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author | Daniel Vetter <daniel.vetter@ffwll.ch> | 2016-12-29 21:48:26 +0100 |
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committer | Daniel Vetter <daniel.vetter@ffwll.ch> | 2016-12-30 13:34:59 +0100 |
commit | ea0dd85a75f15174cc2bf75f805e378391995931 (patch) | |
tree | e2dc904067a98bec44e04ca870b46d4e4434de9e /drivers/gpu/drm/drm_color_mgmt.c | |
parent | dma-buf: Use recommended structure member reference (diff) | |
download | linux-dev-ea0dd85a75f15174cc2bf75f805e378391995931.tar.xz linux-dev-ea0dd85a75f15174cc2bf75f805e378391995931.zip |
drm/doc: use preferred struct reference in kernel-doc
sed -e 's/\( \* .*\)struct &\([_a-z]*\)/\1\&struct \2/' -i
Originally I wasnt a friend of this style because I thought a
line-break between the "&struct" and "foo" part would break it. But a
quick test shows that " * &struct \n * foo\n" works pefectly well with
current kernel-doc. So time to mass-apply these changes!
Cc: Jani Nikula <jani.nikula@linux.intel.com>
Cc: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1483044517-5770-6-git-send-email-daniel.vetter@ffwll.ch
Diffstat (limited to 'drivers/gpu/drm/drm_color_mgmt.c')
-rw-r--r-- | drivers/gpu/drm/drm_color_mgmt.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/drivers/gpu/drm/drm_color_mgmt.c b/drivers/gpu/drm/drm_color_mgmt.c index 6543ebde501a..789b4c65cd69 100644 --- a/drivers/gpu/drm/drm_color_mgmt.c +++ b/drivers/gpu/drm/drm_color_mgmt.c @@ -36,7 +36,7 @@ * "DEGAMMA_LUT”: * Blob property to set the degamma lookup table (LUT) mapping pixel data * from the framebuffer before it is given to the transformation matrix. - * The data is interpreted as an array of struct &drm_color_lut elements. + * The data is interpreted as an array of &struct drm_color_lut elements. * Hardware might choose not to use the full precision of the LUT elements * nor use all the elements of the LUT (for example the hardware might * choose to interpolate between LUT[0] and LUT[4]). @@ -65,7 +65,7 @@ * “GAMMA_LUT”: * Blob property to set the gamma lookup table (LUT) mapping pixel data * after the transformation matrix to data sent to the connector. The - * data is interpreted as an array of struct &drm_color_lut elements. + * data is interpreted as an array of &struct drm_color_lut elements. * Hardware might choose not to use the full precision of the LUT elements * nor use all the elements of the LUT (for example the hardware might * choose to interpolate between LUT[0] and LUT[4]). |