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authorThomas Hellstrom <thellstrom@vmware.com>2019-03-04 19:37:40 +0100
committerThomas Hellstrom <thellstrom@vmware.com>2019-08-15 08:40:05 +0200
commita0a63940b0c9ebc6d3156bbfe0c2cf7560b580cd (patch)
treeaf18fb0b82892b0f63d8f5ebdb7b575a2b52ec79 /drivers/gpu/drm/vmwgfx/vmwgfx_resource_priv.h
parentdrm/vmwgfx: drop reminaing users of drmP.h (diff)
downloadlinux-dev-a0a63940b0c9ebc6d3156bbfe0c2cf7560b580cd.tar.xz
linux-dev-a0a63940b0c9ebc6d3156bbfe0c2cf7560b580cd.zip
drm/vmwgfx: Assign eviction priorities to resources
TTM provides a means to assign eviction priorities to buffer object. This means that all buffer objects with a lower priority will be evicted first on memory pressure. Use this to make sure surfaces and in particular non-dirty surfaces are evicted first. Evicting in particular shaders, cotables and contexts imply a significant performance hit on vmwgfx, so make sure these resources are evicted last. Some buffer objects are sub-allocated in user-space which means we can have many resources attached to a single buffer object or resource. In that case the buffer object is given the highest priority of the attached resources. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Deepak Rawat <drawat@vmware.com>
Diffstat (limited to 'drivers/gpu/drm/vmwgfx/vmwgfx_resource_priv.h')
-rw-r--r--drivers/gpu/drm/vmwgfx/vmwgfx_resource_priv.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_resource_priv.h b/drivers/gpu/drm/vmwgfx/vmwgfx_resource_priv.h
index 7e19eba0b0b8..984e588c62ca 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_resource_priv.h
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_resource_priv.h
@@ -78,6 +78,8 @@ struct vmw_res_func {
const char *type_name;
struct ttm_placement *backup_placement;
bool may_evict;
+ u32 prio;
+ u32 dirty_prio;
int (*create) (struct vmw_resource *res);
int (*destroy) (struct vmw_resource *res);