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-rwxr-xr-xtools/testing/selftests/bpf/generate_udp_fragments.py90
1 files changed, 90 insertions, 0 deletions
diff --git a/tools/testing/selftests/bpf/generate_udp_fragments.py b/tools/testing/selftests/bpf/generate_udp_fragments.py
new file mode 100755
index 000000000000..2b8a1187991c
--- /dev/null
+++ b/tools/testing/selftests/bpf/generate_udp_fragments.py
@@ -0,0 +1,90 @@
+#!/bin/env python3
+# SPDX-License-Identifier: GPL-2.0
+
+"""
+This script helps generate fragmented UDP packets.
+
+While it is technically possible to dynamically generate
+fragmented packets in C, it is much harder to read and write
+said code. `scapy` is relatively industry standard and really
+easy to read / write.
+
+So we choose to write this script that generates a valid C
+header. Rerun script and commit generated file after any
+modifications.
+"""
+
+import argparse
+import os
+
+from scapy.all import *
+
+
+# These constants must stay in sync with `ip_check_defrag.c`
+VETH1_ADDR = "172.16.1.200"
+VETH0_ADDR6 = "fc00::100"
+VETH1_ADDR6 = "fc00::200"
+CLIENT_PORT = 48878
+SERVER_PORT = 48879
+MAGIC_MESSAGE = "THIS IS THE ORIGINAL MESSAGE, PLEASE REASSEMBLE ME"
+
+
+def print_header(f):
+ f.write("// SPDX-License-Identifier: GPL-2.0\n")
+ f.write("/* DO NOT EDIT -- this file is generated */\n")
+ f.write("\n")
+ f.write("#ifndef _IP_CHECK_DEFRAG_FRAGS_H\n")
+ f.write("#define _IP_CHECK_DEFRAG_FRAGS_H\n")
+ f.write("\n")
+ f.write("#include <stdint.h>\n")
+ f.write("\n")
+
+
+def print_frags(f, frags, v6):
+ for idx, frag in enumerate(frags):
+ # 10 bytes per line to keep width in check
+ chunks = [frag[i : i + 10] for i in range(0, len(frag), 10)]
+ chunks_fmted = [", ".join([str(hex(b)) for b in chunk]) for chunk in chunks]
+ suffix = "6" if v6 else ""
+
+ f.write(f"static uint8_t frag{suffix}_{idx}[] = {{\n")
+ for chunk in chunks_fmted:
+ f.write(f"\t{chunk},\n")
+ f.write(f"}};\n")
+
+
+def print_trailer(f):
+ f.write("\n")
+ f.write("#endif /* _IP_CHECK_DEFRAG_FRAGS_H */\n")
+
+
+def main(f):
+ # srcip of 0 is filled in by IP_HDRINCL
+ sip = "0.0.0.0"
+ sip6 = VETH0_ADDR6
+ dip = VETH1_ADDR
+ dip6 = VETH1_ADDR6
+ sport = CLIENT_PORT
+ dport = SERVER_PORT
+ payload = MAGIC_MESSAGE.encode()
+
+ # Disable UDPv4 checksums to keep code simpler
+ pkt = IP(src=sip,dst=dip) / UDP(sport=sport,dport=dport,chksum=0) / Raw(load=payload)
+ # UDPv6 requires a checksum
+ # Also pin the ipv6 fragment header ID, otherwise it's a random value
+ pkt6 = IPv6(src=sip6,dst=dip6) / IPv6ExtHdrFragment(id=0xBEEF) / UDP(sport=sport,dport=dport) / Raw(load=payload)
+
+ frags = [f.build() for f in pkt.fragment(24)]
+ frags6 = [f.build() for f in fragment6(pkt6, 72)]
+
+ print_header(f)
+ print_frags(f, frags, False)
+ print_frags(f, frags6, True)
+ print_trailer(f)
+
+
+if __name__ == "__main__":
+ dir = os.path.dirname(os.path.realpath(__file__))
+ header = f"{dir}/ip_check_defrag_frags.h"
+ with open(header, "w") as f:
+ main(f)