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/* SPDX-License-Identifier: MIT
*
* Copyright (C) 2019 WireGuard LLC. All Rights Reserved.
*/
package ui
import (
"sort"
"sync/atomic"
"golang.zx2c4.com/wireguard/windows/conf"
"golang.zx2c4.com/wireguard/windows/manager"
"github.com/lxn/walk"
)
// ListModel is a struct to store the currently known tunnels to the GUI, suitable as a model for a walk.TableView.
type ListModel struct {
walk.TableModelBase
walk.SorterBase
tunnels []manager.Tunnel
}
func (t *ListModel) RowCount() int {
return len(t.tunnels)
}
func (t *ListModel) Value(row, col int) interface{} {
return ""
}
func (t *ListModel) Sort(col int, order walk.SortOrder) error {
sort.SliceStable(t.tunnels, func(i, j int) bool {
return conf.TunnelNameIsLess(t.tunnels[i].Name, t.tunnels[j].Name)
})
return t.SorterBase.Sort(col, order)
}
type ListView struct {
*walk.TableView
model *ListModel
tunnelChangedCB *manager.TunnelChangeCallback
tunnelsChangedCB *manager.TunnelsChangeCallback
tunnelsUpdateSuspended int32
}
func NewListView(parent walk.Container) (*ListView, error) {
var disposables walk.Disposables
defer disposables.Treat()
tv, err := walk.NewTableView(parent)
if err != nil {
return nil, err
}
disposables.Add(tv)
tv.SetDoubleBuffering(true)
model := new(ListModel)
tv.SetModel(model)
tv.SetLastColumnStretched(true)
tv.SetHeaderHidden(true)
tv.SetIgnoreNowhere(true)
tv.Columns().Add(walk.NewTableViewColumn())
tunnelsView := &ListView{
TableView: tv,
model: model,
}
tv.SetCellStyler(tunnelsView)
disposables.Spare()
tunnelsView.tunnelChangedCB = manager.IPCClientRegisterTunnelChange(tunnelsView.onTunnelChange)
tunnelsView.tunnelsChangedCB = manager.IPCClientRegisterTunnelsChange(tunnelsView.onTunnelsChange)
return tunnelsView, nil
}
func (tv *ListView) Dispose() {
if tv.tunnelChangedCB != nil {
tv.tunnelChangedCB.Unregister()
tv.tunnelChangedCB = nil
}
if tv.tunnelsChangedCB != nil {
tv.tunnelsChangedCB.Unregister()
tv.tunnelsChangedCB = nil
}
tv.TableView.Dispose()
}
func (tv *ListView) StyleCell(style *walk.CellStyle) {
row := style.Row()
if row < 0 || row >= len(tv.model.tunnels) {
return
}
tunnel := &tv.model.tunnels[row]
canvas := style.Canvas()
if canvas == nil {
return
}
b := style.Bounds()
b.X = b.Height
b.Width -= b.Height
canvas.DrawText(tunnel.Name, tv.Font(), style.TextColor, b, walk.TextVCenter|walk.TextSingleLine)
//TODO: don't make an IPC call from the drawing thread like this!
state, err := tunnel.State()
if err != nil {
return
}
const margin = 2
b.X = margin
b.Y += margin
b.Height -= margin * 2
b.Width = b.Height
icon, err := iconForState(state, b.Size().Width)
if err != nil {
return
}
canvas.DrawImageStretched(icon, b)
}
func (tv *ListView) CurrentTunnel() *manager.Tunnel {
idx := tv.CurrentIndex()
if idx == -1 {
return nil
}
return &tv.model.tunnels[idx]
}
func (tv *ListView) onTunnelChange(tunnel *manager.Tunnel, state manager.TunnelState, globalState manager.TunnelState, err error) {
tv.Synchronize(func() {
idx := -1
for i := range tv.model.tunnels {
if tv.model.tunnels[i].Name == tunnel.Name {
idx = i
break
}
}
if idx != -1 {
tv.model.PublishRowChanged(idx)
return
}
})
}
func (tv *ListView) onTunnelsChange() {
if atomic.LoadInt32(&tv.tunnelsUpdateSuspended) == 0 {
tv.Load(true)
}
}
func (tv *ListView) SetSuspendTunnelsUpdate(suspend bool) {
if suspend {
atomic.AddInt32(&tv.tunnelsUpdateSuspended, 1)
} else {
atomic.AddInt32(&tv.tunnelsUpdateSuspended, -1)
}
tv.Load(true)
}
func (tv *ListView) Load(asyncUI bool) {
tunnels, err := manager.IPCClientTunnels()
if err != nil {
return
}
doUI := func() {
newTunnels := make(map[manager.Tunnel]bool, len(tunnels))
oldTunnels := make(map[manager.Tunnel]bool, len(tv.model.tunnels))
for _, tunnel := range tunnels {
newTunnels[tunnel] = true
}
for _, tunnel := range tv.model.tunnels {
oldTunnels[tunnel] = true
}
for tunnel := range oldTunnels {
if !newTunnels[tunnel] {
for i, t := range tv.model.tunnels {
//TODO: this is inefficient. Use a map here instead.
if t.Name == tunnel.Name {
tv.model.tunnels = append(tv.model.tunnels[:i], tv.model.tunnels[i+1:]...)
tv.model.PublishRowsRemoved(i, i) //TODO: Do we have to call that everytime or can we pass a range?
break
}
}
}
}
didAdd := false
firstTunnelName := ""
for tunnel := range newTunnels {
if !oldTunnels[tunnel] {
if len(firstTunnelName) == 0 || !conf.TunnelNameIsLess(firstTunnelName, tunnel.Name) {
firstTunnelName = tunnel.Name
}
tv.model.tunnels = append(tv.model.tunnels, tunnel)
didAdd = true
}
}
if didAdd {
tv.model.PublishRowsReset()
tv.model.Sort(tv.model.SortedColumn(), tv.model.SortOrder())
if len(tv.SelectedIndexes()) == 0 {
tv.selectTunnel(firstTunnelName)
}
}
}
if asyncUI {
tv.Synchronize(doUI)
} else {
doUI()
}
}
func (tv *ListView) selectTunnel(tunnelName string) {
for i, tunnel := range tv.model.tunnels {
if tunnel.Name == tunnelName {
tv.SetCurrentIndex(i)
break
}
}
}
func (tv *ListView) SelectFirstActiveTunnel() {
tunnels := make([]manager.Tunnel, len(tv.model.tunnels))
copy(tunnels, tv.model.tunnels)
go func() {
for _, tunnel := range tunnels {
state, err := tunnel.State()
if err != nil {
continue
}
if state == manager.TunnelStarting || state == manager.TunnelStarted {
tv.Synchronize(func() {
tv.selectTunnel(tunnel.Name)
})
return
}
}
}()
}
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