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authorRoderick Colenbrander <roderick@gaikai.com>2021-09-08 09:55:38 -0700
committerJiri Kosina <jkosina@suse.cz>2021-10-27 09:49:29 +0200
commit61177c088a57bed259122f3c7bc6d61984936a12 (patch)
treec41c70138c7968119a288a678df9060cc3d72e25 /include/dt-bindings
parentHID: playstation: expose DualSense lightbar through a multi-color LED. (diff)
downloadlinux-dev-61177c088a57bed259122f3c7bc6d61984936a12.tar.xz
linux-dev-61177c088a57bed259122f3c7bc6d61984936a12.zip
leds: add new LED_FUNCTION_PLAYER for player LEDs for game controllers.
Player LEDs are commonly found on game controllers from Nintendo and Sony to indicate a player ID across a number of LEDs. For example, "Player 2" might be indicated as "-x--" on a device with 4 LEDs where "x" means on. This patch introduces LED_FUNCTION_PLAYER1-5 defines to properly indicate player LEDs from the kernel. Until now there was no good standard, which resulted in inconsistent behavior across xpad, hid-sony, hid-wiimote and other drivers. Moving forward new drivers should use LED_FUNCTION_PLAYERx. Note: management of Player IDs is left to user space, though a kernel driver may pick a default value. Signed-off-by: Roderick Colenbrander <roderick.colenbrander@sony.com> Acked-by: Pavel Machek <pavel@ucw.cz> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
Diffstat (limited to 'include/dt-bindings')
-rw-r--r--include/dt-bindings/leds/common.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/include/dt-bindings/leds/common.h b/include/dt-bindings/leds/common.h
index 52b619d44ba2..3be89a7c20a9 100644
--- a/include/dt-bindings/leds/common.h
+++ b/include/dt-bindings/leds/common.h
@@ -60,6 +60,13 @@
#define LED_FUNCTION_MICMUTE "micmute"
#define LED_FUNCTION_MUTE "mute"
+/* Used for player LEDs as found on game controllers from e.g. Nintendo, Sony. */
+#define LED_FUNCTION_PLAYER1 "player-1"
+#define LED_FUNCTION_PLAYER2 "player-2"
+#define LED_FUNCTION_PLAYER3 "player-3"
+#define LED_FUNCTION_PLAYER4 "player-4"
+#define LED_FUNCTION_PLAYER5 "player-5"
+
/* Miscelleaus functions. Use functions above if you can. */
#define LED_FUNCTION_ACTIVITY "activity"
#define LED_FUNCTION_ALARM "alarm"