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authorPaul Gortmaker <paul.gortmaker@windriver.com>2011-05-27 09:02:11 -0400
committerPaul Gortmaker <paul.gortmaker@windriver.com>2011-10-31 19:32:32 -0400
commiteb5589a8f0dab7e29021344228856339e6a1249c (patch)
treed83790e5ac7feacba5b1832fbe7f8d2a39d76f65 /include/linux/gameport.h
parentcrypto.h: remove unused crypto_tfm_alg_modname() inline (diff)
downloadlinux-dev-eb5589a8f0dab7e29021344228856339e6a1249c.tar.xz
linux-dev-eb5589a8f0dab7e29021344228856339e6a1249c.zip
include: convert various register fcns to macros to avoid include chaining
The original implementations reference THIS_MODULE in an inline. We could include <linux/export.h>, but it is better to avoid chaining. Fortunately someone else already thought of this, and made a similar inline into a #define in <linux/device.h> for device_schedule_callback(), [see commit 523ded71de0] so follow that precedent here. Also bubble up any __must_check that were used on the prev. wrapper inline functions up one to the real __register functions, to preserve any prev. sanity checks that were used in those instances. Signed-off-by: Paul Gortmaker <paul.gortmaker@windriver.com>
Diffstat (limited to 'include/linux/gameport.h')
-rw-r--r--include/linux/gameport.h17
1 files changed, 8 insertions, 9 deletions
diff --git a/include/linux/gameport.h b/include/linux/gameport.h
index b65a6f472775..e74073e9dd8d 100644
--- a/include/linux/gameport.h
+++ b/include/linux/gameport.h
@@ -71,10 +71,9 @@ void gameport_close(struct gameport *gameport);
#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
void __gameport_register_port(struct gameport *gameport, struct module *owner);
-static inline void gameport_register_port(struct gameport *gameport)
-{
- __gameport_register_port(gameport, THIS_MODULE);
-}
+/* use a define to avoid include chaining to get THIS_MODULE */
+#define gameport_register_port(gameport) \
+ __gameport_register_port(gameport, THIS_MODULE)
void gameport_unregister_port(struct gameport *gameport);
@@ -145,12 +144,12 @@ static inline void gameport_unpin_driver(struct gameport *gameport)
mutex_unlock(&gameport->drv_mutex);
}
-int __gameport_register_driver(struct gameport_driver *drv,
+int __must_check __gameport_register_driver(struct gameport_driver *drv,
struct module *owner, const char *mod_name);
-static inline int __must_check gameport_register_driver(struct gameport_driver *drv)
-{
- return __gameport_register_driver(drv, THIS_MODULE, KBUILD_MODNAME);
-}
+
+/* use a define to avoid include chaining to get THIS_MODULE & friends */
+#define gameport_register_driver(drv) \
+ __gameport_register_driver(drv, THIS_MODULE, KBUILD_MODNAME)
void gameport_unregister_driver(struct gameport_driver *drv);