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-rw-r--r--include/uapi/linux/bpf.h29
-rw-r--r--net/ipv4/tcp.c24
2 files changed, 52 insertions, 1 deletions
diff --git a/include/uapi/linux/bpf.h b/include/uapi/linux/bpf.h
index 31c93a0bdbc2..db6bdc375126 100644
--- a/include/uapi/linux/bpf.h
+++ b/include/uapi/linux/bpf.h
@@ -1006,7 +1006,8 @@ struct bpf_sock_ops {
/* Definitions for bpf_sock_ops_cb_flags */
#define BPF_SOCK_OPS_RTO_CB_FLAG (1<<0)
#define BPF_SOCK_OPS_RETRANS_CB_FLAG (1<<1)
-#define BPF_SOCK_OPS_ALL_CB_FLAGS 0x3 /* Mask of all currently
+#define BPF_SOCK_OPS_STATE_CB_FLAG (1<<2)
+#define BPF_SOCK_OPS_ALL_CB_FLAGS 0x7 /* Mask of all currently
* supported cb flags
*/
@@ -1054,6 +1055,32 @@ enum {
* Arg3: return value of
* tcp_transmit_skb (0 => success)
*/
+ BPF_SOCK_OPS_STATE_CB, /* Called when TCP changes state.
+ * Arg1: old_state
+ * Arg2: new_state
+ */
+};
+
+/* List of TCP states. There is a build check in net/ipv4/tcp.c to detect
+ * changes between the TCP and BPF versions. Ideally this should never happen.
+ * If it does, we need to add code to convert them before calling
+ * the BPF sock_ops function.
+ */
+enum {
+ BPF_TCP_ESTABLISHED = 1,
+ BPF_TCP_SYN_SENT,
+ BPF_TCP_SYN_RECV,
+ BPF_TCP_FIN_WAIT1,
+ BPF_TCP_FIN_WAIT2,
+ BPF_TCP_TIME_WAIT,
+ BPF_TCP_CLOSE,
+ BPF_TCP_CLOSE_WAIT,
+ BPF_TCP_LAST_ACK,
+ BPF_TCP_LISTEN,
+ BPF_TCP_CLOSING, /* Now a valid state */
+ BPF_TCP_NEW_SYN_RECV,
+
+ BPF_TCP_MAX_STATES /* Leave at the end! */
};
#define TCP_BPF_IW 1001 /* Set TCP initial congestion window */
diff --git a/net/ipv4/tcp.c b/net/ipv4/tcp.c
index 88b62441e7e9..f013ddc191e0 100644
--- a/net/ipv4/tcp.c
+++ b/net/ipv4/tcp.c
@@ -2042,6 +2042,30 @@ void tcp_set_state(struct sock *sk, int state)
{
int oldstate = sk->sk_state;
+ /* We defined a new enum for TCP states that are exported in BPF
+ * so as not force the internal TCP states to be frozen. The
+ * following checks will detect if an internal state value ever
+ * differs from the BPF value. If this ever happens, then we will
+ * need to remap the internal value to the BPF value before calling
+ * tcp_call_bpf_2arg.
+ */
+ BUILD_BUG_ON((int)BPF_TCP_ESTABLISHED != (int)TCP_ESTABLISHED);
+ BUILD_BUG_ON((int)BPF_TCP_SYN_SENT != (int)TCP_SYN_SENT);
+ BUILD_BUG_ON((int)BPF_TCP_SYN_RECV != (int)TCP_SYN_RECV);
+ BUILD_BUG_ON((int)BPF_TCP_FIN_WAIT1 != (int)TCP_FIN_WAIT1);
+ BUILD_BUG_ON((int)BPF_TCP_FIN_WAIT2 != (int)TCP_FIN_WAIT2);
+ BUILD_BUG_ON((int)BPF_TCP_TIME_WAIT != (int)TCP_TIME_WAIT);
+ BUILD_BUG_ON((int)BPF_TCP_CLOSE != (int)TCP_CLOSE);
+ BUILD_BUG_ON((int)BPF_TCP_CLOSE_WAIT != (int)TCP_CLOSE_WAIT);
+ BUILD_BUG_ON((int)BPF_TCP_LAST_ACK != (int)TCP_LAST_ACK);
+ BUILD_BUG_ON((int)BPF_TCP_LISTEN != (int)TCP_LISTEN);
+ BUILD_BUG_ON((int)BPF_TCP_CLOSING != (int)TCP_CLOSING);
+ BUILD_BUG_ON((int)BPF_TCP_NEW_SYN_RECV != (int)TCP_NEW_SYN_RECV);
+ BUILD_BUG_ON((int)BPF_TCP_MAX_STATES != (int)TCP_MAX_STATES);
+
+ if (BPF_SOCK_OPS_TEST_FLAG(tcp_sk(sk), BPF_SOCK_OPS_STATE_CB_FLAG))
+ tcp_call_bpf_2arg(sk, BPF_SOCK_OPS_STATE_CB, oldstate, state);
+
switch (state) {
case TCP_ESTABLISHED:
if (oldstate != TCP_ESTABLISHED)