed-off-by: Thomas Gleixner &lt;tglx@linutronix.de&gt;
Signed-off-by: Greg Kroah-Hartman &lt;gregkh@linuxfoundation.org&gt;
</content>
</entry>
<entry>
<title>Input: add help entry for FM801 gameport driver to Kconfig</title>
<updated>2005-12-21T05:52:00Z</updated>
<author>
<name>Dmitry Torokhov</name>
<email>dtor_core@ameritech.net</email>
</author>
<published>2005-12-21T05:52:00Z</published>
<link rel='alternate' type='text/html' href='https://git.zx2c4.com/wireguard-linux/commit/?id=41293e5368d9ba9760935cf510d2631c257f2b74'/>
<id>urn:sha1:41293e5368d9ba9760935cf510d2631c257f2b74</id>
<content type='text'>
Signed-off-by: Dmitry Torokhov &lt;dtor@mail.ru&gt;
</content>
</entry>
<entry>
<title>Input: Kill Aureal Vortex 1/2 gameport driver. ALSA Aureal driver</title>
<updated>2005-05-29T07:25:43Z</updated>
<author>
<name>Vojtech Pavlik</name>
<email>vojtech@suse.cz</email>
</author>
<published>2005-05-29T07:25:43Z</published>
<link rel='alternate' type='text/html' href='https://git.zx2c4.com/wireguard-linux/commit/?id=f23488b2ab1b447ea4ea3d00cdb0d322a73e7f7f'/>
<id>urn:sha1:f23488b2ab1b447ea4ea3d00cdb0d322a73e7f7f</id>
<content type='text'>
       offers the gameport part already.

Signed-off-by: Vojtech Pavlik &lt;vojtech@suse.cz&gt;
Signed-off-by: Dmitry Torokhov &lt;dtor@mail.ru&gt;
</content>
</entry>
<entry>
<title>Input: Crystal SoundFusion (cs461x) gameport support isn't needed</title>
<updated>2005-05-29T07:25:33Z</updated>
<author>
<name>Vojtech Pavlik</name>
<email>vojtech@suse.cz</email>
</author>
<published>2005-05-29T07:25:33Z</published>
<link rel='alternate' type='text/html' href='https://git.zx2c4.com/wireguard-linux/commit/?id=e8eef5773325f1594acd377b5aa8fe5fb4e45163'/>
<id>urn:sha1:e8eef5773325f1594acd377b5aa8fe5fb4e45163</id>
<content type='text'>
       either, since ALSA handles it nicely.

Signed-off-by: Vojtech Pavlik &lt;vojtech@suse.cz&gt;
Signed-off-by: Dmitry Torokhov &lt;dtor@mail.ru&gt;
</content>
</entry>
<entry>
<title>Input:</title>
<updated>2005-05-28T07:11:12Z</updated>
<author>
<name>Adrian Bunk</name>
<email>bunk@stusta.de</email>
</author>
<published>2005-05-28T07:11:12Z</published>
<link rel='alternate' type='text/html' href='https://git.zx2c4.com/wireguard-linux/commit/?id=668d1e6093110f7534e661e2ff43d54c74659b6d'/>
<id>urn:sha1:668d1e6093110f7534e661e2ff43d54c74659b6d</id>
<content type='text'>
This patch adds dummy gameport_register_port, gameport_unregister_port
and gameport_set_phys functions to gameport.h for the case when a driver
can't use gameport.

This fixes the compilation of some OSS drivers with GAMEPORT=n without
the need to #if inside every single driver.

This patch also removes the non-working and now obsolete SOUND_GAMEPORT.

This patch is also an alternative solution for ALSA drivers with similar
problems (but #if's inside the drivers might have the advantage of
saving some more bytes of gameport is not available).

The only user-visible change is that for GAMEPORT=m the affected OSS
drivers are now allowed to be built statically (but they won't have
gameport support).

Signed-off-by: Adrian Bunk &lt;bunk@stusta.de&gt;
Signed-off-by: Vojtech Pavlik &lt;vojtech@suse.cz&gt;
Signed-off-by: Dmitry Torokhov &lt;dtor@mail.ru&gt;
</content>
</entry>
<entry>
<title>Linux-2.6.12-rc2</title>
<updated>2005-04-16T22:20:36Z</updated>
<author>
<name>Linus Torvalds</name>
<email>torvalds@ppc970.osdl.org</email>
</author>
<published>2005-04-16T22:20:36Z</published>
<link rel='alternate' type='text/html' href='https://git.zx2c4.com/wireguard-linux/commit/?id=1da177e4c3f41524e886b7f1b8a0c1fc7321cac2'/>
<id>urn:sha1:1da177e4c3f41524e886b7f1b8a0c1fc7321cac2</id>
<content type='text'>
Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.

Let it rip!
</content>
</entry>
</feed>
