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Diffstat (limited to 'drivers/staging/media/atomisp/pci/ia_css_frame_public.h')
-rw-r--r--drivers/staging/media/atomisp/pci/ia_css_frame_public.h353
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diff --git a/drivers/staging/media/atomisp/pci/ia_css_frame_public.h b/drivers/staging/media/atomisp/pci/ia_css_frame_public.h
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+++ b/drivers/staging/media/atomisp/pci/ia_css_frame_public.h
@@ -0,0 +1,353 @@
+/*
+ * Support for Intel Camera Imaging ISP subsystem.
+ * Copyright (c) 2015, Intel Corporation.
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms and conditions of the GNU General Public License,
+ * version 2, as published by the Free Software Foundation.
+ *
+ * This program is distributed in the hope it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ */
+
+#ifndef __IA_CSS_FRAME_PUBLIC_H
+#define __IA_CSS_FRAME_PUBLIC_H
+
+/* @file
+ * This file contains structs to describe various frame-formats supported by the ISP.
+ */
+
+#include <type_support.h>
+#include "ia_css_err.h"
+#include "ia_css_types.h"
+#include "ia_css_frame_format.h"
+#include "ia_css_buffer.h"
+
+/* For RAW input, the bayer order needs to be specified separately. There
+ * are 4 possible orders. The name is constructed by taking the first two
+ * colors on the first line and the first two colors from the second line.
+ */
+enum ia_css_bayer_order {
+ IA_CSS_BAYER_ORDER_GRBG, /** GRGRGRGRGR .. BGBGBGBGBG */
+ IA_CSS_BAYER_ORDER_RGGB, /** RGRGRGRGRG .. GBGBGBGBGB */
+ IA_CSS_BAYER_ORDER_BGGR, /** BGBGBGBGBG .. GRGRGRGRGR */
+ IA_CSS_BAYER_ORDER_GBRG, /** GBGBGBGBGB .. RGRGRGRGRG */
+};
+
+#define IA_CSS_BAYER_ORDER_NUM (IA_CSS_BAYER_ORDER_GBRG + 1)
+
+/* Frame plane structure. This describes one plane in an image
+ * frame buffer.
+ */
+struct ia_css_frame_plane {
+ unsigned int height; /** height of a plane in lines */
+ unsigned int width; /** width of a line, in DMA elements, note that
+ for RGB565 the three subpixels are stored in
+ one element. For all other formats this is
+ the number of subpixels per line. */
+ unsigned int stride; /** stride of a line in bytes */
+ unsigned int offset; /** offset in bytes to start of frame data.
+ offset is wrt data field in ia_css_frame */
+};
+
+/* Binary "plane". This is used to story binary streams such as jpeg
+ * images. This is not actually a real plane.
+ */
+struct ia_css_frame_binary_plane {
+ unsigned int size; /** number of bytes in the stream */
+ struct ia_css_frame_plane data; /** plane */
+};
+
+/* Container for planar YUV frames. This contains 3 planes.
+ */
+struct ia_css_frame_yuv_planes {
+ struct ia_css_frame_plane y; /** Y plane */
+ struct ia_css_frame_plane u; /** U plane */
+ struct ia_css_frame_plane v; /** V plane */
+};
+
+/* Container for semi-planar YUV frames.
+ */
+struct ia_css_frame_nv_planes {
+ struct ia_css_frame_plane y; /** Y plane */
+ struct ia_css_frame_plane uv; /** UV plane */
+};
+
+/* Container for planar RGB frames. Each color has its own plane.
+ */
+struct ia_css_frame_rgb_planes {
+ struct ia_css_frame_plane r; /** Red plane */
+ struct ia_css_frame_plane g; /** Green plane */
+ struct ia_css_frame_plane b; /** Blue plane */
+};
+
+/* Container for 6-plane frames. These frames are used internally
+ * in the advanced ISP only.
+ */
+struct ia_css_frame_plane6_planes {
+ struct ia_css_frame_plane r; /** Red plane */
+ struct ia_css_frame_plane r_at_b; /** Red at blue plane */
+ struct ia_css_frame_plane gr; /** Red-green plane */
+ struct ia_css_frame_plane gb; /** Blue-green plane */
+ struct ia_css_frame_plane b; /** Blue plane */
+ struct ia_css_frame_plane b_at_r; /** Blue at red plane */
+};
+
+/* Crop info struct - stores the lines to be cropped in isp */
+struct ia_css_crop_info {
+ /* the final start column and start line
+ * sum of lines to be cropped + bayer offset
+ */
+ unsigned int start_column;
+ unsigned int start_line;
+};
+
+/* Frame info struct. This describes the contents of an image frame buffer.
+ */
+struct ia_css_frame_info {
+ struct ia_css_resolution res; /** Frame resolution (valid data) */
+ unsigned int padded_width; /** stride of line in memory (in pixels) */
+ enum ia_css_frame_format format; /** format of the frame data */
+ unsigned int raw_bit_depth; /** number of valid bits per pixel,
+ only valid for RAW bayer frames */
+ enum ia_css_bayer_order raw_bayer_order; /** bayer order, only valid
+ for RAW bayer frames */
+ /* the params below are computed based on bayer_order
+ * we can remove the raw_bayer_order if it is redundant
+ * keeping it for now as bxt and fpn code seem to use it
+ */
+ struct ia_css_crop_info crop_info;
+};
+
+#define IA_CSS_BINARY_DEFAULT_FRAME_INFO \
+(struct ia_css_frame_info) { \
+ .format = IA_CSS_FRAME_FORMAT_NUM, \
+ .raw_bayer_order = IA_CSS_BAYER_ORDER_NUM, \
+}
+
+/**
+ * Specifies the DVS loop delay in "frame periods"
+ */
+enum ia_css_frame_delay {
+ IA_CSS_FRAME_DELAY_0, /** Frame delay = 0 */
+ IA_CSS_FRAME_DELAY_1, /** Frame delay = 1 */
+ IA_CSS_FRAME_DELAY_2 /** Frame delay = 2 */
+};
+
+enum ia_css_frame_flash_state {
+ IA_CSS_FRAME_FLASH_STATE_NONE,
+ IA_CSS_FRAME_FLASH_STATE_PARTIAL,
+ IA_CSS_FRAME_FLASH_STATE_FULL
+};
+
+/* Frame structure. This structure describes an image buffer or frame.
+ * This is the main structure used for all input and output images.
+ */
+struct ia_css_frame {
+ struct ia_css_frame_info info; /** info struct describing the frame */
+ ia_css_ptr data; /** pointer to start of image data */
+ unsigned int data_bytes; /** size of image data in bytes */
+ /* LA: move this to ia_css_buffer */
+ /*
+ * -1 if data address is static during life time of pipeline
+ * >=0 if data address can change per pipeline/frame iteration
+ * index to dynamic data: ia_css_frame_in, ia_css_frame_out
+ * ia_css_frame_out_vf
+ * index to host-sp queue id: queue_0, queue_1 etc.
+ */
+ int dynamic_queue_id;
+ /*
+ * if it is dynamic frame, buf_type indicates which buffer type it
+ * should use for event generation. we have this because in vf_pp
+ * binary, we use output port, but we expect VF_OUTPUT_DONE event
+ */
+ enum ia_css_buffer_type buf_type;
+ enum ia_css_frame_flash_state flash_state;
+ unsigned int exp_id;
+ /** exposure id, see ia_css_event_public.h for more detail */
+ u32 isp_config_id; /** Unique ID to track which config was actually applied to a particular frame */
+ bool valid; /** First video output frame is not valid */
+ bool contiguous; /** memory is allocated physically contiguously */
+ union {
+ unsigned int _initialisation_dummy;
+ struct ia_css_frame_plane raw;
+ struct ia_css_frame_plane rgb;
+ struct ia_css_frame_rgb_planes planar_rgb;
+ struct ia_css_frame_plane yuyv;
+ struct ia_css_frame_yuv_planes yuv;
+ struct ia_css_frame_nv_planes nv;
+ struct ia_css_frame_plane6_planes plane6;
+ struct ia_css_frame_binary_plane binary;
+ } planes; /** frame planes, select the right one based on
+ info.format */
+};
+
+#define DEFAULT_FRAME \
+(struct ia_css_frame) { \
+ .info = IA_CSS_BINARY_DEFAULT_FRAME_INFO, \
+ .dynamic_queue_id = SH_CSS_INVALID_QUEUE_ID, \
+ .buf_type = IA_CSS_BUFFER_TYPE_INVALID, \
+ .flash_state = IA_CSS_FRAME_FLASH_STATE_NONE, \
+}
+
+/* @brief Fill a frame with zeros
+ *
+ * @param frame The frame.
+ * @return None
+ *
+ * Fill a frame with pixel values of zero
+ */
+void ia_css_frame_zero(struct ia_css_frame *frame);
+
+/* @brief Allocate a CSS frame structure
+ *
+ * @param frame The allocated frame.
+ * @param width The width (in pixels) of the frame.
+ * @param height The height (in lines) of the frame.
+ * @param format The frame format.
+ * @param stride The padded stride, in pixels.
+ * @param raw_bit_depth The raw bit depth, in bits.
+ * @return The error code.
+ *
+ * Allocate a CSS frame structure. The memory for the frame data will be
+ * allocated in the CSS address space.
+ */
+enum ia_css_err
+ia_css_frame_allocate(struct ia_css_frame **frame,
+ unsigned int width,
+ unsigned int height,
+ enum ia_css_frame_format format,
+ unsigned int stride,
+ unsigned int raw_bit_depth);
+
+/* @brief Allocate a CSS frame structure using a frame info structure.
+ *
+ * @param frame The allocated frame.
+ * @param[in] info The frame info structure.
+ * @return The error code.
+ *
+ * Allocate a frame using the resolution and format from a frame info struct.
+ * This is a convenience function, implemented on top of
+ * ia_css_frame_allocate().
+ */
+enum ia_css_err
+ia_css_frame_allocate_from_info(struct ia_css_frame **frame,
+ const struct ia_css_frame_info *info);
+/* @brief Free a CSS frame structure.
+ *
+ * @param[in] frame Pointer to the frame.
+ * @return None
+ *
+ * Free a CSS frame structure. This will free both the frame structure
+ * and the pixel data pointer contained within the frame structure.
+ */
+void
+ia_css_frame_free(struct ia_css_frame *frame);
+
+/* @brief Allocate a contiguous CSS frame structure
+ *
+ * @param frame The allocated frame.
+ * @param width The width (in pixels) of the frame.
+ * @param height The height (in lines) of the frame.
+ * @param format The frame format.
+ * @param stride The padded stride, in pixels.
+ * @param raw_bit_depth The raw bit depth, in bits.
+ * @return The error code.
+ *
+ * Contiguous frame allocation, only for FPGA display driver which needs
+ * physically contiguous memory.
+ * Deprecated.
+ */
+enum ia_css_err
+ia_css_frame_allocate_contiguous(struct ia_css_frame **frame,
+ unsigned int width,
+ unsigned int height,
+ enum ia_css_frame_format format,
+ unsigned int stride,
+ unsigned int raw_bit_depth);
+
+/* @brief Allocate a contiguous CSS frame from a frame info structure.
+ *
+ * @param frame The allocated frame.
+ * @param[in] info The frame info structure.
+ * @return The error code.
+ *
+ * Allocate a frame using the resolution and format from a frame info struct.
+ * This is a convenience function, implemented on top of
+ * ia_css_frame_allocate_contiguous().
+ * Only for FPGA display driver which needs physically contiguous memory.
+ * Deprecated.
+ */
+enum ia_css_err
+ia_css_frame_allocate_contiguous_from_info(struct ia_css_frame **frame,
+ const struct ia_css_frame_info *info);
+
+/* @brief Allocate a CSS frame structure using a frame info structure.
+ *
+ * @param frame The allocated frame.
+ * @param[in] info The frame info structure.
+ * @return The error code.
+ *
+ * Allocate an empty CSS frame with no data buffer using the parameters
+ * in the frame info.
+ */
+enum ia_css_err
+ia_css_frame_create_from_info(struct ia_css_frame **frame,
+ const struct ia_css_frame_info *info);
+
+/* @brief Set a mapped data buffer to a CSS frame
+ *
+ * @param[in] frame Valid CSS frame pointer
+ * @param[in] mapped_data Mapped data buffer to be assigned to the CSS frame
+ * @param[in] data_size_bytes Size of the mapped_data in bytes
+ * @return The error code.
+ *
+ * Sets a mapped data buffer to this frame. This function can be called multiple
+ * times with different buffers or NULL to reset the data pointer. This API
+ * would not try free the mapped_data and its the callers responsiblity to
+ * free the mapped_data buffer. However if ia_css_frame_free() is called and
+ * the frame had a valid data buffer, it would be freed along with the frame.
+ */
+enum ia_css_err
+ia_css_frame_set_data(struct ia_css_frame *frame,
+ const ia_css_ptr mapped_data,
+ size_t data_size_bytes);
+
+/* @brief Map an existing frame data pointer to a CSS frame.
+ *
+ * @param frame Pointer to the frame to be initialized
+ * @param[in] info The frame info.
+ * @param[in] data Pointer to the allocated frame data.
+ * @param[in] attribute Attributes to be passed to mmgr_mmap.
+ * @param[in] context Pointer to the a context to be passed to mmgr_mmap.
+ * @return The allocated frame structure.
+ *
+ * This function maps a pre-allocated pointer into a CSS frame. This can be
+ * used when an upper software layer is responsible for allocating the frame
+ * data and it wants to share that frame pointer with the CSS code.
+ * This function will fill the CSS frame structure just like
+ * ia_css_frame_allocate() does, but instead of allocating the memory, it will
+ * map the pre-allocated memory into the CSS address space.
+ */
+enum ia_css_err
+ia_css_frame_map(struct ia_css_frame **frame,
+ const struct ia_css_frame_info *info,
+ const void __user *data,
+ u16 attribute,
+ void *context);
+
+/* @brief Unmap a CSS frame structure.
+ *
+ * @param[in] frame Pointer to the CSS frame.
+ * @return None
+ *
+ * This function unmaps the frame data pointer within a CSS frame and
+ * then frees the CSS frame structure. Use this for frame pointers created
+ * using ia_css_frame_map().
+ */
+void
+ia_css_frame_unmap(struct ia_css_frame *frame);
+
+#endif /* __IA_CSS_FRAME_PUBLIC_H */