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path: root/drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h
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Diffstat (limited to 'drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h')
-rw-r--r--drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h3680
1 files changed, 1459 insertions, 2221 deletions
diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h
index 799bc0963f7a..945c84b27e81 100644
--- a/drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h
+++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h
@@ -1,6 +1,6 @@
-/* SPDX-License-Identifier: GPL-2.0 OR MIT */
/**********************************************************
- * Copyright 1998-2020 VMware, Inc.
+ * Copyright 2012-2021 VMware, Inc.
+ * SPDX-License-Identifier: GPL-2.0 OR MIT
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
@@ -27,2249 +27,1487 @@
/*
* svga3d_cmd.h --
*
- * SVGA 3d hardware cmd definitions
+ * SVGA 3d hardware cmd definitions
*/
+
+
#ifndef _SVGA3D_CMD_H_
#define _SVGA3D_CMD_H_
-#define INCLUDE_ALLOW_MODULE
-#define INCLUDE_ALLOW_USERLEVEL
-#define INCLUDE_ALLOW_VMCORE
-
-#include "includeCheck.h"
#include "svga3d_types.h"
-
-/*
- * Identifiers for commands in the command FIFO.
- *
- * IDs between 1000 and 1039 (inclusive) were used by obsolete versions of
- * the SVGA3D protocol and remain reserved; they should not be used in the
- * future.
- *
- * IDs between 1040 and 2999 (inclusive) are available for use by the
- * current SVGA3D protocol.
- *
- * FIFO clients other than SVGA3D should stay below 1000, or at 3000
- * and up.
- */
-
-typedef enum {
- SVGA_3D_CMD_LEGACY_BASE = 1000,
- SVGA_3D_CMD_BASE = 1040,
-
- SVGA_3D_CMD_SURFACE_DEFINE = 1040,
- SVGA_3D_CMD_SURFACE_DESTROY = 1041,
- SVGA_3D_CMD_SURFACE_COPY = 1042,
- SVGA_3D_CMD_SURFACE_STRETCHBLT = 1043,
- SVGA_3D_CMD_SURFACE_DMA = 1044,
- SVGA_3D_CMD_CONTEXT_DEFINE = 1045,
- SVGA_3D_CMD_CONTEXT_DESTROY = 1046,
- SVGA_3D_CMD_SETTRANSFORM = 1047,
- SVGA_3D_CMD_SETZRANGE = 1048,
- SVGA_3D_CMD_SETRENDERSTATE = 1049,
- SVGA_3D_CMD_SETRENDERTARGET = 1050,
- SVGA_3D_CMD_SETTEXTURESTATE = 1051,
- SVGA_3D_CMD_SETMATERIAL = 1052,
- SVGA_3D_CMD_SETLIGHTDATA = 1053,
- SVGA_3D_CMD_SETLIGHTENABLED = 1054,
- SVGA_3D_CMD_SETVIEWPORT = 1055,
- SVGA_3D_CMD_SETCLIPPLANE = 1056,
- SVGA_3D_CMD_CLEAR = 1057,
- SVGA_3D_CMD_PRESENT = 1058,
- SVGA_3D_CMD_SHADER_DEFINE = 1059,
- SVGA_3D_CMD_SHADER_DESTROY = 1060,
- SVGA_3D_CMD_SET_SHADER = 1061,
- SVGA_3D_CMD_SET_SHADER_CONST = 1062,
- SVGA_3D_CMD_DRAW_PRIMITIVES = 1063,
- SVGA_3D_CMD_SETSCISSORRECT = 1064,
- SVGA_3D_CMD_BEGIN_QUERY = 1065,
- SVGA_3D_CMD_END_QUERY = 1066,
- SVGA_3D_CMD_WAIT_FOR_QUERY = 1067,
- SVGA_3D_CMD_PRESENT_READBACK = 1068,
- SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN = 1069,
- SVGA_3D_CMD_SURFACE_DEFINE_V2 = 1070,
- SVGA_3D_CMD_GENERATE_MIPMAPS = 1071,
- SVGA_3D_CMD_DEAD4 = 1072,
- SVGA_3D_CMD_DEAD5 = 1073,
- SVGA_3D_CMD_DEAD6 = 1074,
- SVGA_3D_CMD_DEAD7 = 1075,
- SVGA_3D_CMD_DEAD8 = 1076,
- SVGA_3D_CMD_DEAD9 = 1077,
- SVGA_3D_CMD_DEAD10 = 1078,
- SVGA_3D_CMD_DEAD11 = 1079,
- SVGA_3D_CMD_ACTIVATE_SURFACE = 1080,
- SVGA_3D_CMD_DEACTIVATE_SURFACE = 1081,
- SVGA_3D_CMD_SCREEN_DMA = 1082,
- SVGA_3D_CMD_DEAD1 = 1083,
- SVGA_3D_CMD_DEAD2 = 1084,
-
- SVGA_3D_CMD_DEAD12 = 1085,
- SVGA_3D_CMD_DEAD13 = 1086,
- SVGA_3D_CMD_DEAD14 = 1087,
- SVGA_3D_CMD_DEAD15 = 1088,
- SVGA_3D_CMD_DEAD16 = 1089,
- SVGA_3D_CMD_DEAD17 = 1090,
-
- SVGA_3D_CMD_SET_OTABLE_BASE = 1091,
- SVGA_3D_CMD_READBACK_OTABLE = 1092,
-
- SVGA_3D_CMD_DEFINE_GB_MOB = 1093,
- SVGA_3D_CMD_DESTROY_GB_MOB = 1094,
- SVGA_3D_CMD_DEAD3 = 1095,
- SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING = 1096,
-
- SVGA_3D_CMD_DEFINE_GB_SURFACE = 1097,
- SVGA_3D_CMD_DESTROY_GB_SURFACE = 1098,
- SVGA_3D_CMD_BIND_GB_SURFACE = 1099,
- SVGA_3D_CMD_COND_BIND_GB_SURFACE = 1100,
- SVGA_3D_CMD_UPDATE_GB_IMAGE = 1101,
- SVGA_3D_CMD_UPDATE_GB_SURFACE = 1102,
- SVGA_3D_CMD_READBACK_GB_IMAGE = 1103,
- SVGA_3D_CMD_READBACK_GB_SURFACE = 1104,
- SVGA_3D_CMD_INVALIDATE_GB_IMAGE = 1105,
- SVGA_3D_CMD_INVALIDATE_GB_SURFACE = 1106,
-
- SVGA_3D_CMD_DEFINE_GB_CONTEXT = 1107,
- SVGA_3D_CMD_DESTROY_GB_CONTEXT = 1108,
- SVGA_3D_CMD_BIND_GB_CONTEXT = 1109,
- SVGA_3D_CMD_READBACK_GB_CONTEXT = 1110,
- SVGA_3D_CMD_INVALIDATE_GB_CONTEXT = 1111,
-
- SVGA_3D_CMD_DEFINE_GB_SHADER = 1112,
- SVGA_3D_CMD_DESTROY_GB_SHADER = 1113,
- SVGA_3D_CMD_BIND_GB_SHADER = 1114,
-
- SVGA_3D_CMD_SET_OTABLE_BASE64 = 1115,
-
- SVGA_3D_CMD_BEGIN_GB_QUERY = 1116,
- SVGA_3D_CMD_END_GB_QUERY = 1117,
- SVGA_3D_CMD_WAIT_FOR_GB_QUERY = 1118,
-
- SVGA_3D_CMD_NOP = 1119,
-
- SVGA_3D_CMD_ENABLE_GART = 1120,
- SVGA_3D_CMD_DISABLE_GART = 1121,
- SVGA_3D_CMD_MAP_MOB_INTO_GART = 1122,
- SVGA_3D_CMD_UNMAP_GART_RANGE = 1123,
-
- SVGA_3D_CMD_DEFINE_GB_SCREENTARGET = 1124,
- SVGA_3D_CMD_DESTROY_GB_SCREENTARGET = 1125,
- SVGA_3D_CMD_BIND_GB_SCREENTARGET = 1126,
- SVGA_3D_CMD_UPDATE_GB_SCREENTARGET = 1127,
-
- SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL = 1128,
- SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL = 1129,
-
- SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE = 1130,
-
- SVGA_3D_CMD_GB_SCREEN_DMA = 1131,
- SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH = 1132,
- SVGA_3D_CMD_GB_MOB_FENCE = 1133,
- SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 = 1134,
- SVGA_3D_CMD_DEFINE_GB_MOB64 = 1135,
- SVGA_3D_CMD_REDEFINE_GB_MOB64 = 1136,
- SVGA_3D_CMD_NOP_ERROR = 1137,
-
- SVGA_3D_CMD_SET_VERTEX_STREAMS = 1138,
- SVGA_3D_CMD_SET_VERTEX_DECLS = 1139,
- SVGA_3D_CMD_SET_VERTEX_DIVISORS = 1140,
- SVGA_3D_CMD_DRAW = 1141,
- SVGA_3D_CMD_DRAW_INDEXED = 1142,
-
- /*
- * DX10 Commands
- */
- SVGA_3D_CMD_DX_MIN = 1143,
- SVGA_3D_CMD_DX_DEFINE_CONTEXT = 1143,
- SVGA_3D_CMD_DX_DESTROY_CONTEXT = 1144,
- SVGA_3D_CMD_DX_BIND_CONTEXT = 1145,
- SVGA_3D_CMD_DX_READBACK_CONTEXT = 1146,
- SVGA_3D_CMD_DX_INVALIDATE_CONTEXT = 1147,
- SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER = 1148,
- SVGA_3D_CMD_DX_SET_SHADER_RESOURCES = 1149,
- SVGA_3D_CMD_DX_SET_SHADER = 1150,
- SVGA_3D_CMD_DX_SET_SAMPLERS = 1151,
- SVGA_3D_CMD_DX_DRAW = 1152,
- SVGA_3D_CMD_DX_DRAW_INDEXED = 1153,
- SVGA_3D_CMD_DX_DRAW_INSTANCED = 1154,
- SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED = 1155,
- SVGA_3D_CMD_DX_DRAW_AUTO = 1156,
- SVGA_3D_CMD_DX_SET_INPUT_LAYOUT = 1157,
- SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS = 1158,
- SVGA_3D_CMD_DX_SET_INDEX_BUFFER = 1159,
- SVGA_3D_CMD_DX_SET_TOPOLOGY = 1160,
- SVGA_3D_CMD_DX_SET_RENDERTARGETS = 1161,
- SVGA_3D_CMD_DX_SET_BLEND_STATE = 1162,
- SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE = 1163,
- SVGA_3D_CMD_DX_SET_RASTERIZER_STATE = 1164,
- SVGA_3D_CMD_DX_DEFINE_QUERY = 1165,
- SVGA_3D_CMD_DX_DESTROY_QUERY = 1166,
- SVGA_3D_CMD_DX_BIND_QUERY = 1167,
- SVGA_3D_CMD_DX_SET_QUERY_OFFSET = 1168,
- SVGA_3D_CMD_DX_BEGIN_QUERY = 1169,
- SVGA_3D_CMD_DX_END_QUERY = 1170,
- SVGA_3D_CMD_DX_READBACK_QUERY = 1171,
- SVGA_3D_CMD_DX_SET_PREDICATION = 1172,
- SVGA_3D_CMD_DX_SET_SOTARGETS = 1173,
- SVGA_3D_CMD_DX_SET_VIEWPORTS = 1174,
- SVGA_3D_CMD_DX_SET_SCISSORRECTS = 1175,
- SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW = 1176,
- SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW = 1177,
- SVGA_3D_CMD_DX_PRED_COPY_REGION = 1178,
- SVGA_3D_CMD_DX_PRED_COPY = 1179,
- SVGA_3D_CMD_DX_PRESENTBLT = 1180,
- SVGA_3D_CMD_DX_GENMIPS = 1181,
- SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE = 1182,
- SVGA_3D_CMD_DX_READBACK_SUBRESOURCE = 1183,
- SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE = 1184,
- SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW = 1185,
- SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW = 1186,
- SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW = 1187,
- SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW = 1188,
- SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW = 1189,
- SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW = 1190,
- SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT = 1191,
- SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT = 1192,
- SVGA_3D_CMD_DX_DEFINE_BLEND_STATE = 1193,
- SVGA_3D_CMD_DX_DESTROY_BLEND_STATE = 1194,
- SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE = 1195,
- SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE = 1196,
- SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE = 1197,
- SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE = 1198,
- SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE = 1199,
- SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE = 1200,
- SVGA_3D_CMD_DX_DEFINE_SHADER = 1201,
- SVGA_3D_CMD_DX_DESTROY_SHADER = 1202,
- SVGA_3D_CMD_DX_BIND_SHADER = 1203,
- SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT = 1204,
- SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT = 1205,
- SVGA_3D_CMD_DX_SET_STREAMOUTPUT = 1206,
- SVGA_3D_CMD_DX_SET_COTABLE = 1207,
- SVGA_3D_CMD_DX_READBACK_COTABLE = 1208,
- SVGA_3D_CMD_DX_BUFFER_COPY = 1209,
- SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER = 1210,
- SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK = 1211,
- SVGA_3D_CMD_DX_MOVE_QUERY = 1212,
- SVGA_3D_CMD_DX_BIND_ALL_QUERY = 1213,
- SVGA_3D_CMD_DX_READBACK_ALL_QUERY = 1214,
- SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER = 1215,
- SVGA_3D_CMD_DX_MOB_FENCE_64 = 1216,
- SVGA_3D_CMD_DX_BIND_ALL_SHADER = 1217,
- SVGA_3D_CMD_DX_HINT = 1218,
- SVGA_3D_CMD_DX_BUFFER_UPDATE = 1219,
- SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET = 1220,
- SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET = 1221,
- SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET = 1222,
- SVGA_3D_CMD_DX_SET_HS_CONSTANT_BUFFER_OFFSET = 1223,
- SVGA_3D_CMD_DX_SET_DS_CONSTANT_BUFFER_OFFSET = 1224,
- SVGA_3D_CMD_DX_SET_CS_CONSTANT_BUFFER_OFFSET = 1225,
-
- SVGA_3D_CMD_DX_COND_BIND_ALL_SHADER = 1226,
- SVGA_3D_CMD_DX_MAX = 1227,
-
- SVGA_3D_CMD_SCREEN_COPY = 1227,
-
- SVGA_3D_CMD_RESERVED1 = 1228,
- SVGA_3D_CMD_RESERVED2 = 1229,
- SVGA_3D_CMD_RESERVED3 = 1230,
- SVGA_3D_CMD_RESERVED4 = 1231,
- SVGA_3D_CMD_RESERVED5 = 1232,
- SVGA_3D_CMD_RESERVED6 = 1233,
- SVGA_3D_CMD_RESERVED7 = 1234,
- SVGA_3D_CMD_RESERVED8 = 1235,
-
- SVGA_3D_CMD_GROW_OTABLE = 1236,
- SVGA_3D_CMD_DX_GROW_COTABLE = 1237,
- SVGA_3D_CMD_INTRA_SURFACE_COPY = 1238,
-
- SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 = 1239,
-
- SVGA_3D_CMD_DX_RESOLVE_COPY = 1240,
- SVGA_3D_CMD_DX_PRED_RESOLVE_COPY = 1241,
- SVGA_3D_CMD_DX_PRED_CONVERT_REGION = 1242,
- SVGA_3D_CMD_DX_PRED_CONVERT = 1243,
- SVGA_3D_CMD_WHOLE_SURFACE_COPY = 1244,
-
- SVGA_3D_CMD_DX_DEFINE_UA_VIEW = 1245,
- SVGA_3D_CMD_DX_DESTROY_UA_VIEW = 1246,
- SVGA_3D_CMD_DX_CLEAR_UA_VIEW_UINT = 1247,
- SVGA_3D_CMD_DX_CLEAR_UA_VIEW_FLOAT = 1248,
- SVGA_3D_CMD_DX_COPY_STRUCTURE_COUNT = 1249,
- SVGA_3D_CMD_DX_SET_UA_VIEWS = 1250,
-
- SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED_INDIRECT = 1251,
- SVGA_3D_CMD_DX_DRAW_INSTANCED_INDIRECT = 1252,
- SVGA_3D_CMD_DX_DISPATCH = 1253,
- SVGA_3D_CMD_DX_DISPATCH_INDIRECT = 1254,
-
- SVGA_3D_CMD_WRITE_ZERO_SURFACE = 1255,
- SVGA_3D_CMD_HINT_ZERO_SURFACE = 1256,
- SVGA_3D_CMD_DX_TRANSFER_TO_BUFFER = 1257,
- SVGA_3D_CMD_DX_SET_STRUCTURE_COUNT = 1258,
-
- SVGA_3D_CMD_LOGICOPS_BITBLT = 1259,
- SVGA_3D_CMD_LOGICOPS_TRANSBLT = 1260,
- SVGA_3D_CMD_LOGICOPS_STRETCHBLT = 1261,
- SVGA_3D_CMD_LOGICOPS_COLORFILL = 1262,
- SVGA_3D_CMD_LOGICOPS_ALPHABLEND = 1263,
- SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND = 1264,
-
- SVGA_3D_CMD_RESERVED2_1 = 1265,
-
- SVGA_3D_CMD_RESERVED2_2 = 1266,
- SVGA_3D_CMD_DEFINE_GB_SURFACE_V4 = 1267,
- SVGA_3D_CMD_DX_SET_CS_UA_VIEWS = 1268,
- SVGA_3D_CMD_DX_SET_MIN_LOD = 1269,
- SVGA_3D_CMD_RESERVED2_3 = 1270,
- SVGA_3D_CMD_RESERVED2_4 = 1271,
- SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW_V2 = 1272,
- SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT_WITH_MOB = 1273,
- SVGA_3D_CMD_DX_SET_SHADER_IFACE = 1274,
- SVGA_3D_CMD_DX_BIND_STREAMOUTPUT = 1275,
- SVGA_3D_CMD_SURFACE_STRETCHBLT_NON_MS_TO_MS = 1276,
- SVGA_3D_CMD_DX_BIND_SHADER_IFACE = 1277,
-
- SVGA_3D_CMD_MAX = 1278,
- SVGA_3D_CMD_FUTURE_MAX = 3000
+#include "svga3d_limits.h"
+#include "svga_reg.h"
+
+typedef enum SVGAFifo3dCmdId {
+ SVGA_3D_CMD_LEGACY_BASE = 1000,
+ SVGA_3D_CMD_BASE = 1040,
+
+ SVGA_3D_CMD_SURFACE_DEFINE = 1040,
+ SVGA_3D_CMD_SURFACE_DESTROY = 1041,
+ SVGA_3D_CMD_SURFACE_COPY = 1042,
+ SVGA_3D_CMD_SURFACE_STRETCHBLT = 1043,
+ SVGA_3D_CMD_SURFACE_DMA = 1044,
+ SVGA_3D_CMD_CONTEXT_DEFINE = 1045,
+ SVGA_3D_CMD_CONTEXT_DESTROY = 1046,
+ SVGA_3D_CMD_SETTRANSFORM = 1047,
+ SVGA_3D_CMD_SETZRANGE = 1048,
+ SVGA_3D_CMD_SETRENDERSTATE = 1049,
+ SVGA_3D_CMD_SETRENDERTARGET = 1050,
+ SVGA_3D_CMD_SETTEXTURESTATE = 1051,
+ SVGA_3D_CMD_SETMATERIAL = 1052,
+ SVGA_3D_CMD_SETLIGHTDATA = 1053,
+ SVGA_3D_CMD_SETLIGHTENABLED = 1054,
+ SVGA_3D_CMD_SETVIEWPORT = 1055,
+ SVGA_3D_CMD_SETCLIPPLANE = 1056,
+ SVGA_3D_CMD_CLEAR = 1057,
+ SVGA_3D_CMD_PRESENT = 1058,
+ SVGA_3D_CMD_SHADER_DEFINE = 1059,
+ SVGA_3D_CMD_SHADER_DESTROY = 1060,
+ SVGA_3D_CMD_SET_SHADER = 1061,
+ SVGA_3D_CMD_SET_SHADER_CONST = 1062,
+ SVGA_3D_CMD_DRAW_PRIMITIVES = 1063,
+ SVGA_3D_CMD_SETSCISSORRECT = 1064,
+ SVGA_3D_CMD_BEGIN_QUERY = 1065,
+ SVGA_3D_CMD_END_QUERY = 1066,
+ SVGA_3D_CMD_WAIT_FOR_QUERY = 1067,
+ SVGA_3D_CMD_PRESENT_READBACK = 1068,
+ SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN = 1069,
+ SVGA_3D_CMD_SURFACE_DEFINE_V2 = 1070,
+ SVGA_3D_CMD_GENERATE_MIPMAPS = 1071,
+ SVGA_3D_CMD_DEAD4 = 1072,
+ SVGA_3D_CMD_DEAD5 = 1073,
+ SVGA_3D_CMD_DEAD6 = 1074,
+ SVGA_3D_CMD_DEAD7 = 1075,
+ SVGA_3D_CMD_DEAD8 = 1076,
+ SVGA_3D_CMD_DEAD9 = 1077,
+ SVGA_3D_CMD_DEAD10 = 1078,
+ SVGA_3D_CMD_DEAD11 = 1079,
+ SVGA_3D_CMD_ACTIVATE_SURFACE = 1080,
+ SVGA_3D_CMD_DEACTIVATE_SURFACE = 1081,
+ SVGA_3D_CMD_SCREEN_DMA = 1082,
+ SVGA_3D_CMD_DEAD1 = 1083,
+ SVGA_3D_CMD_DEAD2 = 1084,
+
+ SVGA_3D_CMD_DEAD12 = 1085,
+ SVGA_3D_CMD_DEAD13 = 1086,
+ SVGA_3D_CMD_DEAD14 = 1087,
+ SVGA_3D_CMD_DEAD15 = 1088,
+ SVGA_3D_CMD_DEAD16 = 1089,
+ SVGA_3D_CMD_DEAD17 = 1090,
+
+ SVGA_3D_CMD_SET_OTABLE_BASE = 1091,
+ SVGA_3D_CMD_READBACK_OTABLE = 1092,
+
+ SVGA_3D_CMD_DEFINE_GB_MOB = 1093,
+ SVGA_3D_CMD_DESTROY_GB_MOB = 1094,
+ SVGA_3D_CMD_DEAD3 = 1095,
+ SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING = 1096,
+
+ SVGA_3D_CMD_DEFINE_GB_SURFACE = 1097,
+ SVGA_3D_CMD_DESTROY_GB_SURFACE = 1098,
+ SVGA_3D_CMD_BIND_GB_SURFACE = 1099,
+ SVGA_3D_CMD_COND_BIND_GB_SURFACE = 1100,
+ SVGA_3D_CMD_UPDATE_GB_IMAGE = 1101,
+ SVGA_3D_CMD_UPDATE_GB_SURFACE = 1102,
+ SVGA_3D_CMD_READBACK_GB_IMAGE = 1103,
+ SVGA_3D_CMD_READBACK_GB_SURFACE = 1104,
+ SVGA_3D_CMD_INVALIDATE_GB_IMAGE = 1105,
+ SVGA_3D_CMD_INVALIDATE_GB_SURFACE = 1106,
+
+ SVGA_3D_CMD_DEFINE_GB_CONTEXT = 1107,
+ SVGA_3D_CMD_DESTROY_GB_CONTEXT = 1108,
+ SVGA_3D_CMD_BIND_GB_CONTEXT = 1109,
+ SVGA_3D_CMD_READBACK_GB_CONTEXT = 1110,
+ SVGA_3D_CMD_INVALIDATE_GB_CONTEXT = 1111,
+
+ SVGA_3D_CMD_DEFINE_GB_SHADER = 1112,
+ SVGA_3D_CMD_DESTROY_GB_SHADER = 1113,
+ SVGA_3D_CMD_BIND_GB_SHADER = 1114,
+
+ SVGA_3D_CMD_SET_OTABLE_BASE64 = 1115,
+
+ SVGA_3D_CMD_BEGIN_GB_QUERY = 1116,
+ SVGA_3D_CMD_END_GB_QUERY = 1117,
+ SVGA_3D_CMD_WAIT_FOR_GB_QUERY = 1118,
+
+ SVGA_3D_CMD_NOP = 1119,
+
+ SVGA_3D_CMD_ENABLE_GART = 1120,
+ SVGA_3D_CMD_DISABLE_GART = 1121,
+ SVGA_3D_CMD_MAP_MOB_INTO_GART = 1122,
+ SVGA_3D_CMD_UNMAP_GART_RANGE = 1123,
+
+ SVGA_3D_CMD_DEFINE_GB_SCREENTARGET = 1124,
+ SVGA_3D_CMD_DESTROY_GB_SCREENTARGET = 1125,
+ SVGA_3D_CMD_BIND_GB_SCREENTARGET = 1126,
+ SVGA_3D_CMD_UPDATE_GB_SCREENTARGET = 1127,
+
+ SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL = 1128,
+ SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL = 1129,
+
+ SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE = 1130,
+
+ SVGA_3D_CMD_GB_SCREEN_DMA = 1131,
+ SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH = 1132,
+ SVGA_3D_CMD_GB_MOB_FENCE = 1133,
+ SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 = 1134,
+ SVGA_3D_CMD_DEFINE_GB_MOB64 = 1135,
+ SVGA_3D_CMD_REDEFINE_GB_MOB64 = 1136,
+ SVGA_3D_CMD_NOP_ERROR = 1137,
+
+ SVGA_3D_CMD_SET_VERTEX_STREAMS = 1138,
+ SVGA_3D_CMD_SET_VERTEX_DECLS = 1139,
+ SVGA_3D_CMD_SET_VERTEX_DIVISORS = 1140,
+ SVGA_3D_CMD_DRAW = 1141,
+ SVGA_3D_CMD_DRAW_INDEXED = 1142,
+
+ SVGA_3D_CMD_DX_MIN = 1143,
+ SVGA_3D_CMD_DX_DEFINE_CONTEXT = 1143,
+ SVGA_3D_CMD_DX_DESTROY_CONTEXT = 1144,
+ SVGA_3D_CMD_DX_BIND_CONTEXT = 1145,
+ SVGA_3D_CMD_DX_READBACK_CONTEXT = 1146,
+ SVGA_3D_CMD_DX_INVALIDATE_CONTEXT = 1147,
+ SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER = 1148,
+ SVGA_3D_CMD_DX_SET_SHADER_RESOURCES = 1149,
+ SVGA_3D_CMD_DX_SET_SHADER = 1150,
+ SVGA_3D_CMD_DX_SET_SAMPLERS = 1151,
+ SVGA_3D_CMD_DX_DRAW = 1152,
+ SVGA_3D_CMD_DX_DRAW_INDEXED = 1153,
+ SVGA_3D_CMD_DX_DRAW_INSTANCED = 1154,
+ SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED = 1155,
+ SVGA_3D_CMD_DX_DRAW_AUTO = 1156,
+ SVGA_3D_CMD_DX_SET_INPUT_LAYOUT = 1157,
+ SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS = 1158,
+ SVGA_3D_CMD_DX_SET_INDEX_BUFFER = 1159,
+ SVGA_3D_CMD_DX_SET_TOPOLOGY = 1160,
+ SVGA_3D_CMD_DX_SET_RENDERTARGETS = 1161,
+ SVGA_3D_CMD_DX_SET_BLEND_STATE = 1162,
+ SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE = 1163,
+ SVGA_3D_CMD_DX_SET_RASTERIZER_STATE = 1164,
+ SVGA_3D_CMD_DX_DEFINE_QUERY = 1165,
+ SVGA_3D_CMD_DX_DESTROY_QUERY = 1166,
+ SVGA_3D_CMD_DX_BIND_QUERY = 1167,
+ SVGA_3D_CMD_DX_SET_QUERY_OFFSET = 1168,
+ SVGA_3D_CMD_DX_BEGIN_QUERY = 1169,
+ SVGA_3D_CMD_DX_END_QUERY = 1170,
+ SVGA_3D_CMD_DX_READBACK_QUERY = 1171,
+ SVGA_3D_CMD_DX_SET_PREDICATION = 1172,
+ SVGA_3D_CMD_DX_SET_SOTARGETS = 1173,
+ SVGA_3D_CMD_DX_SET_VIEWPORTS = 1174,
+ SVGA_3D_CMD_DX_SET_SCISSORRECTS = 1175,
+ SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW = 1176,
+ SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW = 1177,
+ SVGA_3D_CMD_DX_PRED_COPY_REGION = 1178,
+ SVGA_3D_CMD_DX_PRED_COPY = 1179,
+ SVGA_3D_CMD_DX_PRESENTBLT = 1180,
+ SVGA_3D_CMD_DX_GENMIPS = 1181,
+ SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE = 1182,
+ SVGA_3D_CMD_DX_READBACK_SUBRESOURCE = 1183,
+ SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE = 1184,
+ SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW = 1185,
+ SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW = 1186,
+ SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW = 1187,
+ SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW = 1188,
+ SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW = 1189,
+ SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW = 1190,
+ SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT = 1191,
+ SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT = 1192,
+ SVGA_3D_CMD_DX_DEFINE_BLEND_STATE = 1193,
+ SVGA_3D_CMD_DX_DESTROY_BLEND_STATE = 1194,
+ SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE = 1195,
+ SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE = 1196,
+ SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE = 1197,
+ SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE = 1198,
+ SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE = 1199,
+ SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE = 1200,
+ SVGA_3D_CMD_DX_DEFINE_SHADER = 1201,
+ SVGA_3D_CMD_DX_DESTROY_SHADER = 1202,
+ SVGA_3D_CMD_DX_BIND_SHADER = 1203,
+ SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT = 1204,
+ SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT = 1205,
+ SVGA_3D_CMD_DX_SET_STREAMOUTPUT = 1206,
+ SVGA_3D_CMD_DX_SET_COTABLE = 1207,
+ SVGA_3D_CMD_DX_READBACK_COTABLE = 1208,
+ SVGA_3D_CMD_DX_BUFFER_COPY = 1209,
+ SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER = 1210,
+ SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK = 1211,
+ SVGA_3D_CMD_DX_MOVE_QUERY = 1212,
+ SVGA_3D_CMD_DX_BIND_ALL_QUERY = 1213,
+ SVGA_3D_CMD_DX_READBACK_ALL_QUERY = 1214,
+ SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER = 1215,
+ SVGA_3D_CMD_DX_MOB_FENCE_64 = 1216,
+ SVGA_3D_CMD_DX_BIND_ALL_SHADER = 1217,
+ SVGA_3D_CMD_DX_HINT = 1218,
+ SVGA_3D_CMD_DX_BUFFER_UPDATE = 1219,
+ SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET = 1220,
+ SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET = 1221,
+ SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET = 1222,
+ SVGA_3D_CMD_DX_SET_HS_CONSTANT_BUFFER_OFFSET = 1223,
+ SVGA_3D_CMD_DX_SET_DS_CONSTANT_BUFFER_OFFSET = 1224,
+ SVGA_3D_CMD_DX_SET_CS_CONSTANT_BUFFER_OFFSET = 1225,
+
+ SVGA_3D_CMD_DX_COND_BIND_ALL_SHADER = 1226,
+ SVGA_3D_CMD_DX_MAX = 1227,
+
+ SVGA_3D_CMD_SCREEN_COPY = 1227,
+
+ SVGA_3D_CMD_RESERVED1 = 1228,
+ SVGA_3D_CMD_RESERVED2 = 1229,
+ SVGA_3D_CMD_RESERVED3 = 1230,
+ SVGA_3D_CMD_RESERVED4 = 1231,
+ SVGA_3D_CMD_RESERVED5 = 1232,
+ SVGA_3D_CMD_RESERVED6 = 1233,
+ SVGA_3D_CMD_RESERVED7 = 1234,
+ SVGA_3D_CMD_RESERVED8 = 1235,
+
+ SVGA_3D_CMD_GROW_OTABLE = 1236,
+ SVGA_3D_CMD_DX_GROW_COTABLE = 1237,
+ SVGA_3D_CMD_INTRA_SURFACE_COPY = 1238,
+
+ SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 = 1239,
+
+ SVGA_3D_CMD_DX_RESOLVE_COPY = 1240,
+ SVGA_3D_CMD_DX_PRED_RESOLVE_COPY = 1241,
+ SVGA_3D_CMD_DX_PRED_CONVERT_REGION = 1242,
+ SVGA_3D_CMD_DX_PRED_CONVERT = 1243,
+ SVGA_3D_CMD_WHOLE_SURFACE_COPY = 1244,
+
+ SVGA_3D_CMD_DX_DEFINE_UA_VIEW = 1245,
+ SVGA_3D_CMD_DX_DESTROY_UA_VIEW = 1246,
+ SVGA_3D_CMD_DX_CLEAR_UA_VIEW_UINT = 1247,
+ SVGA_3D_CMD_DX_CLEAR_UA_VIEW_FLOAT = 1248,
+ SVGA_3D_CMD_DX_COPY_STRUCTURE_COUNT = 1249,
+ SVGA_3D_CMD_DX_SET_UA_VIEWS = 1250,
+
+ SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED_INDIRECT = 1251,
+ SVGA_3D_CMD_DX_DRAW_INSTANCED_INDIRECT = 1252,
+ SVGA_3D_CMD_DX_DISPATCH = 1253,
+ SVGA_3D_CMD_DX_DISPATCH_INDIRECT = 1254,
+
+ SVGA_3D_CMD_WRITE_ZERO_SURFACE = 1255,
+ SVGA_3D_CMD_UPDATE_ZERO_SURFACE = 1256,
+ SVGA_3D_CMD_DX_TRANSFER_TO_BUFFER = 1257,
+ SVGA_3D_CMD_DX_SET_STRUCTURE_COUNT = 1258,
+
+ SVGA_3D_CMD_LOGICOPS_BITBLT = 1259,
+ SVGA_3D_CMD_LOGICOPS_TRANSBLT = 1260,
+ SVGA_3D_CMD_LOGICOPS_STRETCHBLT = 1261,
+ SVGA_3D_CMD_LOGICOPS_COLORFILL = 1262,
+ SVGA_3D_CMD_LOGICOPS_ALPHABLEND = 1263,
+ SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND = 1264,
+
+ SVGA_3D_CMD_DX_COPY_COTABLE_INTO_MOB = 1265,
+
+ SVGA_3D_CMD_UPDATE_GB_SCREENTARGET_V2 = 1266,
+
+ SVGA_3D_CMD_DEFINE_GB_SURFACE_V4 = 1267,
+ SVGA_3D_CMD_DX_SET_CS_UA_VIEWS = 1268,
+ SVGA_3D_CMD_DX_SET_MIN_LOD = 1269,
+
+ SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW_V2 = 1272,
+ SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT_WITH_MOB = 1273,
+ SVGA_3D_CMD_DX_SET_SHADER_IFACE = 1274,
+ SVGA_3D_CMD_DX_BIND_STREAMOUTPUT = 1275,
+ SVGA_3D_CMD_SURFACE_STRETCHBLT_NON_MS_TO_MS = 1276,
+ SVGA_3D_CMD_DX_BIND_SHADER_IFACE = 1277,
+
+ SVGA_3D_CMD_UPDATE_GB_SCREENTARGET_MOVE = 1278,
+
+ SVGA_3D_CMD_DX_PRED_STAGING_COPY = 1281,
+ SVGA_3D_CMD_DX_STAGING_COPY = 1282,
+ SVGA_3D_CMD_DX_PRED_STAGING_COPY_REGION = 1283,
+ SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS_V2 = 1284,
+ SVGA_3D_CMD_DX_SET_INDEX_BUFFER_V2 = 1285,
+ SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS_OFFSET_AND_SIZE = 1286,
+ SVGA_3D_CMD_DX_SET_INDEX_BUFFER_OFFSET_AND_SIZE = 1287,
+ SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE_V2 = 1288,
+ SVGA_3D_CMD_DX_PRED_STAGING_CONVERT_REGION = 1289,
+ SVGA_3D_CMD_DX_PRED_STAGING_CONVERT = 1290,
+ SVGA_3D_CMD_DX_STAGING_BUFFER_COPY = 1291,
+
+ SVGA_3D_CMD_MAX = 1303,
+ SVGA_3D_CMD_FUTURE_MAX = 3000
} SVGAFifo3dCmdId;
#define SVGA_NUM_3D_CMD (SVGA_3D_CMD_MAX - SVGA_3D_CMD_BASE)
-/*
- * FIFO command format definitions:
- */
-
-/*
- * The data size header following cmdNum for every 3d command
- */
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 id;
- uint32 size;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdHeader;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 numMipLevels;
-}
-#include "vmware_pack_end.h"
-SVGA3dSurfaceFace;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 sid;
- SVGA3dSurface1Flags surfaceFlags;
- SVGA3dSurfaceFormat format;
-
- /*
- * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
- * structures must have the same value of numMipLevels field.
- * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
- * numMipLevels set to 0.
- */
- SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
-
- /*
- * Followed by an SVGA3dSize structure for each mip level in each face.
- *
- * A note on surface sizes: Sizes are always specified in pixels,
- * even if the true surface size is not a multiple of the minimum
- * block size of the surface's format. For example, a 3x3x1 DXT1
- * compressed texture would actually be stored as a 4x4x1 image in
- * memory.
- */
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDefineSurface; /* SVGA_3D_CMD_SURFACE_DEFINE */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 sid;
- SVGA3dSurface1Flags surfaceFlags;
- SVGA3dSurfaceFormat format;
-
- /*
- * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
- * structures must have the same value of numMipLevels field.
- * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
- * numMipLevels set to 0.
- */
- SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
- uint32 multisampleCount;
- SVGA3dTextureFilter autogenFilter;
-
- /*
- * Followed by an SVGA3dSize structure for each mip level in each face.
- *
- * A note on surface sizes: Sizes are always specified in pixels,
- * even if the true surface size is not a multiple of the minimum
- * block size of the surface's format. For example, a 3x3x1 DXT1
- * compressed texture would actually be stored as a 4x4x1 image in
- * memory.
- */
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDefineSurface_v2; /* SVGA_3D_CMD_SURFACE_DEFINE_V2 */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 sid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDestroySurface; /* SVGA_3D_CMD_SURFACE_DESTROY */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 cid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDefineContext; /* SVGA_3D_CMD_CONTEXT_DEFINE */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 cid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDestroyContext; /* SVGA_3D_CMD_CONTEXT_DESTROY */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 cid;
- SVGA3dClearFlag clearFlag;
- uint32 color;
- float depth;
- uint32 stencil;
- /* Followed by variable number of SVGA3dRect structures */
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdClear; /* SVGA_3D_CMD_CLEAR */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- SVGA3dLightType type;
- SVGA3dBool inWorldSpace;
- float diffuse[4];
- float specular[4];
- float ambient[4];
- float position[4];
- float direction[4];
- float range;
- float falloff;
- float attenuation0;
- float attenuation1;
- float attenuation2;
- float theta;
- float phi;
-}
-#include "vmware_pack_end.h"
-SVGA3dLightData;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 sid;
- /* Followed by variable number of SVGA3dCopyRect structures */
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdPresent; /* SVGA_3D_CMD_PRESENT */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- SVGA3dRenderStateName state;
- union {
- uint32 uintValue;
- float floatValue;
- };
-}
-#include "vmware_pack_end.h"
-SVGA3dRenderState;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 cid;
- /* Followed by variable number of SVGA3dRenderState structures */
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdSetRenderState; /* SVGA_3D_CMD_SETRENDERSTATE */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 cid;
- SVGA3dRenderTargetType type;
- SVGA3dSurfaceImageId target;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdSetRenderTarget; /* SVGA_3D_CMD_SETRENDERTARGET */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- SVGA3dSurfaceImageId src;
- SVGA3dSurfaceImageId dest;
- /* Followed by variable number of SVGA3dCopyBox structures */
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdSurfaceCopy; /* SVGA_3D_CMD_SURFACE_COPY */
+#pragma pack(push, 1)
+typedef struct {
+ uint32 id;
+ uint32 size;
+} SVGA3dCmdHeader;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 numMipLevels;
+} SVGA3dSurfaceFace;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 sid;
+ SVGA3dSurface1Flags surfaceFlags;
+ SVGA3dSurfaceFormat format;
+
+ SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
+
+} SVGA3dCmdDefineSurface;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 sid;
+ SVGA3dSurface1Flags surfaceFlags;
+ SVGA3dSurfaceFormat format;
+
+ SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
+ uint32 multisampleCount;
+ SVGA3dTextureFilter autogenFilter;
+
+} SVGA3dCmdDefineSurface_v2;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 sid;
+} SVGA3dCmdDestroySurface;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+} SVGA3dCmdDefineContext;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+} SVGA3dCmdDestroyContext;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+ SVGA3dClearFlag clearFlag;
+ uint32 color;
+ float depth;
+ uint32 stencil;
+
+} SVGA3dCmdClear;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ SVGA3dLightType type;
+ SVGA3dBool inWorldSpace;
+ float diffuse[4];
+ float specular[4];
+ float ambient[4];
+ float position[4];
+ float direction[4];
+ float range;
+ float falloff;
+ float attenuation0;
+ float attenuation1;
+ float attenuation2;
+ float theta;
+ float phi;
+} SVGA3dLightData;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 sid;
+
+} SVGA3dCmdPresent;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ SVGA3dRenderStateName state;
+ union {
+ uint32 uintValue;
+ float floatValue;
+ };
+} SVGA3dRenderState;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+
+} SVGA3dCmdSetRenderState;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+ SVGA3dRenderTargetType type;
+ SVGA3dSurfaceImageId target;
+} SVGA3dCmdSetRenderTarget;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ SVGA3dSurfaceImageId src;
+ SVGA3dSurfaceImageId dest;
+
+} SVGA3dCmdSurfaceCopy;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ SVGA3dSurfaceImageId surface;
+ SVGA3dCopyBox box;
+} SVGA3dCmdIntraSurfaceCopy;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 srcSid;
+ uint32 destSid;
+} SVGA3dCmdWholeSurfaceCopy;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ SVGA3dSurfaceImageId src;
+ SVGA3dSurfaceImageId dest;
+ SVGA3dBox boxSrc;
+ SVGA3dBox boxDest;
+} SVGA3dCmdSurfaceStretchBltNonMSToMS;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ SVGA3dSurfaceImageId src;
+ SVGA3dSurfaceImageId dest;
+ SVGA3dBox boxSrc;
+ SVGA3dBox boxDest;
+ SVGA3dStretchBltMode mode;
+} SVGA3dCmdSurfaceStretchBlt;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 discard : 1;
+
+ uint32 unsynchronized : 1;
+
+ uint32 reserved : 30;
+} SVGA3dSurfaceDMAFlags;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ SVGAGuestImage guest;
+ SVGA3dSurfaceImageId host;
+ SVGA3dTransferType transfer;
+
+} SVGA3dCmdSurfaceDMA;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 suffixSize;
+
+ uint32 maximumOffset;
+
+ SVGA3dSurfaceDMAFlags flags;
+} SVGA3dCmdSurfaceDMASuffix;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 first;
+ uint32 last;
+} SVGA3dArrayRangeHint;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 surfaceId;
+ uint32 offset;
+ uint32 stride;
+} SVGA3dArray;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ SVGA3dDeclType type;
+ SVGA3dDeclMethod method;
+ SVGA3dDeclUsage usage;
+ uint32 usageIndex;
+} SVGA3dVertexArrayIdentity;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dVertexDecl {
+ SVGA3dVertexArrayIdentity identity;
+ SVGA3dArray array;
+ SVGA3dArrayRangeHint rangeHint;
+} SVGA3dVertexDecl;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dPrimitiveRange {
+ SVGA3dPrimitiveType primType;
+ uint32 primitiveCount;
+
+ SVGA3dArray indexArray;
+ uint32 indexWidth;
+
+ int32 indexBias;
+} SVGA3dPrimitiveRange;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+ uint32 numVertexDecls;
+ uint32 numRanges;
+
+} SVGA3dCmdDrawPrimitives;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+
+ uint32 primitiveCount;
+ uint32 startVertexLocation;
+
+ uint8 primitiveType;
+ uint8 padding[3];
+} SVGA3dCmdDraw;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+
+ uint8 primitiveType;
+
+ uint32 indexBufferSid;
+ uint32 indexBufferOffset;
+
+ uint8 indexBufferStride;
+
+ int32 baseVertexLocation;
+
+ uint32 primitiveCount;
+ uint32 pad0;
+ uint16 pad1;
+} SVGA3dCmdDrawIndexed;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint16 streamOffset;
+ uint8 stream;
+ uint8 type;
+ uint8 method;
+ uint8 usage;
+ uint8 usageIndex;
+ uint8 padding;
+
+} SVGA3dVertexElement;
+#pragma pack(pop)
-/*
- * Perform a surface copy within the same image.
- * The src/dest boxes are allowed to overlap.
- */
-typedef
-#include "vmware_pack_begin.h"
-struct {
- SVGA3dSurfaceImageId surface;
- SVGA3dCopyBox box;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdIntraSurfaceCopy; /* SVGA_3D_CMD_INTRA_SURFACE_COPY */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 srcSid;
- uint32 destSid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdWholeSurfaceCopy; /* SVGA_3D_CMD_WHOLE_SURFACE_COPY */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- SVGA3dSurfaceImageId src;
- SVGA3dSurfaceImageId dest;
- SVGA3dBox boxSrc;
- SVGA3dBox boxDest;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdSurfaceStretchBltNonMSToMS;
-/* SVGA_3D_CMD_SURFACE_STRETCHBLT_NON_MS_TO_MS */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- SVGA3dSurfaceImageId src;
- SVGA3dSurfaceImageId dest;
- SVGA3dBox boxSrc;
- SVGA3dBox boxDest;
- SVGA3dStretchBltMode mode;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdSurfaceStretchBlt; /* SVGA_3D_CMD_SURFACE_STRETCHBLT */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- /*
- * If the discard flag is present in a surface DMA operation, the host may
- * discard the contents of the current mipmap level and face of the target
- * surface before applying the surface DMA contents.
- */
- uint32 discard : 1;
-
- /*
- * If the unsynchronized flag is present, the host may perform this upload
- * without syncing to pending reads on this surface.
- */
- uint32 unsynchronized : 1;
-
- /*
- * Guests *MUST* set the reserved bits to 0 before submitting the command
- * suffix as future flags may occupy these bits.
- */
- uint32 reserved : 30;
-}
-#include "vmware_pack_end.h"
-SVGA3dSurfaceDMAFlags;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- SVGAGuestImage guest;
- SVGA3dSurfaceImageId host;
- SVGA3dTransferType transfer;
-
- /*
- * Followed by variable number of SVGA3dCopyBox structures. For consistency
- * in all clipping logic and coordinate translation, we define the
- * "source" in each copyBox as the guest image and the
- * "destination" as the host image, regardless of transfer
- * direction.
- *
- * For efficiency, the SVGA3D device is free to copy more data than
- * specified. For example, it may round copy boxes outwards such
- * that they lie on particular alignment boundaries.
- */
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdSurfaceDMA; /* SVGA_3D_CMD_SURFACE_DMA */
-
-/*
- * SVGA3dCmdSurfaceDMASuffix --
- *
- * This is a command suffix that will appear after a SurfaceDMA command in
- * the FIFO. It contains some extra information that hosts may use to
- * optimize performance or protect the guest. This suffix exists to preserve
- * backwards compatibility while also allowing for new functionality to be
- * implemented.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 suffixSize;
-
- /*
- * The maximum offset is used to determine the maximum offset from the
- * guestPtr base address that will be accessed or written to during this
- * surfaceDMA. If the suffix is supported, the host will respect this
- * boundary while performing surface DMAs.
- *
- * Defaults to MAX_UINT32
- */
- uint32 maximumOffset;
-
- /*
- * A set of flags that describes optimizations that the host may perform
- * while performing this surface DMA operation. The guest should never rely
- * on behaviour that is different when these flags are set for correctness.
- *
- * Defaults to 0
- */
- SVGA3dSurfaceDMAFlags flags;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdSurfaceDMASuffix;
-
-/*
- * SVGA_3D_CMD_DRAW_PRIMITIVES --
- *
- * This command is the SVGA3D device's generic drawing entry point.
- * It can draw multiple ranges of primitives, optionally using an
- * index buffer, using an arbitrary collection of vertex buffers.
- *
- * Each SVGA3dVertexDecl defines a distinct vertex array to bind
- * during this draw call. The declarations specify which surface
- * the vertex data lives in, what that vertex data is used for,
- * and how to interpret it.
- *
- * Each SVGA3dPrimitiveRange defines a collection of primitives
- * to render using the same vertex arrays. An index buffer is
- * optional.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- /*
- * A range hint is an optional specification for the range of indices
- * in an SVGA3dArray that will be used. If 'last' is zero, it is assumed
- * that the entire array will be used.
- *
- * These are only hints. The SVGA3D device may use them for
- * performance optimization if possible, but it's also allowed to
- * ignore these values.
- */
- uint32 first;
- uint32 last;
-}
-#include "vmware_pack_end.h"
-SVGA3dArrayRangeHint;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- /*
- * Define the origin and shape of a vertex or index array. Both
- * 'offset' and 'stride' are in bytes. The provided surface will be
- * reinterpreted as a flat array of bytes in the same format used
- * by surface DMA operations. To avoid unnecessary conversions, the
- * surface should be created with the SVGA3D_BUFFER format.
- *
- * Index 0 in the array starts 'offset' bytes into the surface.
- * Index 1 begins at byte 'offset + stride', etc. Array indices may
- * not be negative.
- */
- uint32 surfaceId;
- uint32 offset;
- uint32 stride;
-}
-#include "vmware_pack_end.h"
-SVGA3dArray;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- /*
- * Describe a vertex array's data type, and define how it is to be
- * used by the fixed function pipeline or the vertex shader. It
- * isn't useful to have two VertexDecls with the same
- * VertexArrayIdentity in one draw call.
- */
- SVGA3dDeclType type;
- SVGA3dDeclMethod method;
- SVGA3dDeclUsage usage;
- uint32 usageIndex;
-}
-#include "vmware_pack_end.h"
-SVGA3dVertexArrayIdentity;
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dVertexDecl {
- SVGA3dVertexArrayIdentity identity;
- SVGA3dArray array;
- SVGA3dArrayRangeHint rangeHint;
-}
-#include "vmware_pack_end.h"
-SVGA3dVertexDecl;
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dPrimitiveRange {
- /*
- * Define a group of primitives to render, from sequential indices.
- *
- * The value of 'primitiveType' and 'primitiveCount' imply the
- * total number of vertices that will be rendered.
- */
- SVGA3dPrimitiveType primType;
- uint32 primitiveCount;
-
- /*
- * Optional index buffer. If indexArray.surfaceId is
- * SVGA3D_INVALID_ID, we render without an index buffer. Rendering
- * without an index buffer is identical to rendering with an index
- * buffer containing the sequence [0, 1, 2, 3, ...].
- *
- * If an index buffer is in use, indexWidth specifies the width in
- * bytes of each index value. It must be less than or equal to
- * indexArray.stride.
- *
- * (Currently, the SVGA3D device requires index buffers to be tightly
- * packed. In other words, indexWidth == indexArray.stride)
- */
- SVGA3dArray indexArray;
- uint32 indexWidth;
-
- /*
- * Optional index bias. This number is added to all indices from
- * indexArray before they are used as vertex array indices. This
- * can be used in multiple ways:
- *
- * - When not using an indexArray, this bias can be used to
- * specify where in the vertex arrays to begin rendering.
- *
- * - A positive number here is equivalent to increasing the
- * offset in each vertex array.
- *
- * - A negative number can be used to render using a small
- * vertex array and an index buffer that contains large
- * values. This may be used by some applications that
- * crop a vertex buffer without modifying their index
- * buffer.
- *
- * Note that rendering with a negative bias value may be slower and
- * use more memory than rendering with a positive or zero bias.
- */
- int32 indexBias;
-}
-#include "vmware_pack_end.h"
-SVGA3dPrimitiveRange;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 cid;
- uint32 numVertexDecls;
- uint32 numRanges;
-
- /*
- * There are two variable size arrays after the
- * SVGA3dCmdDrawPrimitives structure. In order,
- * they are:
- *
- * 1. SVGA3dVertexDecl, quantity 'numVertexDecls', but no more than
- * SVGA3D_MAX_VERTEX_ARRAYS;
- * 2. SVGA3dPrimitiveRange, quantity 'numRanges', but no more than
- * SVGA3D_MAX_DRAW_PRIMITIVE_RANGES;
- * 3. Optionally, SVGA3dVertexDivisor, quantity 'numVertexDecls' (contains
- * the frequency divisor for the corresponding vertex decl).
- */
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDrawPrimitives; /* SVGA_3D_CMD_DRAWPRIMITIVES */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 cid;
-
- uint32 primitiveCount; /* How many primitives to render */
- uint32 startVertexLocation; /* Which vertex do we start rendering at. */
-
- uint8 primitiveType; /* SVGA3dPrimitiveType */
- uint8 padding[3];
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDraw;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 cid;
-
- uint8 primitiveType; /* SVGA3dPrimitiveType */
-
- uint32 indexBufferSid; /* Valid index buffer sid. */
- uint32 indexBufferOffset; /* Byte offset into the vertex buffer, almost */
- /* always 0 for pre SM guests, non-zero for OpenGL */
- /* guests. We can't represent non-multiple of */
- /* stride offsets in D3D9Renderer... */
- uint8 indexBufferStride; /* Allowable values = 1, 2, or 4 */
-
- int32 baseVertexLocation; /* Bias applied to the index when selecting a */
- /* vertex from the streams, may be negative */
-
- uint32 primitiveCount; /* How many primitives to render */
- uint32 pad0;
- uint16 pad1;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDrawIndexed;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- /*
- * Describe a vertex array's data type, and define how it is to be
- * used by the fixed function pipeline or the vertex shader. It
- * isn't useful to have two VertexDecls with the same
- * VertexArrayIdentity in one draw call.
- */
- uint16 streamOffset;
- uint8 stream;
- uint8 type; /* SVGA3dDeclType */
- uint8 method; /* SVGA3dDeclMethod */
- uint8 usage; /* SVGA3dDeclUsage */
- uint8 usageIndex;
- uint8 padding;
-
-}
-#include "vmware_pack_end.h"
-SVGA3dVertexElement;
-
-/*
- * Should the vertex element respect the stream value? The high bit of the
- * stream should be set to indicate that the stream should be respected. If
- * the high bit is not set, the stream will be ignored and replaced by the index
- * of the position of the currently considered vertex element.
- *
- * All guests should set this bit and correctly specify the stream going
- * forward.
- */
#define SVGA3D_VERTEX_ELEMENT_RESPECT_STREAM (1 << 7)
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 cid;
-
- uint32 numElements;
-
- /*
- * Followed by numElements SVGA3dVertexElement structures.
- *
- * If numElements < SVGA3D_MAX_VERTEX_ARRAYS, the remaining elements
- * are cleared and will not be used by following draws.
- */
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdSetVertexDecls;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 sid;
- uint32 stride;
- uint32 offset;
-}
-#include "vmware_pack_end.h"
-SVGA3dVertexStream;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 cid;
-
- uint32 numStreams;
- /*
- * Followed by numStream SVGA3dVertexStream structures.
- *
- * If numStreams < SVGA3D_MAX_VERTEX_ARRAYS, the remaining streams
- * are cleared and will not be used by following draws.
- */
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdSetVertexStreams;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 cid;
- uint32 numDivisors;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdSetVertexDivisors;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 stage;
- SVGA3dTextureStateName name;
- union {
- uint32 value;
- float floatValue;
- };
-}
-#include "vmware_pack_end.h"
-SVGA3dTextureState;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 cid;
- /* Followed by variable number of SVGA3dTextureState structures */
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdSetTextureState; /* SVGA_3D_CMD_SETTEXTURESTATE */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 cid;
- SVGA3dTransformType type;
- float matrix[16];
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdSetTransform; /* SVGA_3D_CMD_SETTRANSFORM */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- float min;
- float max;
-}
-#include "vmware_pack_end.h"
-SVGA3dZRange;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 cid;
- SVGA3dZRange zRange;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdSetZRange; /* SVGA_3D_CMD_SETZRANGE */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- float diffuse[4];
- float ambient[4];
- float specular[4];
- float emissive[4];
- float shininess;
-}
-#include "vmware_pack_end.h"
-SVGA3dMaterial;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 cid;
- SVGA3dFace face;
- SVGA3dMaterial material;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdSetMaterial; /* SVGA_3D_CMD_SETMATERIAL */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 cid;
- uint32 index;
- SVGA3dLightData data;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdSetLightData; /* SVGA_3D_CMD_SETLIGHTDATA */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 cid;
- uint32 index;
- uint32 enabled;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdSetLightEnabled; /* SVGA_3D_CMD_SETLIGHTENABLED */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 cid;
- SVGA3dRect rect;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdSetViewport; /* SVGA_3D_CMD_SETVIEWPORT */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 cid;
- SVGA3dRect rect;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdSetScissorRect; /* SVGA_3D_CMD_SETSCISSORRECT */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 cid;
- uint32 index;
- float plane[4];
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdSetClipPlane; /* SVGA_3D_CMD_SETCLIPPLANE */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 cid;
- uint32 shid;
- SVGA3dShaderType type;
- /* Followed by variable number of DWORDs for shader bycode */
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDefineShader; /* SVGA_3D_CMD_SHADER_DEFINE */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 cid;
- uint32 shid;
- SVGA3dShaderType type;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDestroyShader; /* SVGA_3D_CMD_SHADER_DESTROY */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 cid;
- uint32 reg; /* register number */
- SVGA3dShaderType type;
- SVGA3dShaderConstType ctype;
- uint32 values[4];
-
- /*
- * Followed by a variable number of additional values.
- */
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdSetShaderConst; /* SVGA_3D_CMD_SET_SHADER_CONST */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 cid;
- SVGA3dShaderType type;
- uint32 shid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdSetShader; /* SVGA_3D_CMD_SET_SHADER */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 cid;
- SVGA3dQueryType type;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdBeginQuery; /* SVGA_3D_CMD_BEGIN_QUERY */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 cid;
- SVGA3dQueryType type;
- SVGAGuestPtr guestResult; /* Points to an SVGA3dQueryResult structure */
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdEndQuery; /* SVGA_3D_CMD_END_QUERY */
-
-
-/*
- * SVGA3D_CMD_WAIT_FOR_QUERY --
- *
- * Will read the SVGA3dQueryResult structure pointed to by guestResult,
- * and if the state member is set to anything else than
- * SVGA3D_QUERYSTATE_PENDING, this command will always be a no-op.
- *
- * Otherwise, in addition to the query explicitly waited for,
- * All queries with the same type and issued with the same cid, for which
- * an SVGA_3D_CMD_END_QUERY command has previously been sent, will
- * be finished after execution of this command.
- *
- * A query will be identified by the gmrId and offset of the guestResult
- * member. If the device can't find an SVGA_3D_CMD_END_QUERY that has
- * been sent previously with an indentical gmrId and offset, it will
- * effectively end all queries with an identical type issued with the
- * same cid, and the SVGA3dQueryResult structure pointed to by
- * guestResult will not be written to. This property can be used to
- * implement a query barrier for a given cid and query type.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 cid; /* Same parameters passed to END_QUERY */
- SVGA3dQueryType type;
- SVGAGuestPtr guestResult;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdWaitForQuery; /* SVGA_3D_CMD_WAIT_FOR_QUERY */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 totalSize; /* Set by guest before query is ended. */
- SVGA3dQueryState state; /* Set by host or guest. See SVGA3dQueryState. */
- union { /* Set by host on exit from PENDING state */
- uint32 result32;
- uint32 queryCookie; /* May be used to identify which QueryGetData this
- result corresponds to. */
- };
-}
-#include "vmware_pack_end.h"
-SVGA3dQueryResult;
-
-
-/*
- * SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN --
- *
- * This is a blit from an SVGA3D surface to a Screen Object.
- * This blit must be directed at a specific screen.
- *
- * The blit copies from a rectangular region of an SVGA3D surface
- * image to a rectangular region of a screen.
- *
- * This command takes an optional variable-length list of clipping
- * rectangles after the body of the command. If no rectangles are
- * specified, there is no clipping region. The entire destRect is
- * drawn to. If one or more rectangles are included, they describe
- * a clipping region. The clip rectangle coordinates are measured
- * relative to the top-left corner of destRect.
- *
- * The srcImage must be from mip=0 face=0.
- *
- * This supports scaling if the src and dest are of different sizes.
- *
- * Availability:
- * SVGA_FIFO_CAP_SCREEN_OBJECT
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- SVGA3dSurfaceImageId srcImage;
- SVGASignedRect srcRect;
- uint32 destScreenId; /* Screen Object ID */
- SVGASignedRect destRect;
- /* Clipping: zero or more SVGASignedRects follow */
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdBlitSurfaceToScreen; /* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 sid;
- SVGA3dTextureFilter filter;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdGenerateMipmaps; /* SVGA_3D_CMD_GENERATE_MIPMAPS */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 sid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdActivateSurface; /* SVGA_3D_CMD_ACTIVATE_SURFACE */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 sid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDeactivateSurface; /* SVGA_3D_CMD_DEACTIVATE_SURFACE */
-
-/*
- * Screen DMA command
- *
- * Available with SVGA_FIFO_CAP_SCREEN_OBJECT_2. The SVGA_CAP_3D device
- * cap bit is not required.
- *
- * - refBuffer and destBuffer are 32bit BGRX; refBuffer and destBuffer could
- * be different, but it is required that guest makes sure refBuffer has
- * exactly the same contents that were written to when last time screen DMA
- * command is received by host.
- *
- * - changemap is generated by lib/blit, and it has the changes from last
- * received screen DMA or more.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdScreenDMA {
- uint32 screenId;
- SVGAGuestImage refBuffer;
- SVGAGuestImage destBuffer;
- SVGAGuestImage changeMap;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdScreenDMA; /* SVGA_3D_CMD_SCREEN_DMA */
-
-/*
- * Logic ops
- */
-
-#define SVGA3D_LOTRANSBLT_HONORALPHA (0x01)
-#define SVGA3D_LOSTRETCHBLT_MIRRORX (0x01)
-#define SVGA3D_LOSTRETCHBLT_MIRRORY (0x02)
-#define SVGA3D_LOALPHABLEND_SRCHASALPHA (0x01)
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdLogicOpsBitBlt {
- /*
- * All LogicOps surfaces are one-level
- * surfaces so mipmap & face should always
- * be zero.
- */
- SVGA3dSurfaceImageId src;
- SVGA3dSurfaceImageId dst;
- SVGA3dLogicOp logicOp;
- SVGA3dLogicOpRop3 logicOpRop3;
- /* Followed by variable number of SVGA3dCopyBox structures */
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdLogicOpsBitBlt; /* SVGA_3D_CMD_LOGICOPS_BITBLT */
-
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdLogicOpsTransBlt {
- /*
- * All LogicOps surfaces are one-level
- * surfaces so mipmap & face should always
- * be zero.
- */
- SVGA3dSurfaceImageId src;
- SVGA3dSurfaceImageId dst;
- uint32 color;
- uint32 flags;
- SVGA3dBox srcBox;
- SVGA3dSignedBox dstBox;
- SVGA3dBox clipBox;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdLogicOpsTransBlt; /* SVGA_3D_CMD_LOGICOPS_TRANSBLT */
-
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdLogicOpsStretchBlt {
- /*
- * All LogicOps surfaces are one-level
- * surfaces so mipmap & face should always
- * be zero.
- */
- SVGA3dSurfaceImageId src;
- SVGA3dSurfaceImageId dst;
- uint16 mode;
- uint16 flags;
- SVGA3dBox srcBox;
- SVGA3dSignedBox dstBox;
- SVGA3dBox clipBox;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdLogicOpsStretchBlt; /* SVGA_3D_CMD_LOGICOPS_STRETCHBLT */
-
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdLogicOpsColorFill {
- /*
- * All LogicOps surfaces are one-level
- * surfaces so mipmap & face should always
- * be zero.
- */
- SVGA3dSurfaceImageId dst;
- uint32 color;
- SVGA3dLogicOp logicOp;
- SVGA3dLogicOpRop3 logicOpRop3;
- /* Followed by variable number of SVGA3dRect structures. */
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdLogicOpsColorFill; /* SVGA_3D_CMD_LOGICOPS_COLORFILL */
-
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdLogicOpsAlphaBlend {
- /*
- * All LogicOps surfaces are one-level
- * surfaces so mipmap & face should always
- * be zero.
- */
- SVGA3dSurfaceImageId src;
- SVGA3dSurfaceImageId dst;
- uint32 alphaVal;
- uint32 flags;
- SVGA3dBox srcBox;
- SVGA3dSignedBox dstBox;
- SVGA3dBox clipBox;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdLogicOpsAlphaBlend; /* SVGA_3D_CMD_LOGICOPS_ALPHABLEND */
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+
+ uint32 numElements;
+
+} SVGA3dCmdSetVertexDecls;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 sid;
+ uint32 stride;
+ uint32 offset;
+} SVGA3dVertexStream;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+
+ uint32 numStreams;
+
+} SVGA3dCmdSetVertexStreams;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+ uint32 numDivisors;
+} SVGA3dCmdSetVertexDivisors;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 stage;
+ SVGA3dTextureStateName name;
+ union {
+ uint32 value;
+ float floatValue;
+ };
+} SVGA3dTextureState;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+
+} SVGA3dCmdSetTextureState;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+ SVGA3dTransformType type;
+ float matrix[16];
+} SVGA3dCmdSetTransform;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ float min;
+ float max;
+} SVGA3dZRange;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+ SVGA3dZRange zRange;
+} SVGA3dCmdSetZRange;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ float diffuse[4];
+ float ambient[4];
+ float specular[4];
+ float emissive[4];
+ float shininess;
+} SVGA3dMaterial;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+ SVGA3dFace face;
+ SVGA3dMaterial material;
+} SVGA3dCmdSetMaterial;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+ uint32 index;
+ SVGA3dLightData data;
+} SVGA3dCmdSetLightData;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+ uint32 index;
+ uint32 enabled;
+} SVGA3dCmdSetLightEnabled;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+ SVGA3dRect rect;
+} SVGA3dCmdSetViewport;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+ SVGA3dRect rect;
+} SVGA3dCmdSetScissorRect;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+ uint32 index;
+ float plane[4];
+} SVGA3dCmdSetClipPlane;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+ uint32 shid;
+ SVGA3dShaderType type;
+
+} SVGA3dCmdDefineShader;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+ uint32 shid;
+ SVGA3dShaderType type;
+} SVGA3dCmdDestroyShader;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+ uint32 reg;
+ SVGA3dShaderType type;
+ SVGA3dShaderConstType ctype;
+ uint32 values[4];
+
+} SVGA3dCmdSetShaderConst;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+ SVGA3dShaderType type;
+ uint32 shid;
+} SVGA3dCmdSetShader;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+ SVGA3dQueryType type;
+} SVGA3dCmdBeginQuery;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+ SVGA3dQueryType type;
+ SVGAGuestPtr guestResult;
+} SVGA3dCmdEndQuery;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+ SVGA3dQueryType type;
+ SVGAGuestPtr guestResult;
+} SVGA3dCmdWaitForQuery;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 totalSize;
+ SVGA3dQueryState state;
+ union {
+ uint32 result32;
+ uint32 queryCookie;
+ };
+} SVGA3dQueryResult;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ SVGA3dSurfaceImageId srcImage;
+ SVGASignedRect srcRect;
+ uint32 destScreenId;
+ SVGASignedRect destRect;
+
+} SVGA3dCmdBlitSurfaceToScreen;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 sid;
+ SVGA3dTextureFilter filter;
+} SVGA3dCmdGenerateMipmaps;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 sid;
+} SVGA3dCmdActivateSurface;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 sid;
+} SVGA3dCmdDeactivateSurface;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdScreenDMA {
+ uint32 screenId;
+ SVGAGuestImage refBuffer;
+ SVGAGuestImage destBuffer;
+ SVGAGuestImage changeMap;
+} SVGA3dCmdScreenDMA;
+#pragma pack(pop)
+
+#define SVGA3D_LOTRANSBLT_HONORALPHA (0x01)
+#define SVGA3D_LOSTRETCHBLT_MIRRORX (0x01)
+#define SVGA3D_LOSTRETCHBLT_MIRRORY (0x02)
+#define SVGA3D_LOALPHABLEND_SRCHASALPHA (0x01)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdLogicOpsBitBlt {
+ SVGA3dSurfaceImageId src;
+ SVGA3dSurfaceImageId dst;
+ SVGA3dLogicOp logicOp;
+ SVGA3dLogicOpRop3 logicOpRop3;
+
+} SVGA3dCmdLogicOpsBitBlt;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdLogicOpsTransBlt {
+ SVGA3dSurfaceImageId src;
+ SVGA3dSurfaceImageId dst;
+ uint32 color;
+ uint32 flags;
+ SVGA3dBox srcBox;
+ SVGA3dSignedBox dstBox;
+ SVGA3dBox clipBox;
+} SVGA3dCmdLogicOpsTransBlt;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdLogicOpsStretchBlt {
+ SVGA3dSurfaceImageId src;
+ SVGA3dSurfaceImageId dst;
+ uint16 mode;
+ uint16 flags;
+ SVGA3dBox srcBox;
+ SVGA3dSignedBox dstBox;
+ SVGA3dBox clipBox;
+} SVGA3dCmdLogicOpsStretchBlt;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdLogicOpsColorFill {
+ SVGA3dSurfaceImageId dst;
+ uint32 color;
+ SVGA3dLogicOp logicOp;
+ SVGA3dLogicOpRop3 logicOpRop3;
+
+} SVGA3dCmdLogicOpsColorFill;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdLogicOpsAlphaBlend {
+ SVGA3dSurfaceImageId src;
+ SVGA3dSurfaceImageId dst;
+ uint32 alphaVal;
+ uint32 flags;
+ SVGA3dBox srcBox;
+ SVGA3dSignedBox dstBox;
+ SVGA3dBox clipBox;
+} SVGA3dCmdLogicOpsAlphaBlend;
+#pragma pack(pop)
#define SVGA3D_CLEARTYPE_INVALID_GAMMA_INDEX 0xFFFFFFFF
-#define SVGA3D_CLEARTYPE_GAMMA_WIDTH 512
+#define SVGA3D_CLEARTYPE_GAMMA_WIDTH 512
#define SVGA3D_CLEARTYPE_GAMMA_HEIGHT 16
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdLogicOpsClearTypeBlend {
- /*
- * All LogicOps surfaces are one-level
- * surfaces so mipmap & face should always
- * be zero.
- */
- SVGA3dSurfaceImageId tmp;
- SVGA3dSurfaceImageId dst;
- SVGA3dSurfaceImageId gammaSurf;
- SVGA3dSurfaceImageId alphaSurf;
- uint32 gamma;
- uint32 color;
- uint32 color2;
- int32 alphaOffsetX;
- int32 alphaOffsetY;
- /* Followed by variable number of SVGA3dBox structures */
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdLogicOpsClearTypeBlend; /* SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND */
-
-
-/*
- * Guest-backed objects definitions.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- SVGAMobFormat ptDepth;
- uint32 sizeInBytes;
- PPN64 base;
-}
-#include "vmware_pack_end.h"
-SVGAOTableMobEntry;
-#define SVGA3D_OTABLE_MOB_ENTRY_SIZE (sizeof(SVGAOTableMobEntry))
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- SVGA3dSurfaceFormat format;
- SVGA3dSurface1Flags surface1Flags;
- uint32 numMipLevels;
- uint32 multisampleCount;
- SVGA3dTextureFilter autogenFilter;
- SVGA3dSize size;
- SVGAMobId mobid;
- uint32 arraySize;
- uint32 mobPitch;
- SVGA3dSurface2Flags surface2Flags;
- uint8 multisamplePattern;
- uint8 qualityLevel;
- uint16 bufferByteStride;
- float minLOD;
- uint32 pad0[2];
-}
-#include "vmware_pack_end.h"
-SVGAOTableSurfaceEntry;
-#define SVGA3D_OTABLE_SURFACE_ENTRY_SIZE (sizeof(SVGAOTableSurfaceEntry))
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 cid;
- SVGAMobId mobid;
-}
-#include "vmware_pack_end.h"
-SVGAOTableContextEntry;
-#define SVGA3D_OTABLE_CONTEXT_ENTRY_SIZE (sizeof(SVGAOTableContextEntry))
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- SVGA3dShaderType type;
- uint32 sizeInBytes;
- uint32 offsetInBytes;
- SVGAMobId mobid;
-}
-#include "vmware_pack_end.h"
-SVGAOTableShaderEntry;
-#define SVGA3D_OTABLE_SHADER_ENTRY_SIZE (sizeof(SVGAOTableShaderEntry))
-
-#define SVGA_STFLAG_PRIMARY (1 << 0)
-#define SVGA_STFLAG_RESERVED (1 << 1) /* Added with cap SVGA_CAP_HP_CMD_QUEUE */
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdLogicOpsClearTypeBlend {
+ SVGA3dSurfaceImageId tmp;
+ SVGA3dSurfaceImageId dst;
+ SVGA3dSurfaceImageId gammaSurf;
+ SVGA3dSurfaceImageId alphaSurf;
+ uint32 gamma;
+ uint32 color;
+ uint32 color2;
+ int32 alphaOffsetX;
+ int32 alphaOffsetY;
+
+} SVGA3dCmdLogicOpsClearTypeBlend;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ SVGAMobFormat ptDepth;
+ uint32 sizeInBytes;
+ PPN64 base;
+} SVGAOTableMobEntry;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ SVGA3dSurfaceFormat format;
+ SVGA3dSurface1Flags surface1Flags;
+ uint32 numMipLevels;
+ uint32 multisampleCount;
+ SVGA3dTextureFilter autogenFilter;
+ SVGA3dSize size;
+ SVGAMobId mobid;
+ uint32 arraySize;
+ uint32 mobPitch;
+ SVGA3dSurface2Flags surface2Flags;
+ uint8 multisamplePattern;
+ uint8 qualityLevel;
+ uint16 bufferByteStride;
+ float minLOD;
+ uint32 pad0[2];
+} SVGAOTableSurfaceEntry;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+ SVGAMobId mobid;
+} SVGAOTableContextEntry;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ SVGA3dShaderType type;
+ uint32 sizeInBytes;
+ uint32 offsetInBytes;
+ SVGAMobId mobid;
+} SVGAOTableShaderEntry;
+#pragma pack(pop)
+
+#define SVGA_STFLAG_PRIMARY (1 << 0)
+#define SVGA_STFLAG_RESERVED (1 << 1)
typedef uint32 SVGAScreenTargetFlags;
-typedef
-#include "vmware_pack_begin.h"
-struct {
- SVGA3dSurfaceImageId image;
- uint32 width;
- uint32 height;
- int32 xRoot;
- int32 yRoot;
- SVGAScreenTargetFlags flags;
- uint32 dpi;
- uint32 pad[7];
-}
-#include "vmware_pack_end.h"
-SVGAOTableScreenTargetEntry;
-#define SVGA3D_OTABLE_SCREEN_TARGET_ENTRY_SIZE \
- (sizeof(SVGAOTableScreenTargetEntry))
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- float value[4];
-}
-#include "vmware_pack_end.h"
-SVGA3dShaderConstFloat;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- int32 value[4];
-}
-#include "vmware_pack_end.h"
-SVGA3dShaderConstInt;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 value;
-}
-#include "vmware_pack_end.h"
-SVGA3dShaderConstBool;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint16 streamOffset;
- uint8 stream;
- uint8 type;
- uint8 methodUsage;
- uint8 usageIndex;
-}
-#include "vmware_pack_end.h"
-SVGAGBVertexElement;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 sid;
- uint16 stride;
- uint32 offset;
-}
-#include "vmware_pack_end.h"
-SVGAGBVertexStream;
-typedef
-#include "vmware_pack_begin.h"
-struct {
- SVGA3dRect viewport;
- SVGA3dRect scissorRect;
- SVGA3dZRange zRange;
-
- SVGA3dSurfaceImageId renderTargets[SVGA3D_RT_MAX];
- SVGAGBVertexElement decl1[4];
-
- uint32 renderStates[SVGA3D_RS_MAX];
- SVGAGBVertexElement decl2[18];
- uint32 pad0[2];
-
- struct {
- SVGA3dFace face;
- SVGA3dMaterial material;
- } material;
-
- float clipPlanes[SVGA3D_NUM_CLIPPLANES][4];
- float matrices[SVGA3D_TRANSFORM_MAX][16];
-
- SVGA3dBool lightEnabled[SVGA3D_NUM_LIGHTS];
- SVGA3dLightData lightData[SVGA3D_NUM_LIGHTS];
-
- /*
- * Shaders currently bound
- */
- uint32 shaders[SVGA3D_NUM_SHADERTYPE_PREDX];
- SVGAGBVertexElement decl3[10];
- uint32 pad1[3];
-
- uint32 occQueryActive;
- uint32 occQueryValue;
-
- /*
- * Int/Bool Shader constants
- */
- SVGA3dShaderConstInt pShaderIValues[SVGA3D_CONSTINTREG_MAX];
- SVGA3dShaderConstInt vShaderIValues[SVGA3D_CONSTINTREG_MAX];
- uint16 pShaderBValues;
- uint16 vShaderBValues;
-
-
- SVGAGBVertexStream streams[SVGA3D_MAX_VERTEX_ARRAYS];
- SVGA3dVertexDivisor divisors[SVGA3D_MAX_VERTEX_ARRAYS];
- uint32 numVertexDecls;
- uint32 numVertexStreams;
- uint32 numVertexDivisors;
- uint32 pad2[30];
-
- /*
- * Texture Stages
- *
- * SVGA3D_TS_INVALID through SVGA3D_TS_CONSTANT are in the
- * textureStages array.
- * SVGA3D_TS_COLOR_KEY is in tsColorKey.
- */
- uint32 tsColorKey[SVGA3D_NUM_TEXTURE_UNITS];
- uint32 textureStages[SVGA3D_NUM_TEXTURE_UNITS][SVGA3D_TS_CONSTANT + 1];
- uint32 tsColorKeyEnable[SVGA3D_NUM_TEXTURE_UNITS];
-
- /*
- * Float Shader constants.
- */
- SVGA3dShaderConstFloat pShaderFValues[SVGA3D_CONSTREG_MAX];
- SVGA3dShaderConstFloat vShaderFValues[SVGA3D_CONSTREG_MAX];
-}
-#include "vmware_pack_end.h"
-SVGAGBContextData;
-#define SVGA3D_CONTEXT_DATA_SIZE (sizeof(SVGAGBContextData))
-
-/*
- * SVGA3dCmdSetOTableBase --
- *
- * This command allows the guest to specify the base PPN of the
- * specified object table.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- SVGAOTableType type;
- PPN32 baseAddress;
- uint32 sizeInBytes;
- uint32 validSizeInBytes;
- SVGAMobFormat ptDepth;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdSetOTableBase; /* SVGA_3D_CMD_SET_OTABLE_BASE */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- SVGAOTableType type;
- PPN64 baseAddress;
- uint32 sizeInBytes;
- uint32 validSizeInBytes;
- SVGAMobFormat ptDepth;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdSetOTableBase64; /* SVGA_3D_CMD_SET_OTABLE_BASE64 */
-
-/*
- * Guests using SVGA_3D_CMD_GROW_OTABLE are promising that
- * the new OTable contains the same contents as the old one, except possibly
- * for some new invalid entries at the end.
- *
- * (Otherwise, guests should use one of the SetOTableBase commands.)
- */
-typedef
-#include "vmware_pack_begin.h"
-struct {
- SVGAOTableType type;
- PPN64 baseAddress;
- uint32 sizeInBytes;
- uint32 validSizeInBytes;
- SVGAMobFormat ptDepth;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdGrowOTable; /* SVGA_3D_CMD_GROW_OTABLE */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- SVGAOTableType type;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdReadbackOTable; /* SVGA_3D_CMD_READBACK_OTABLE */
-
-/*
- * Define a memory object (Mob) in the OTable.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDefineGBMob {
- SVGAMobId mobid;
- SVGAMobFormat ptDepth;
- PPN32 base;
- uint32 sizeInBytes;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDefineGBMob; /* SVGA_3D_CMD_DEFINE_GB_MOB */
-
-
-/*
- * Destroys an object in the OTable.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDestroyGBMob {
- SVGAMobId mobid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDestroyGBMob; /* SVGA_3D_CMD_DESTROY_GB_MOB */
-
-/*
- * Define a memory object (Mob) in the OTable with a PPN64 base.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDefineGBMob64 {
- SVGAMobId mobid;
- SVGAMobFormat ptDepth;
- PPN64 base;
- uint32 sizeInBytes;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDefineGBMob64; /* SVGA_3D_CMD_DEFINE_GB_MOB64 */
-
-/*
- * Redefine an object in the OTable with PPN64 base.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdRedefineGBMob64 {
- SVGAMobId mobid;
- SVGAMobFormat ptDepth;
- PPN64 base;
- uint32 sizeInBytes;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdRedefineGBMob64; /* SVGA_3D_CMD_REDEFINE_GB_MOB64 */
-
-/*
- * Notification that the page tables have been modified.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdUpdateGBMobMapping {
- SVGAMobId mobid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdUpdateGBMobMapping; /* SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING */
-
-/*
- * Define a guest-backed surface.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDefineGBSurface {
- uint32 sid;
- SVGA3dSurface1Flags surfaceFlags;
- SVGA3dSurfaceFormat format;
- uint32 numMipLevels;
- uint32 multisampleCount;
- SVGA3dTextureFilter autogenFilter;
- SVGA3dSize size;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDefineGBSurface; /* SVGA_3D_CMD_DEFINE_GB_SURFACE */
-
-/*
- * Defines a guest-backed surface, adding the arraySize field.
- */
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDefineGBSurface_v2 {
- uint32 sid;
- SVGA3dSurface1Flags surfaceFlags;
- SVGA3dSurfaceFormat format;
- uint32 numMipLevels;
- uint32 multisampleCount;
- SVGA3dTextureFilter autogenFilter;
- SVGA3dSize size;
- uint32 arraySize;
- uint32 pad;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDefineGBSurface_v2; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 */
-
-/*
- * Defines a guest-backed surface, adding the larger flags.
- */
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDefineGBSurface_v3 {
- uint32 sid;
- SVGA3dSurfaceAllFlags surfaceFlags;
- SVGA3dSurfaceFormat format;
- uint32 numMipLevels;
- uint32 multisampleCount;
- SVGA3dMSPattern multisamplePattern;
- SVGA3dMSQualityLevel qualityLevel;
- SVGA3dTextureFilter autogenFilter;
- SVGA3dSize size;
- uint32 arraySize;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDefineGBSurface_v3; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 */
-
-/*
- * Defines a guest-backed surface, adding buffer byte stride.
- */
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDefineGBSurface_v4 {
- uint32 sid;
- SVGA3dSurfaceAllFlags surfaceFlags;
- SVGA3dSurfaceFormat format;
- uint32 numMipLevels;
- uint32 multisampleCount;
- SVGA3dMSPattern multisamplePattern;
- SVGA3dMSQualityLevel qualityLevel;
- SVGA3dTextureFilter autogenFilter;
- SVGA3dSize size;
- uint32 arraySize;
- uint32 bufferByteStride;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDefineGBSurface_v4; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V4 */
-
-/*
- * Destroy a guest-backed surface.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDestroyGBSurface {
- uint32 sid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDestroyGBSurface; /* SVGA_3D_CMD_DESTROY_GB_SURFACE */
-
-/*
- * Bind a guest-backed surface to a mob.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdBindGBSurface {
- uint32 sid;
- SVGAMobId mobid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdBindGBSurface; /* SVGA_3D_CMD_BIND_GB_SURFACE */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdBindGBSurfaceWithPitch {
- uint32 sid;
- SVGAMobId mobid;
- uint32 baseLevelPitch;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdBindGBSurfaceWithPitch; /* SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH */
-
-/*
- * Conditionally bind a mob to a guest-backed surface if testMobid
- * matches the currently bound mob. Optionally issue a
- * readback/update on the surface while it is still bound to the old
- * mobid if the mobid is changed by this command.
- */
+#pragma pack(push, 1)
+typedef struct {
+ SVGA3dSurfaceImageId image;
+ uint32 width;
+ uint32 height;
+ int32 xRoot;
+ int32 yRoot;
+ SVGAScreenTargetFlags flags;
+ uint32 dpi;
+ uint32 pad[7];
+} SVGAOTableScreenTargetEntry;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ float value[4];
+} SVGA3dShaderConstFloat;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ int32 value[4];
+} SVGA3dShaderConstInt;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 value;
+} SVGA3dShaderConstBool;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint16 streamOffset;
+ uint8 stream;
+ uint8 type;
+ uint8 methodUsage;
+ uint8 usageIndex;
+} SVGAGBVertexElement;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 sid;
+ uint16 stride;
+ uint32 offset;
+} SVGAGBVertexStream;
+#pragma pack(pop)
+#pragma pack(push, 1)
+typedef struct {
+ SVGA3dRect viewport;
+ SVGA3dRect scissorRect;
+ SVGA3dZRange zRange;
+
+ SVGA3dSurfaceImageId renderTargets[SVGA3D_RT_MAX];
+ SVGAGBVertexElement decl1[4];
+
+ uint32 renderStates[SVGA3D_RS_MAX];
+ SVGAGBVertexElement decl2[18];
+ uint32 pad0[2];
+
+ struct {
+ SVGA3dFace face;
+ SVGA3dMaterial material;
+ } material;
+
+ float clipPlanes[SVGA3D_MAX_CLIP_PLANES][4];
+ float matrices[SVGA3D_TRANSFORM_MAX][16];
+
+ SVGA3dBool lightEnabled[SVGA3D_NUM_LIGHTS];
+ SVGA3dLightData lightData[SVGA3D_NUM_LIGHTS];
+
+ uint32 shaders[SVGA3D_NUM_SHADERTYPE_PREDX];
+ SVGAGBVertexElement decl3[10];
+ uint32 pad1[3];
+
+ uint32 occQueryActive;
+ uint32 occQueryValue;
+
+ SVGA3dShaderConstInt pShaderIValues[SVGA3D_CONSTINTREG_MAX];
+ SVGA3dShaderConstInt vShaderIValues[SVGA3D_CONSTINTREG_MAX];
+ uint16 pShaderBValues;
+ uint16 vShaderBValues;
+
+ SVGAGBVertexStream streams[SVGA3D_MAX_VERTEX_ARRAYS];
+ SVGA3dVertexDivisor divisors[SVGA3D_MAX_VERTEX_ARRAYS];
+ uint32 numVertexDecls;
+ uint32 numVertexStreams;
+ uint32 numVertexDivisors;
+ uint32 pad2[30];
+
+ uint32 tsColorKey[SVGA3D_NUM_TEXTURE_UNITS];
+ uint32 textureStages[SVGA3D_NUM_TEXTURE_UNITS][SVGA3D_TS_CONSTANT + 1];
+ uint32 tsColorKeyEnable[SVGA3D_NUM_TEXTURE_UNITS];
+
+ SVGA3dShaderConstFloat pShaderFValues[SVGA3D_CONSTREG_MAX];
+ SVGA3dShaderConstFloat vShaderFValues[SVGA3D_CONSTREG_MAX];
+} SVGAGBContextData;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ SVGAOTableType type;
+ PPN32 baseAddress;
+ uint32 sizeInBytes;
+ uint32 validSizeInBytes;
+ SVGAMobFormat ptDepth;
+} SVGA3dCmdSetOTableBase;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ SVGAOTableType type;
+ PPN64 baseAddress;
+ uint32 sizeInBytes;
+ uint32 validSizeInBytes;
+ SVGAMobFormat ptDepth;
+} SVGA3dCmdSetOTableBase64;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ SVGAOTableType type;
+ PPN64 baseAddress;
+ uint32 sizeInBytes;
+ uint32 validSizeInBytes;
+ SVGAMobFormat ptDepth;
+} SVGA3dCmdGrowOTable;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ SVGAOTableType type;
+} SVGA3dCmdReadbackOTable;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDefineGBMob {
+ SVGAMobId mobid;
+ SVGAMobFormat ptDepth;
+ PPN32 base;
+ uint32 sizeInBytes;
+} SVGA3dCmdDefineGBMob;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDestroyGBMob {
+ SVGAMobId mobid;
+} SVGA3dCmdDestroyGBMob;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDefineGBMob64 {
+ SVGAMobId mobid;
+ SVGAMobFormat ptDepth;
+ PPN64 base;
+ uint32 sizeInBytes;
+} SVGA3dCmdDefineGBMob64;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdRedefineGBMob64 {
+ SVGAMobId mobid;
+ SVGAMobFormat ptDepth;
+ PPN64 base;
+ uint32 sizeInBytes;
+} SVGA3dCmdRedefineGBMob64;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdUpdateGBMobMapping {
+ SVGAMobId mobid;
+} SVGA3dCmdUpdateGBMobMapping;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDefineGBSurface {
+ uint32 sid;
+ SVGA3dSurface1Flags surfaceFlags;
+ SVGA3dSurfaceFormat format;
+ uint32 numMipLevels;
+ uint32 multisampleCount;
+ SVGA3dTextureFilter autogenFilter;
+ SVGA3dSize size;
+} SVGA3dCmdDefineGBSurface;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDefineGBSurface_v2 {
+ uint32 sid;
+ SVGA3dSurface1Flags surfaceFlags;
+ SVGA3dSurfaceFormat format;
+ uint32 numMipLevels;
+ uint32 multisampleCount;
+ SVGA3dTextureFilter autogenFilter;
+ SVGA3dSize size;
+ uint32 arraySize;
+ uint32 pad;
+} SVGA3dCmdDefineGBSurface_v2;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDefineGBSurface_v3 {
+ uint32 sid;
+ SVGA3dSurfaceAllFlags surfaceFlags;
+ SVGA3dSurfaceFormat format;
+ uint32 numMipLevels;
+ uint32 multisampleCount;
+ SVGA3dMSPattern multisamplePattern;
+ SVGA3dMSQualityLevel qualityLevel;
+ SVGA3dTextureFilter autogenFilter;
+ SVGA3dSize size;
+ uint32 arraySize;
+} SVGA3dCmdDefineGBSurface_v3;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDefineGBSurface_v4 {
+ uint32 sid;
+ SVGA3dSurfaceAllFlags surfaceFlags;
+ SVGA3dSurfaceFormat format;
+ uint32 numMipLevels;
+ uint32 multisampleCount;
+ SVGA3dMSPattern multisamplePattern;
+ SVGA3dMSQualityLevel qualityLevel;
+ SVGA3dTextureFilter autogenFilter;
+ SVGA3dSize size;
+ uint32 arraySize;
+ uint32 bufferByteStride;
+} SVGA3dCmdDefineGBSurface_v4;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDestroyGBSurface {
+ uint32 sid;
+} SVGA3dCmdDestroyGBSurface;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdBindGBSurface {
+ uint32 sid;
+ SVGAMobId mobid;
+} SVGA3dCmdBindGBSurface;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdBindGBSurfaceWithPitch {
+ uint32 sid;
+ SVGAMobId mobid;
+ uint32 baseLevelPitch;
+} SVGA3dCmdBindGBSurfaceWithPitch;
+#pragma pack(pop)
#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_READBACK (1 << 0)
-#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_UPDATE (1 << 1)
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdCondBindGBSurface {
- uint32 sid;
- SVGAMobId testMobid;
- SVGAMobId mobid;
- uint32 flags;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdCondBindGBSurface; /* SVGA_3D_CMD_COND_BIND_GB_SURFACE */
-
-/*
- * Update an image in a guest-backed surface.
- * (Inform the device that the guest-contents have been updated.)
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdUpdateGBImage {
- SVGA3dSurfaceImageId image;
- SVGA3dBox box;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdUpdateGBImage; /* SVGA_3D_CMD_UPDATE_GB_IMAGE */
-
-/*
- * Update an entire guest-backed surface.
- * (Inform the device that the guest-contents have been updated.)
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdUpdateGBSurface {
- uint32 sid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdUpdateGBSurface; /* SVGA_3D_CMD_UPDATE_GB_SURFACE */
-
-/*
- * Readback an image in a guest-backed surface.
- * (Request the device to flush the dirty contents into the guest.)
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdReadbackGBImage {
- SVGA3dSurfaceImageId image;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdReadbackGBImage; /* SVGA_3D_CMD_READBACK_GB_IMAGE */
-
-/*
- * Readback an entire guest-backed surface.
- * (Request the device to flush the dirty contents into the guest.)
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdReadbackGBSurface {
- uint32 sid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdReadbackGBSurface; /* SVGA_3D_CMD_READBACK_GB_SURFACE */
-
-/*
- * Readback a sub rect of an image in a guest-backed surface. After
- * issuing this command the driver is required to issue an update call
- * of the same region before issuing any other commands that reference
- * this surface or rendering is not guaranteed.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdReadbackGBImagePartial {
- SVGA3dSurfaceImageId image;
- SVGA3dBox box;
- uint32 invertBox;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdReadbackGBImagePartial; /* SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL */
-
-
-/*
- * Invalidate an image in a guest-backed surface.
- * (Notify the device that the contents can be lost.)
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdInvalidateGBImage {
- SVGA3dSurfaceImageId image;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdInvalidateGBImage; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE */
-
-/*
- * Invalidate an entire guest-backed surface.
- * (Notify the device that the contents if all images can be lost.)
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdInvalidateGBSurface {
- uint32 sid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdInvalidateGBSurface; /* SVGA_3D_CMD_INVALIDATE_GB_SURFACE */
-
-/*
- * Invalidate a sub rect of an image in a guest-backed surface. After
- * issuing this command the driver is required to issue an update call
- * of the same region before issuing any other commands that reference
- * this surface or rendering is not guaranteed.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdInvalidateGBImagePartial {
- SVGA3dSurfaceImageId image;
- SVGA3dBox box;
- uint32 invertBox;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdInvalidateGBImagePartial; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL */
-
-
-/*
- * Define a guest-backed context.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDefineGBContext {
- uint32 cid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDefineGBContext; /* SVGA_3D_CMD_DEFINE_GB_CONTEXT */
-
-/*
- * Destroy a guest-backed context.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDestroyGBContext {
- uint32 cid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDestroyGBContext; /* SVGA_3D_CMD_DESTROY_GB_CONTEXT */
-
-/*
- * Bind a guest-backed context.
- *
- * validContents should be set to 0 for new contexts,
- * and 1 if this is an old context which is getting paged
- * back on to the device.
- *
- * For new contexts, it is recommended that the driver
- * issue commands to initialize all interesting state
- * prior to rendering.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdBindGBContext {
- uint32 cid;
- SVGAMobId mobid;
- uint32 validContents;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdBindGBContext; /* SVGA_3D_CMD_BIND_GB_CONTEXT */
-
-/*
- * Readback a guest-backed context.
- * (Request that the device flush the contents back into guest memory.)
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdReadbackGBContext {
- uint32 cid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdReadbackGBContext; /* SVGA_3D_CMD_READBACK_GB_CONTEXT */
-
-/*
- * Invalidate a guest-backed context.
- */
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdInvalidateGBContext {
- uint32 cid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdInvalidateGBContext; /* SVGA_3D_CMD_INVALIDATE_GB_CONTEXT */
-
-/*
- * Define a guest-backed shader.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDefineGBShader {
- uint32 shid;
- SVGA3dShaderType type;
- uint32 sizeInBytes;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDefineGBShader; /* SVGA_3D_CMD_DEFINE_GB_SHADER */
-
-/*
- * Bind a guest-backed shader.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdBindGBShader {
- uint32 shid;
- SVGAMobId mobid;
- uint32 offsetInBytes;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdBindGBShader; /* SVGA_3D_CMD_BIND_GB_SHADER */
-
-/*
- * Destroy a guest-backed shader.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDestroyGBShader {
- uint32 shid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDestroyGBShader; /* SVGA_3D_CMD_DESTROY_GB_SHADER */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 cid;
- uint32 regStart;
- SVGA3dShaderType shaderType;
- SVGA3dShaderConstType constType;
-
- /*
- * Followed by a variable number of shader constants.
- *
- * Note that FLOAT and INT constants are 4-dwords in length, while
- * BOOL constants are 1-dword in length.
- */
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdSetGBShaderConstInline; /* SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE */
-
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 cid;
- SVGA3dQueryType type;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdBeginGBQuery; /* SVGA_3D_CMD_BEGIN_GB_QUERY */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 cid;
- SVGA3dQueryType type;
- SVGAMobId mobid;
- uint32 offset;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdEndGBQuery; /* SVGA_3D_CMD_END_GB_QUERY */
-
-
-/*
- * SVGA_3D_CMD_WAIT_FOR_GB_QUERY --
- *
- * The semantics of this command are identical to the
- * SVGA_3D_CMD_WAIT_FOR_QUERY except that the results are written
- * to a Mob instead of a GMR.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 cid;
- SVGA3dQueryType type;
- SVGAMobId mobid;
- uint32 offset;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdWaitForGBQuery; /* SVGA_3D_CMD_WAIT_FOR_GB_QUERY */
-
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- SVGAMobId mobid;
- uint32 mustBeZero;
- uint32 initialized;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdEnableGart; /* SVGA_3D_CMD_ENABLE_GART */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- SVGAMobId mobid;
- uint32 gartOffset;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdMapMobIntoGart; /* SVGA_3D_CMD_MAP_MOB_INTO_GART */
-
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 gartOffset;
- uint32 numPages;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdUnmapGartRange; /* SVGA_3D_CMD_UNMAP_GART_RANGE */
-
-
-/*
- * Screen Targets
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 stid;
- uint32 width;
- uint32 height;
- int32 xRoot;
- int32 yRoot;
- SVGAScreenTargetFlags flags;
-
- /*
- * The physical DPI that the guest expects this screen displayed at.
- *
- * Guests which are not DPI-aware should set this to zero.
- */
- uint32 dpi;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDefineGBScreenTarget; /* SVGA_3D_CMD_DEFINE_GB_SCREENTARGET */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 stid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDestroyGBScreenTarget; /* SVGA_3D_CMD_DESTROY_GB_SCREENTARGET */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 stid;
- SVGA3dSurfaceImageId image;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdBindGBScreenTarget; /* SVGA_3D_CMD_BIND_GB_SCREENTARGET */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 stid;
- SVGA3dRect rect;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdUpdateGBScreenTarget; /* SVGA_3D_CMD_UPDATE_GB_SCREENTARGET */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdGBScreenDMA {
- uint32 screenId;
- uint32 dead;
- SVGAMobId destMobID;
- uint32 destPitch;
- SVGAMobId changeMapMobID;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdGBScreenDMA; /* SVGA_3D_CMD_GB_SCREEN_DMA */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 value;
- uint32 mobId;
- uint32 mobOffset;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdGBMobFence; /* SVGA_3D_CMD_GB_MOB_FENCE */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 stid;
- SVGA3dSurfaceImageId dest;
-
- uint32 statusMobId;
- uint32 statusMobOffset;
-
- /* Reserved fields */
- uint32 mustBeInvalidId;
- uint32 mustBeZero;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdScreenCopy; /* SVGA_3D_CMD_SCREEN_COPY */
+#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_UPDATE (1 << 1)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdCondBindGBSurface {
+ uint32 sid;
+ SVGAMobId testMobid;
+ SVGAMobId mobid;
+ uint32 flags;
+} SVGA3dCmdCondBindGBSurface;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdUpdateGBImage {
+ SVGA3dSurfaceImageId image;
+ SVGA3dBox box;
+} SVGA3dCmdUpdateGBImage;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdUpdateGBSurface {
+ uint32 sid;
+} SVGA3dCmdUpdateGBSurface;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdReadbackGBImage {
+ SVGA3dSurfaceImageId image;
+} SVGA3dCmdReadbackGBImage;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdReadbackGBSurface {
+ uint32 sid;
+} SVGA3dCmdReadbackGBSurface;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdReadbackGBImagePartial {
+ SVGA3dSurfaceImageId image;
+ SVGA3dBox box;
+ uint32 invertBox;
+} SVGA3dCmdReadbackGBImagePartial;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdInvalidateGBImage {
+ SVGA3dSurfaceImageId image;
+} SVGA3dCmdInvalidateGBImage;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdInvalidateGBSurface {
+ uint32 sid;
+} SVGA3dCmdInvalidateGBSurface;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdInvalidateGBImagePartial {
+ SVGA3dSurfaceImageId image;
+ SVGA3dBox box;
+ uint32 invertBox;
+} SVGA3dCmdInvalidateGBImagePartial;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDefineGBContext {
+ uint32 cid;
+} SVGA3dCmdDefineGBContext;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDestroyGBContext {
+ uint32 cid;
+} SVGA3dCmdDestroyGBContext;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdBindGBContext {
+ uint32 cid;
+ SVGAMobId mobid;
+ uint32 validContents;
+} SVGA3dCmdBindGBContext;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdReadbackGBContext {
+ uint32 cid;
+} SVGA3dCmdReadbackGBContext;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdInvalidateGBContext {
+ uint32 cid;
+} SVGA3dCmdInvalidateGBContext;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDefineGBShader {
+ uint32 shid;
+ SVGA3dShaderType type;
+ uint32 sizeInBytes;
+} SVGA3dCmdDefineGBShader;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdBindGBShader {
+ uint32 shid;
+ SVGAMobId mobid;
+ uint32 offsetInBytes;
+} SVGA3dCmdBindGBShader;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDestroyGBShader {
+ uint32 shid;
+} SVGA3dCmdDestroyGBShader;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+ uint32 regStart;
+ SVGA3dShaderType shaderType;
+ SVGA3dShaderConstType constType;
+
+} SVGA3dCmdSetGBShaderConstInline;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+ SVGA3dQueryType type;
+} SVGA3dCmdBeginGBQuery;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+ SVGA3dQueryType type;
+ SVGAMobId mobid;
+ uint32 offset;
+} SVGA3dCmdEndGBQuery;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+ SVGA3dQueryType type;
+ SVGAMobId mobid;
+ uint32 offset;
+} SVGA3dCmdWaitForGBQuery;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ SVGAMobId mobid;
+ uint32 mustBeZero;
+ uint32 initialized;
+} SVGA3dCmdEnableGart;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ SVGAMobId mobid;
+ uint32 gartOffset;
+} SVGA3dCmdMapMobIntoGart;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 gartOffset;
+ uint32 numPages;
+} SVGA3dCmdUnmapGartRange;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 stid;
+ uint32 width;
+ uint32 height;
+ int32 xRoot;
+ int32 yRoot;
+ SVGAScreenTargetFlags flags;
+
+ uint32 dpi;
+} SVGA3dCmdDefineGBScreenTarget;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 stid;
+} SVGA3dCmdDestroyGBScreenTarget;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 stid;
+ SVGA3dSurfaceImageId image;
+} SVGA3dCmdBindGBScreenTarget;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 stid;
+ SVGA3dRect rect;
+} SVGA3dCmdUpdateGBScreenTarget;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 stid;
+ SVGA3dRect rect;
+ SVGA3dFrameUpdateType type;
+} SVGA3dCmdUpdateGBScreenTarget_v2;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 stid;
+ SVGA3dRect rect;
+ SVGA3dFrameUpdateType type;
+ SVGAUnsignedPoint srcPoint;
+} SVGA3dCmdUpdateGBScreenTargetMove;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdGBScreenDMA {
+ uint32 screenId;
+ uint32 dead;
+ SVGAMobId destMobID;
+ uint32 destPitch;
+ SVGAMobId changeMapMobID;
+} SVGA3dCmdGBScreenDMA;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 value;
+ uint32 mobId;
+ uint32 mobOffset;
+} SVGA3dCmdGBMobFence;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 stid;
+ SVGA3dSurfaceImageId dest;
+
+ uint32 statusMobId;
+ uint32 statusMobOffset;
+
+ uint32 mustBeInvalidId;
+ uint32 mustBeZero;
+} SVGA3dCmdScreenCopy;
+#pragma pack(pop)
#define SVGA_SCREEN_COPY_STATUS_FAILURE 0x00
#define SVGA_SCREEN_COPY_STATUS_SUCCESS 0x01
#define SVGA_SCREEN_COPY_STATUS_INVALID 0xFFFFFFFF
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 sid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdWriteZeroSurface; /* SVGA_3D_CMD_WRITE_ZERO_SURFACE */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 sid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdHintZeroSurface; /* SVGA_3D_CMD_HINT_ZERO_SURFACE */
-
-#endif /* _SVGA3D_CMD_H_ */
+#pragma pack(push, 1)
+typedef struct {
+ uint32 sid;
+} SVGA3dCmdWriteZeroSurface;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 sid;
+} SVGA3dCmdUpdateZeroSurface;
+#pragma pack(pop)
+
+#endif