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Diffstat (limited to 'drivers/staging/media/atomisp/pci/isp/kernels/tdf/tdf_1.0/ia_css_tdf_types.h')
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diff --git a/drivers/staging/media/atomisp/pci/isp/kernels/tdf/tdf_1.0/ia_css_tdf_types.h b/drivers/staging/media/atomisp/pci/isp/kernels/tdf/tdf_1.0/ia_css_tdf_types.h
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+++ b/drivers/staging/media/atomisp/pci/isp/kernels/tdf/tdf_1.0/ia_css_tdf_types.h
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+/*
+ * Support for Intel Camera Imaging ISP subsystem.
+ * Copyright (c) 2015, Intel Corporation.
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms and conditions of the GNU General Public License,
+ * version 2, as published by the Free Software Foundation.
+ *
+ * This program is distributed in the hope it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ */
+
+#ifndef __IA_CSS_TDF_TYPES_H
+#define __IA_CSS_TDF_TYPES_H
+
+/* @file
+* CSS-API header file for Transform Domain Filter parameters.
+*/
+
+#include "type_support.h"
+
+/* Transform Domain Filter configuration
+ *
+ * \brief TDF public parameters.
+ * \details Struct with all parameters for the TDF kernel that can be set
+ * from the CSS API.
+ *
+ * ISP2.6.1: TDF is used.
+ */
+struct ia_css_tdf_config {
+ s32 thres_flat_table[64]; /** Final optimized strength table of NR for flat region. */
+ s32 thres_detail_table[64]; /** Final optimized strength table of NR for detail region. */
+ s32 epsilon_0; /** Coefficient to control variance for dark area (for flat region). */
+ s32 epsilon_1; /** Coefficient to control variance for bright area (for flat region). */
+ s32 eps_scale_text; /** Epsilon scaling coefficient for texture region. */
+ s32 eps_scale_edge; /** Epsilon scaling coefficient for edge region. */
+ s32 sepa_flat; /** Threshold to judge flat (edge < m_Flat_thre). */
+ s32 sepa_edge; /** Threshold to judge edge (edge > m_Edge_thre). */
+ s32 blend_flat; /** Blending ratio at flat region. */
+ s32 blend_text; /** Blending ratio at texture region. */
+ s32 blend_edge; /** Blending ratio at edge region. */
+ s32 shading_gain; /** Gain of Shading control. */
+ s32 shading_base_gain; /** Base Gain of Shading control. */
+ s32 local_y_gain; /** Gain of local luminance control. */
+ s32 local_y_base_gain; /** Base gain of local luminance control. */
+ s32 rad_x_origin; /** Initial x coord. for radius computation. */
+ s32 rad_y_origin; /** Initial y coord. for radius computation. */
+};
+
+#endif /* __IA_CSS_TDF_TYPES_H */