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authorDave Airlie <airlied@redhat.com>2016-09-28 12:08:49 +1000
committerDave Airlie <airlied@redhat.com>2016-09-28 12:08:49 +1000
commitca09fb9f60b5f3ab2d57e761aaeea89a5147d784 (patch)
tree908e42ecf32d2601f4c5c340c6c4626841baa661 /drivers/gpu/drm/vc4
parentMerge branch 'drm-next-4.9' of git://people.freedesktop.org/~agd5f/linux into drm-next (diff)
parentLinux 4.8-rc8 (diff)
downloadlinux-dev-ca09fb9f60b5f3ab2d57e761aaeea89a5147d784.tar.xz
linux-dev-ca09fb9f60b5f3ab2d57e761aaeea89a5147d784.zip
Merge tag 'v4.8-rc8' into drm-next
Linux 4.8-rc8 There was a lot of fallout in the imx/amdgpu/i915 drivers, so backmerge it now to avoid troubles. * tag 'v4.8-rc8': (1442 commits) Linux 4.8-rc8 fault_in_multipages_readable() throws set-but-unused error mm: check VMA flags to avoid invalid PROT_NONE NUMA balancing radix tree: fix sibling entry handling in radix_tree_descend() radix tree test suite: Test radix_tree_replace_slot() for multiorder entries fix memory leaks in tracing_buffers_splice_read() tracing: Move mutex to protect against resetting of seq data MIPS: Fix delay slot emulation count in debugfs MIPS: SMP: Fix possibility of deadlock when bringing CPUs online mm: delete unnecessary and unsafe init_tlb_ubc() huge tmpfs: fix Committed_AS leak shmem: fix tmpfs to handle the huge= option properly blk-mq: skip unmapped queues in blk_mq_alloc_request_hctx MIPS: Fix pre-r6 emulation FPU initialisation arm64: kgdb: handle read-only text / modules arm64: Call numa_store_cpu_info() earlier. locking/hung_task: Fix typo in CONFIG_DETECT_HUNG_TASK help text nvme-rdma: only clear queue flags after successful connect i2c: qup: skip qup_i2c_suspend if the device is already runtime suspended perf/core: Limit matching exclusive events to one PMU ...
Diffstat (limited to 'drivers/gpu/drm/vc4')
-rw-r--r--drivers/gpu/drm/vc4/vc4_bo.c2
-rw-r--r--drivers/gpu/drm/vc4/vc4_drv.c6
-rw-r--r--drivers/gpu/drm/vc4/vc4_drv.h9
-rw-r--r--drivers/gpu/drm/vc4/vc4_gem.c18
-rw-r--r--drivers/gpu/drm/vc4/vc4_irq.c4
-rw-r--r--drivers/gpu/drm/vc4/vc4_validate_shaders.c10
6 files changed, 33 insertions, 16 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_bo.c b/drivers/gpu/drm/vc4/vc4_bo.c
index 59adcf8532dd..3f6704cf6608 100644
--- a/drivers/gpu/drm/vc4/vc4_bo.c
+++ b/drivers/gpu/drm/vc4/vc4_bo.c
@@ -144,7 +144,7 @@ static struct list_head *vc4_get_cache_list_for_size(struct drm_device *dev,
return &vc4->bo_cache.size_list[page_index];
}
-void vc4_bo_cache_purge(struct drm_device *dev)
+static void vc4_bo_cache_purge(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
diff --git a/drivers/gpu/drm/vc4/vc4_drv.c b/drivers/gpu/drm/vc4/vc4_drv.c
index 3c9e7f64b926..8703f56b7947 100644
--- a/drivers/gpu/drm/vc4/vc4_drv.c
+++ b/drivers/gpu/drm/vc4/vc4_drv.c
@@ -58,21 +58,21 @@ static int vc4_get_param_ioctl(struct drm_device *dev, void *data,
switch (args->param) {
case DRM_VC4_PARAM_V3D_IDENT0:
ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
- if (ret)
+ if (ret < 0)
return ret;
args->value = V3D_READ(V3D_IDENT0);
pm_runtime_put(&vc4->v3d->pdev->dev);
break;
case DRM_VC4_PARAM_V3D_IDENT1:
ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
- if (ret)
+ if (ret < 0)
return ret;
args->value = V3D_READ(V3D_IDENT1);
pm_runtime_put(&vc4->v3d->pdev->dev);
break;
case DRM_VC4_PARAM_V3D_IDENT2:
ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
- if (ret)
+ if (ret < 0)
return ret;
args->value = V3D_READ(V3D_IDENT2);
pm_runtime_put(&vc4->v3d->pdev->dev);
diff --git a/drivers/gpu/drm/vc4/vc4_drv.h b/drivers/gpu/drm/vc4/vc4_drv.h
index 489e3de0c050..428e24919ef1 100644
--- a/drivers/gpu/drm/vc4/vc4_drv.h
+++ b/drivers/gpu/drm/vc4/vc4_drv.h
@@ -321,6 +321,15 @@ vc4_first_render_job(struct vc4_dev *vc4)
struct vc4_exec_info, head);
}
+static inline struct vc4_exec_info *
+vc4_last_render_job(struct vc4_dev *vc4)
+{
+ if (list_empty(&vc4->render_job_list))
+ return NULL;
+ return list_last_entry(&vc4->render_job_list,
+ struct vc4_exec_info, head);
+}
+
/**
* struct vc4_texture_sample_info - saves the offsets into the UBO for texture
* setup parameters.
diff --git a/drivers/gpu/drm/vc4/vc4_gem.c b/drivers/gpu/drm/vc4/vc4_gem.c
index 27c52ec35193..77daea6cb866 100644
--- a/drivers/gpu/drm/vc4/vc4_gem.c
+++ b/drivers/gpu/drm/vc4/vc4_gem.c
@@ -530,8 +530,8 @@ vc4_cl_lookup_bos(struct drm_device *dev,
return -EINVAL;
}
- exec->bo = kcalloc(exec->bo_count, sizeof(struct drm_gem_cma_object *),
- GFP_KERNEL);
+ exec->bo = drm_calloc_large(exec->bo_count,
+ sizeof(struct drm_gem_cma_object *));
if (!exec->bo) {
DRM_ERROR("Failed to allocate validated BO pointers\n");
return -ENOMEM;
@@ -568,8 +568,8 @@ vc4_cl_lookup_bos(struct drm_device *dev,
spin_unlock(&file_priv->table_lock);
fail:
- kfree(handles);
- return 0;
+ drm_free_large(handles);
+ return ret;
}
static int
@@ -604,7 +604,7 @@ vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
* read the contents back for validation, and I think the
* bo->vaddr is uncached access.
*/
- temp = kmalloc(temp_size, GFP_KERNEL);
+ temp = drm_malloc_ab(temp_size, 1);
if (!temp) {
DRM_ERROR("Failed to allocate storage for copying "
"in bin/render CLs.\n");
@@ -671,7 +671,7 @@ vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
ret = vc4_validate_shader_recs(dev, exec);
fail:
- kfree(temp);
+ drm_free_large(temp);
return ret;
}
@@ -684,7 +684,7 @@ vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
if (exec->bo) {
for (i = 0; i < exec->bo_count; i++)
drm_gem_object_unreference_unlocked(&exec->bo[i]->base);
- kfree(exec->bo);
+ drm_free_large(exec->bo);
}
while (!list_empty(&exec->unref_list)) {
@@ -938,8 +938,8 @@ vc4_gem_destroy(struct drm_device *dev)
vc4->overflow_mem = NULL;
}
- vc4_bo_cache_destroy(dev);
-
if (vc4->hang_state)
vc4_free_hang_state(dev, vc4->hang_state);
+
+ vc4_bo_cache_destroy(dev);
}
diff --git a/drivers/gpu/drm/vc4/vc4_irq.c b/drivers/gpu/drm/vc4/vc4_irq.c
index b0104a346a74..094bc6a475c1 100644
--- a/drivers/gpu/drm/vc4/vc4_irq.c
+++ b/drivers/gpu/drm/vc4/vc4_irq.c
@@ -83,8 +83,10 @@ vc4_overflow_mem_work(struct work_struct *work)
spin_lock_irqsave(&vc4->job_lock, irqflags);
current_exec = vc4_first_bin_job(vc4);
+ if (!current_exec)
+ current_exec = vc4_last_render_job(vc4);
if (current_exec) {
- vc4->overflow_mem->seqno = vc4->finished_seqno + 1;
+ vc4->overflow_mem->seqno = current_exec->seqno;
list_add_tail(&vc4->overflow_mem->unref_head,
&current_exec->unref_list);
vc4->overflow_mem = NULL;
diff --git a/drivers/gpu/drm/vc4/vc4_validate_shaders.c b/drivers/gpu/drm/vc4/vc4_validate_shaders.c
index 46527e989ce3..2543cf5b8b51 100644
--- a/drivers/gpu/drm/vc4/vc4_validate_shaders.c
+++ b/drivers/gpu/drm/vc4/vc4_validate_shaders.c
@@ -309,8 +309,14 @@ validate_uniform_address_write(struct vc4_validated_shader_info *validated_shade
* of uniforms on each side. However, this scheme is easy to
* validate so it's all we allow for now.
*/
-
- if (QPU_GET_FIELD(inst, QPU_SIG) != QPU_SIG_NONE) {
+ switch (QPU_GET_FIELD(inst, QPU_SIG)) {
+ case QPU_SIG_NONE:
+ case QPU_SIG_SCOREBOARD_UNLOCK:
+ case QPU_SIG_COLOR_LOAD:
+ case QPU_SIG_LOAD_TMU0:
+ case QPU_SIG_LOAD_TMU1:
+ break;
+ default:
DRM_ERROR("uniforms address change must be "
"normal math\n");
return false;