//===-- PlatformWindows.cpp -------------------------------------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// #include "PlatformWindows.h" #include #if defined(_WIN32) #include "lldb/Host/windows/windows.h" #include #endif #include "lldb/Breakpoint/BreakpointLocation.h" #include "lldb/Breakpoint/BreakpointSite.h" #include "lldb/Core/Debugger.h" #include "lldb/Core/Module.h" #include "lldb/Core/ModuleSpec.h" #include "lldb/Core/PluginManager.h" #include "lldb/Host/HostInfo.h" #include "lldb/Target/Process.h" #include "lldb/Utility/Status.h" using namespace lldb; using namespace lldb_private; static uint32_t g_initialize_count = 0; namespace { class SupportedArchList { public: SupportedArchList() { AddArch(ArchSpec("i686-pc-windows")); AddArch(HostInfo::GetArchitecture(HostInfo::eArchKindDefault)); AddArch(HostInfo::GetArchitecture(HostInfo::eArchKind32)); AddArch(HostInfo::GetArchitecture(HostInfo::eArchKind64)); AddArch(ArchSpec("i386-pc-windows")); } size_t Count() const { return m_archs.size(); } const ArchSpec &operator[](int idx) { return m_archs[idx]; } private: void AddArch(const ArchSpec &spec) { auto iter = std::find_if( m_archs.begin(), m_archs.end(), [spec](const ArchSpec &rhs) { return spec.IsExactMatch(rhs); }); if (iter != m_archs.end()) return; if (spec.IsValid()) m_archs.push_back(spec); } std::vector m_archs; }; } // anonymous namespace PlatformSP PlatformWindows::CreateInstance(bool force, const lldb_private::ArchSpec *arch) { // The only time we create an instance is when we are creating a remote // windows platform const bool is_host = false; bool create = force; if (!create && arch && arch->IsValid()) { const llvm::Triple &triple = arch->GetTriple(); switch (triple.getVendor()) { case llvm::Triple::PC: create = true; break; case llvm::Triple::UnknownVendor: create = !arch->TripleVendorWasSpecified(); break; default: break; } if (create) { switch (triple.getOS()) { case llvm::Triple::Win32: break; case llvm::Triple::UnknownOS: create = arch->TripleOSWasSpecified(); break; default: create = false; break; } } } if (create) return PlatformSP(new PlatformWindows(is_host)); return PlatformSP(); } lldb_private::ConstString PlatformWindows::GetPluginNameStatic(bool is_host) { if (is_host) { static ConstString g_host_name(Platform::GetHostPlatformName()); return g_host_name; } else { static ConstString g_remote_name("remote-windows"); return g_remote_name; } } const char *PlatformWindows::GetPluginDescriptionStatic(bool is_host) { return is_host ? "Local Windows user platform plug-in." : "Remote Windows user platform plug-in."; } lldb_private::ConstString PlatformWindows::GetPluginName() { return GetPluginNameStatic(IsHost()); } void PlatformWindows::Initialize() { Platform::Initialize(); if (g_initialize_count++ == 0) { #if defined(_WIN32) // Force a host flag to true for the default platform object. PlatformSP default_platform_sp(new PlatformWindows(true)); default_platform_sp->SetSystemArchitecture(HostInfo::GetArchitecture()); Platform::SetHostPlatform(default_platform_sp); #endif PluginManager::RegisterPlugin( PlatformWindows::GetPluginNameStatic(false), PlatformWindows::GetPluginDescriptionStatic(false), PlatformWindows::CreateInstance); } } void PlatformWindows::Terminate() { if (g_initialize_count > 0) { if (--g_initialize_count == 0) { PluginManager::UnregisterPlugin(PlatformWindows::CreateInstance); } } Platform::Terminate(); } /// Default Constructor PlatformWindows::PlatformWindows(bool is_host) : RemoteAwarePlatform(is_host) {} /// Destructor. /// /// The destructor is virtual since this class is designed to be /// inherited from by the plug-in instance. PlatformWindows::~PlatformWindows() = default; Status PlatformWindows::ResolveExecutable( const ModuleSpec &ms, lldb::ModuleSP &exe_module_sp, const FileSpecList *module_search_paths_ptr) { Status error; // Nothing special to do here, just use the actual file and architecture char exe_path[PATH_MAX]; ModuleSpec resolved_module_spec(ms); if (IsHost()) { // if we cant resolve the executable loation based on the current path // variables if (!FileSystem::Instance().Exists(resolved_module_spec.GetFileSpec())) { resolved_module_spec.GetFileSpec().GetPath(exe_path, sizeof(exe_path)); resolved_module_spec.GetFileSpec().SetFile(exe_path, FileSpec::Style::native); FileSystem::Instance().Resolve(resolved_module_spec.GetFileSpec()); } if (!FileSystem::Instance().Exists(resolved_module_spec.GetFileSpec())) FileSystem::Instance().ResolveExecutableLocation( resolved_module_spec.GetFileSpec()); if (FileSystem::Instance().Exists(resolved_module_spec.GetFileSpec())) error.Clear(); else { ms.GetFileSpec().GetPath(exe_path, sizeof(exe_path)); error.SetErrorStringWithFormat("unable to find executable for '%s'", exe_path); } } else { if (m_remote_platform_sp) { error = GetCachedExecutable(resolved_module_spec, exe_module_sp, module_search_paths_ptr, *m_remote_platform_sp); } else { // We may connect to a process and use the provided executable (Don't use // local $PATH). if (FileSystem::Instance().Exists(resolved_module_spec.GetFileSpec())) error.Clear(); else error.SetErrorStringWithFormat("the platform is not currently " "connected, and '%s' doesn't exist in " "the system root.", exe_path); } } if (error.Success()) { if (resolved_module_spec.GetArchitecture().IsValid()) { error = ModuleList::GetSharedModule(resolved_module_spec, exe_module_sp, nullptr, nullptr, nullptr); if (!exe_module_sp || exe_module_sp->GetObjectFile() == nullptr) { exe_module_sp.reset(); error.SetErrorStringWithFormat( "'%s' doesn't contain the architecture %s", resolved_module_spec.GetFileSpec().GetPath().c_str(), resolved_module_spec.GetArchitecture().GetArchitectureName()); } } else { // No valid architecture was specified, ask the platform for the // architectures that we should be using (in the correct order) and see // if we can find a match that way StreamString arch_names; for (uint32_t idx = 0; GetSupportedArchitectureAtIndex( idx, resolved_module_spec.GetArchitecture()); ++idx) { error = ModuleList::GetSharedModule(resolved_module_spec, exe_module_sp, module_search_paths_ptr, nullptr, nullptr); // Did we find an executable using one of the if (error.Success()) { if (exe_module_sp && exe_module_sp->GetObjectFile()) break; else error.SetErrorToGenericError(); } if (idx > 0) arch_names.PutCString(", "); arch_names.PutCString( resolved_module_spec.GetArchitecture().GetArchitectureName()); } if (error.Fail() || !exe_module_sp) { if (FileSystem::Instance().Readable( resolved_module_spec.GetFileSpec())) { error.SetErrorStringWithFormat( "'%s' doesn't contain any '%s' platform architectures: %s", resolved_module_spec.GetFileSpec().GetPath().c_str(), GetPluginName().GetCString(), arch_names.GetData()); } else { error.SetErrorStringWithFormat( "'%s' is not readable", resolved_module_spec.GetFileSpec().GetPath().c_str()); } } } } return error; } Status PlatformWindows::ConnectRemote(Args &args) { Status error; if (IsHost()) { error.SetErrorStringWithFormat( "can't connect to the host platform '%s', always connected", GetPluginName().AsCString()); } else { if (!m_remote_platform_sp) m_remote_platform_sp = Platform::Create(ConstString("remote-gdb-server"), error); if (m_remote_platform_sp) { if (error.Success()) { if (m_remote_platform_sp) { error = m_remote_platform_sp->ConnectRemote(args); } else { error.SetErrorString( "\"platform connect\" takes a single argument: "); } } } else error.SetErrorString("failed to create a 'remote-gdb-server' platform"); if (error.Fail()) m_remote_platform_sp.reset(); } return error; } Status PlatformWindows::DisconnectRemote() { Status error; if (IsHost()) { error.SetErrorStringWithFormat( "can't disconnect from the host platform '%s', always connected", GetPluginName().AsCString()); } else { if (m_remote_platform_sp) error = m_remote_platform_sp->DisconnectRemote(); else error.SetErrorString("the platform is not currently connected"); } return error; } ProcessSP PlatformWindows::DebugProcess(ProcessLaunchInfo &launch_info, Debugger &debugger, Target *target, Status &error) { // Windows has special considerations that must be followed when launching or // attaching to a process. The key requirement is that when launching or // attaching to a process, you must do it from the same the thread that will // go into a permanent loop which will then receive debug events from the // process. In particular, this means we can't use any of LLDB's generic // mechanisms to do it for us, because it doesn't have the special knowledge // required for setting up the background thread or passing the right flags. // // Another problem is that that LLDB's standard model for debugging a process // is to first launch it, have it stop at the entry point, and then attach to // it. In Windows this doesn't quite work, you have to specify as an // argument to CreateProcess() that you're going to debug the process. So we // override DebugProcess here to handle this. Launch operations go directly // to the process plugin, and attach operations almost go directly to the // process plugin (but we hijack the events first). In essence, we // encapsulate all the logic of Launching and Attaching in the process // plugin, and PlatformWindows::DebugProcess is just a pass-through to get to // the process plugin. if (IsRemote()) { if (m_remote_platform_sp) return m_remote_platform_sp->DebugProcess(launch_info, debugger, target, error); else error.SetErrorString("the platform is not currently connected"); } if (launch_info.GetProcessID() != LLDB_INVALID_PROCESS_ID) { // This is a process attach. Don't need to launch anything. ProcessAttachInfo attach_info(launch_info); return Attach(attach_info, debugger, target, error); } else { ProcessSP process_sp = target->CreateProcess( launch_info.GetListener(), launch_info.GetProcessPluginName(), nullptr); // We need to launch and attach to the process. launch_info.GetFlags().Set(eLaunchFlagDebug); if (process_sp) error = process_sp->Launch(launch_info); return process_sp; } } lldb::ProcessSP PlatformWindows::Attach(ProcessAttachInfo &attach_info, Debugger &debugger, Target *target, Status &error) { error.Clear(); lldb::ProcessSP process_sp; if (!IsHost()) { if (m_remote_platform_sp) process_sp = m_remote_platform_sp->Attach(attach_info, debugger, target, error); else error.SetErrorString("the platform is not currently connected"); return process_sp; } if (target == nullptr) { TargetSP new_target_sp; FileSpec emptyFileSpec; ArchSpec emptyArchSpec; error = debugger.GetTargetList().CreateTarget( debugger, "", "", eLoadDependentsNo, nullptr, new_target_sp); target = new_target_sp.get(); } if (!target || error.Fail()) return process_sp; debugger.GetTargetList().SetSelectedTarget(target); const char *plugin_name = attach_info.GetProcessPluginName(); process_sp = target->CreateProcess( attach_info.GetListenerForProcess(debugger), plugin_name, nullptr); process_sp->HijackProcessEvents(attach_info.GetHijackListener()); if (process_sp) error = process_sp->Attach(attach_info); return process_sp; } bool PlatformWindows::GetSupportedArchitectureAtIndex(uint32_t idx, ArchSpec &arch) { static SupportedArchList architectures; if (idx >= architectures.Count()) return false; arch = architectures[idx]; return true; } void PlatformWindows::GetStatus(Stream &strm) { Platform::GetStatus(strm); #ifdef _WIN32 llvm::VersionTuple version = HostInfo::GetOSVersion(); strm << " Host: Windows " << version.getAsString() << '\n'; #endif } bool PlatformWindows::CanDebugProcess() { return true; } ConstString PlatformWindows::GetFullNameForDylib(ConstString basename) { if (basename.IsEmpty()) return basename; StreamString stream; stream.Printf("%s.dll", basename.GetCString()); return ConstString(stream.GetString()); }