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authorBenjamin Herrenschmidt <benh@au1.ibm.com>2006-11-21 12:35:29 +1100
committerPaul Mackerras <paulus@samba.org>2006-12-04 20:39:07 +1100
commit757db1ed9b50d28cd4c1e7d9925c9ea7783b2f91 (patch)
tree1dd122c4d66ceb6e7c590b6be87695d124db6b57 /include/asm-powerpc/io.h
parent[POWERPC] Merge 32 and 64 bits asm-powerpc/io.h (diff)
downloadlinux-dev-757db1ed9b50d28cd4c1e7d9925c9ea7783b2f91.tar.xz
linux-dev-757db1ed9b50d28cd4c1e7d9925c9ea7783b2f91.zip
[POWERPC] Fix __raw* accessors
The new IO accessor code allows to stick a token in the top bit of MMIO addresses which gets masked out during actual accesses. However, the __raw_* accessors forgot to mask it out. This fixes it. Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org> Signed-off-by: Paul Mackerras <paulus@samba.org>
Diffstat (limited to 'include/asm-powerpc/io.h')
-rw-r--r--include/asm-powerpc/io.h92
1 files changed, 45 insertions, 47 deletions
diff --git a/include/asm-powerpc/io.h b/include/asm-powerpc/io.h
index 53bff8bd39b9..75df3bce9ccb 100644
--- a/include/asm-powerpc/io.h
+++ b/include/asm-powerpc/io.h
@@ -185,53 +185,6 @@ extern void _memcpy_toio(volatile void __iomem *dest, const void *src,
* of the accessors.
*/
-
-/*
- * Non ordered and non-swapping "raw" accessors
- */
-
-static inline unsigned char __raw_readb(const volatile void __iomem *addr)
-{
- return *(volatile unsigned char __force *)addr;
-}
-static inline unsigned short __raw_readw(const volatile void __iomem *addr)
-{
- return *(volatile unsigned short __force *)addr;
-}
-static inline unsigned int __raw_readl(const volatile void __iomem *addr)
-{
- return *(volatile unsigned int __force *)addr;
-}
-static inline void __raw_writeb(unsigned char v, volatile void __iomem *addr)
-{
- *(volatile unsigned char __force *)addr = v;
-}
-static inline void __raw_writew(unsigned short v, volatile void __iomem *addr)
-{
- *(volatile unsigned short __force *)addr = v;
-}
-static inline void __raw_writel(unsigned int v, volatile void __iomem *addr)
-{
- *(volatile unsigned int __force *)addr = v;
-}
-
-#ifdef __powerpc64__
-static inline unsigned long __raw_readq(const volatile void __iomem *addr)
-{
- return *(volatile unsigned long __force *)addr;
-}
-static inline void __raw_writeq(unsigned long v, volatile void __iomem *addr)
-{
- *(volatile unsigned long __force *)addr = v;
-}
-#endif /* __powerpc64__ */
-
-/*
- *
- * PCI PIO and MMIO accessors.
- *
- */
-
/*
* Include the EEH definitions when EEH is enabled only so they don't get
* in the way when building for 32 bits
@@ -291,7 +244,52 @@ do { \
#define PCI_FIX_ADDR(addr) (addr)
#endif
+
+/*
+ * Non ordered and non-swapping "raw" accessors
+ */
+
+static inline unsigned char __raw_readb(const volatile void __iomem *addr)
+{
+ return *(volatile unsigned char __force *)PCI_FIX_ADDR(addr);
+}
+static inline unsigned short __raw_readw(const volatile void __iomem *addr)
+{
+ return *(volatile unsigned short __force *)PCI_FIX_ADDR(addr);
+}
+static inline unsigned int __raw_readl(const volatile void __iomem *addr)
+{
+ return *(volatile unsigned int __force *)PCI_FIX_ADDR(addr);
+}
+static inline void __raw_writeb(unsigned char v, volatile void __iomem *addr)
+{
+ *(volatile unsigned char __force *)PCI_FIX_ADDR(addr) = v;
+}
+static inline void __raw_writew(unsigned short v, volatile void __iomem *addr)
+{
+ *(volatile unsigned short __force *)PCI_FIX_ADDR(addr) = v;
+}
+static inline void __raw_writel(unsigned int v, volatile void __iomem *addr)
+{
+ *(volatile unsigned int __force *)PCI_FIX_ADDR(addr) = v;
+}
+
+#ifdef __powerpc64__
+static inline unsigned long __raw_readq(const volatile void __iomem *addr)
+{
+ return *(volatile unsigned long __force *)PCI_FIX_ADDR(addr);
+}
+static inline void __raw_writeq(unsigned long v, volatile void __iomem *addr)
+{
+ *(volatile unsigned long __force *)PCI_FIX_ADDR(addr) = v;
+}
+#endif /* __powerpc64__ */
+
/*
+ *
+ * PCI PIO and MMIO accessors.
+ *
+ *
* On 32 bits, PIO operations have a recovery mechanism in case they trigger
* machine checks (which they occasionally do when probing non existing
* IO ports on some platforms, like PowerMac and 8xx).