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authorgushengxian <gushengxian@yulong.com>2021-07-05 05:50:01 -0700
committerTakashi Iwai <tiwai@suse.de>2021-07-05 19:34:22 +0200
commitced7c2877523323ff5498890c497f93dc84a0b64 (patch)
treeb34ef0df8da29efacc08daab6cf8ebe86a5af197 /sound
parentALSA: usb-audio: fix spelling mistakes (diff)
downloadlinux-dev-ced7c2877523323ff5498890c497f93dc84a0b64.tar.xz
linux-dev-ced7c2877523323ff5498890c497f93dc84a0b64.zip
ALSA: emux: fix spelling mistakes
Fix some spelling mistakes as follows: sensitivies ==> sensitivities pararameters ==> parameters approxmimation ==> approximation silet ==> silent Signed-off-by: gushengxian <gushengxian@yulong.com> Link: https://lore.kernel.org/r/20210705125001.665734-1-gushengxian507419@gmail.com Signed-off-by: Takashi Iwai <tiwai@suse.de>
Diffstat (limited to 'sound')
-rw-r--r--sound/synth/emux/emux_nrpn.c2
-rw-r--r--sound/synth/emux/soundfont.c6
2 files changed, 4 insertions, 4 deletions
diff --git a/sound/synth/emux/emux_nrpn.c b/sound/synth/emux/emux_nrpn.c
index 7eed5791972c..8056422ed7c5 100644
--- a/sound/synth/emux/emux_nrpn.c
+++ b/sound/synth/emux/emux_nrpn.c
@@ -69,7 +69,7 @@ static const int gs_sense[] =
DEF_FX_VIBRATE, DEF_FX_VIBDEPTH, DEF_FX_VIBDELAY
};
-/* effect sensitivies for XG controls:
+/* effect sensitivities for XG controls:
* adjusted for chaos 8MB soundfonts
*/
static const int xg_sense[] =
diff --git a/sound/synth/emux/soundfont.c b/sound/synth/emux/soundfont.c
index da3cf8912463..16f00097cb95 100644
--- a/sound/synth/emux/soundfont.c
+++ b/sound/synth/emux/soundfont.c
@@ -108,7 +108,7 @@ snd_soundfont_close_check(struct snd_sf_list *sflist, int client)
* Deal with a soundfont patch. Any driver could use these routines
* although it was designed for the AWE64.
*
- * The sample_write and callargs pararameters allow a callback into
+ * The sample_write and callargs parameters allow a callback into
* the actual driver to write sample data to the board or whatever
* it wants to do with it.
*/
@@ -799,7 +799,7 @@ snd_sf_linear_to_log(unsigned int amount, int offset, int ratio)
amount <<= 1;
s = (amount >> 24) & 0x7f;
low = (amount >> 16) & 0xff;
- /* linear approxmimation by lower 8 bit */
+ /* linear approximation by lower 8 bit */
v = (log_tbl[s + 1] * low + log_tbl[s] * (0x100 - low)) >> 8;
v -= offset;
v = (v * ratio) >> 16;
@@ -1433,7 +1433,7 @@ snd_sf_free(struct snd_sf_list *sflist)
/*
* Remove all samples
- * The soundcard should be silet before calling this function.
+ * The soundcard should be silent before calling this function.
*/
int
snd_soundfont_remove_samples(struct snd_sf_list *sflist)