/* * kernel/locking/mutex.c * * Mutexes: blocking mutual exclusion locks * * Started by Ingo Molnar: * * Copyright (C) 2004, 2005, 2006 Red Hat, Inc., Ingo Molnar * * Many thanks to Arjan van de Ven, Thomas Gleixner, Steven Rostedt and * David Howells for suggestions and improvements. * * - Adaptive spinning for mutexes by Peter Zijlstra. (Ported to mainline * from the -rt tree, where it was originally implemented for rtmutexes * by Steven Rostedt, based on work by Gregory Haskins, Peter Morreale * and Sven Dietrich. * * Also see Documentation/locking/mutex-design.txt. */ #include #include #include #include #include #include #include #include #include #ifdef CONFIG_DEBUG_MUTEXES # include "mutex-debug.h" #else # include "mutex.h" #endif void __mutex_init(struct mutex *lock, const char *name, struct lock_class_key *key) { atomic_long_set(&lock->owner, 0); spin_lock_init(&lock->wait_lock); INIT_LIST_HEAD(&lock->wait_list); #ifdef CONFIG_MUTEX_SPIN_ON_OWNER osq_lock_init(&lock->osq); #endif debug_mutex_init(lock, name, key); } EXPORT_SYMBOL(__mutex_init); /* * @owner: contains: 'struct task_struct *' to the current lock owner, * NULL means not owned. Since task_struct pointers are aligned at * ARCH_MIN_TASKALIGN (which is at least sizeof(void *)), we have low * bits to store extra state. * * Bit0 indicates a non-empty waiter list; unlock must issue a wakeup. * Bit1 indicates unlock needs to hand the lock to the top-waiter */ #define MUTEX_FLAG_WAITERS 0x01 #define MUTEX_FLAG_HANDOFF 0x02 #define MUTEX_FLAGS 0x03 static inline struct task_struct *__owner_task(unsigned long owner) { return (struct task_struct *)(owner & ~MUTEX_FLAGS); } static inline unsigned long __owner_flags(unsigned long owner) { return owner & MUTEX_FLAGS; } /* * Actual trylock that will work on any unlocked state. * * When setting the owner field, we must preserve the low flag bits. * * Be careful with @handoff, only set that in a wait-loop (where you set * HANDOFF) to avoid recursive lock attempts. */ static inline bool __mutex_trylock(struct mutex *lock, const bool handoff) { unsigned long owner, curr = (unsigned long)current; owner = atomic_long_read(&lock->owner); for (;;) { /* must loop, can race against a flag */ unsigned long old, flags = __owner_flags(owner); if (__owner_task(owner)) { if (handoff && unlikely(__owner_task(owner) == current)) { /* * Provide ACQUIRE semantics for the lock-handoff. * * We cannot easily use load-acquire here, since * the actual load is a failed cmpxchg, which * doesn't imply any barriers. * * Also, this is a fairly unlikely scenario, and * this contains the cost. */ smp_mb(); /* ACQUIRE */ return true; } return false; } /* * We set the HANDOFF bit, we must make sure it doesn't live * past the point where we acquire it. This would be possible * if we (accidentally) set the bit on an unlocked mutex. */ if (handoff) flags &= ~MUTEX_FLAG_HANDOFF; old = atomic_long_cmpxchg_acquire(&lock->owner, owner, curr | flags); if (old == owner) return true; owner = old; } } #ifndef CONFIG_DEBUG_LOCK_ALLOC /* * Lockdep annotations are contained to the slow paths for simplicity. * There is nothing that would stop spreading the lockdep annotations outwards * except more code. */ /* * Optimistic trylock that only works in the uncontended case. Make sure to * follow with a __mutex_trylock() before failing. */ static __always_inline bool __mutex_trylock_fast(struct mutex *lock) { unsigned long curr = (unsigned long)current; if (!atomic_long_cmpxchg_acquire(&lock->owner, 0UL, curr)) return true; return false; } static __always_inline bool __mutex_unlock_fast(struct mutex *lock) { unsigned long curr = (unsigned long)current; if (atomic_long_cmpxchg_release(&lock->owner, curr, 0UL) == curr) return true; return false; } #endif static inline void __mutex_set_flag(struct mutex *lock, unsigned long flag) { atomic_long_or(flag, &lock->owner); } static inline void __mutex_clear_flag(struct mutex *lock, unsigned long flag) { atomic_long_andnot(flag, &lock->owner); } static inline bool __mutex_waiter_is_first(struct mutex *lock, struct mutex_waiter *waiter) { return list_first_entry(&lock->wait_list, struct mutex_waiter, list) == waiter; } /* * Give up ownership to a specific task, when @task = NULL, this is equivalent * to a regular unlock. Clears HANDOFF, preserves WAITERS. Provides RELEASE * semantics like a regular unlock, the __mutex_trylock() provides matching * ACQUIRE semantics for the handoff. */ static void __mutex_handoff(struct mutex *lock, struct task_struct *task) { unsigned long owner = atomic_long_read(&lock->owner); for (;;) { unsigned long old, new; #ifdef CONFIG_DEBUG_MUTEXES DEBUG_LOCKS_WARN_ON(__owner_task(owner) != current); #endif new = (owner & MUTEX_FLAG_WAITERS); new |= (unsigned long)task; old = atomic_long_cmpxchg_release(&lock->owner, owner, new); if (old == owner) break; owner = old; } } #ifndef CONFIG_DEBUG_LOCK_ALLOC /* * We split the mutex lock/unlock logic into separate fastpath and * slowpath functions, to reduce the register pressure on the fastpath. * We also put the fastpath first in the kernel image, to make sure the * branch is predicted by the CPU as default-untaken. */ static void __sched __mutex_lock_slowpath(struct mutex *lock); /** * mutex_lock - acquire the mutex * @lock: the mutex to be acquired * * Lock the mutex exclusively for this task. If the mutex is not * available right now, it will sleep until it can get it. * * The mutex must later on be released by the same task that * acquired it. Recursive locking is not allowed. The task * may not exit without first unlocking the mutex. Also, kernel * memory where the mutex resides must not be freed with * the mutex still locked. The mutex must first be initialized * (or statically defined) before it can be locked. memset()-ing * the mutex to 0 is not allowed. * * ( The CONFIG_DEBUG_MUTEXES .config option turns on debugging * checks that will enforce the restrictions and will also do * deadlock debugging. ) * * This function is similar to (but not equivalent to) down(). */ void __sched mutex_lock(struct mutex *lock) { might_sleep(); if (!__mutex_trylock_fast(lock)) __mutex_lock_slowpath(lock); } EXPORT_SYMBOL(mutex_lock); #endif static __always_inline void ww_mutex_lock_acquired(struct ww_mutex *ww, struct ww_acquire_ctx *ww_ctx) { #ifdef CONFIG_DEBUG_MUTEXES /* * If this WARN_ON triggers, you used ww_mutex_lock to acquire, * but released with a normal mutex_unlock in this call. * * This should never happen, always use ww_mutex_unlock. */ DEBUG_LOCKS_WARN_ON(ww->ctx); /* * Not quite done after calling ww_acquire_done() ? */ DEBUG_LOCKS_WARN_ON(ww_ctx->done_acquire); if (ww_ctx->contending_lock) { /* * After -EDEADLK you tried to * acquire a different ww_mutex? Bad! */ DEBUG_LOCKS_WARN_ON(ww_ctx->contending_lock != ww); /* * You called ww_mutex_lock after receiving -EDEADLK, * but 'forgot' to unlock everything else first? */ DEBUG_LOCKS_WARN_ON(ww_ctx->acquired > 0); ww_ctx->contending_lock = NULL; } /* * Naughty, using a different class will lead to undefined behavior! */ DEBUG_LOCKS_WARN_ON(ww_ctx->ww_class != ww->ww_class); #endif ww_ctx->acquired++; } /* * After acquiring lock with fastpath or when we lost out in contested * slowpath, set ctx and wake up any waiters so they can recheck. */ static __always_inline void ww_mutex_set_context_fastpath(struct ww_mutex *lock, struct ww_acquire_ctx *ctx) { unsigned long flags; struct mutex_waiter *cur; ww_mutex_lock_acquired(lock, ctx); lock->ctx = ctx; /* * The lock->ctx update should be visible on all cores before * the atomic read is done, otherwise contended waiters might be * missed. The contended waiters will either see ww_ctx == NULL * and keep spinning, or it will acquire wait_lock, add itself * to waiter list and sleep. */ smp_mb(); /* ^^^ */ /* * Check if lock is contended, if not there is nobody to wake up */ if (likely(!(atomic_long_read(&lock->base.owner) & MUTEX_FLAG_WAITERS))) return; /* * Uh oh, we raced in fastpath, wake up everyone in this case, * so they can see the new lock->ctx. */ spin_lock_mutex(&lock->base.wait_lock, flags); list_for_each_entry(cur, &lock->base.wait_list, list) { debug_mutex_wake_waiter(&lock->base, cur); wake_up_process(cur->task); } spin_unlock_mutex(&lock->base.wait_lock, flags); } /* * After acquiring lock in the slowpath set ctx and wake up any * waiters so they can recheck. * * Callers must hold the mutex wait_lock. */ static __always_inline void ww_mutex_set_context_slowpath(struct ww_mutex *lock, struct ww_acquire_ctx *ctx) { struct mutex_waiter *cur; ww_mutex_lock_acquired(lock, ctx); lock->ctx = ctx; /* * Give any possible sleeping processes the chance to wake up, * so they can recheck if they have to back off. */ list_for_each_entry(cur, &lock->base.wait_list, list) { debug_mutex_wake_waiter(&lock->base, cur); wake_up_process(cur->task); } } #ifdef CONFIG_MUTEX_SPIN_ON_OWNER /* * Look out! "owner" is an entirely speculative pointer * access and not reliable. */ static noinline bool mutex_spin_on_owner(struct mutex *lock, struct task_struct *owner) { bool ret = true; rcu_read_lock(); while (__mutex_owner(lock) == owner) { /* * Ensure we emit the owner->on_cpu, dereference _after_ * checking lock->owner still matches owner. If that fails, * owner might point to freed memory. If it still matches, * the rcu_read_lock() ensures the memory stays valid. */ barrier(); /* * Use vcpu_is_preempted to detect lock holder preemption issue. */ if (!owner->on_cpu || need_resched() || vcpu_is_preempted(task_cpu(owner))) { ret = false; break; } cpu_relax(); } rcu_read_unlock(); return ret; } /* * Initial check for entering the mutex spinning loop */ static inline int mutex_can_spin_on_owner(struct mutex *lock) { struct task_struct *owner; int retval = 1; if (need_resched()) return 0; rcu_read_lock(); owner = __mutex_owner(lock); /* * As lock holder preemption issue, we both skip spinning if task is not * on cpu or its cpu is preempted */ if (owner) retval = owner->on_cpu && !vcpu_is_preempted(task_cpu(owner)); rcu_read_unlock(); /* * If lock->owner is not set, the mutex has been released. Return true * such that we'll trylock in the spin path, which is a faster option * than the blocking slow path. */ return retval; } /* * Optimistic spinning. * * We try to spin for acquisition when we find that the lock owner * is currently running on a (different) CPU and while we don't * need to reschedule. The rationale is that if the lock owner is * running, it is likely to release the lock soon. * * The mutex spinners are queued up using MCS lock so that only one * spinner can compete for the mutex. However, if mutex spinning isn't * going to happen, there is no point in going through the lock/unlock * overhead. * * Returns true when the lock was taken, otherwise false, indicating * that we need to jump to the slowpath and sleep. * * The waiter flag is set to true if the spinner is a waiter in the wait * queue. The waiter-spinner will spin on the lock directly and concurrently * with the spinner at the head of the OSQ, if present, until the owner is * changed to itself. */ static bool mutex_optimistic_spin(struct mutex *lock, struct ww_acquire_ctx *ww_ctx, const bool use_ww_ctx, const bool waiter) { struct task_struct *task = current; if (!waiter) { /* * The purpose of the mutex_can_spin_on_owner() function is * to eliminate the overhead of osq_lock() and osq_unlock() * in case spinning isn't possible. As a waiter-spinner * is not going to take OSQ lock anyway, there is no need * to call mutex_can_spin_on_owner(). */ if (!mutex_can_spin_on_owner(lock)) goto fail; /* * In order to avoid a stampede of mutex spinners trying to * acquire the mutex all at once, the spinners need to take a * MCS (queued) lock first before spinning on the owner field. */ if (!osq_lock(&lock->osq)) goto fail; } for (;;) { struct task_struct *owner; if (use_ww_ctx && ww_ctx->acquired > 0) { struct ww_mutex *ww; ww = container_of(lock, struct ww_mutex, base); /* * If ww->ctx is set the contents are undefined, only * by acquiring wait_lock there is a guarantee that * they are not invalid when reading. * * As such, when deadlock detection needs to be * performed the optimistic spinning cannot be done. */ if (READ_ONCE(ww->ctx)) goto fail_unlock; } /* * If there's an owner, wait for it to either * release the lock or go to sleep. */ owner = __mutex_owner(lock); if (owner) { if (waiter && owner == task) { smp_mb(); /* ACQUIRE */ break; } if (!mutex_spin_on_owner(lock, owner)) goto fail_unlock; } /* Try to acquire the mutex if it is unlocked. */ if (__mutex_trylock(lock, waiter)) break; /* * The cpu_relax() call is a compiler barrier which forces * everything in this loop to be re-loaded. We don't need * memory barriers as we'll eventually observe the right * values at the cost of a few extra spins. */ cpu_relax(); } if (!waiter) osq_unlock(&lock->osq); return true; fail_unlock: if (!waiter) osq_unlock(&lock->osq); fail: /* * If we fell out of the spin path because of need_resched(), * reschedule now, before we try-lock the mutex. This avoids getting * scheduled out right after we obtained the mutex. */ if (need_resched()) { /* * We _should_ have TASK_RUNNING here, but just in case * we do not, make it so, otherwise we might get stuck. */ __set_current_state(TASK_RUNNING); schedule_preempt_disabled(); } return false; } #else static bool mutex_optimistic_spin(struct mutex *lock, struct ww_acquire_ctx *ww_ctx, const bool use_ww_ctx, const bool waiter) { return false; } #endif static noinline void __sched __mutex_unlock_slowpath(struct mutex *lock, unsigned long ip); /** * mutex_unlock - release the mutex * @lock: the mutex to be released * * Unlock a mutex that has been locked by this task previously. * * This function must not be used in interrupt context. Unlocking * of a not locked mutex is not allowed. * * This function is similar to (but not equivalent to) up(). */ void __sched mutex_unlock(struct mutex *lock) { #ifndef CONFIG_DEBUG_LOCK_ALLOC if (__mutex_unlock_fast(lock)) return; #endif __mutex_unlock_slowpath(lock, _RET_IP_); } EXPORT_SYMBOL(mutex_unlock); /** * ww_mutex_unlock - release the w/w mutex * @lock: the mutex to be released * * Unlock a mutex that has been locked by this task previously with any of the * ww_mutex_lock* functions (with or without an acquire context). It is * forbidden to release the locks after releasing the acquire context. * * This function must not be used in interrupt context. Unlocking * of a unlocked mutex is not allowed. */ void __sched ww_mutex_unlock(struct ww_mutex *lock) { /* * The unlocking fastpath is the 0->1 transition from 'locked' * into 'unlocked' state: */ if (lock->ctx) { #ifdef CONFIG_DEBUG_MUTEXES DEBUG_LOCKS_WARN_ON(!lock->ctx->acquired); #endif if (lock->ctx->acquired > 0) lock->ctx->acquired--; lock->ctx = NULL; } mutex_unlock(&lock->base); } EXPORT_SYMBOL(ww_mutex_unlock); static inline int __sched __ww_mutex_lock_check_stamp(struct mutex *lock, struct ww_acquire_ctx *ctx) { struct ww_mutex *ww = container_of(lock, struct ww_mutex, base); struct ww_acquire_ctx *hold_ctx = READ_ONCE(ww->ctx); if (!hold_ctx) return 0; if (ctx->stamp - hold_ctx->stamp <= LONG_MAX && (ctx->stamp != hold_ctx->stamp || ctx > hold_ctx)) { #ifdef CONFIG_DEBUG_MUTEXES DEBUG_LOCKS_WARN_ON(ctx->contending_lock); ctx->contending_lock = ww; #endif return -EDEADLK; } return 0; } /* * Lock a mutex (possibly interruptible), slowpath: */ static __always_inline int __sched __mutex_lock_common(struct mutex *lock, long state, unsigned int subclass, struct lockdep_map *nest_lock, unsigned long ip, struct ww_acquire_ctx *ww_ctx, const bool use_ww_ctx) { struct task_struct *task = current; struct mutex_waiter waiter; unsigned long flags; bool first = false; struct ww_mutex *ww; int ret; if (use_ww_ctx) { ww = container_of(lock, struct ww_mutex, base); if (unlikely(ww_ctx == READ_ONCE(ww->ctx))) return -EALREADY; } preempt_disable(); mutex_acquire_nest(&lock->dep_map, subclass, 0, nest_lock, ip); if (__mutex_trylock(lock, false) || mutex_optimistic_spin(lock, ww_ctx, use_ww_ctx, false)) { /* got the lock, yay! */ lock_acquired(&lock->dep_map, ip); if (use_ww_ctx) ww_mutex_set_context_fastpath(ww, ww_ctx); preempt_enable(); return 0; } spin_lock_mutex(&lock->wait_lock, flags); /* * After waiting to acquire the wait_lock, try again. */ if (__mutex_trylock(lock, false)) goto skip_wait; debug_mutex_lock_common(lock, &waiter); debug_mutex_add_waiter(lock, &waiter, task); /* add waiting tasks to the end of the waitqueue (FIFO): */ list_add_tail(&waiter.list, &lock->wait_list); waiter.task = task; if (__mutex_waiter_is_first(lock, &waiter)) __mutex_set_flag(lock, MUTEX_FLAG_WAITERS); lock_contended(&lock->dep_map, ip); set_task_state(task, state); for (;;) { /* * Once we hold wait_lock, we're serialized against * mutex_unlock() handing the lock off to us, do a trylock * before testing the error conditions to make sure we pick up * the handoff. */ if (__mutex_trylock(lock, first)) goto acquired; /* * Check for signals and wound conditions while holding * wait_lock. This ensures the lock cancellation is ordered * against mutex_unlock() and wake-ups do not go missing. */ if (unlikely(signal_pending_state(state, task))) { ret = -EINTR; goto err; } if (use_ww_ctx && ww_ctx->acquired > 0) { ret = __ww_mutex_lock_check_stamp(lock, ww_ctx); if (ret) goto err; } spin_unlock_mutex(&lock->wait_lock, flags); schedule_preempt_disabled(); if (!first && __mutex_waiter_is_first(lock, &waiter)) { first = true; __mutex_set_flag(lock, MUTEX_FLAG_HANDOFF); } set_task_state(task, state); /* * Here we order against unlock; we must either see it change * state back to RUNNING and fall through the next schedule(), * or we must see its unlock and acquire. */ if ((first && mutex_optimistic_spin(lock, ww_ctx, use_ww_ctx, true)) || __mutex_trylock(lock, first)) break; spin_lock_mutex(&lock->wait_lock, flags); } spin_lock_mutex(&lock->wait_lock, flags); acquired: __set_task_state(task, TASK_RUNNING); mutex_remove_waiter(lock, &waiter, task); if (likely(list_empty(&lock->wait_list))) __mutex_clear_flag(lock, MUTEX_FLAGS); debug_mutex_free_waiter(&waiter); skip_wait: /* got the lock - cleanup and rejoice! */ lock_acquired(&lock->dep_map, ip); if (use_ww_ctx) ww_mutex_set_context_slowpath(ww, ww_ctx); spin_unlock_mutex(&lock->wait_lock, flags); preempt_enable(); return 0; err: __set_task_state(task, TASK_RUNNING); mutex_remove_waiter(lock, &waiter, task); spin_unlock_mutex(&lock->wait_lock, flags); debug_mutex_free_waiter(&waiter); mutex_release(&lock->dep_map, 1, ip); preempt_enable(); return ret; } #ifdef CONFIG_DEBUG_LOCK_ALLOC void __sched mutex_lock_nested(struct mutex *lock, unsigned int subclass) { might_sleep(); __mutex_lock_common(lock, TASK_UNINTERRUPTIBLE, subclass, NULL, _RET_IP_, NULL, 0); } EXPORT_SYMBOL_GPL(mutex_lock_nested); void __sched _mutex_lock_nest_lock(struct mutex *lock, struct lockdep_map *nest) { might_sleep(); __mutex_lock_common(lock, TASK_UNINTERRUPTIBLE, 0, nest, _RET_IP_, NULL, 0); } EXPORT_SYMBOL_GPL(_mutex_lock_nest_lock); int __sched mutex_lock_killable_nested(struct mutex *lock, unsigned int subclass) { might_sleep(); return __mutex_lock_common(lock, TASK_KILLABLE, subclass, NULL, _RET_IP_, NULL, 0); } EXPORT_SYMBOL_GPL(mutex_lock_killable_nested); int __sched mutex_lock_interruptible_nested(struct mutex *lock, unsigned int subclass) { might_sleep(); return __mutex_lock_common(lock, TASK_INTERRUPTIBLE, subclass, NULL, _RET_IP_, NULL, 0); } EXPORT_SYMBOL_GPL(mutex_lock_interruptible_nested); static inline int ww_mutex_deadlock_injection(struct ww_mutex *lock, struct ww_acquire_ctx *ctx) { #ifdef CONFIG_DEBUG_WW_MUTEX_SLOWPATH unsigned tmp; if (ctx->deadlock_inject_countdown-- == 0) { tmp = ctx->deadlock_inject_interval; if (tmp > UINT_MAX/4) tmp = UINT_MAX; else tmp = tmp*2 + tmp + tmp/2; ctx->deadlock_inject_interval = tmp; ctx->deadlock_inject_countdown = tmp; ctx->contending_lock = lock; ww_mutex_unlock(lock); return -EDEADLK; } #endif return 0; } int __sched __ww_mutex_lock(struct ww_mutex *lock, struct ww_acquire_ctx *ctx) { int ret; might_sleep(); ret = __mutex_lock_common(&lock->base, TASK_UNINTERRUPTIBLE, 0, &ctx->dep_map, _RET_IP_, ctx, 1); if (!ret && ctx->acquired > 1) return ww_mutex_deadlock_injection(lock, ctx); return ret; } EXPORT_SYMBOL_GPL(__ww_mutex_lock); int __sched __ww_mutex_lock_interruptible(struct ww_mutex *lock, struct ww_acquire_ctx *ctx) { int ret; might_sleep(); ret = __mutex_lock_common(&lock->base, TASK_INTERRUPTIBLE, 0, &ctx->dep_map, _RET_IP_, ctx, 1); if (!ret && ctx->acquired > 1) return ww_mutex_deadlock_injection(lock, ctx); return ret; } EXPORT_SYMBOL_GPL(__ww_mutex_lock_interruptible); #endif /* * Release the lock, slowpath: */ static noinline void __sched __mutex_unlock_slowpath(struct mutex *lock, unsigned long ip) { struct task_struct *next = NULL; unsigned long owner, flags; DEFINE_WAKE_Q(wake_q); mutex_release(&lock->dep_map, 1, ip); /* * Release the lock before (potentially) taking the spinlock such that * other contenders can get on with things ASAP. * * Except when HANDOFF, in that case we must not clear the owner field, * but instead set it to the top waiter. */ owner = atomic_long_read(&lock->owner); for (;;) { unsigned long old; #ifdef CONFIG_DEBUG_MUTEXES DEBUG_LOCKS_WARN_ON(__owner_task(owner) != current); #endif if (owner & MUTEX_FLAG_HANDOFF) break; old = atomic_long_cmpxchg_release(&lock->owner, owner, __owner_flags(owner)); if (old == owner) { if (owner & MUTEX_FLAG_WAITERS) break; return; } owner = old; } spin_lock_mutex(&lock->wait_lock, flags); debug_mutex_unlock(lock); if (!list_empty(&lock->wait_list)) { /* get the first entry from the wait-list: */ struct mutex_waiter *waiter = list_first_entry(&lock->wait_list, struct mutex_waiter, list); next = waiter->task; debug_mutex_wake_waiter(lock, waiter); wake_q_add(&wake_q, next); } if (owner & MUTEX_FLAG_HANDOFF) __mutex_handoff(lock, next); spin_unlock_mutex(&lock->wait_lock, flags); wake_up_q(&wake_q); } #ifndef CONFIG_DEBUG_LOCK_ALLOC /* * Here come the less common (and hence less performance-critical) APIs: * mutex_lock_interruptible() and mutex_trylock(). */ static noinline int __sched __mutex_lock_killable_slowpath(struct mutex *lock); static noinline int __sched __mutex_lock_interruptible_slowpath(struct mutex *lock); /** * mutex_lock_interruptible - acquire the mutex, interruptible * @lock: the mutex to be acquired * * Lock the mutex like mutex_lock(), and return 0 if the mutex has * been acquired or sleep until the mutex becomes available. If a * signal arrives while waiting for the lock then this function * returns -EINTR. * * This function is similar to (but not equivalent to) down_interruptible(). */ int __sched mutex_lock_interruptible(struct mutex *lock) { might_sleep(); if (__mutex_trylock_fast(lock)) return 0; return __mutex_lock_interruptible_slowpath(lock); } EXPORT_SYMBOL(mutex_lock_interruptible); int __sched mutex_lock_killable(struct mutex *lock) { might_sleep(); if (__mutex_trylock_fast(lock)) return 0; return __mutex_lock_killable_slowpath(lock); } EXPORT_SYMBOL(mutex_lock_killable); static noinline void __sched __mutex_lock_slowpath(struct mutex *lock) { __mutex_lock_common(lock, TASK_UNINTERRUPTIBLE, 0, NULL, _RET_IP_, NULL, 0); } static noinline int __sched __mutex_lock_killable_slowpath(struct mutex *lock) { return __mutex_lock_common(lock, TASK_KILLABLE, 0, NULL, _RET_IP_, NULL, 0); } static noinline int __sched __mutex_lock_interruptible_slowpath(struct mutex *lock) { return __mutex_lock_common(lock, TASK_INTERRUPTIBLE, 0, NULL, _RET_IP_, NULL, 0); } static noinline int __sched __ww_mutex_lock_slowpath(struct ww_mutex *lock, struct ww_acquire_ctx *ctx) { return __mutex_lock_common(&lock->base, TASK_UNINTERRUPTIBLE, 0, NULL, _RET_IP_, ctx, 1); } static noinline int __sched __ww_mutex_lock_interruptible_slowpath(struct ww_mutex *lock, struct ww_acquire_ctx *ctx) { return __mutex_lock_common(&lock->base, TASK_INTERRUPTIBLE, 0, NULL, _RET_IP_, ctx, 1); } #endif /** * mutex_trylock - try to acquire the mutex, without waiting * @lock: the mutex to be acquired * * Try to acquire the mutex atomically. Returns 1 if the mutex * has been acquired successfully, and 0 on contention. * * NOTE: this function follows the spin_trylock() convention, so * it is negated from the down_trylock() return values! Be careful * about this when converting semaphore users to mutexes. * * This function must not be used in interrupt context. The * mutex must be released by the same task that acquired it. */ int __sched mutex_trylock(struct mutex *lock) { bool locked = __mutex_trylock(lock, false); if (locked) mutex_acquire(&lock->dep_map, 0, 1, _RET_IP_); return locked; } EXPORT_SYMBOL(mutex_trylock); #ifndef CONFIG_DEBUG_LOCK_ALLOC int __sched __ww_mutex_lock(struct ww_mutex *lock, struct ww_acquire_ctx *ctx) { might_sleep(); if (__mutex_trylock_fast(&lock->base)) { ww_mutex_set_context_fastpath(lock, ctx); return 0; } return __ww_mutex_lock_slowpath(lock, ctx); } EXPORT_SYMBOL(__ww_mutex_lock); int __sched __ww_mutex_lock_interruptible(struct ww_mutex *lock, struct ww_acquire_ctx *ctx) { might_sleep(); if (__mutex_trylock_fast(&lock->base)) { ww_mutex_set_context_fastpath(lock, ctx); return 0; } return __ww_mutex_lock_interruptible_slowpath(lock, ctx); } EXPORT_SYMBOL(__ww_mutex_lock_interruptible); #endif /** * atomic_dec_and_mutex_lock - return holding mutex if we dec to 0 * @cnt: the atomic which we are to dec * @lock: the mutex to return holding if we dec to 0 * * return true and hold lock if we dec to 0, return false otherwise */ int atomic_dec_and_mutex_lock(atomic_t *cnt, struct mutex *lock) { /* dec if we can't possibly hit 0 */ if (atomic_add_unless(cnt, -1, 1)) return 0; /* we might hit 0, so take the lock */ mutex_lock(lock); if (!atomic_dec_and_test(cnt)) { /* when we actually did the dec, we didn't hit 0 */ mutex_unlock(lock); return 0; } /* we hit 0, and we hold the lock */ return 1; } EXPORT_SYMBOL(atomic_dec_and_mutex_lock);