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authorLaurent Ghigonis <laurent@p1sec.com>2012-12-13 23:04:48 +0100
committerLaurent Ghigonis <laurent@p1sec.com>2012-12-13 23:04:48 +0100
commit220be7b56f68342767a94b7f7651385b6c0770d0 (patch)
tree5a67a29e4d0de4125613f09f35788daab0e3d6d4 /doc/TODO.txt
parentdrop support for having non themed vertices, and update demoapp in consequence. (diff)
downloadglouglou-220be7b56f68342767a94b7f7651385b6c0770d0.tar.xz
glouglou-220be7b56f68342767a94b7f7651385b6c0770d0.zip
update regarding current dev
Diffstat (limited to '')
-rw-r--r--doc/TODO.txt37
1 files changed, 25 insertions, 12 deletions
diff --git a/doc/TODO.txt b/doc/TODO.txt
index 2525eef..0cb6244 100644
--- a/doc/TODO.txt
+++ b/doc/TODO.txt
@@ -1,27 +1,31 @@
-TODO
-====
+CURRENT
+=======
-* zoom
+vertice / vertice_text visibility will be broken
+need to implement it in the edje object and send signals
+
+edje_object_part_text_set() is done in egraph_display_names_set()
+AND egraph_vertice_rename() ... spank
* BUG: show nodes labels does not show old nodes labels
reproduce: do not show labels, add edges, show label, add edges
-* BUG: sometimes when you add nodes during layouting, the graph is broken
-a new edge attaches to the wrong new vertice
-it seems to be always the same node numbers that gets this wrong edge
+* BUG: layer stacking is wrong, edges end up on top of nodes, despite
+eg->split_vertice_edge
* BUG: vertices / vertices text fight for being on top. use evas layers ?
add 500 edges to reproduce, and watch the nodes
-* BUG: layer stacking is wrong, edges end up on top of nodes, despite
-eg->split_vertice_edge
+TODO
+====
+
+* BUG: sometimes when you add nodes during layouting, the graph is broken
+a new edge attaches to the wrong new vertice
+it seems to be always the same node numbers that gets this wrong edge
* BUG: EGRAPH_LAYOUT_FRUCHTERMANREINGOLD is broken when adding many edges
-* speed: evas_object_rectangles
-04:40 <@raster> they add clipoouts
-04:41 <@raster> make them just a bit translucent
-04:41 <@raster> and it'll be faster
+* zoom
* find a better storage type for vertices
quick access O(1) -> table
@@ -63,3 +67,12 @@ renders to OpenGL directly
used by :
http://code.google.com/p/logstalgia/
https://github.com/acaudwell/Gource (http://code.google.com/p/gource/)
+
+OLD
+===
+
+* speed: evas_object_rectangles
+04:40 <@raster> they add clipoouts
+04:41 <@raster> make them just a bit translucent
+04:41 <@raster> and it'll be faster
+