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using System;
using System.Text;
using System.Collections;
using System.Runtime.InteropServices;
namespace BigEyes.Server
{
/// <summary>
/// Object used to control a Windows Form.
/// </summary>
public class Window
{
/// <summary>
/// Win32 API Imports
/// </summary>
[DllImport("user32.dll")]
private static extern bool ShowWindowAsync(IntPtr hWnd, int nCmdShow);
[DllImport("user32.dll")]
private static extern bool SetForegroundWindow(IntPtr hWnd);
[DllImport("user32.dll")]
public static extern bool IsIconic(IntPtr hWnd);
[DllImport("user32.dll")]
private static extern bool IsZoomed(IntPtr hWnd);
[DllImport("user32.dll")]
private static extern IntPtr GetForegroundWindow();
[DllImport("user32.dll")]
private static extern IntPtr GetWindowThreadProcessId(IntPtr hWnd, IntPtr ProcessId);
[DllImport("user32.dll")]
private static extern IntPtr AttachThreadInput(IntPtr idAttach, IntPtr idAttachTo, int fAttach);
/// <summary>
/// Win32 API Constants for ShowWindowAsync()
/// </summary>
private const int SW_HIDE = 0;
private const int SW_SHOWNORMAL = 1;
private const int SW_SHOWMINIMIZED = 2;
private const int SW_SHOWMAXIMIZED = 3;
private const int SW_SHOWNOACTIVATE = 4;
private const int SW_RESTORE = 9;
private const int SW_SHOWDEFAULT = 10;
/// <summary>
/// Private Fields
/// </summary>
private IntPtr m_hWnd;
private string m_Title;
private bool m_Visible = true;
private string m_Process;
private bool m_WasMax = false;
/// <summary>
/// Window Object's Public Properties
/// </summary>
public IntPtr hWnd
{
get { return m_hWnd; }
}
public string Title
{
get { return m_Title; }
}
public string Process
{
get { return m_Process; }
}
/// <summary>
/// Sets this Window Object's visibility
/// </summary>
public bool Visible
{
get { return m_Visible; }
set
{
//show the window
if (value == true)
{
if (IsIconic(m_hWnd))
{
ShowWindowAsync(m_hWnd, SW_RESTORE);
m_Visible = true;
return;
}
if (m_WasMax)
{
if (ShowWindowAsync(m_hWnd, SW_SHOWMAXIMIZED))
m_Visible = true;
}
else
{
if (ShowWindowAsync(m_hWnd, SW_SHOWNORMAL))
m_Visible = true;
}
}
//hide the window
if (value == false)
{
m_WasMax = IsZoomed(m_hWnd);
if (ShowWindowAsync(m_hWnd, SW_HIDE))
m_Visible = false;
}
}
}
/// <summary>
/// Constructs a Window Object
/// </summary>
/// <param name="Title">Title Caption</param>
/// <param name="hWnd">Handle</param>
/// <param name="Process">Owning Process</param>
public Window(string Title, IntPtr hWnd, string Process)
{
m_Title = Title;
m_hWnd = hWnd;
m_Process = Process;
}
//Override ToString()
public override string ToString()
{
//return the title if it has one, if not return the process name
if (m_Title.Length > 0)
{
return m_Title;
}
else
{
return m_Process;
}
}
}
/// <summary>
/// Collection used to enumerate Window Objects
/// </summary>
public class Windows : IEnumerable, IEnumerator
{
/// <summary>
/// Win32 API Imports
/// </summary>
[DllImport("user32.dll")]
private static extern int GetWindowText(int hWnd, StringBuilder title, int size);
[DllImport("user32.dll")]
private static extern int GetWindowModuleFileName(int hWnd, StringBuilder title, int size);
[DllImport("user32.dll")]
private static extern int EnumWindows(EnumWindowsProc ewp, int lParam);
[DllImport("user32.dll")]
private static extern bool IsWindowVisible(int hWnd);
//delegate used for EnumWindows() callback function
public delegate bool EnumWindowsProc(int hWnd, int lParam);
private int m_Position = -1; //holds current index of wndArray, necessary for IEnumerable
ArrayList wndArray = new ArrayList(); //array of windows
//Object's private fields
private bool m_invisible = false;
private bool m_notitle = false;
/// <summary>
/// Collection Constructor with additional options
/// </summary>
/// <param name="Invisible">Include invisible Windows</param>
/// <param name="Untitled">Include untitled Windows</param>
public Windows(bool Invisible, bool Untitled)
{
m_invisible = Invisible;
m_notitle = Untitled;
//Declare a callback delegate for EnumWindows() API call
EnumWindowsProc ewp = new EnumWindowsProc(EvalWindow);
//Enumerate all Windows
EnumWindows(ewp, 0);
}
/// <summary>
/// Collection Constructor
/// </summary>
public Windows()
{
//Declare a callback delegate for EnumWindows() API call
EnumWindowsProc ewp = new EnumWindowsProc(EvalWindow);
//Enumerate all Windows
EnumWindows(ewp, 0);
}
//EnumWindows CALLBACK function
private bool EvalWindow(int hWnd, int lParam)
{
if (m_invisible == false && !IsWindowVisible(hWnd))
return (true);
StringBuilder title = new StringBuilder(256);
StringBuilder module = new StringBuilder(256);
GetWindowModuleFileName(hWnd, module, 256);
GetWindowText(hWnd, title, 256);
if (m_notitle == false && title.Length == 0)
return (true);
wndArray.Add(new Window(title.ToString(), (IntPtr)hWnd, module.ToString()));
return (true);
}
//implement IEnumerable
public IEnumerator GetEnumerator()
{
return (IEnumerator)this;
}
//implement IEnumerator
public bool MoveNext()
{
m_Position++;
if (m_Position < wndArray.Count)
{
return true;
}
else
{
return false;
}
}
public void Reset()
{
m_Position = -1;
}
public object Current
{
get
{
return wndArray[m_Position];
}
}
}
}
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