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authorzhikzhai <zhikai.zhai@amd.com>2022-08-26 19:44:50 +0800
committerAlex Deucher <alexander.deucher@amd.com>2022-09-19 15:13:22 -0400
commitc4c3d87be5cbab46039633731d8c5fb203c7a95e (patch)
treec8c8c5afc840e94bff73828d3d0ad9d32d0e708b
parentdrm/amd/display: update gamut remap if plane has changed (diff)
downloadlinux-dev-c4c3d87be5cbab46039633731d8c5fb203c7a95e.tar.xz
linux-dev-c4c3d87be5cbab46039633731d8c5fb203c7a95e.zip
drm/amd/display: skip audio setup when audio stream is enabled
[why] We have minimal pipe split transition method to avoid pipe allocation outage.However, this method will invoke audio setup which cause audio output stuck once pipe reallocate. [how] skip audio setup for pipelines which audio stream has been enabled Reviewed-by: Charlene Liu <Charlene.Liu@amd.com> Acked-by: Wayne Lin <wayne.lin@amd.com> Signed-off-by: zhikzhai <zhikai.zhai@amd.com> Tested-by: Daniel Wheeler <daniel.wheeler@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
-rw-r--r--drivers/gpu/drm/amd/display/dc/dce110/dce110_hw_sequencer.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/drivers/gpu/drm/amd/display/dc/dce110/dce110_hw_sequencer.c b/drivers/gpu/drm/amd/display/dc/dce110/dce110_hw_sequencer.c
index 70ac0b31baba..55c98dbfcc1c 100644
--- a/drivers/gpu/drm/amd/display/dc/dce110/dce110_hw_sequencer.c
+++ b/drivers/gpu/drm/amd/display/dc/dce110/dce110_hw_sequencer.c
@@ -2178,7 +2178,8 @@ static void dce110_setup_audio_dto(
continue;
if (pipe_ctx->stream->signal != SIGNAL_TYPE_HDMI_TYPE_A)
continue;
- if (pipe_ctx->stream_res.audio != NULL) {
+ if (pipe_ctx->stream_res.audio != NULL &&
+ pipe_ctx->stream_res.audio->enabled == false) {
struct audio_output audio_output;
build_audio_output(context, pipe_ctx, &audio_output);
@@ -2218,7 +2219,8 @@ static void dce110_setup_audio_dto(
if (!dc_is_dp_signal(pipe_ctx->stream->signal))
continue;
- if (pipe_ctx->stream_res.audio != NULL) {
+ if (pipe_ctx->stream_res.audio != NULL &&
+ pipe_ctx->stream_res.audio->enabled == false) {
struct audio_output audio_output;
build_audio_output(context, pipe_ctx, &audio_output);