#! /usr/bin/env perl # SPDX-License-Identifier: GPL-2.0 OR BSD-3-Clause # # This code is taken from the OpenSSL project but the author, Andy Polyakov, # has relicensed it under the licenses specified in the SPDX header above. # The original headers, including the original license headers, are # included below for completeness. # # Changes: renamed poly1305_emit to poly1305_emit_int, # renamed poly1305_blocks to poly1305_blocks_int # Look in more places for ppc-xlate.pl # # Copyright 2016-2018 The OpenSSL Project Authors. All Rights Reserved. # # Licensed under the Apache License 2.0 (the "License"). You may not use # this file except in compliance with the License. You can obtain a copy # in the file LICENSE in the source distribution or at # https://www.openssl.org/source/license.html # # ==================================================================== # Written by Andy Polyakov, @dot-asm, initially for use in the OpenSSL # project. The module is dual licensed under OpenSSL and CRYPTOGAMS # licenses depending on where you obtain it. For further details see # https://github.com/dot-asm/cryptogams/. # ==================================================================== # # This module implements Poly1305 hash for PowerPC. # # June 2015 # # Numbers are cycles per processed byte with poly1305_blocks alone, # and improvement coefficients relative to gcc-generated code. # # -m32 -m64 # # Freescale e300 14.8/+80% - # PPC74x0 7.60/+60% - # PPC970 7.00/+114% 3.51/+205% # POWER7 3.75/+260% 1.93/+100% # POWER8 - 2.03/+200% # POWER9 - 2.00/+150% # # Do we need floating-point implementation for PPC? Results presented # in poly1305_ieee754.c are tricky to compare to, because they are for # compiler-generated code. On the other hand it's known that floating- # point performance can be dominated by FPU latency, which means that # there is limit even for ideally optimized (and even vectorized) code. # And this limit is estimated to be higher than above -m64 results. Or # in other words floating-point implementation can be meaningful to # consider only in 32-bit application context. We probably have to # recognize that 32-bit builds are getting less popular on high-end # systems and therefore tend to target embedded ones, which might not # even have FPU... # # On side note, Power ISA 2.07 enables vector base 2^26 implementation, # and POWER8 might have capacity to break 1.0 cycle per byte barrier... # # January 2019 # # ... Unfortunately not:-( Estimate was a projection of ARM result, # but ARM has vector multiply-n-add instruction, while PowerISA does # not, not one usable in the context. Improvement is ~40% over -m64 # result above and is ~1.43 on little-endian systems. $flavour = shift; if ($flavour =~ /64/) { $SIZE_T =8; $LRSAVE =2*$SIZE_T; $UCMP ="cmpld"; $STU ="stdu"; $POP ="ld"; $PUSH ="std"; } elsif ($flavour =~ /32/) { $SIZE_T =4; $LRSAVE =$SIZE_T; $UCMP ="cmplw"; $STU ="stwu"; $POP ="lwz"; $PUSH ="stw"; } else { die "nonsense $flavour"; } # Define endianness based on flavour # i.e.: linux64le $LITTLE_ENDIAN = ($flavour=~/le$/) ? $SIZE_T : 0; $0 =~ m/(.*[\/\\])[^\/\\]+$/; $dir=$1; ( $xlate="${dir}ppc-xlate.pl" and -f $xlate ) or ( $xlate="${dir}../perlasm/ppc-xlate.pl" and -f $xlate) or ( $xlate="${dir}../../perlasm/ppc-xlate.pl" and -f $xlate) or die "can't locate ppc-xlate.pl"; open STDOUT,"| $^X $xlate $flavour ".shift || die "can't call $xlate: $!"; $FRAME=24*$SIZE_T; $sp="r1"; my ($ctx,$inp,$len,$padbit) = map("r$_",(3..6)); my ($mac,$nonce)=($inp,$len); my $mask = "r0"; $code=<<___; .machine "any" .text ___ if ($flavour =~ /64/) { ############################################################################### # base 2^64 implementation my ($h0,$h1,$h2,$d0,$d1,$d2, $r0,$r1,$s1, $t0,$t1) = map("r$_",(7..12,27..31)); $code.=<<___; .globl .poly1305_init_int .align 4 .poly1305_init_int: xor r0,r0,r0 std r0,0($ctx) # zero hash value std r0,8($ctx) std r0,16($ctx) stw r0,24($ctx) # clear is_base2_26 $UCMP $inp,r0 beq- Lno_key ___ $code.=<<___ if ($LITTLE_ENDIAN); ld $d0,0($inp) # load key material ld $d1,8($inp) ___ $code.=<<___ if (!$LITTLE_ENDIAN); li $h0,4 lwbrx $d0,0,$inp # load key material li $d1,8 lwbrx $h0,$h0,$inp li $h1,12 lwbrx $d1,$d1,$inp lwbrx $h1,$h1,$inp insrdi $d0,$h0,32,0 insrdi $d1,$h1,32,0 ___ $code.=<<___; lis $h1,0xfff # 0x0fff0000 ori $h1,$h1,0xfffc # 0x0ffffffc insrdi $h1,$h1,32,0 # 0x0ffffffc0ffffffc ori $h0,$h1,3 # 0x0ffffffc0fffffff and $d0,$d0,$h0 and $d1,$d1,$h1 std $d0,32($ctx) # store key std $d1,40($ctx) Lno_key: xor r3,r3,r3 blr .long 0 .byte 0,12,0x14,0,0,0,2,0 .size .poly1305_init_int,.-.poly1305_init_int .globl .poly1305_blocks_int .align 4 .poly1305_blocks_int: Lpoly1305_blocks: srdi. $len,$len,4 beq- Labort $STU $sp,-$FRAME($sp) mflr r0 $PUSH r27,`$FRAME-$SIZE_T*5`($sp) $PUSH r28,`$FRAME-$SIZE_T*4`($sp) $PUSH r29,`$FRAME-$SIZE_T*3`($sp) $PUSH r30,`$FRAME-$SIZE_T*2`($sp) $PUSH r31,`$FRAME-$SIZE_T*1`($sp) $PUSH r0,`$FRAME+$LRSAVE`($sp) ld $r0,32($ctx) # load key ld $r1,40($ctx) ld $h0,0($ctx) # load hash value ld $h1,8($ctx) ld $h2,16($ctx) srdi $s1,$r1,2 mtctr $len add $s1,$s1,$r1 # s1 = r1 + r1>>2 li $mask,3 b Loop .align 4 Loop: ___ $code.=<<___ if ($LITTLE_ENDIAN); ld $t0,0($inp) # load input ld $t1,8($inp) ___ $code.=<<___ if (!$LITTLE_ENDIAN); li $d0,4 lwbrx $t0,0,$inp # load input li $t1,8 lwbrx $d0,$d0,$inp li $d1,12 lwbrx $t1,$t1,$inp lwbrx $d1,$d1,$inp insrdi $t0,$d0,32,0 insrdi $t1,$d1,32,0 ___ $code.=<<___; addi $inp,$inp,16 addc $h0,$h0,$t0 # accumulate input adde $h1,$h1,$t1 mulld $d0,$h0,$r0 # h0*r0 mulhdu $d1,$h0,$r0 adde $h2,$h2,$padbit mulld $t0,$h1,$s1 # h1*5*r1 mulhdu $t1,$h1,$s1 addc $d0,$d0,$t0 adde $d1,$d1,$t1 mulld $t0,$h0,$r1 # h0*r1 mulhdu $d2,$h0,$r1 addc $d1,$d1,$t0 addze $d2,$d2 mulld $t0,$h1,$r0 # h1*r0 mulhdu $t1,$h1,$r0 addc $d1,$d1,$t0 adde $d2,$d2,$t1 mulld $t0,$h2,$s1 # h2*5*r1 mulld $t1,$h2,$r0 # h2*r0 addc $d1,$d1,$t0 adde $d2,$d2,$t1 andc $t0,$d2,$mask # final reduction step and $h2,$d2,$mask srdi $t1,$t0,2 add $t0,$t0,$t1 addc $h0,$d0,$t0 addze $h1,$d1 addze $h2,$h2 bdnz Loop std $h0,0($ctx) # store hash value std $h1,8($ctx) std $h2,16($ctx) $POP r27,`$FRAME-$SIZE_T*5`($sp) $POP r28,`$FRAME-$SIZE_T*4`($sp) $POP r29,`$FRAME-$SIZE_T*3`($sp) $POP r30,`$FRAME-$SIZE_T*2`($sp) $POP r31,`$FRAME-$SIZE_T*1`($sp) addi $sp,$sp,$FRAME Labort: blr .long 0 .byte 0,12,4,1,0x80,5,4,0 .size .poly1305_blocks_int,.-.poly1305_blocks_int ___ { my ($h0,$h1,$h2,$h3,$h4,$t0) = map("r$_",(7..12)); $code.=<<___; .globl .poly1305_emit_int .align 5 .poly1305_emit_int: lwz $h0,0($ctx) # load hash value base 2^26 lwz $h1,4($ctx) lwz $h2,8($ctx) lwz $h3,12($ctx) lwz $h4,16($ctx) lwz r0,24($ctx) # is_base2_26 sldi $h1,$h1,26 # base 2^26 -> base 2^64 sldi $t0,$h2,52 srdi $h2,$h2,12 sldi $h3,$h3,14 add $h0,$h0,$h1 addc $h0,$h0,$t0 sldi $t0,$h4,40 srdi $h4,$h4,24 adde $h1,$h2,$h3 addc $h1,$h1,$t0 addze $h2,$h4 ld $h3,0($ctx) # load hash value base 2^64 ld $h4,8($ctx) ld $t0,16($ctx) neg r0,r0 xor $h0,$h0,$h3 # choose between radixes xor $h1,$h1,$h4 xor $h2,$h2,$t0 and $h0,$h0,r0 and $h1,$h1,r0 and $h2,$h2,r0 xor $h0,$h0,$h3 xor $h1,$h1,$h4 xor $h2,$h2,$t0 addic $h3,$h0,5 # compare to modulus addze $h4,$h1 addze $t0,$h2 srdi $t0,$t0,2 # see if it carried/borrowed neg $t0,$t0 andc $h0,$h0,$t0 and $h3,$h3,$t0 andc $h1,$h1,$t0 and $h4,$h4,$t0 or $h0,$h0,$h3 or $h1,$h1,$h4 lwz $t0,4($nonce) lwz $h2,12($nonce) lwz $h3,0($nonce) lwz $h4,8($nonce) insrdi $h3,$t0,32,0 insrdi $h4,$h2,32,0 addc $h0,$h0,$h3 # accumulate nonce adde $h1,$h1,$h4 addi $ctx,$mac,-1 addi $mac,$mac,7 stbu $h0,1($ctx) # write [little-endian] result srdi $h0,$h0,8 stbu $h1,1($mac) srdi $h1,$h1,8 stbu $h0,1($ctx) srdi $h0,$h0,8 stbu $h1,1($mac) srdi $h1,$h1,8 stbu $h0,1($ctx) srdi $h0,$h0,8 stbu $h1,1($mac) srdi $h1,$h1,8 stbu $h0,1($ctx) srdi $h0,$h0,8 stbu $h1,1($mac) srdi $h1,$h1,8 stbu $h0,1($ctx) srdi $h0,$h0,8 stbu $h1,1($mac) srdi $h1,$h1,8 stbu $h0,1($ctx) srdi $h0,$h0,8 stbu $h1,1($mac) srdi $h1,$h1,8 stbu $h0,1($ctx) srdi $h0,$h0,8 stbu $h1,1($mac) srdi $h1,$h1,8 stbu $h0,1($ctx) stbu $h1,1($mac) blr .long 0 .byte 0,12,0x14,0,0,0,3,0 .size .poly1305_emit_int,.-.poly1305_emit_int ___ } } else { ############################################################################### # base 2^32 implementation my ($h0,$h1,$h2,$h3,$h4, $r0,$r1,$r2,$r3, $s1,$s2,$s3, $t0,$t1,$t2,$t3, $D0,$D1,$D2,$D3, $d0,$d1,$d2,$d3 ) = map("r$_",(7..12,14..31)); $code.=<<___; .globl .poly1305_init_int .align 4 .poly1305_init_int: xor r0,r0,r0 stw r0,0($ctx) # zero hash value stw r0,4($ctx) stw r0,8($ctx) stw r0,12($ctx) stw r0,16($ctx) stw r0,24($ctx) # clear is_base2_26 $UCMP $inp,r0 beq- Lno_key ___ $code.=<<___ if ($LITTLE_ENDIAN); lw $h0,0($inp) # load key material lw $h1,4($inp) lw $h2,8($inp) lw $h3,12($inp) ___ $code.=<<___ if (!$LITTLE_ENDIAN); li $h1,4 lwbrx $h0,0,$inp # load key material li $h2,8 lwbrx $h1,$h1,$inp li $h3,12 lwbrx $h2,$h2,$inp lwbrx $h3,$h3,$inp ___ $code.=<<___; lis $mask,0xf000 # 0xf0000000 li $r0,-4 andc $r0,$r0,$mask # 0x0ffffffc andc $h0,$h0,$mask and $h1,$h1,$r0 and $h2,$h2,$r0 and $h3,$h3,$r0 stw $h0,32($ctx) # store key stw $h1,36($ctx) stw $h2,40($ctx) stw $h3,44($ctx) Lno_key: xor r3,r3,r3 blr .long 0 .byte 0,12,0x14,0,0,0,2,0 .size .poly1305_init_int,.-.poly1305_init_int .globl .poly1305_blocks_int .align 4 .poly1305_blocks_int: Lpoly1305_blocks: srwi. $len,$len,4 beq- Labort $STU $sp,-$FRAME($sp) mflr r0 $PUSH r14,`$FRAME-$SIZE_T*18`($sp) $PUSH r15,`$FRAME-$SIZE_T*17`($sp) $PUSH r16,`$FRAME-$SIZE_T*16`($sp) $PUSH r17,`$FRAME-$SIZE_T*15`($sp) $PUSH r18,`$FRAME-$SIZE_T*14`($sp) $PUSH r19,`$FRAME-$SIZE_T*13`($sp) $PUSH r20,`$FRAME-$SIZE_T*12`($sp) $PUSH r21,`$FRAME-$SIZE_T*11`($sp) $PUSH r22,`$FRAME-$SIZE_T*10`($sp) $PUSH r23,`$FRAME-$SIZE_T*9`($sp) $PUSH r24,`$FRAME-$SIZE_T*8`($sp) $PUSH r25,`$FRAME-$SIZE_T*7`($sp) $PUSH r26,`$FRAME-$SIZE_T*6`($sp) $PUSH r27,`$FRAME-$SIZE_T*5`($sp) $PUSH r28,`$FRAME-$SIZE_T*4`($sp) $PUSH r29,`$FRAME-$SIZE_T*3`($sp) $PUSH r30,`$FRAME-$SIZE_T*2`($sp) $PUSH r31,`$FRAME-$SIZE_T*1`($sp) $PUSH r0,`$FRAME+$LRSAVE`($sp) lwz $r0,32($ctx) # load key lwz $r1,36($ctx) lwz $r2,40($ctx) lwz $r3,44($ctx) lwz $h0,0($ctx) # load hash value lwz $h1,4($ctx) lwz $h2,8($ctx) lwz $h3,12($ctx) lwz $h4,16($ctx) srwi $s1,$r1,2 srwi $s2,$r2,2 srwi $s3,$r3,2 add $s1,$s1,$r1 # si = ri + ri>>2 add $s2,$s2,$r2 add $s3,$s3,$r3 mtctr $len li $mask,3 b Loop .align 4 Loop: ___ $code.=<<___ if ($LITTLE_ENDIAN); lwz $d0,0($inp) # load input lwz $d1,4($inp) lwz $d2,8($inp) lwz $d3,12($inp) ___ $code.=<<___ if (!$LITTLE_ENDIAN); li $d1,4 lwbrx $d0,0,$inp # load input li $d2,8 lwbrx $d1,$d1,$inp li $d3,12 lwbrx $d2,$d2,$inp lwbrx $d3,$d3,$inp ___ $code.=<<___; addi $inp,$inp,16 addc $h0,$h0,$d0 # accumulate input adde $h1,$h1,$d1 adde $h2,$h2,$d2 mullw $d0,$h0,$r0 # h0*r0 mulhwu $D0,$h0,$r0 mullw $d1,$h0,$r1 # h0*r1 mulhwu $D1,$h0,$r1 mullw $d2,$h0,$r2 # h0*r2 mulhwu $D2,$h0,$r2 adde $h3,$h3,$d3 adde $h4,$h4,$padbit mullw $d3,$h0,$r3 # h0*r3 mulhwu $D3,$h0,$r3 mullw $t0,$h1,$s3 # h1*s3 mulhwu $t1,$h1,$s3 mullw $t2,$h1,$r0 # h1*r0 mulhwu $t3,$h1,$r0 addc $d0,$d0,$t0 adde $D0,$D0,$t1 mullw $t0,$h1,$r1 # h1*r1 mulhwu $t1,$h1,$r1 addc $d1,$d1,$t2 adde $D1,$D1,$t3 mullw $t2,$h1,$r2 # h1*r2 mulhwu $t3,$h1,$r2 addc $d2,$d2,$t0 adde $D2,$D2,$t1 mullw $t0,$h2,$s2 # h2*s2 mulhwu $t1,$h2,$s2 addc $d3,$d3,$t2 adde $D3,$D3,$t3 mullw $t2,$h2,$s3 # h2*s3 mulhwu $t3,$h2,$s3 addc $d0,$d0,$t0 adde $D0,$D0,$t1 mullw $t0,$h2,$r0 # h2*r0 mulhwu $t1,$h2,$r0 addc $d1,$d1,$t2 adde $D1,$D1,$t3 mullw $t2,$h2,$r1 # h2*r1 mulhwu $t3,$h2,$r1 addc $d2,$d2,$t0 adde $D2,$D2,$t1 mullw $t0,$h3,$s1 # h3*s1 mulhwu $t1,$h3,$s1 addc $d3,$d3,$t2 adde $D3,$D3,$t3 mullw $t2,$h3,$s2 # h3*s2 mulhwu $t3,$h3,$s2 addc $d0,$d0,$t0 adde $D0,$D0,$t1 mullw $t0,$h3,$s3 # h3*s3 mulhwu $t1,$h3,$s3 addc $d1,$d1,$t2 adde $D1,$D1,$t3 mullw $t2,$h3,$r0 # h3*r0 mulhwu $t3,$h3,$r0 addc $d2,$d2,$t0 adde $D2,$D2,$t1 mullw $t0,$h4,$s1 # h4*s1 addc $d3,$d3,$t2 adde $D3,$D3,$t3 addc $d1,$d1,$t0 mullw $t1,$h4,$s2 # h4*s2 addze $D1,$D1 addc $d2,$d2,$t1 addze $D2,$D2 mullw $t2,$h4,$s3 # h4*s3 addc $d3,$d3,$t2 addze $D3,$D3 mullw $h4,$h4,$r0 # h4*r0 addc $h1,$d1,$D0 adde $h2,$d2,$D1 adde $h3,$d3,$D2 adde $h4,$h4,$D3 andc $D0,$h4,$mask # final reduction step and $h4,$h4,$mask srwi $D1,$D0,2 add $D0,$D0,$D1 addc $h0,$d0,$D0 addze $h1,$h1 addze $h2,$h2 addze $h3,$h3 addze $h4,$h4 bdnz Loop stw $h0,0($ctx) # store hash value stw $h1,4($ctx) stw $h2,8($ctx) stw $h3,12($ctx) stw $h4,16($ctx) $POP r14,`$FRAME-$SIZE_T*18`($sp) $POP r15,`$FRAME-$SIZE_T*17`($sp) $POP r16,`$FRAME-$SIZE_T*16`($sp) $POP r17,`$FRAME-$SIZE_T*15`($sp) $POP r18,`$FRAME-$SIZE_T*14`($sp) $POP r19,`$FRAME-$SIZE_T*13`($sp) $POP r20,`$FRAME-$SIZE_T*12`($sp) $POP r21,`$FRAME-$SIZE_T*11`($sp) $POP r22,`$FRAME-$SIZE_T*10`($sp) $POP r23,`$FRAME-$SIZE_T*9`($sp) $POP r24,`$FRAME-$SIZE_T*8`($sp) $POP r25,`$FRAME-$SIZE_T*7`($sp) $POP r26,`$FRAME-$SIZE_T*6`($sp) $POP r27,`$FRAME-$SIZE_T*5`($sp) $POP r28,`$FRAME-$SIZE_T*4`($sp) $POP r29,`$FRAME-$SIZE_T*3`($sp) $POP r30,`$FRAME-$SIZE_T*2`($sp) $POP r31,`$FRAME-$SIZE_T*1`($sp) addi $sp,$sp,$FRAME Labort: blr .long 0 .byte 0,12,4,1,0x80,18,4,0 .size .poly1305_blocks_int,.-.poly1305_blocks_int ___ { my ($h0,$h1,$h2,$h3,$h4,$t0,$t1) = map("r$_",(6..12)); $code.=<<___; .globl .poly1305_emit_int .align 5 .poly1305_emit_int: lwz r0,24($ctx) # is_base2_26 lwz $h0,0($ctx) # load hash value lwz $h1,4($ctx) lwz $h2,8($ctx) lwz $h3,12($ctx) lwz $h4,16($ctx) cmplwi r0,0 beq Lemit_base2_32 slwi $t0,$h1,26 # base 2^26 -> base 2^32 srwi $h1,$h1,6 slwi $t1,$h2,20 srwi $h2,$h2,12 addc $h0,$h0,$t0 slwi $t0,$h3,14 srwi $h3,$h3,18 adde $h1,$h1,$t1 slwi $t1,$h4,8 srwi $h4,$h4,24 adde $h2,$h2,$t0 adde $h3,$h3,$t1 addze $h4,$h4 Lemit_base2_32: addic r0,$h0,5 # compare to modulus addze r0,$h1 addze r0,$h2 addze r0,$h3 addze r0,$h4 srwi r0,r0,2 # see if it carried/borrowed neg r0,r0 andi. r0,r0,5 addc $h0,$h0,r0 lwz r0,0($nonce) addze $h1,$h1 lwz $t0,4($nonce) addze $h2,$h2 lwz $t1,8($nonce) addze $h3,$h3 lwz $h4,12($nonce) addc $h0,$h0,r0 # accumulate nonce adde $h1,$h1,$t0 adde $h2,$h2,$t1 adde $h3,$h3,$h4 addi $ctx,$mac,-1 addi $mac,$mac,7 stbu $h0,1($ctx) # write [little-endian] result srwi $h0,$h0,8 stbu $h2,1($mac) srwi $h2,$h2,8 stbu $h0,1($ctx) srwi $h0,$h0,8 stbu $h2,1($mac) srwi $h2,$h2,8 stbu $h0,1($ctx) srwi $h0,$h0,8 stbu $h2,1($mac) srwi $h2,$h2,8 stbu $h0,1($ctx) stbu $h2,1($mac) stbu $h1,1($ctx) srwi $h1,$h1,8 stbu $h3,1($mac) srwi $h3,$h3,8 stbu $h1,1($ctx) srwi $h1,$h1,8 stbu $h3,1($mac) srwi $h3,$h3,8 stbu $h1,1($ctx) srwi $h1,$h1,8 stbu $h3,1($mac) srwi $h3,$h3,8 stbu $h1,1($ctx) stbu $h3,1($mac) blr .long 0 .byte 0,12,0x14,0,0,0,3,0 .size .poly1305_emit_int,.-.poly1305_emit_int ___ } } {{{ ######################################################################## # PowerISA 2.07/VSX section # ######################################################################## my $LOCALS= 6*$SIZE_T; my $VSXFRAME = $LOCALS + 6*$SIZE_T; $VSXFRAME += 128; # local variables $VSXFRAME += 13*16; # v20-v31 offload my $BIG_ENDIAN = ($flavour !~ /le/) ? 4 : 0; ######################################################################## # Layout of opaque area is following: # # unsigned __int32 h[5]; # current hash value base 2^26 # unsigned __int32 pad; # unsigned __int32 is_base2_26, pad; # unsigned __int64 r[2]; # key value base 2^64 # struct { unsigned __int32 r^2, r^4, r^1, r^3; } r[9]; # # where r^n are base 2^26 digits of powers of multiplier key. There are # 5 digits, but last four are interleaved with multiples of 5, totalling # in 9 elements: r0, r1, 5*r1, r2, 5*r2, r3, 5*r3, r4, 5*r4. Order of # powers is as they appear in register, not memory. my ($H0, $H1, $H2, $H3, $H4) = map("v$_",(0..4)); my ($I0, $I1, $I2, $I3, $I4) = map("v$_",(5..9)); my ($R0, $R1, $S1, $R2, $S2) = map("v$_",(10..14)); my ($R3, $S3, $R4, $S4) = ($R1, $S1, $R2, $S2); my ($ACC0, $ACC1, $ACC2, $ACC3, $ACC4) = map("v$_",(15..19)); my ($T0, $T1, $T2, $T3, $T4) = map("v$_",(20..24)); my ($_26,$_4,$_40,$_14,$mask26,$padbits,$I2perm) = map("v$_",(25..31)); my ($x00,$x60,$x70,$x10,$x20,$x30,$x40,$x50) = (0, map("r$_",(7,8,27..31))); my ($ctx_,$_ctx,$const) = map("r$_",(10..12)); if ($flavour =~ /64/) { ############################################################################### # setup phase of poly1305_blocks_vsx is different on 32- and 64-bit platforms, # but the base 2^26 computational part is same... my ($h0,$h1,$h2,$d0,$d1,$d2, $r0,$r1,$s1, $t0,$t1) = map("r$_",(6..11,27..31)); my $mask = "r0"; $code.=<<___; .globl .poly1305_blocks_vsx .align 5 .poly1305_blocks_vsx: lwz r7,24($ctx) # is_base2_26 cmpldi $len,128 bge __poly1305_blocks_vsx neg r0,r7 # is_base2_26 as mask lwz r7,0($ctx) # load hash base 2^26 lwz r8,4($ctx) lwz r9,8($ctx) lwz r10,12($ctx) lwz r11,16($ctx) sldi r8,r8,26 # base 2^26 -> base 2^64 sldi r12,r9,52 add r7,r7,r8 srdi r9,r9,12 sldi r10,r10,14 addc r7,r7,r12 sldi r8,r11,40 adde r9,r9,r10 srdi r11,r11,24 addc r9,r9,r8 addze r11,r11 ld r8,0($ctx) # load hash base 2^64 ld r10,8($ctx) ld r12,16($ctx) xor r7,r7,r8 # select between radixes xor r9,r9,r10 xor r11,r11,r12 and r7,r7,r0 and r9,r9,r0 and r11,r11,r0 xor r7,r7,r8 xor r9,r9,r10 xor r11,r11,r12 li r0,0 std r7,0($ctx) # store hash base 2^64 std r9,8($ctx) std r11,16($ctx) stw r0,24($ctx) # clear is_base2_26 b Lpoly1305_blocks .long 0 .byte 0,12,0x14,0,0,0,4,0 .size .poly1305_blocks_vsx,.-.poly1305_blocks_vsx .align 5 __poly1305_mul: mulld $d0,$h0,$r0 # h0*r0 mulhdu $d1,$h0,$r0 mulld $t0,$h1,$s1 # h1*5*r1 mulhdu $t1,$h1,$s1 addc $d0,$d0,$t0 adde $d1,$d1,$t1 mulld $t0,$h0,$r1 # h0*r1 mulhdu $d2,$h0,$r1 addc $d1,$d1,$t0 addze $d2,$d2 mulld $t0,$h1,$r0 # h1*r0 mulhdu $t1,$h1,$r0 addc $d1,$d1,$t0 adde $d2,$d2,$t1 mulld $t0,$h2,$s1 # h2*5*r1 mulld $t1,$h2,$r0 # h2*r0 addc $d1,$d1,$t0 adde $d2,$d2,$t1 andc $t0,$d2,$mask # final reduction step and $h2,$d2,$mask srdi $t1,$t0,2 add $t0,$t0,$t1 addc $h0,$d0,$t0 addze $h1,$d1 addze $h2,$h2 blr .long 0 .byte 0,12,0x14,0,0,0,0,0 .size __poly1305_mul,.-__poly1305_mul .align 5 __poly1305_splat: extrdi $d0,$h0,26,38 extrdi $d1,$h0,26,12 stw $d0,0x00($t1) extrdi $d2,$h0,12,0 slwi $d0,$d1,2 stw $d1,0x10($t1) add $d0,$d0,$d1 # * 5 stw $d0,0x20($t1) insrdi $d2,$h1,14,38 slwi $d0,$d2,2 stw $d2,0x30($t1) add $d0,$d0,$d2 # * 5 stw $d0,0x40($t1) extrdi $d1,$h1,26,24 extrdi $d2,$h1,24,0 slwi $d0,$d1,2 stw $d1,0x50($t1) add $d0,$d0,$d1 # * 5 stw $d0,0x60($t1) insrdi $d2,$h2,3,37 slwi $d0,$d2,2 stw $d2,0x70($t1) add $d0,$d0,$d2 # * 5 stw $d0,0x80($t1) blr .long 0 .byte 0,12,0x14,0,0,0,0,0 .size __poly1305_splat,.-__poly1305_splat .align 5 __poly1305_blocks_vsx: $STU $sp,-$VSXFRAME($sp) mflr r0 li r10,`15+$LOCALS+128` li r11,`31+$LOCALS+128` mfspr r12,256 stvx v20,r10,$sp addi r10,r10,32 stvx v21,r11,$sp addi r11,r11,32 stvx v22,r10,$sp addi r10,r10,32 stvx v23,r10,$sp addi r10,r10,32 stvx v24,r11,$sp addi r11,r11,32 stvx v25,r10,$sp addi r10,r10,32 stvx v26,r10,$sp addi r10,r10,32 stvx v27,r11,$sp addi r11,r11,32 stvx v28,r10,$sp addi r10,r10,32 stvx v29,r11,$sp addi r11,r11,32 stvx v30,r10,$sp stvx v31,r11,$sp stw r12,`$VSXFRAME-$SIZE_T*5-4`($sp)# save vrsave li r12,-1 mtspr 256,r12 # preserve all AltiVec registers $PUSH r27,`$VSXFRAME-$SIZE_T*5`($sp) $PUSH r28,`$VSXFRAME-$SIZE_T*4`($sp) $PUSH r29,`$VSXFRAME-$SIZE_T*3`($sp) $PUSH r30,`$VSXFRAME-$SIZE_T*2`($sp) $PUSH r31,`$VSXFRAME-$SIZE_T*1`($sp) $PUSH r0,`$VSXFRAME+$LRSAVE`($sp) bl LPICmeup li $x10,0x10 li $x20,0x20 li $x30,0x30 li $x40,0x40 li $x50,0x50 lvx_u $mask26,$x00,$const lvx_u $_26,$x10,$const lvx_u $_40,$x20,$const lvx_u $I2perm,$x30,$const lvx_u $padbits,$x40,$const cmplwi r7,0 # is_base2_26? bne Lskip_init_vsx ld $r0,32($ctx) # load key base 2^64 ld $r1,40($ctx) srdi $s1,$r1,2 li $mask,3 add $s1,$s1,$r1 # s1 = r1 + r1>>2 mr $h0,$r0 # "calculate" r^1 mr $h1,$r1 li $h2,0 addi $t1,$ctx,`48+(12^$BIG_ENDIAN)` bl __poly1305_splat bl __poly1305_mul # caclulate r^2 addi $t1,$ctx,`48+(4^$BIG_ENDIAN)` bl __poly1305_splat bl __poly1305_mul # caclulate r^3 addi $t1,$ctx,`48+(8^$BIG_ENDIAN)` bl __poly1305_splat bl __poly1305_mul # caclulate r^4 addi $t1,$ctx,`48+(0^$BIG_ENDIAN)` bl __poly1305_splat ld $h0,0($ctx) # load hash ld $h1,8($ctx) ld $h2,16($ctx) extrdi $d0,$h0,26,38 # base 2^64 -> base 2^26 extrdi $d1,$h0,26,12 extrdi $d2,$h0,12,0 mtvrwz $H0,$d0 insrdi $d2,$h1,14,38 mtvrwz $H1,$d1 extrdi $d1,$h1,26,24 mtvrwz $H2,$d2 extrdi $d2,$h1,24,0 mtvrwz $H3,$d1 insrdi $d2,$h2,3,37 mtvrwz $H4,$d2 ___ } else { ############################################################################### # 32-bit initialization my ($h0,$h1,$h2,$h3,$h4,$t0,$t1) = map("r$_",(7..11,0,12)); my ($R3,$S3,$R4,$S4)=($I1,$I2,$I3,$I4); $code.=<<___; .globl .poly1305_blocks_vsx .align 5 .poly1305_blocks_vsx: lwz r7,24($ctx) # is_base2_26 cmplwi $len,128 bge __poly1305_blocks_vsx cmplwi r7,0 beq Lpoly1305_blocks lwz $h0,0($ctx) # load hash lwz $h1,4($ctx) lwz $h2,8($ctx) lwz $h3,12($ctx) lwz $h4,16($ctx) slwi $t0,$h1,26 # base 2^26 -> base 2^32 srwi $h1,$h1,6 slwi $t1,$h2,20 srwi $h2,$h2,12 addc $h0,$h0,$t0 slwi $t0,$h3,14 srwi $h3,$h3,18 adde $h1,$h1,$t1 slwi $t1,$h4,8 srwi $h4,$h4,24 adde $h2,$h2,$t0 li $t0,0 adde $h3,$h3,$t1 addze $h4,$h4 stw $h0,0($ctx) # store hash base 2^32 stw $h1,4($ctx) stw $h2,8($ctx) stw $h3,12($ctx) stw $h4,16($ctx) stw $t0,24($ctx) # clear is_base2_26 b Lpoly1305_blocks .long 0 .byte 0,12,0x14,0,0,0,4,0 .size .poly1305_blocks_vsx,.-.poly1305_blocks_vsx .align 5 __poly1305_mul: vmulouw $ACC0,$H0,$R0 vmulouw $ACC1,$H1,$R0 vmulouw $ACC2,$H2,$R0 vmulouw $ACC3,$H3,$R0 vmulouw $ACC4,$H4,$R0 vmulouw $T0,$H4,$S1 vaddudm $ACC0,$ACC0,$T0 vmulouw $T0,$H0,$R1 vaddudm $ACC1,$ACC1,$T0 vmulouw $T0,$H1,$R1 vaddudm $ACC2,$ACC2,$T0 vmulouw $T0,$H2,$R1 vaddudm $ACC3,$ACC3,$T0 vmulouw $T0,$H3,$R1 vaddudm $ACC4,$ACC4,$T0 vmulouw $T0,$H3,$S2 vaddudm $ACC0,$ACC0,$T0 vmulouw $T0,$H4,$S2 vaddudm $ACC1,$ACC1,$T0 vmulouw $T0,$H0,$R2 vaddudm $ACC2,$ACC2,$T0 vmulouw $T0,$H1,$R2 vaddudm $ACC3,$ACC3,$T0 vmulouw $T0,$H2,$R2 vaddudm $ACC4,$ACC4,$T0 vmulouw $T0,$H2,$S3 vaddudm $ACC0,$ACC0,$T0 vmulouw $T0,$H3,$S3 vaddudm $ACC1,$ACC1,$T0 vmulouw $T0,$H4,$S3 vaddudm $ACC2,$ACC2,$T0 vmulouw $T0,$H0,$R3 vaddudm $ACC3,$ACC3,$T0 vmulouw $T0,$H1,$R3 vaddudm $ACC4,$ACC4,$T0 vmulouw $T0,$H1,$S4 vaddudm $ACC0,$ACC0,$T0 vmulouw $T0,$H2,$S4 vaddudm $ACC1,$ACC1,$T0 vmulouw $T0,$H3,$S4 vaddudm $ACC2,$ACC2,$T0 vmulouw $T0,$H4,$S4 vaddudm $ACC3,$ACC3,$T0 vmulouw $T0,$H0,$R4 vaddudm $ACC4,$ACC4,$T0 ################################################################ # lazy reduction vspltisb $T0,2 vsrd $H4,$ACC3,$_26 vsrd $H1,$ACC0,$_26 vand $H3,$ACC3,$mask26 vand $H0,$ACC0,$mask26 vaddudm $H4,$H4,$ACC4 # h3 -> h4 vaddudm $H1,$H1,$ACC1 # h0 -> h1 vsrd $ACC4,$H4,$_26 vsrd $ACC1,$H1,$_26 vand $H4,$H4,$mask26 vand $H1,$H1,$mask26 vaddudm $H0,$H0,$ACC4 vaddudm $H2,$ACC2,$ACC1 # h1 -> h2 vsld $ACC4,$ACC4,$T0 # <<2 vsrd $ACC2,$H2,$_26 vand $H2,$H2,$mask26 vaddudm $H0,$H0,$ACC4 # h4 -> h0 vaddudm $H3,$H3,$ACC2 # h2 -> h3 vsrd $ACC0,$H0,$_26 vsrd $ACC3,$H3,$_26 vand $H0,$H0,$mask26 vand $H3,$H3,$mask26 vaddudm $H1,$H1,$ACC0 # h0 -> h1 vaddudm $H4,$H4,$ACC3 # h3 -> h4 blr .long 0 .byte 0,12,0x14,0,0,0,0,0 .size __poly1305_mul,.-__poly1305_mul .align 5 __poly1305_blocks_vsx: $STU $sp,-$VSXFRAME($sp) mflr r0 li r10,`15+$LOCALS+128` li r11,`31+$LOCALS+128` mfspr r12,256 stvx v20,r10,$sp addi r10,r10,32 stvx v21,r11,$sp addi r11,r11,32 stvx v22,r10,$sp addi r10,r10,32 stvx v23,r10,$sp addi r10,r10,32 stvx v24,r11,$sp addi r11,r11,32 stvx v25,r10,$sp addi r10,r10,32 stvx v26,r10,$sp addi r10,r10,32 stvx v27,r11,$sp addi r11,r11,32 stvx v28,r10,$sp addi r10,r10,32 stvx v29,r11,$sp addi r11,r11,32 stvx v30,r10,$sp stvx v31,r11,$sp stw r12,`$VSXFRAME-$SIZE_T*5-4`($sp)# save vrsave li r12,-1 mtspr 256,r12 # preserve all AltiVec registers $PUSH r27,`$VSXFRAME-$SIZE_T*5`($sp) $PUSH r28,`$VSXFRAME-$SIZE_T*4`($sp) $PUSH r29,`$VSXFRAME-$SIZE_T*3`($sp) $PUSH r30,`$VSXFRAME-$SIZE_T*2`($sp) $PUSH r31,`$VSXFRAME-$SIZE_T*1`($sp) $PUSH r0,`$VSXFRAME+$LRSAVE`($sp) bl LPICmeup li $x10,0x10 li $x20,0x20 li $x30,0x30 li $x40,0x40 li $x50,0x50 lvx_u $mask26,$x00,$const lvx_u $_26,$x10,$const lvx_u $_40,$x20,$const lvx_u $I2perm,$x30,$const lvx_u $padbits,$x40,$const cmplwi r7,0 # is_base2_26? bne Lskip_init_vsx lwz $h1,32($ctx) # load key base 2^32 lwz $h2,36($ctx) lwz $h3,40($ctx) lwz $h4,44($ctx) extrwi $h0,$h1,26,6 # base 2^32 -> base 2^26 extrwi $h1,$h1,6,0 insrwi $h1,$h2,20,6 extrwi $h2,$h2,12,0 insrwi $h2,$h3,14,6 extrwi $h3,$h3,18,0 insrwi $h3,$h4,8,6 extrwi $h4,$h4,24,0 mtvrwz $R0,$h0 slwi $h0,$h1,2 mtvrwz $R1,$h1 add $h1,$h1,$h0 mtvrwz $S1,$h1 slwi $h1,$h2,2 mtvrwz $R2,$h2 add $h2,$h2,$h1 mtvrwz $S2,$h2 slwi $h2,$h3,2 mtvrwz $R3,$h3 add $h3,$h3,$h2 mtvrwz $S3,$h3 slwi $h3,$h4,2 mtvrwz $R4,$h4 add $h4,$h4,$h3 mtvrwz $S4,$h4 vmr $H0,$R0 vmr $H1,$R1 vmr $H2,$R2 vmr $H3,$R3 vmr $H4,$R4 bl __poly1305_mul # r^1:- * r^1:- vpermdi $R0,$H0,$R0,0b00 vpermdi $R1,$H1,$R1,0b00 vpermdi $R2,$H2,$R2,0b00 vpermdi $R3,$H3,$R3,0b00 vpermdi $R4,$H4,$R4,0b00 vpermdi $H0,$H0,$H0,0b00 vpermdi $H1,$H1,$H1,0b00 vpermdi $H2,$H2,$H2,0b00 vpermdi $H3,$H3,$H3,0b00 vpermdi $H4,$H4,$H4,0b00 vsld $S1,$R1,$T0 # <<2 vsld $S2,$R2,$T0 vsld $S3,$R3,$T0 vsld $S4,$R4,$T0 vaddudm $S1,$S1,$R1 vaddudm $S2,$S2,$R2 vaddudm $S3,$S3,$R3 vaddudm $S4,$S4,$R4 bl __poly1305_mul # r^2:r^2 * r^2:r^1 addi $h0,$ctx,0x60 lwz $h1,0($ctx) # load hash lwz $h2,4($ctx) lwz $h3,8($ctx) lwz $h4,12($ctx) lwz $t0,16($ctx) vmrgow $R0,$R0,$H0 # r^2:r^4:r^1:r^3 vmrgow $R1,$R1,$H1 vmrgow $R2,$R2,$H2 vmrgow $R3,$R3,$H3 vmrgow $R4,$R4,$H4 vslw $S1,$R1,$T0 # <<2 vslw $S2,$R2,$T0 vslw $S3,$R3,$T0 vslw $S4,$R4,$T0 vadduwm $S1,$S1,$R1 vadduwm $S2,$S2,$R2 vadduwm $S3,$S3,$R3 vadduwm $S4,$S4,$R4 stvx_u $R0,$x30,$ctx stvx_u $R1,$x40,$ctx stvx_u $S1,$x50,$ctx stvx_u $R2,$x00,$h0 stvx_u $S2,$x10,$h0 stvx_u $R3,$x20,$h0 stvx_u $S3,$x30,$h0 stvx_u $R4,$x40,$h0 stvx_u $S4,$x50,$h0 extrwi $h0,$h1,26,6 # base 2^32 -> base 2^26 extrwi $h1,$h1,6,0 mtvrwz $H0,$h0 insrwi $h1,$h2,20,6 extrwi $h2,$h2,12,0 mtvrwz $H1,$h1 insrwi $h2,$h3,14,6 extrwi $h3,$h3,18,0 mtvrwz $H2,$h2 insrwi $h3,$h4,8,6 extrwi $h4,$h4,24,0 mtvrwz $H3,$h3 insrwi $h4,$t0,3,5 mtvrwz $H4,$h4 ___ } $code.=<<___; li r0,1 stw r0,24($ctx) # set is_base2_26 b Loaded_vsx .align 4 Lskip_init_vsx: li $x10,4 li $x20,8 li $x30,12 li $x40,16 lvwzx_u $H0,$x00,$ctx lvwzx_u $H1,$x10,$ctx lvwzx_u $H2,$x20,$ctx lvwzx_u $H3,$x30,$ctx lvwzx_u $H4,$x40,$ctx Loaded_vsx: li $x10,0x10 li $x20,0x20 li $x30,0x30 li $x40,0x40 li $x50,0x50 li $x60,0x60 li $x70,0x70 addi $ctx_,$ctx,64 # &ctx->r[1] addi $_ctx,$sp,`$LOCALS+15` # &ctx->r[1], r^2:r^4 shadow vxor $T0,$T0,$T0 # ensure second half is zero vpermdi $H0,$H0,$T0,0b00 vpermdi $H1,$H1,$T0,0b00 vpermdi $H2,$H2,$T0,0b00 vpermdi $H3,$H3,$T0,0b00 vpermdi $H4,$H4,$T0,0b00 be?lvx_u $_4,$x50,$const # byte swap mask lvx_u $T1,$x00,$inp # load first input block lvx_u $T2,$x10,$inp lvx_u $T3,$x20,$inp lvx_u $T4,$x30,$inp be?vperm $T1,$T1,$T1,$_4 be?vperm $T2,$T2,$T2,$_4 be?vperm $T3,$T3,$T3,$_4 be?vperm $T4,$T4,$T4,$_4 vpermdi $I0,$T1,$T2,0b00 # smash input to base 2^26 vspltisb $_4,4 vperm $I2,$T1,$T2,$I2perm # 0x...0e0f0001...1e1f1011 vspltisb $_14,14 vpermdi $I3,$T1,$T2,0b11 vsrd $I1,$I0,$_26 vsrd $I2,$I2,$_4 vsrd $I4,$I3,$_40 vsrd $I3,$I3,$_14 vand $I0,$I0,$mask26 vand $I1,$I1,$mask26 vand $I2,$I2,$mask26 vand $I3,$I3,$mask26 vpermdi $T1,$T3,$T4,0b00 vperm $T2,$T3,$T4,$I2perm # 0x...0e0f0001...1e1f1011 vpermdi $T3,$T3,$T4,0b11 vsrd $T0,$T1,$_26 vsrd $T2,$T2,$_4 vsrd $T4,$T3,$_40 vsrd $T3,$T3,$_14 vand $T1,$T1,$mask26 vand $T0,$T0,$mask26 vand $T2,$T2,$mask26 vand $T3,$T3,$mask26 # inp[2]:inp[0]:inp[3]:inp[1] vmrgow $I4,$T4,$I4 vmrgow $I0,$T1,$I0 vmrgow $I1,$T0,$I1 vmrgow $I2,$T2,$I2 vmrgow $I3,$T3,$I3 vor $I4,$I4,$padbits lvx_splt $R0,$x30,$ctx # taking lvx_vsplt out of loop lvx_splt $R1,$x00,$ctx_ # gives ~8% improvement lvx_splt $S1,$x10,$ctx_ lvx_splt $R2,$x20,$ctx_ lvx_splt $S2,$x30,$ctx_ lvx_splt $T1,$x40,$ctx_ lvx_splt $T2,$x50,$ctx_ lvx_splt $T3,$x60,$ctx_ lvx_splt $T4,$x70,$ctx_ stvx $R1,$x00,$_ctx stvx $S1,$x10,$_ctx stvx $R2,$x20,$_ctx stvx $S2,$x30,$_ctx stvx $T1,$x40,$_ctx stvx $T2,$x50,$_ctx stvx $T3,$x60,$_ctx stvx $T4,$x70,$_ctx addi $inp,$inp,0x40 addi $const,$const,0x50 addi r0,$len,-64 srdi r0,r0,6 mtctr r0 b Loop_vsx .align 4 Loop_vsx: ################################################################ ## ((inp[0]*r^4+inp[2]*r^2+inp[4])*r^4+inp[6]*r^2 ## ((inp[1]*r^4+inp[3]*r^2+inp[5])*r^3+inp[7]*r ## \___________________/ ## ## Note that we start with inp[2:3]*r^2. This is because it ## doesn't depend on reduction in previous iteration. ################################################################ ## d4 = h4*r0 + h3*r1 + h2*r2 + h1*r3 + h0*r4 ## d3 = h3*r0 + h2*r1 + h1*r2 + h0*r3 + h4*5*r4 ## d2 = h2*r0 + h1*r1 + h0*r2 + h4*5*r3 + h3*5*r4 ## d1 = h1*r0 + h0*r1 + h4*5*r2 + h3*5*r3 + h2*5*r4 ## d0 = h0*r0 + h4*5*r1 + h3*5*r2 + h2*5*r3 + h1*5*r4 vmuleuw $ACC0,$I0,$R0 vmuleuw $ACC1,$I0,$R1 vmuleuw $ACC2,$I0,$R2 vmuleuw $ACC3,$I1,$R2 vmuleuw $T0,$I1,$R0 vaddudm $ACC1,$ACC1,$T0 vmuleuw $T0,$I1,$R1 vaddudm $ACC2,$ACC2,$T0 vmuleuw $ACC4,$I2,$R2 vmuleuw $T0,$I4,$S1 vaddudm $ACC0,$ACC0,$T0 vmuleuw $T0,$I2,$R1 vaddudm $ACC3,$ACC3,$T0 lvx $S3,$x50,$_ctx vmuleuw $T0,$I3,$R1 vaddudm $ACC4,$ACC4,$T0 lvx $R3,$x40,$_ctx vaddudm $H2,$H2,$I2 vaddudm $H0,$H0,$I0 vaddudm $H3,$H3,$I3 vaddudm $H1,$H1,$I1 vaddudm $H4,$H4,$I4 vmuleuw $T0,$I3,$S2 vaddudm $ACC0,$ACC0,$T0 vmuleuw $T0,$I4,$S2 vaddudm $ACC1,$ACC1,$T0 vmuleuw $T0,$I2,$R0 vaddudm $ACC2,$ACC2,$T0 vmuleuw $T0,$I3,$R0 vaddudm $ACC3,$ACC3,$T0 lvx $S4,$x70,$_ctx vmuleuw $T0,$I4,$R0 vaddudm $ACC4,$ACC4,$T0 lvx $R4,$x60,$_ctx vmuleuw $T0,$I2,$S3 vaddudm $ACC0,$ACC0,$T0 vmuleuw $T0,$I3,$S3 vaddudm $ACC1,$ACC1,$T0 vmuleuw $T0,$I4,$S3 vaddudm $ACC2,$ACC2,$T0 vmuleuw $T0,$I0,$R3 vaddudm $ACC3,$ACC3,$T0 vmuleuw $T0,$I1,$R3 vaddudm $ACC4,$ACC4,$T0 be?lvx_u $_4,$x00,$const # byte swap mask lvx_u $T1,$x00,$inp # load next input block lvx_u $T2,$x10,$inp lvx_u $T3,$x20,$inp lvx_u $T4,$x30,$inp be?vperm $T1,$T1,$T1,$_4 be?vperm $T2,$T2,$T2,$_4 be?vperm $T3,$T3,$T3,$_4 be?vperm $T4,$T4,$T4,$_4 vmuleuw $T0,$I1,$S4 vaddudm $ACC0,$ACC0,$T0 vmuleuw $T0,$I2,$S4 vaddudm $ACC1,$ACC1,$T0 vmuleuw $T0,$I3,$S4 vaddudm $ACC2,$ACC2,$T0 vmuleuw $T0,$I4,$S4 vaddudm $ACC3,$ACC3,$T0 vmuleuw $T0,$I0,$R4 vaddudm $ACC4,$ACC4,$T0 vpermdi $I0,$T1,$T2,0b00 # smash input to base 2^26 vspltisb $_4,4 vperm $I2,$T1,$T2,$I2perm # 0x...0e0f0001...1e1f1011 vpermdi $I3,$T1,$T2,0b11 # (hash + inp[0:1]) * r^4 vmulouw $T0,$H0,$R0 vaddudm $ACC0,$ACC0,$T0 vmulouw $T0,$H1,$R0 vaddudm $ACC1,$ACC1,$T0 vmulouw $T0,$H2,$R0 vaddudm $ACC2,$ACC2,$T0 vmulouw $T0,$H3,$R0 vaddudm $ACC3,$ACC3,$T0 vmulouw $T0,$H4,$R0 vaddudm $ACC4,$ACC4,$T0 vpermdi $T1,$T3,$T4,0b00 vperm $T2,$T3,$T4,$I2perm # 0x...0e0f0001...1e1f1011 vpermdi $T3,$T3,$T4,0b11 vmulouw $T0,$H2,$S3 vaddudm $ACC0,$ACC0,$T0 vmulouw $T0,$H3,$S3 vaddudm $ACC1,$ACC1,$T0 vmulouw $T0,$H4,$S3 vaddudm $ACC2,$ACC2,$T0 vmulouw $T0,$H0,$R3 vaddudm $ACC3,$ACC3,$T0 lvx $S1,$x10,$_ctx vmulouw $T0,$H1,$R3 vaddudm $ACC4,$ACC4,$T0 lvx $R1,$x00,$_ctx vsrd $I1,$I0,$_26 vsrd $I2,$I2,$_4 vsrd $I4,$I3,$_40 vsrd $I3,$I3,$_14 vmulouw $T0,$H1,$S4 vaddudm $ACC0,$ACC0,$T0 vmulouw $T0,$H2,$S4 vaddudm $ACC1,$ACC1,$T0 vmulouw $T0,$H3,$S4 vaddudm $ACC2,$ACC2,$T0 vmulouw $T0,$H4,$S4 vaddudm $ACC3,$ACC3,$T0 lvx $S2,$x30,$_ctx vmulouw $T0,$H0,$R4 vaddudm $ACC4,$ACC4,$T0 lvx $R2,$x20,$_ctx vand $I0,$I0,$mask26 vand $I1,$I1,$mask26 vand $I2,$I2,$mask26 vand $I3,$I3,$mask26 vmulouw $T0,$H4,$S1 vaddudm $ACC0,$ACC0,$T0 vmulouw $T0,$H0,$R1 vaddudm $ACC1,$ACC1,$T0 vmulouw $T0,$H1,$R1 vaddudm $ACC2,$ACC2,$T0 vmulouw $T0,$H2,$R1 vaddudm $ACC3,$ACC3,$T0 vmulouw $T0,$H3,$R1 vaddudm $ACC4,$ACC4,$T0 vsrd $T2,$T2,$_4 vsrd $_4,$T1,$_26 vsrd $T4,$T3,$_40 vsrd $T3,$T3,$_14 vmulouw $T0,$H3,$S2 vaddudm $ACC0,$ACC0,$T0 vmulouw $T0,$H4,$S2 vaddudm $ACC1,$ACC1,$T0 vmulouw $T0,$H0,$R2 vaddudm $ACC2,$ACC2,$T0 vmulouw $T0,$H1,$R2 vaddudm $ACC3,$ACC3,$T0 vmulouw $T0,$H2,$R2 vaddudm $ACC4,$ACC4,$T0 vand $T1,$T1,$mask26 vand $_4,$_4,$mask26 vand $T2,$T2,$mask26 vand $T3,$T3,$mask26 ################################################################ # lazy reduction as discussed in "NEON crypto" by D.J. Bernstein # and P. Schwabe vspltisb $T0,2 vsrd $H4,$ACC3,$_26 vsrd $H1,$ACC0,$_26 vand $H3,$ACC3,$mask26 vand $H0,$ACC0,$mask26 vaddudm $H4,$H4,$ACC4 # h3 -> h4 vaddudm $H1,$H1,$ACC1 # h0 -> h1 vmrgow $I4,$T4,$I4 vmrgow $I0,$T1,$I0 vmrgow $I1,$_4,$I1 vmrgow $I2,$T2,$I2 vmrgow $I3,$T3,$I3 vor $I4,$I4,$padbits vsrd $ACC4,$H4,$_26 vsrd $ACC1,$H1,$_26 vand $H4,$H4,$mask26 vand $H1,$H1,$mask26 vaddudm $H0,$H0,$ACC4 vaddudm $H2,$ACC2,$ACC1 # h1 -> h2 vsld $ACC4,$ACC4,$T0 # <<2 vsrd $ACC2,$H2,$_26 vand $H2,$H2,$mask26 vaddudm $H0,$H0,$ACC4 # h4 -> h0 vaddudm $H3,$H3,$ACC2 # h2 -> h3 vsrd $ACC0,$H0,$_26 vsrd $ACC3,$H3,$_26 vand $H0,$H0,$mask26 vand $H3,$H3,$mask26 vaddudm $H1,$H1,$ACC0 # h0 -> h1 vaddudm $H4,$H4,$ACC3 # h3 -> h4 addi $inp,$inp,0x40 bdnz Loop_vsx neg $len,$len andi. $len,$len,0x30 sub $inp,$inp,$len lvx_u $R0,$x30,$ctx # load all powers lvx_u $R1,$x00,$ctx_ lvx_u $S1,$x10,$ctx_ lvx_u $R2,$x20,$ctx_ lvx_u $S2,$x30,$ctx_ Last_vsx: vmuleuw $ACC0,$I0,$R0 vmuleuw $ACC1,$I1,$R0 vmuleuw $ACC2,$I2,$R0 vmuleuw $ACC3,$I3,$R0 vmuleuw $ACC4,$I4,$R0 vmuleuw $T0,$I4,$S1 vaddudm $ACC0,$ACC0,$T0 vmuleuw $T0,$I0,$R1 vaddudm $ACC1,$ACC1,$T0 vmuleuw $T0,$I1,$R1 vaddudm $ACC2,$ACC2,$T0 vmuleuw $T0,$I2,$R1 vaddudm $ACC3,$ACC3,$T0 lvx_u $S3,$x50,$ctx_ vmuleuw $T0,$I3,$R1 vaddudm $ACC4,$ACC4,$T0 lvx_u $R3,$x40,$ctx_ vaddudm $H2,$H2,$I2 vaddudm $H0,$H0,$I0 vaddudm $H3,$H3,$I3 vaddudm $H1,$H1,$I1 vaddudm $H4,$H4,$I4 vmuleuw $T0,$I3,$S2 vaddudm $ACC0,$ACC0,$T0 vmuleuw $T0,$I4,$S2 vaddudm $ACC1,$ACC1,$T0 vmuleuw $T0,$I0,$R2 vaddudm $ACC2,$ACC2,$T0 vmuleuw $T0,$I1,$R2 vaddudm $ACC3,$ACC3,$T0 lvx_u $S4,$x70,$ctx_ vmuleuw $T0,$I2,$R2 vaddudm $ACC4,$ACC4,$T0 lvx_u $R4,$x60,$ctx_ vmuleuw $T0,$I2,$S3 vaddudm $ACC0,$ACC0,$T0 vmuleuw $T0,$I3,$S3 vaddudm $ACC1,$ACC1,$T0 vmuleuw $T0,$I4,$S3 vaddudm $ACC2,$ACC2,$T0 vmuleuw $T0,$I0,$R3 vaddudm $ACC3,$ACC3,$T0 vmuleuw $T0,$I1,$R3 vaddudm $ACC4,$ACC4,$T0 vmuleuw $T0,$I1,$S4 vaddudm $ACC0,$ACC0,$T0 vmuleuw $T0,$I2,$S4 vaddudm $ACC1,$ACC1,$T0 vmuleuw $T0,$I3,$S4 vaddudm $ACC2,$ACC2,$T0 vmuleuw $T0,$I4,$S4 vaddudm $ACC3,$ACC3,$T0 vmuleuw $T0,$I0,$R4 vaddudm $ACC4,$ACC4,$T0 # (hash + inp[0:1]) * r^4 vmulouw $T0,$H0,$R0 vaddudm $ACC0,$ACC0,$T0 vmulouw $T0,$H1,$R0 vaddudm $ACC1,$ACC1,$T0 vmulouw $T0,$H2,$R0 vaddudm $ACC2,$ACC2,$T0 vmulouw $T0,$H3,$R0 vaddudm $ACC3,$ACC3,$T0 vmulouw $T0,$H4,$R0 vaddudm $ACC4,$ACC4,$T0 vmulouw $T0,$H2,$S3 vaddudm $ACC0,$ACC0,$T0 vmulouw $T0,$H3,$S3 vaddudm $ACC1,$ACC1,$T0 vmulouw $T0,$H4,$S3 vaddudm $ACC2,$ACC2,$T0 vmulouw $T0,$H0,$R3 vaddudm $ACC3,$ACC3,$T0 lvx_u $S1,$x10,$ctx_ vmulouw $T0,$H1,$R3 vaddudm $ACC4,$ACC4,$T0 lvx_u $R1,$x00,$ctx_ vmulouw $T0,$H1,$S4 vaddudm $ACC0,$ACC0,$T0 vmulouw $T0,$H2,$S4 vaddudm $ACC1,$ACC1,$T0 vmulouw $T0,$H3,$S4 vaddudm $ACC2,$ACC2,$T0 vmulouw $T0,$H4,$S4 vaddudm $ACC3,$ACC3,$T0 lvx_u $S2,$x30,$ctx_ vmulouw $T0,$H0,$R4 vaddudm $ACC4,$ACC4,$T0 lvx_u $R2,$x20,$ctx_ vmulouw $T0,$H4,$S1 vaddudm $ACC0,$ACC0,$T0 vmulouw $T0,$H0,$R1 vaddudm $ACC1,$ACC1,$T0 vmulouw $T0,$H1,$R1 vaddudm $ACC2,$ACC2,$T0 vmulouw $T0,$H2,$R1 vaddudm $ACC3,$ACC3,$T0 vmulouw $T0,$H3,$R1 vaddudm $ACC4,$ACC4,$T0 vmulouw $T0,$H3,$S2 vaddudm $ACC0,$ACC0,$T0 vmulouw $T0,$H4,$S2 vaddudm $ACC1,$ACC1,$T0 vmulouw $T0,$H0,$R2 vaddudm $ACC2,$ACC2,$T0 vmulouw $T0,$H1,$R2 vaddudm $ACC3,$ACC3,$T0 vmulouw $T0,$H2,$R2 vaddudm $ACC4,$ACC4,$T0 ################################################################ # horizontal addition vpermdi $H0,$ACC0,$ACC0,0b10 vpermdi $H1,$ACC1,$ACC1,0b10 vpermdi $H2,$ACC2,$ACC2,0b10 vpermdi $H3,$ACC3,$ACC3,0b10 vpermdi $H4,$ACC4,$ACC4,0b10 vaddudm $ACC0,$ACC0,$H0 vaddudm $ACC1,$ACC1,$H1 vaddudm $ACC2,$ACC2,$H2 vaddudm $ACC3,$ACC3,$H3 vaddudm $ACC4,$ACC4,$H4 ################################################################ # lazy reduction vspltisb $T0,2 vsrd $H4,$ACC3,$_26 vsrd $H1,$ACC0,$_26 vand $H3,$ACC3,$mask26 vand $H0,$ACC0,$mask26 vaddudm $H4,$H4,$ACC4 # h3 -> h4 vaddudm $H1,$H1,$ACC1 # h0 -> h1 vsrd $ACC4,$H4,$_26 vsrd $ACC1,$H1,$_26 vand $H4,$H4,$mask26 vand $H1,$H1,$mask26 vaddudm $H0,$H0,$ACC4 vaddudm $H2,$ACC2,$ACC1 # h1 -> h2 vsld $ACC4,$ACC4,$T0 # <<2 vsrd $ACC2,$H2,$_26 vand $H2,$H2,$mask26 vaddudm $H0,$H0,$ACC4 # h4 -> h0 vaddudm $H3,$H3,$ACC2 # h2 -> h3 vsrd $ACC0,$H0,$_26 vsrd $ACC3,$H3,$_26 vand $H0,$H0,$mask26 vand $H3,$H3,$mask26 vaddudm $H1,$H1,$ACC0 # h0 -> h1 vaddudm $H4,$H4,$ACC3 # h3 -> h4 beq Ldone_vsx add r6,$const,$len be?lvx_u $_4,$x00,$const # byte swap mask lvx_u $T1,$x00,$inp # load last partial input block lvx_u $T2,$x10,$inp lvx_u $T3,$x20,$inp lvx_u $T4,$x30,$inp be?vperm $T1,$T1,$T1,$_4 be?vperm $T2,$T2,$T2,$_4 be?vperm $T3,$T3,$T3,$_4 be?vperm $T4,$T4,$T4,$_4 vpermdi $I0,$T1,$T2,0b00 # smash input to base 2^26 vspltisb $_4,4 vperm $I2,$T1,$T2,$I2perm # 0x...0e0f0001...1e1f1011 vpermdi $I3,$T1,$T2,0b11 vsrd $I1,$I0,$_26 vsrd $I2,$I2,$_4 vsrd $I4,$I3,$_40 vsrd $I3,$I3,$_14 vand $I0,$I0,$mask26 vand $I1,$I1,$mask26 vand $I2,$I2,$mask26 vand $I3,$I3,$mask26 vpermdi $T0,$T3,$T4,0b00 vperm $T1,$T3,$T4,$I2perm # 0x...0e0f0001...1e1f1011 vpermdi $T2,$T3,$T4,0b11 lvx_u $ACC0,$x00,r6 lvx_u $ACC1,$x30,r6 vsrd $T3,$T0,$_26 vsrd $T1,$T1,$_4 vsrd $T4,$T2,$_40 vsrd $T2,$T2,$_14 vand $T0,$T0,$mask26 vand $T3,$T3,$mask26 vand $T1,$T1,$mask26 vand $T2,$T2,$mask26 # inp[2]:inp[0]:inp[3]:inp[1] vmrgow $I4,$T4,$I4 vmrgow $I0,$T0,$I0 vmrgow $I1,$T3,$I1 vmrgow $I2,$T1,$I2 vmrgow $I3,$T2,$I3 vor $I4,$I4,$padbits vperm $H0,$H0,$H0,$ACC0 # move hash to right lane vand $I0,$I0, $ACC1 # mask redundant input lane[s] vperm $H1,$H1,$H1,$ACC0 vand $I1,$I1, $ACC1 vperm $H2,$H2,$H2,$ACC0 vand $I2,$I2, $ACC1 vperm $H3,$H3,$H3,$ACC0 vand $I3,$I3, $ACC1 vperm $H4,$H4,$H4,$ACC0 vand $I4,$I4, $ACC1 vaddudm $I0,$I0,$H0 # accumulate hash vxor $H0,$H0,$H0 # wipe hash value vaddudm $I1,$I1,$H1 vxor $H1,$H1,$H1 vaddudm $I2,$I2,$H2 vxor $H2,$H2,$H2 vaddudm $I3,$I3,$H3 vxor $H3,$H3,$H3 vaddudm $I4,$I4,$H4 vxor $H4,$H4,$H4 xor. $len,$len,$len b Last_vsx .align 4 Ldone_vsx: $POP r0,`$VSXFRAME+$LRSAVE`($sp) li $x10,4 li $x20,8 li $x30,12 li $x40,16 stvwx_u $H0,$x00,$ctx # store hash stvwx_u $H1,$x10,$ctx stvwx_u $H2,$x20,$ctx stvwx_u $H3,$x30,$ctx stvwx_u $H4,$x40,$ctx lwz r12,`$VSXFRAME-$SIZE_T*5-4`($sp)# pull vrsave mtlr r0 li r10,`15+$LOCALS+128` li r11,`31+$LOCALS+128` mtspr 256,r12 # restore vrsave lvx v20,r10,$sp addi r10,r10,32 lvx v21,r10,$sp addi r10,r10,32 lvx v22,r11,$sp addi r11,r11,32 lvx v23,r10,$sp addi r10,r10,32 lvx v24,r11,$sp addi r11,r11,32 lvx v25,r10,$sp addi r10,r10,32 lvx v26,r11,$sp addi r11,r11,32 lvx v27,r10,$sp addi r10,r10,32 lvx v28,r11,$sp addi r11,r11,32 lvx v29,r10,$sp addi r10,r10,32 lvx v30,r11,$sp lvx v31,r10,$sp $POP r27,`$VSXFRAME-$SIZE_T*5`($sp) $POP r28,`$VSXFRAME-$SIZE_T*4`($sp) $POP r29,`$VSXFRAME-$SIZE_T*3`($sp) $POP r30,`$VSXFRAME-$SIZE_T*2`($sp) $POP r31,`$VSXFRAME-$SIZE_T*1`($sp) addi $sp,$sp,$VSXFRAME blr .long 0 .byte 0,12,0x04,1,0x80,5,4,0 .long 0 .size __poly1305_blocks_vsx,.-__poly1305_blocks_vsx .align 6 LPICmeup: mflr r0 bcl 20,31,\$+4 mflr $const # vvvvvv "distance" between . and 1st data entry addi $const,$const,`64-8` mtlr r0 blr .long 0 .byte 0,12,0x14,0,0,0,0,0 .space `64-9*4` .quad 0x0000000003ffffff,0x0000000003ffffff # mask26 .quad 0x000000000000001a,0x000000000000001a # _26 .quad 0x0000000000000028,0x0000000000000028 # _40 .quad 0x000000000e0f0001,0x000000001e1f1011 # I2perm .quad 0x0100000001000000,0x0100000001000000 # padbits .quad 0x0706050403020100,0x0f0e0d0c0b0a0908 # byte swap for big-endian .quad 0x0000000000000000,0x0000000004050607 # magic tail masks .quad 0x0405060700000000,0x0000000000000000 .quad 0x0000000000000000,0x0405060700000000 .quad 0xffffffff00000000,0xffffffffffffffff .quad 0xffffffff00000000,0xffffffff00000000 .quad 0x0000000000000000,0xffffffff00000000 ___ }}} $code.=<<___; .asciz "Poly1305 for PPC, CRYPTOGAMS by \@dot-asm" ___ foreach (split("\n",$code)) { s/\`([^\`]*)\`/eval($1)/ge; # instructions prefixed with '?' are endian-specific and need # to be adjusted accordingly... if ($flavour !~ /le$/) { # big-endian s/be\?// or s/le\?/#le#/ } else { # little-endian s/le\?// or s/be\?/#be#/ } print $_,"\n"; } close STDOUT;