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author | Laurent Ghigonis <laurent@p1sec.com> | 2012-12-13 23:04:48 +0100 |
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committer | Laurent Ghigonis <laurent@p1sec.com> | 2012-12-13 23:04:48 +0100 |
commit | 220be7b56f68342767a94b7f7651385b6c0770d0 (patch) | |
tree | 5a67a29e4d0de4125613f09f35788daab0e3d6d4 /doc/TODO.txt | |
parent | drop support for having non themed vertices, and update demoapp in consequence. (diff) | |
download | glouglou-220be7b56f68342767a94b7f7651385b6c0770d0.tar.xz glouglou-220be7b56f68342767a94b7f7651385b6c0770d0.zip |
update regarding current dev
Diffstat (limited to '')
-rw-r--r-- | doc/TODO.txt | 37 |
1 files changed, 25 insertions, 12 deletions
diff --git a/doc/TODO.txt b/doc/TODO.txt index 2525eef..0cb6244 100644 --- a/doc/TODO.txt +++ b/doc/TODO.txt @@ -1,27 +1,31 @@ -TODO -==== +CURRENT +======= -* zoom +vertice / vertice_text visibility will be broken +need to implement it in the edje object and send signals + +edje_object_part_text_set() is done in egraph_display_names_set() +AND egraph_vertice_rename() ... spank * BUG: show nodes labels does not show old nodes labels reproduce: do not show labels, add edges, show label, add edges -* BUG: sometimes when you add nodes during layouting, the graph is broken -a new edge attaches to the wrong new vertice -it seems to be always the same node numbers that gets this wrong edge +* BUG: layer stacking is wrong, edges end up on top of nodes, despite +eg->split_vertice_edge * BUG: vertices / vertices text fight for being on top. use evas layers ? add 500 edges to reproduce, and watch the nodes -* BUG: layer stacking is wrong, edges end up on top of nodes, despite -eg->split_vertice_edge +TODO +==== + +* BUG: sometimes when you add nodes during layouting, the graph is broken +a new edge attaches to the wrong new vertice +it seems to be always the same node numbers that gets this wrong edge * BUG: EGRAPH_LAYOUT_FRUCHTERMANREINGOLD is broken when adding many edges -* speed: evas_object_rectangles -04:40 <@raster> they add clipoouts -04:41 <@raster> make them just a bit translucent -04:41 <@raster> and it'll be faster +* zoom * find a better storage type for vertices quick access O(1) -> table @@ -63,3 +67,12 @@ renders to OpenGL directly used by : http://code.google.com/p/logstalgia/ https://github.com/acaudwell/Gource (http://code.google.com/p/gource/) + +OLD +=== + +* speed: evas_object_rectangles +04:40 <@raster> they add clipoouts +04:41 <@raster> make them just a bit translucent +04:41 <@raster> and it'll be faster + |