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authorAndrey Grodzovsky <andrey.grodzovsky@amd.com>2019-03-12 12:57:02 -0400
committerEric Anholt <eric@anholt.net>2019-03-14 09:22:58 -0700
commite8074f75f4449b9f9315f3a81d5d72425fba0a8c (patch)
treeb4bc259767bda7c2b4db806db16c9de90846c2d5 /drivers/gpu/drm/v3d
parentdrm/v3d: Remove some dead members of struct v3d_bo. (diff)
downloadlinux-dev-e8074f75f4449b9f9315f3a81d5d72425fba0a8c.tar.xz
linux-dev-e8074f75f4449b9f9315f3a81d5d72425fba0a8c.zip
drm/v3d: Fix calling drm_sched_resubmit_jobs for same sched.
Also stop calling drm_sched_increase_karma multiple times. v2: Fix whitespace in the code we're moving (by anholt) Signed-off-by: Andrey Grodzovsky <andrey.grodzovsky@amd.com> Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/1552409822-17230-1-git-send-email-andrey.grodzovsky@amd.com Acked-by: Christian König <christian.koenig@amd.com> Reviewed-by: Eric Anholt <eric@anholt.net> Fixes: 222b5f044159 ("drm/sched: Refactor ring mirror list handling.")
Diffstat (limited to 'drivers/gpu/drm/v3d')
-rw-r--r--drivers/gpu/drm/v3d/v3d_sched.c13
1 files changed, 5 insertions, 8 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
index 4704b2df3688..d0c68b7c8b41 100644
--- a/drivers/gpu/drm/v3d/v3d_sched.c
+++ b/drivers/gpu/drm/v3d/v3d_sched.c
@@ -231,20 +231,17 @@ v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
mutex_lock(&v3d->reset_lock);
/* block scheduler */
- for (q = 0; q < V3D_MAX_QUEUES; q++) {
- struct drm_gpu_scheduler *sched = &v3d->queue[q].sched;
-
- drm_sched_stop(sched);
+ for (q = 0; q < V3D_MAX_QUEUES; q++)
+ drm_sched_stop(&v3d->queue[q].sched);
- if(sched_job)
- drm_sched_increase_karma(sched_job);
- }
+ if (sched_job)
+ drm_sched_increase_karma(sched_job);
/* get the GPU back into the init state */
v3d_reset(v3d);
for (q = 0; q < V3D_MAX_QUEUES; q++)
- drm_sched_resubmit_jobs(sched_job->sched);
+ drm_sched_resubmit_jobs(&v3d->queue[q].sched);
/* Unblock schedulers and restart their jobs. */
for (q = 0; q < V3D_MAX_QUEUES; q++) {