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authorJason A. Donenfeld <Jason@zx2c4.com>2020-11-22 16:30:22 +0100
committerJason A. Donenfeld <Jason@zx2c4.com>2020-11-22 22:00:33 +0100
commit48ce78335a1445b01bd3cec499bdb07c2e5adfbf (patch)
tree376551baa5cc4a519e2b6829c5a7b03a6c5e2641 /go-patches/0009-runtime-use-CreateWaitableTimerEx-to-implement-uslee.patch
parentdocs: remove highlighting from cmd examples in readme (diff)
downloadwireguard-windows-48ce78335a1445b01bd3cec499bdb07c2e5adfbf.tar.xz
wireguard-windows-48ce78335a1445b01bd3cec499bdb07c2e5adfbf.zip
go-patches: add back hires windows timer patches
This adds back the high resolution timer patches, but with the addition of Alex's recent fix to branch to the old code in the event that 0x28(%gs) is zeroed out. Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
Diffstat (limited to '')
-rw-r--r--go-patches/0009-runtime-use-CreateWaitableTimerEx-to-implement-uslee.patch419
1 files changed, 419 insertions, 0 deletions
diff --git a/go-patches/0009-runtime-use-CreateWaitableTimerEx-to-implement-uslee.patch b/go-patches/0009-runtime-use-CreateWaitableTimerEx-to-implement-uslee.patch
new file mode 100644
index 00000000..3fbb1fee
--- /dev/null
+++ b/go-patches/0009-runtime-use-CreateWaitableTimerEx-to-implement-uslee.patch
@@ -0,0 +1,419 @@
+From 1a163f2e676e4664f2db3f614eb4168bda9d4fd8 Mon Sep 17 00:00:00 2001
+From: Alex Brainman <alex.brainman@gmail.com>
+Date: Sun, 19 Jul 2020 16:06:48 +1000
+Subject: [PATCH 09/10] runtime: use CreateWaitableTimerEx to implement usleep
+MIME-Version: 1.0
+Content-Type: text/plain; charset=UTF-8
+Content-Transfer-Encoding: 8bit
+
+@jstarks suggested that recent versions of Windows provide access to high resolution timers. See
+
+https://github.com/golang/go/issues/8687#issuecomment-656259353
+
+for details.
+
+I tried to run this C program on my Windows 10 computer
+
+```
+ #include <stdio.h>
+ #include <Windows.h>
+
+ #pragma comment(lib, "Winmm.lib")
+
+// Apparently this is already defined when I use msvc cl.
+//#define CREATE_WAITABLE_TIMER_HIGH_RESOLUTION = 0x00000002;
+
+int usleep(HANDLE timer, LONGLONG d) {
+ LARGE_INTEGER liDueTime;
+ DWORD ret;
+ LARGE_INTEGER StartingTime, EndingTime, ElapsedMicroseconds;
+ LARGE_INTEGER Frequency;
+
+ QueryPerformanceFrequency(&Frequency);
+ QueryPerformanceCounter(&StartingTime);
+
+ liDueTime.QuadPart = d;
+ liDueTime.QuadPart = liDueTime.QuadPart * 10; // us into 100 of ns units
+ liDueTime.QuadPart = -liDueTime.QuadPart; // negative for relative dure time
+
+ if (!SetWaitableTimer(timer, &liDueTime, 0, NULL, NULL, 0)) {
+ printf("SetWaitableTimer failed: errno=%d\n", GetLastError());
+ return 1;
+ }
+
+ ret = WaitForSingleObject(timer, INFINITE);
+ if (ret != WAIT_OBJECT_0) {
+ printf("WaitForSingleObject failed: ret=%d errno=%d\n", ret, GetLastError());
+ return 1;
+ }
+
+ QueryPerformanceCounter(&EndingTime);
+ ElapsedMicroseconds.QuadPart = EndingTime.QuadPart - StartingTime.QuadPart;
+ ElapsedMicroseconds.QuadPart *= 1000000;
+ ElapsedMicroseconds.QuadPart /= Frequency.QuadPart;
+
+ printf("delay is %lld us - slept for %lld us\n", d, ElapsedMicroseconds.QuadPart);
+
+ return 0;
+}
+
+int testTimer(DWORD createFlag)
+{
+ HANDLE timer;
+
+ timer = CreateWaitableTimerEx(NULL, NULL, createFlag, TIMER_ALL_ACCESS);
+ if (timer == NULL) {
+ printf("CreateWaitableTimerEx failed: errno=%d\n", GetLastError());
+ return 1;
+ }
+
+ usleep(timer, 1000LL);
+ usleep(timer, 100LL);
+ usleep(timer, 10LL);
+ usleep(timer, 1LL);
+
+ CloseHandle(timer);
+
+ return 0;
+}
+
+int main()
+{
+ printf("\n1. CREATE_WAITABLE_TIMER_HIGH_RESOLUTION is off - timeBeginPeriod is off\n");
+ testTimer(0);
+
+ printf("\n2. CREATE_WAITABLE_TIMER_HIGH_RESOLUTION is on - timeBeginPeriod is off\n");
+ testTimer(CREATE_WAITABLE_TIMER_HIGH_RESOLUTION);
+
+ timeBeginPeriod(1);
+
+ printf("\n3. CREATE_WAITABLE_TIMER_HIGH_RESOLUTION is off - timeBeginPeriod is on\n");
+ testTimer(0);
+
+ printf("\n4. CREATE_WAITABLE_TIMER_HIGH_RESOLUTION is on - timeBeginPeriod is on\n");
+ testTimer(CREATE_WAITABLE_TIMER_HIGH_RESOLUTION);
+}
+```
+
+and I see this output
+
+```
+1. CREATE_WAITABLE_TIMER_HIGH_RESOLUTION is off - timeBeginPeriod is off
+delay is 1000 us - slept for 4045 us
+delay is 100 us - slept for 3915 us
+delay is 10 us - slept for 3291 us
+delay is 1 us - slept for 2234 us
+
+2. CREATE_WAITABLE_TIMER_HIGH_RESOLUTION is on - timeBeginPeriod is off
+delay is 1000 us - slept for 1076 us
+delay is 100 us - slept for 569 us
+delay is 10 us - slept for 585 us
+delay is 1 us - slept for 17 us
+
+3. CREATE_WAITABLE_TIMER_HIGH_RESOLUTION is off - timeBeginPeriod is on
+delay is 1000 us - slept for 742 us
+delay is 100 us - slept for 893 us
+delay is 10 us - slept for 414 us
+delay is 1 us - slept for 920 us
+
+4. CREATE_WAITABLE_TIMER_HIGH_RESOLUTION is on - timeBeginPeriod is on
+delay is 1000 us - slept for 1466 us
+delay is 100 us - slept for 559 us
+delay is 10 us - slept for 535 us
+delay is 1 us - slept for 5 us
+```
+
+That shows, that indeed using CREATE_WAITABLE_TIMER_HIGH_RESOLUTION
+will provide sleeps as low as about 500 microseconds, while our
+current approach provides about 1 millisecond sleep.
+
+New approach also does not require for timeBeginPeriod to be on,
+so this change solves long standing problem with go programs draining
+laptop battery, because it calls timeBeginPeriod.
+
+This change will only run on systems where
+CREATE_WAITABLE_TIMER_HIGH_RESOLUTION flag is available. If not
+available, the runtime will fallback to original code that uses
+timeBeginPeriod.
+
+This is how this change affects benchmark reported in issue #14790
+
+name               old time/op  new time/op  delta
+ChanToSyscallPing  1.05ms ± 2%  0.68ms ±11%  -35.43%  (p=0.000 n=10+10)
+
+The benchmark was run with GOMAXPROCS set to 1.
+
+Fixes #8687
+Updates #14790
+
+Change-Id: I5b97ba58289c088c17c05292e12e45285c467eae
+Reviewed-on: https://go-review.googlesource.com/c/go/+/248699
+Run-TryBot: Alex Brainman <alex.brainman@gmail.com>
+TryBot-Result: Go Bot <gobot@golang.org>
+Trust: Alex Brainman <alex.brainman@gmail.com>
+Reviewed-by: Austin Clements <austin@google.com>
+---
+ src/runtime/os_windows.go | 73 ++++++++++++++++++++++++++++++++-
+ src/runtime/sys_windows_386.s | 36 ++++++++++++++++
+ src/runtime/sys_windows_amd64.s | 32 +++++++++++++++
+ src/runtime/sys_windows_arm.s | 5 +++
+ 4 files changed, 144 insertions(+), 2 deletions(-)
+
+diff --git a/src/runtime/os_windows.go b/src/runtime/os_windows.go
+index a62e941229..9dd140c952 100644
+--- a/src/runtime/os_windows.go
++++ b/src/runtime/os_windows.go
+@@ -21,6 +21,7 @@ const (
+ //go:cgo_import_dynamic runtime._CreateIoCompletionPort CreateIoCompletionPort%4 "kernel32.dll"
+ //go:cgo_import_dynamic runtime._CreateThread CreateThread%6 "kernel32.dll"
+ //go:cgo_import_dynamic runtime._CreateWaitableTimerA CreateWaitableTimerA%3 "kernel32.dll"
++//go:cgo_import_dynamic runtime._CreateWaitableTimerExW CreateWaitableTimerExW%4 "kernel32.dll"
+ //go:cgo_import_dynamic runtime._DuplicateHandle DuplicateHandle%7 "kernel32.dll"
+ //go:cgo_import_dynamic runtime._ExitProcess ExitProcess%1 "kernel32.dll"
+ //go:cgo_import_dynamic runtime._FreeEnvironmentStringsW FreeEnvironmentStringsW%1 "kernel32.dll"
+@@ -68,6 +69,7 @@ var (
+ _CreateIoCompletionPort,
+ _CreateThread,
+ _CreateWaitableTimerA,
++ _CreateWaitableTimerExW,
+ _DuplicateHandle,
+ _ExitProcess,
+ _FreeEnvironmentStringsW,
+@@ -151,6 +153,8 @@ type mOS struct {
+ waitsema uintptr // semaphore for parking on locks
+ resumesema uintptr // semaphore to indicate suspend/resume
+
++ highResTimer uintptr // high resolution timer handle used in usleep
++
+ // preemptExtLock synchronizes preemptM with entry/exit from
+ // external C code.
+ //
+@@ -402,11 +406,21 @@ const osRelaxMinNS = 60 * 1e6
+ // osRelax is called by the scheduler when transitioning to and from
+ // all Ps being idle.
+ //
+-// On Windows, it adjusts the system-wide timer resolution. Go needs a
++// Some versions of Windows have high resolution timer. For those
++// versions osRelax is noop.
++// For Windows versions without high resolution timer, osRelax
++// adjusts the system-wide timer resolution. Go needs a
+ // high resolution timer while running and there's little extra cost
+ // if we're already using the CPU, but if all Ps are idle there's no
+ // need to consume extra power to drive the high-res timer.
+ func osRelax(relax bool) uint32 {
++ if haveHighResTimer {
++ // If the high resolution timer is available, the runtime uses the timer
++ // to sleep for short durations. This means there's no need to adjust
++ // the global clock frequency.
++ return 0
++ }
++
+ if relax {
+ return uint32(stdcall1(_timeEndPeriod, 1))
+ } else {
+@@ -414,6 +428,42 @@ func osRelax(relax bool) uint32 {
+ }
+ }
+
++// haveHighResTimer indicates that the CreateWaitableTimerEx
++// CREATE_WAITABLE_TIMER_HIGH_RESOLUTION flag is available.
++var haveHighResTimer = false
++
++// createHighResTimer calls CreateWaitableTimerEx with
++// CREATE_WAITABLE_TIMER_HIGH_RESOLUTION flag to create high
++// resolution timer. createHighResTimer returns new timer
++// handle or 0, if CreateWaitableTimerEx failed.
++func createHighResTimer() uintptr {
++ const (
++ // As per @jstarks, see
++ // https://github.com/golang/go/issues/8687#issuecomment-656259353
++ _CREATE_WAITABLE_TIMER_HIGH_RESOLUTION = 0x00000002
++
++ _SYNCHRONIZE = 0x00100000
++ _TIMER_QUERY_STATE = 0x0001
++ _TIMER_MODIFY_STATE = 0x0002
++ )
++ return stdcall4(_CreateWaitableTimerExW, 0, 0,
++ _CREATE_WAITABLE_TIMER_HIGH_RESOLUTION,
++ _SYNCHRONIZE|_TIMER_QUERY_STATE|_TIMER_MODIFY_STATE)
++}
++
++func initHighResTimer() {
++ if GOARCH == "arm" {
++ // TODO: Not yet implemented.
++ return
++ }
++ h := createHighResTimer()
++ if h != 0 {
++ haveHighResTimer = true
++ usleep2Addr = unsafe.Pointer(funcPC(usleep2HighRes))
++ stdcall1(_CloseHandle, h)
++ }
++}
++
+ func osinit() {
+ asmstdcallAddr = unsafe.Pointer(funcPC(asmstdcall))
+ usleep2Addr = unsafe.Pointer(funcPC(usleep2))
+@@ -429,6 +479,7 @@ func osinit() {
+
+ stdcall2(_SetConsoleCtrlHandler, funcPC(ctrlhandler), 1)
+
++ initHighResTimer()
+ timeBeginPeriodRetValue = osRelax(false)
+
+ ncpu = getproccount()
+@@ -844,9 +895,20 @@ func minit() {
+ var thandle uintptr
+ stdcall7(_DuplicateHandle, currentProcess, currentThread, currentProcess, uintptr(unsafe.Pointer(&thandle)), 0, 0, _DUPLICATE_SAME_ACCESS)
+
++ // Configure usleep timer, if possible.
++ var timer uintptr
++ if haveHighResTimer {
++ timer = createHighResTimer()
++ if timer == 0 {
++ print("runtime: CreateWaitableTimerEx failed; errno=", getlasterror(), "\n")
++ throw("CreateWaitableTimerEx when creating timer failed")
++ }
++ }
++
+ mp := getg().m
+ lock(&mp.threadLock)
+ mp.thread = thandle
++ mp.highResTimer = timer
+ unlock(&mp.threadLock)
+
+ // Query the true stack base from the OS. Currently we're
+@@ -884,6 +946,10 @@ func unminit() {
+ lock(&mp.threadLock)
+ stdcall1(_CloseHandle, mp.thread)
+ mp.thread = 0
++ if mp.highResTimer != 0 {
++ stdcall1(_CloseHandle, mp.highResTimer)
++ mp.highResTimer = 0
++ }
+ unlock(&mp.threadLock)
+ }
+
+@@ -976,9 +1042,12 @@ func stdcall7(fn stdFunction, a0, a1, a2, a3, a4, a5, a6 uintptr) uintptr {
+ return stdcall(fn)
+ }
+
+-// in sys_windows_386.s and sys_windows_amd64.s
++// In sys_windows_386.s and sys_windows_amd64.s.
+ func onosstack(fn unsafe.Pointer, arg uint32)
++
++// These are not callable functions. They should only be called via onosstack.
+ func usleep2(usec uint32)
++func usleep2HighRes(usec uint32)
+ func switchtothread()
+
+ var usleep2Addr unsafe.Pointer
+diff --git a/src/runtime/sys_windows_386.s b/src/runtime/sys_windows_386.s
+index 9e1f40925d..4ac1527ab1 100644
+--- a/src/runtime/sys_windows_386.s
++++ b/src/runtime/sys_windows_386.s
+@@ -428,6 +428,42 @@ TEXT runtime·usleep2(SB),NOSPLIT,$20
+ MOVL BP, SP
+ RET
+
++// Runs on OS stack. duration (in 100ns units) is in BX.
++TEXT runtime·usleep2HighRes(SB),NOSPLIT,$36
++ // Want negative 100ns units.
++ NEGL BX
++ MOVL $-1, hi-4(SP)
++ MOVL BX, lo-8(SP)
++
++ get_tls(CX)
++ MOVL g(CX), CX
++ MOVL g_m(CX), CX
++ MOVL (m_mOS+mOS_highResTimer)(CX), CX
++ MOVL CX, saved_timer-12(SP)
++
++ MOVL $0, fResume-16(SP)
++ MOVL $0, lpArgToCompletionRoutine-20(SP)
++ MOVL $0, pfnCompletionRoutine-24(SP)
++ MOVL $0, lPeriod-28(SP)
++ LEAL lo-8(SP), BX
++ MOVL BX, lpDueTime-32(SP)
++ MOVL CX, hTimer-36(SP)
++ MOVL SP, BP
++ MOVL runtime·_SetWaitableTimer(SB), AX
++ CALL AX
++ MOVL BP, SP
++
++ MOVL $0, ptime-28(SP)
++ MOVL $0, alertable-32(SP)
++ MOVL saved_timer-12(SP), CX
++ MOVL CX, handle-36(SP)
++ MOVL SP, BP
++ MOVL runtime·_NtWaitForSingleObject(SB), AX
++ CALL AX
++ MOVL BP, SP
++
++ RET
++
+ // Runs on OS stack.
+ TEXT runtime·switchtothread(SB),NOSPLIT,$0
+ MOVL SP, BP
+diff --git a/src/runtime/sys_windows_amd64.s b/src/runtime/sys_windows_amd64.s
+index 6c8eecd4e7..847542592b 100644
+--- a/src/runtime/sys_windows_amd64.s
++++ b/src/runtime/sys_windows_amd64.s
+@@ -457,6 +457,38 @@ TEXT runtime·usleep2(SB),NOSPLIT|NOFRAME,$48
+ MOVQ 40(SP), SP
+ RET
+
++// Runs on OS stack. duration (in 100ns units) is in BX.
++TEXT runtime·usleep2HighRes(SB),NOSPLIT|NOFRAME,$72
++ MOVQ SP, AX
++ ANDQ $~15, SP // alignment as per Windows requirement
++ MOVQ AX, 64(SP)
++
++ get_tls(CX)
++ MOVQ g(CX), CX
++ MOVQ g_m(CX), CX
++ MOVQ (m_mOS+mOS_highResTimer)(CX), CX // hTimer
++ MOVQ CX, 48(SP) // save hTimer for later
++ // Want negative 100ns units.
++ NEGQ BX
++ LEAQ 56(SP), DX // lpDueTime
++ MOVQ BX, (DX)
++ MOVQ $0, R8 // lPeriod
++ MOVQ $0, R9 // pfnCompletionRoutine
++ MOVQ $0, AX
++ MOVQ AX, 32(SP) // lpArgToCompletionRoutine
++ MOVQ AX, 40(SP) // fResume
++ MOVQ runtime·_SetWaitableTimer(SB), AX
++ CALL AX
++
++ MOVQ 48(SP), CX // handle
++ MOVQ $0, DX // alertable
++ MOVQ $0, R8 // ptime
++ MOVQ runtime·_NtWaitForSingleObject(SB), AX
++ CALL AX
++
++ MOVQ 64(SP), SP
++ RET
++
+ // Runs on OS stack.
+ TEXT runtime·switchtothread(SB),NOSPLIT|NOFRAME,$0
+ MOVQ SP, AX
+diff --git a/src/runtime/sys_windows_arm.s b/src/runtime/sys_windows_arm.s
+index 049c69ec88..eaceca4bc3 100644
+--- a/src/runtime/sys_windows_arm.s
++++ b/src/runtime/sys_windows_arm.s
+@@ -472,6 +472,11 @@ TEXT runtime·usleep2(SB),NOSPLIT|NOFRAME,$0
+ MOVW R4, R13 // Restore SP
+ MOVM.IA.W (R13), [R4, R15] // pop {R4, pc}
+
++// Runs on OS stack. Duration (in 100ns units) is in R0.
++// TODO: neeeds to be implemented properly.
++TEXT runtime·usleep2HighRes(SB),NOSPLIT|NOFRAME,$0
++ B runtime·abort(SB)
++
+ // Runs on OS stack.
+ TEXT runtime·switchtothread(SB),NOSPLIT|NOFRAME,$0
+ MOVM.DB.W [R4, R14], (R13) // push {R4, lr}
+--
+2.29.2
+