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authorDaniel Vetter <daniel.vetter@ffwll.ch>2021-08-05 12:46:55 +0200
committerDaniel Vetter <daniel.vetter@ffwll.ch>2021-08-30 10:58:47 +0200
commitda3208e8637ec01014872e17a22aa03a5b8f3376 (patch)
tree953976f59fc333a551dfc6b9f9d6f08efff1a5a9 /drivers/gpu/drm/v3d/v3d_sched.c
parentdrm/v3d: Move drm_sched_job_init to v3d_job_init (diff)
downloadwireguard-linux-da3208e8637ec01014872e17a22aa03a5b8f3376.tar.xz
wireguard-linux-da3208e8637ec01014872e17a22aa03a5b8f3376.zip
drm/v3d: Use scheduler dependency handling
With the prep work out of the way this isn't tricky anymore. Aside: The chaining of the various jobs is a bit awkward, with the possibility of failure in bad places. I think with the drm_sched_job_init/arm split and maybe preloading the job->dependencies xarray this should be fixable. v2: Rebase over renamed function names for adding dependencies. Reviewed-by: Melissa Wen <mwen@igalia.com> (v1) Acked-by: Emma Anholt <emma@anholt.net> Cc: Melissa Wen <melissa.srw@gmail.com> Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Cc: Emma Anholt <emma@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20210805104705.862416-11-daniel.vetter@ffwll.ch
Diffstat (limited to '')
-rw-r--r--drivers/gpu/drm/v3d/v3d_sched.c29
1 files changed, 1 insertions, 28 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
index 7969797793d0..e0cb7d0697a7 100644
--- a/drivers/gpu/drm/v3d/v3d_sched.c
+++ b/drivers/gpu/drm/v3d/v3d_sched.c
@@ -13,7 +13,7 @@
* jobs when bulk background jobs are queued up, we submit a new job
* to the HW only when it has completed the last one, instead of
* filling up the CT[01]Q FIFOs with jobs. Similarly, we use
- * v3d_job_dependency() to manage the dependency between bin and
+ * drm_sched_job_add_dependency() to manage the dependency between bin and
* render, instead of having the clients submit jobs using the HW's
* semaphores to interlock between them.
*/
@@ -72,28 +72,6 @@ v3d_switch_perfmon(struct v3d_dev *v3d, struct v3d_job *job)
v3d_perfmon_start(v3d, job->perfmon);
}
-/*
- * Returns the fences that the job depends on, one by one.
- *
- * If placed in the scheduler's .dependency method, the corresponding
- * .run_job won't be called until all of them have been signaled.
- */
-static struct dma_fence *
-v3d_job_dependency(struct drm_sched_job *sched_job,
- struct drm_sched_entity *s_entity)
-{
- struct v3d_job *job = to_v3d_job(sched_job);
-
- /* XXX: Wait on a fence for switching the GMP if necessary,
- * and then do so.
- */
-
- if (!xa_empty(&job->deps))
- return xa_erase(&job->deps, job->last_dep++);
-
- return NULL;
-}
-
static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)
{
struct v3d_bin_job *job = to_bin_job(sched_job);
@@ -372,35 +350,30 @@ v3d_csd_job_timedout(struct drm_sched_job *sched_job)
}
static const struct drm_sched_backend_ops v3d_bin_sched_ops = {
- .dependency = v3d_job_dependency,
.run_job = v3d_bin_job_run,
.timedout_job = v3d_bin_job_timedout,
.free_job = v3d_sched_job_free,
};
static const struct drm_sched_backend_ops v3d_render_sched_ops = {
- .dependency = v3d_job_dependency,
.run_job = v3d_render_job_run,
.timedout_job = v3d_render_job_timedout,
.free_job = v3d_sched_job_free,
};
static const struct drm_sched_backend_ops v3d_tfu_sched_ops = {
- .dependency = v3d_job_dependency,
.run_job = v3d_tfu_job_run,
.timedout_job = v3d_generic_job_timedout,
.free_job = v3d_sched_job_free,
};
static const struct drm_sched_backend_ops v3d_csd_sched_ops = {
- .dependency = v3d_job_dependency,
.run_job = v3d_csd_job_run,
.timedout_job = v3d_csd_job_timedout,
.free_job = v3d_sched_job_free
};
static const struct drm_sched_backend_ops v3d_cache_clean_sched_ops = {
- .dependency = v3d_job_dependency,
.run_job = v3d_cache_clean_job_run,
.timedout_job = v3d_generic_job_timedout,
.free_job = v3d_sched_job_free