#!perl package Math::BigInt::Subclass; require 5.005_02; use strict; use warnings; use Exporter; use Math::BigInt 1.64; # $lib is for the "lib => " test our $lib; our ($accuracy, $precision, $round_mode, $div_scale); our @ISA = qw(Math::BigInt Exporter); our @EXPORT_OK = qw(bgcd objectify); our $VERSION = "0.06"; use overload; # inherit overload from BigInt # Globals $accuracy = $precision = undef; $round_mode = 'even'; $div_scale = 40; $lib = ''; sub new { my $proto = shift; my $class = ref($proto) || $proto; my $value = shift; my $a = $accuracy; $a = $_[0] if defined $_[0]; my $p = $precision; $p = $_[1] if defined $_[1]; my $self = Math::BigInt->new($value, $a, $p, $round_mode); bless $self, $class; $self->{'_custom'} = 1; # make sure this never goes away return $self; } sub bgcd { Math::BigInt::bgcd(@_); } sub blcm { Math::BigInt::blcm(@_); } sub as_int { Math::BigInt->new($_[0]); } BEGIN { *objectify = \&Math::BigInt::objectify; # these are called by AUTOLOAD from BigFloat, so we need at least these. # We cheat, of course.. *bneg = \&Math::BigInt::bneg; *babs = \&Math::BigInt::babs; *bnan = \&Math::BigInt::bnan; *binf = \&Math::BigInt::binf; *bzero = \&Math::BigInt::bzero; *bone = \&Math::BigInt::bone; } sub import { my $self = shift; my @a; my $t = 0; foreach (@_) { # remove the "lib => foo" parameters and store it if ($t == 1) { $lib = $_; $t = 0; next; } if ($_ eq 'lib') { $t = 1; next; } push @a, $_; } $self->SUPER::import(@a); # need it for subclasses $self->export_to_level(1, $self, @a); # need this ? } 1;