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authorZack Rusin <zackr@vmware.com>2021-12-06 12:26:12 -0500
committerZack Rusin <zackr@vmware.com>2021-12-09 13:16:16 -0500
commit8afa13a0583f94c14607e3041c02f068ac8fb628 (patch)
tree5124b5412e057fcbdad0570bb57ba6bf44f73fb3 /drivers/gpu/drm/vmwgfx/vmwgfx_shader.c
parentdrm/vmwgfx: Stop hardcoding the PCI ID (diff)
downloadlinux-dev-8afa13a0583f94c14607e3041c02f068ac8fb628.tar.xz
linux-dev-8afa13a0583f94c14607e3041c02f068ac8fb628.zip
drm/vmwgfx: Implement DRIVER_GEM
This is initial change adding support for DRIVER_GEM to vmwgfx. vmwgfx was written before GEM and has always used TTM. Over the years the TTM buffers started inherting from GEM objects but vmwgfx never implemented GEM making it quite awkward. We were directly setting variables in GEM objects to not make DRM crash. This change brings vmwgfx inline with other DRM drivers and allows us to use a lot of DRM helpers which have depended on drivers with GEM support. Due to historical reasons vmwgfx splits the idea of a buffer and surface which makes it a littly tricky since either one can be used in most of our ioctl's which take user space handles. For now our BO's are GEM objects and our surfaces are opaque objects which are backed by GEM objects. In the future I'd like to combine those into a single BO but we don't want to break any of our existing ioctl's so it will take time to do it in a non-destructive way. Signed-off-by: Zack Rusin <zackr@vmware.com> Reviewed-by: Martin Krastev <krastevm@vmware.com> Link: https://patchwork.freedesktop.org/patch/msgid/20211206172620.3139754-5-zack@kde.org
Diffstat (limited to 'drivers/gpu/drm/vmwgfx/vmwgfx_shader.c')
-rw-r--r--drivers/gpu/drm/vmwgfx/vmwgfx_shader.c17
1 files changed, 5 insertions, 12 deletions
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c
index a1e47f39a60b..108a496b5d18 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c
@@ -676,8 +676,7 @@ int vmw_shader_destroy_ioctl(struct drm_device *dev, void *data,
struct drm_vmw_shader_arg *arg = (struct drm_vmw_shader_arg *)data;
struct ttm_object_file *tfile = vmw_fpriv(file_priv)->tfile;
- return ttm_ref_object_base_unref(tfile, arg->handle,
- TTM_REF_USAGE);
+ return ttm_ref_object_base_unref(tfile, arg->handle);
}
static int vmw_user_shader_alloc(struct vmw_private *dev_priv,
@@ -718,7 +717,7 @@ static int vmw_user_shader_alloc(struct vmw_private *dev_priv,
tmp = vmw_resource_reference(res);
ret = ttm_base_object_init(tfile, &ushader->base, false,
VMW_RES_SHADER,
- &vmw_user_shader_base_release, NULL);
+ &vmw_user_shader_base_release);
if (unlikely(ret != 0)) {
vmw_resource_unreference(&tmp);
@@ -777,8 +776,7 @@ static int vmw_shader_define(struct drm_device *dev, struct drm_file *file_priv,
int ret;
if (buffer_handle != SVGA3D_INVALID_ID) {
- ret = vmw_user_bo_lookup(tfile, buffer_handle,
- &buffer, NULL);
+ ret = vmw_user_bo_lookup(file_priv, buffer_handle, &buffer);
if (unlikely(ret != 0)) {
VMW_DEBUG_USER("Couldn't find buffer for shader creation.\n");
return ret;
@@ -894,13 +892,8 @@ int vmw_compat_shader_add(struct vmw_private *dev_priv,
if (!vmw_shader_id_ok(user_key, shader_type))
return -EINVAL;
- /* Allocate and pin a DMA buffer */
- buf = kzalloc(sizeof(*buf), GFP_KERNEL);
- if (unlikely(!buf))
- return -ENOMEM;
-
- ret = vmw_bo_init(dev_priv, buf, size, &vmw_sys_placement,
- true, true, vmw_bo_bo_free);
+ ret = vmw_bo_create(dev_priv, size, &vmw_sys_placement,
+ true, true, vmw_bo_bo_free, &buf);
if (unlikely(ret != 0))
goto out;