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authorChris Wilson <chris@chris-wilson.co.uk>2010-10-27 14:44:35 +0100
committerChris Wilson <chris@chris-wilson.co.uk>2010-10-27 23:29:36 +0100
commit893eead092f14e42cac054a394a86e3c6e016b68 (patch)
tree05040650a2ced6fbd27af8fadae226e3d44e9b26 /include/linux/stackprotector.h
parentdrm/i915: Move object to GPU domains after dispatching execbuffer (diff)
drm/i915: Fix hangcheck to handle multiple rings
Currently, we believe the GPU is idle if just the RENDER ring is idle. This is obviously wrong if we only using either the BLT or the BSD rings and so masking genuine hangs. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Diffstat (limited to 'include/linux/stackprotector.h')
0 files changed, 0 insertions, 0 deletions