diff options
Diffstat (limited to 'drivers/gpu/drm/vmwgfx/device_include/svga3d_dx.h')
-rw-r--r-- | drivers/gpu/drm/vmwgfx/device_include/svga3d_dx.h | 3503 |
1 files changed, 1580 insertions, 1923 deletions
diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_dx.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_dx.h index f703ac2b1768..5af442dad542 100644 --- a/drivers/gpu/drm/vmwgfx/device_include/svga3d_dx.h +++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_dx.h @@ -1,6 +1,6 @@ -/* SPDX-License-Identifier: GPL-2.0 OR MIT */ /********************************************************** - * Copyright 2012-2019 VMware, Inc. + * Copyright 2012-2021 VMware, Inc. + * SPDX-License-Identifier: GPL-2.0 OR MIT * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation @@ -27,88 +27,70 @@ /* * svga3d_dx.h -- * - * SVGA 3d hardware definitions for DX10 support. + * SVGA 3d hardware definitions for DX10 support. */ + + #ifndef _SVGA3D_DX_H_ #define _SVGA3D_DX_H_ -#define INCLUDE_ALLOW_MODULE -#define INCLUDE_ALLOW_USERLEVEL -#define INCLUDE_ALLOW_VMCORE -#include "includeCheck.h" - +#include "svga_reg.h" #include "svga3d_limits.h" +#include "svga3d_types.h" -#define SVGA3D_INPUT_MIN 0 -#define SVGA3D_INPUT_PER_VERTEX_DATA 0 +#define SVGA3D_INPUT_MIN 0 +#define SVGA3D_INPUT_PER_VERTEX_DATA 0 #define SVGA3D_INPUT_PER_INSTANCE_DATA 1 -#define SVGA3D_INPUT_MAX 2 +#define SVGA3D_INPUT_MAX 2 typedef uint32 SVGA3dInputClassification; -#define SVGA3D_RESOURCE_TYPE_MIN 1 -#define SVGA3D_RESOURCE_BUFFER 1 -#define SVGA3D_RESOURCE_TEXTURE1D 2 -#define SVGA3D_RESOURCE_TEXTURE2D 3 -#define SVGA3D_RESOURCE_TEXTURE3D 4 -#define SVGA3D_RESOURCE_TEXTURECUBE 5 -#define SVGA3D_RESOURCE_TYPE_DX10_MAX 6 -#define SVGA3D_RESOURCE_BUFFEREX 6 -#define SVGA3D_RESOURCE_TYPE_MAX 7 -typedef uint32 SVGA3dResourceType; - -#define SVGA3D_COLOR_WRITE_ENABLE_RED (1 << 0) -#define SVGA3D_COLOR_WRITE_ENABLE_GREEN (1 << 1) -#define SVGA3D_COLOR_WRITE_ENABLE_BLUE (1 << 2) -#define SVGA3D_COLOR_WRITE_ENABLE_ALPHA (1 << 3) -#define SVGA3D_COLOR_WRITE_ENABLE_ALL (SVGA3D_COLOR_WRITE_ENABLE_RED | \ - SVGA3D_COLOR_WRITE_ENABLE_GREEN | \ - SVGA3D_COLOR_WRITE_ENABLE_BLUE | \ - SVGA3D_COLOR_WRITE_ENABLE_ALPHA) +#define SVGA3D_COLOR_WRITE_ENABLE_RED (1 << 0) +#define SVGA3D_COLOR_WRITE_ENABLE_GREEN (1 << 1) +#define SVGA3D_COLOR_WRITE_ENABLE_BLUE (1 << 2) +#define SVGA3D_COLOR_WRITE_ENABLE_ALPHA (1 << 3) +#define SVGA3D_COLOR_WRITE_ENABLE_ALL \ + (SVGA3D_COLOR_WRITE_ENABLE_RED | SVGA3D_COLOR_WRITE_ENABLE_GREEN | \ + SVGA3D_COLOR_WRITE_ENABLE_BLUE | SVGA3D_COLOR_WRITE_ENABLE_ALPHA) typedef uint8 SVGA3dColorWriteEnable; -#define SVGA3D_DEPTH_WRITE_MASK_ZERO 0 -#define SVGA3D_DEPTH_WRITE_MASK_ALL 1 +#define SVGA3D_DEPTH_WRITE_MASK_ZERO 0 +#define SVGA3D_DEPTH_WRITE_MASK_ALL 1 typedef uint8 SVGA3dDepthWriteMask; -#define SVGA3D_FILTER_MIP_LINEAR (1 << 0) -#define SVGA3D_FILTER_MAG_LINEAR (1 << 2) -#define SVGA3D_FILTER_MIN_LINEAR (1 << 4) +#define SVGA3D_FILTER_MIP_LINEAR (1 << 0) +#define SVGA3D_FILTER_MAG_LINEAR (1 << 2) +#define SVGA3D_FILTER_MIN_LINEAR (1 << 4) #define SVGA3D_FILTER_ANISOTROPIC (1 << 6) -#define SVGA3D_FILTER_COMPARE (1 << 7) +#define SVGA3D_FILTER_COMPARE (1 << 7) typedef uint32 SVGA3dFilter; #define SVGA3D_CULL_INVALID 0 -#define SVGA3D_CULL_MIN 1 -#define SVGA3D_CULL_NONE 1 -#define SVGA3D_CULL_FRONT 2 -#define SVGA3D_CULL_BACK 3 -#define SVGA3D_CULL_MAX 4 +#define SVGA3D_CULL_MIN 1 +#define SVGA3D_CULL_NONE 1 +#define SVGA3D_CULL_FRONT 2 +#define SVGA3D_CULL_BACK 3 +#define SVGA3D_CULL_MAX 4 typedef uint8 SVGA3dCullMode; -#define SVGA3D_COMPARISON_INVALID 0 -#define SVGA3D_COMPARISON_MIN 1 -#define SVGA3D_COMPARISON_NEVER 1 -#define SVGA3D_COMPARISON_LESS 2 -#define SVGA3D_COMPARISON_EQUAL 3 -#define SVGA3D_COMPARISON_LESS_EQUAL 4 -#define SVGA3D_COMPARISON_GREATER 5 -#define SVGA3D_COMPARISON_NOT_EQUAL 6 -#define SVGA3D_COMPARISON_GREATER_EQUAL 7 -#define SVGA3D_COMPARISON_ALWAYS 8 -#define SVGA3D_COMPARISON_MAX 9 +#define SVGA3D_COMPARISON_INVALID 0 +#define SVGA3D_COMPARISON_MIN 1 +#define SVGA3D_COMPARISON_NEVER 1 +#define SVGA3D_COMPARISON_LESS 2 +#define SVGA3D_COMPARISON_EQUAL 3 +#define SVGA3D_COMPARISON_LESS_EQUAL 4 +#define SVGA3D_COMPARISON_GREATER 5 +#define SVGA3D_COMPARISON_NOT_EQUAL 6 +#define SVGA3D_COMPARISON_GREATER_EQUAL 7 +#define SVGA3D_COMPARISON_ALWAYS 8 +#define SVGA3D_COMPARISON_MAX 9 typedef uint8 SVGA3dComparisonFunc; -/* - * SVGA3D_MULTISAMPLE_RAST_DISABLE disables MSAA for all primitives. - * SVGA3D_MULTISAMPLE_RAST_DISABLE_LINE, which is supported in SM41, - * disables MSAA for lines only. - */ -#define SVGA3D_MULTISAMPLE_RAST_DISABLE 0 -#define SVGA3D_MULTISAMPLE_RAST_ENABLE 1 -#define SVGA3D_MULTISAMPLE_RAST_DX_MAX 1 -#define SVGA3D_MULTISAMPLE_RAST_DISABLE_LINE 2 -#define SVGA3D_MULTISAMPLE_RAST_MAX 2 +#define SVGA3D_MULTISAMPLE_RAST_DISABLE 0 +#define SVGA3D_MULTISAMPLE_RAST_ENABLE 1 +#define SVGA3D_MULTISAMPLE_RAST_DX_MAX 1 +#define SVGA3D_MULTISAMPLE_RAST_DISABLE_LINE 2 +#define SVGA3D_MULTISAMPLE_RAST_MAX 2 typedef uint8 SVGA3dMultisampleRastEnable; #define SVGA3D_DX_MAX_VERTEXBUFFERS 32 @@ -137,1531 +119,1273 @@ typedef uint32 SVGA3dQueryId; typedef uint32 SVGA3dStreamOutputId; typedef union { - struct { - float r; - float g; - float b; - float a; - }; - - float value[4]; -} SVGA3dRGBAFloat; - -typedef union { - struct { - uint32 r; - uint32 g; - uint32 b; - uint32 a; - }; - - uint32 value[4]; + struct { + uint32 r; + uint32 g; + uint32 b; + uint32 a; + }; + + uint32 value[4]; } SVGA3dRGBAUint32; -typedef -#include "vmware_pack_begin.h" -struct { - uint32 cid; - SVGAMobId mobid; -} -#include "vmware_pack_end.h" -SVGAOTableDXContextEntry; - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXDefineContext { - uint32 cid; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXDefineContext; /* SVGA_3D_CMD_DX_DEFINE_CONTEXT */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXDestroyContext { - uint32 cid; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXDestroyContext; /* SVGA_3D_CMD_DX_DESTROY_CONTEXT */ - -/* - * Bind a DX context. - * - * validContents should be set to 0 for new contexts, - * and 1 if this is an old context which is getting paged - * back on to the device. - * - * For new contexts, it is recommended that the driver - * issue commands to initialize all interesting state - * prior to rendering. - */ -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXBindContext { - uint32 cid; - SVGAMobId mobid; - uint32 validContents; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXBindContext; /* SVGA_3D_CMD_DX_BIND_CONTEXT */ - -/* - * Readback a DX context. - * (Request that the device flush the contents back into guest memory.) - */ -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXReadbackContext { - uint32 cid; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXReadbackContext; /* SVGA_3D_CMD_DX_READBACK_CONTEXT */ - -/* - * Invalidate a guest-backed context. - */ -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXInvalidateContext { - uint32 cid; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXInvalidateContext; /* SVGA_3D_CMD_DX_INVALIDATE_CONTEXT */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXSetSingleConstantBuffer { - uint32 slot; - SVGA3dShaderType type; - SVGA3dSurfaceId sid; - uint32 offsetInBytes; - uint32 sizeInBytes; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXSetSingleConstantBuffer; -/* SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXSetShaderResources { - uint32 startView; - SVGA3dShaderType type; - - /* - * Followed by a variable number of SVGA3dShaderResourceViewId's. - */ -} -#include "vmware_pack_end.h" -SVGA3dCmdDXSetShaderResources; /* SVGA_3D_CMD_DX_SET_SHADER_RESOURCES */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXSetShader { - SVGA3dShaderId shaderId; - SVGA3dShaderType type; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXSetShader; /* SVGA_3D_CMD_DX_SET_SHADER */ +#pragma pack(push, 1) +typedef struct { + uint32 cid; + SVGAMobId mobid; +} SVGAOTableDXContextEntry; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXDefineContext { + uint32 cid; +} SVGA3dCmdDXDefineContext; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXDestroyContext { + uint32 cid; +} SVGA3dCmdDXDestroyContext; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXBindContext { + uint32 cid; + SVGAMobId mobid; + uint32 validContents; +} SVGA3dCmdDXBindContext; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXReadbackContext { + uint32 cid; +} SVGA3dCmdDXReadbackContext; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXInvalidateContext { + uint32 cid; +} SVGA3dCmdDXInvalidateContext; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXSetSingleConstantBuffer { + uint32 slot; + SVGA3dShaderType type; + SVGA3dSurfaceId sid; + uint32 offsetInBytes; + uint32 sizeInBytes; +} SVGA3dCmdDXSetSingleConstantBuffer; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXSetShaderResources { + uint32 startView; + SVGA3dShaderType type; + +} SVGA3dCmdDXSetShaderResources; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXSetShader { + SVGA3dShaderId shaderId; + SVGA3dShaderType type; +} SVGA3dCmdDXSetShader; +#pragma pack(pop) typedef union { - struct { - uint32 cbOffset : 12; - uint32 cbId : 4; - uint32 baseSamp : 4; - uint32 baseTex : 7; - uint32 reserved : 5; - }; - uint32 value; + struct { + uint32 cbOffset : 12; + uint32 cbId : 4; + uint32 baseSamp : 4; + uint32 baseTex : 7; + uint32 reserved : 5; + }; + uint32 value; } SVGA3dIfaceData; -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXSetShaderIface { - SVGA3dShaderType type; - uint32 numClassInstances; - uint32 index; - uint32 iface; - SVGA3dIfaceData data; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXSetShaderIface; /* SVGA_3D_CMD_DX_SET_SHADER_IFACE */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXBindShaderIface { - uint32 cid; - SVGAMobId mobid; - uint32 offsetInBytes; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXBindShaderIface; /* SVGA_3D_CMD_DX_BIND_SHADER_IFACE */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXSetSamplers { - uint32 startSampler; - SVGA3dShaderType type; - - /* - * Followed by a variable number of SVGA3dSamplerId's. - */ -} -#include "vmware_pack_end.h" -SVGA3dCmdDXSetSamplers; /* SVGA_3D_CMD_DX_SET_SAMPLERS */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXDraw { - uint32 vertexCount; - uint32 startVertexLocation; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXDraw; /* SVGA_3D_CMD_DX_DRAW */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXDrawIndexed { - uint32 indexCount; - uint32 startIndexLocation; - int32 baseVertexLocation; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXDrawIndexed; /* SVGA_3D_CMD_DX_DRAW_INDEXED */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXDrawInstanced { - uint32 vertexCountPerInstance; - uint32 instanceCount; - uint32 startVertexLocation; - uint32 startInstanceLocation; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXDrawInstanced; /* SVGA_3D_CMD_DX_DRAW_INSTANCED */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXDrawIndexedInstanced { - uint32 indexCountPerInstance; - uint32 instanceCount; - uint32 startIndexLocation; - int32 baseVertexLocation; - uint32 startInstanceLocation; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXDrawIndexedInstanced; /* SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXDrawIndexedInstancedIndirect { - SVGA3dSurfaceId argsBufferSid; - uint32 byteOffsetForArgs; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXDrawIndexedInstancedIndirect; -/* SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED_INDIRECT */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXDrawInstancedIndirect { - SVGA3dSurfaceId argsBufferSid; - uint32 byteOffsetForArgs; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXDrawInstancedIndirect; -/* SVGA_3D_CMD_DX_DRAW_INSTANCED_INDIRECT */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXDrawAuto { - uint32 pad0; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXDrawAuto; /* SVGA_3D_CMD_DX_DRAW_AUTO */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXDispatch { - uint32 threadGroupCountX; - uint32 threadGroupCountY; - uint32 threadGroupCountZ; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXDispatch; -/* SVGA_3D_CMD_DX_DISPATCH */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXDispatchIndirect { - SVGA3dSurfaceId argsBufferSid; - uint32 byteOffsetForArgs; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXDispatchIndirect; -/* SVGA_3D_CMD_DX_DISPATCH_INDIRECT */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXSetInputLayout { - SVGA3dElementLayoutId elementLayoutId; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXSetInputLayout; /* SVGA_3D_CMD_DX_SET_INPUT_LAYOUT */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dVertexBuffer { - SVGA3dSurfaceId sid; - uint32 stride; - uint32 offset; -} -#include "vmware_pack_end.h" -SVGA3dVertexBuffer; - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXSetVertexBuffers { - uint32 startBuffer; - /* Followed by a variable number of SVGA3dVertexBuffer's. */ -} -#include "vmware_pack_end.h" -SVGA3dCmdDXSetVertexBuffers; /* SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXSetIndexBuffer { - SVGA3dSurfaceId sid; - SVGA3dSurfaceFormat format; - uint32 offset; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXSetIndexBuffer; /* SVGA_3D_CMD_DX_SET_INDEX_BUFFER */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXSetTopology { - SVGA3dPrimitiveType topology; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXSetTopology; /* SVGA_3D_CMD_DX_SET_TOPOLOGY */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXSetRenderTargets { - SVGA3dDepthStencilViewId depthStencilViewId; - /* Followed by a variable number of SVGA3dRenderTargetViewId's. */ -} -#include "vmware_pack_end.h" -SVGA3dCmdDXSetRenderTargets; /* SVGA_3D_CMD_DX_SET_RENDERTARGETS */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXSetBlendState { - SVGA3dBlendStateId blendId; - float blendFactor[4]; - uint32 sampleMask; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXSetBlendState; /* SVGA_3D_CMD_DX_SET_BLEND_STATE */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXSetDepthStencilState { - SVGA3dDepthStencilStateId depthStencilId; - uint32 stencilRef; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXSetDepthStencilState; /* SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXSetRasterizerState { - SVGA3dRasterizerStateId rasterizerId; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXSetRasterizerState; /* SVGA_3D_CMD_DX_SET_RASTERIZER_STATE */ +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXSetShaderIface { + SVGA3dShaderType type; + uint32 numClassInstances; + uint32 index; + uint32 iface; + SVGA3dIfaceData data; +} SVGA3dCmdDXSetShaderIface; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXBindShaderIface { + uint32 cid; + SVGAMobId mobid; + uint32 offsetInBytes; +} SVGA3dCmdDXBindShaderIface; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXSetSamplers { + uint32 startSampler; + SVGA3dShaderType type; + +} SVGA3dCmdDXSetSamplers; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXDraw { + uint32 vertexCount; + uint32 startVertexLocation; +} SVGA3dCmdDXDraw; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXDrawIndexed { + uint32 indexCount; + uint32 startIndexLocation; + int32 baseVertexLocation; +} SVGA3dCmdDXDrawIndexed; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXDrawInstanced { + uint32 vertexCountPerInstance; + uint32 instanceCount; + uint32 startVertexLocation; + uint32 startInstanceLocation; +} SVGA3dCmdDXDrawInstanced; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXDrawIndexedInstanced { + uint32 indexCountPerInstance; + uint32 instanceCount; + uint32 startIndexLocation; + int32 baseVertexLocation; + uint32 startInstanceLocation; +} SVGA3dCmdDXDrawIndexedInstanced; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXDrawIndexedInstancedIndirect { + SVGA3dSurfaceId argsBufferSid; + uint32 byteOffsetForArgs; +} SVGA3dCmdDXDrawIndexedInstancedIndirect; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXDrawInstancedIndirect { + SVGA3dSurfaceId argsBufferSid; + uint32 byteOffsetForArgs; +} SVGA3dCmdDXDrawInstancedIndirect; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXDrawAuto { + uint32 pad0; +} SVGA3dCmdDXDrawAuto; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXDispatch { + uint32 threadGroupCountX; + uint32 threadGroupCountY; + uint32 threadGroupCountZ; +} SVGA3dCmdDXDispatch; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXDispatchIndirect { + SVGA3dSurfaceId argsBufferSid; + uint32 byteOffsetForArgs; +} SVGA3dCmdDXDispatchIndirect; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXSetInputLayout { + SVGA3dElementLayoutId elementLayoutId; +} SVGA3dCmdDXSetInputLayout; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dVertexBuffer { + SVGA3dSurfaceId sid; + uint32 stride; + uint32 offset; +} SVGA3dVertexBuffer; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXSetVertexBuffers { + uint32 startBuffer; + +} SVGA3dCmdDXSetVertexBuffers; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dVertexBuffer_v2 { + SVGA3dSurfaceId sid; + uint32 stride; + uint32 offset; + uint32 sizeInBytes; +} SVGA3dVertexBuffer_v2; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXSetVertexBuffers_v2 { + uint32 startBuffer; + +} SVGA3dCmdDXSetVertexBuffers_v2; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dVertexBufferOffsetAndSize { + uint32 stride; + uint32 offset; + uint32 sizeInBytes; +} SVGA3dVertexBufferOffsetAndSize; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXSetVertexBuffersOffsetAndSize { + uint32 startBuffer; + +} SVGA3dCmdDXSetVertexBuffersOffsetAndSize; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXSetIndexBuffer { + SVGA3dSurfaceId sid; + SVGA3dSurfaceFormat format; + uint32 offset; +} SVGA3dCmdDXSetIndexBuffer; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXSetIndexBuffer_v2 { + SVGA3dSurfaceId sid; + SVGA3dSurfaceFormat format; + uint32 offset; + uint32 sizeInBytes; +} SVGA3dCmdDXSetIndexBuffer_v2; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXSetIndexBufferOffsetAndSize { + SVGA3dSurfaceFormat format; + uint32 offset; + uint32 sizeInBytes; +} SVGA3dCmdDXSetIndexBufferOffsetAndSize; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXSetTopology { + SVGA3dPrimitiveType topology; +} SVGA3dCmdDXSetTopology; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXSetRenderTargets { + SVGA3dDepthStencilViewId depthStencilViewId; + +} SVGA3dCmdDXSetRenderTargets; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXSetBlendState { + SVGA3dBlendStateId blendId; + float blendFactor[4]; + uint32 sampleMask; +} SVGA3dCmdDXSetBlendState; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXSetDepthStencilState { + SVGA3dDepthStencilStateId depthStencilId; + uint32 stencilRef; +} SVGA3dCmdDXSetDepthStencilState; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXSetRasterizerState { + SVGA3dRasterizerStateId rasterizerId; +} SVGA3dCmdDXSetRasterizerState; +#pragma pack(pop) #define SVGA3D_DXQUERY_FLAG_PREDICATEHINT (1 << 0) typedef uint32 SVGA3dDXQueryFlags; -/* - * The SVGADXQueryDeviceState and SVGADXQueryDeviceBits are used by the device - * to track query state transitions, but are not intended to be used by the - * driver. - */ -#define SVGADX_QDSTATE_INVALID ((uint8)-1) /* Query has no state */ -#define SVGADX_QDSTATE_MIN 0 -#define SVGADX_QDSTATE_IDLE 0 /* Query hasn't started yet */ -#define SVGADX_QDSTATE_ACTIVE 1 /* Query is actively gathering data */ -#define SVGADX_QDSTATE_PENDING 2 /* Query is waiting for results */ -#define SVGADX_QDSTATE_FINISHED 3 /* Query has completed */ -#define SVGADX_QDSTATE_MAX 4 +#define SVGADX_QDSTATE_INVALID ((uint8)-1) +#define SVGADX_QDSTATE_MIN 0 +#define SVGADX_QDSTATE_IDLE 0 +#define SVGADX_QDSTATE_ACTIVE 1 +#define SVGADX_QDSTATE_PENDING 2 +#define SVGADX_QDSTATE_FINISHED 3 +#define SVGADX_QDSTATE_MAX 4 typedef uint8 SVGADXQueryDeviceState; -typedef -#include "vmware_pack_begin.h" -struct { - SVGA3dQueryTypeUint8 type; - uint16 pad0; - SVGADXQueryDeviceState state; - SVGA3dDXQueryFlags flags; - SVGAMobId mobid; - uint32 offset; -} -#include "vmware_pack_end.h" -SVGACOTableDXQueryEntry; - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXDefineQuery { - SVGA3dQueryId queryId; - SVGA3dQueryType type; - SVGA3dDXQueryFlags flags; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXDefineQuery; /* SVGA_3D_CMD_DX_DEFINE_QUERY */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXDestroyQuery { - SVGA3dQueryId queryId; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXDestroyQuery; /* SVGA_3D_CMD_DX_DESTROY_QUERY */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXBindQuery { - SVGA3dQueryId queryId; - SVGAMobId mobid; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXBindQuery; /* SVGA_3D_CMD_DX_BIND_QUERY */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXSetQueryOffset { - SVGA3dQueryId queryId; - uint32 mobOffset; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXSetQueryOffset; /* SVGA_3D_CMD_DX_SET_QUERY_OFFSET */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXBeginQuery { - SVGA3dQueryId queryId; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXBeginQuery; /* SVGA_3D_CMD_DX_QUERY_BEGIN */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXEndQuery { - SVGA3dQueryId queryId; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXEndQuery; /* SVGA_3D_CMD_DX_QUERY_END */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXReadbackQuery { - SVGA3dQueryId queryId; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXReadbackQuery; /* SVGA_3D_CMD_DX_READBACK_QUERY */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXMoveQuery { - SVGA3dQueryId queryId; - SVGAMobId mobid; - uint32 mobOffset; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXMoveQuery; /* SVGA_3D_CMD_DX_MOVE_QUERY */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXBindAllQuery { - uint32 cid; - SVGAMobId mobid; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXBindAllQuery; /* SVGA_3D_CMD_DX_BIND_ALL_QUERY */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXReadbackAllQuery { - uint32 cid; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXReadbackAllQuery; /* SVGA_3D_CMD_DX_READBACK_ALL_QUERY */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXSetPredication { - SVGA3dQueryId queryId; - uint32 predicateValue; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXSetPredication; /* SVGA_3D_CMD_DX_SET_PREDICATION */ - -typedef -#include "vmware_pack_begin.h" -struct MKS3dDXSOState { - uint32 offset; /* Starting offset */ - uint32 intOffset; /* Internal offset */ - uint32 vertexCount; /* vertices written */ - uint32 dead; -} -#include "vmware_pack_end.h" -SVGA3dDXSOState; - -/* Set the offset field to this value to append SO values to the buffer */ -#define SVGA3D_DX_SO_OFFSET_APPEND ((uint32) ~0u) - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dSoTarget { - SVGA3dSurfaceId sid; - uint32 offset; - uint32 sizeInBytes; -} -#include "vmware_pack_end.h" -SVGA3dSoTarget; - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXSetSOTargets { - uint32 pad0; - /* Followed by a variable number of SVGA3dSOTarget's. */ -} -#include "vmware_pack_end.h" -SVGA3dCmdDXSetSOTargets; /* SVGA_3D_CMD_DX_SET_SOTARGETS */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dViewport -{ - float x; - float y; - float width; - float height; - float minDepth; - float maxDepth; -} -#include "vmware_pack_end.h" -SVGA3dViewport; - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXSetViewports { - uint32 pad0; - /* Followed by a variable number of SVGA3dViewport's. */ -} -#include "vmware_pack_end.h" -SVGA3dCmdDXSetViewports; /* SVGA_3D_CMD_DX_SET_VIEWPORTS */ - -#define SVGA3D_DX_MAX_VIEWPORTS 16 - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXSetScissorRects { - uint32 pad0; - /* Followed by a variable number of SVGASignedRect's. */ -} -#include "vmware_pack_end.h" -SVGA3dCmdDXSetScissorRects; /* SVGA_3D_CMD_DX_SET_SCISSORRECTS */ - -#define SVGA3D_DX_MAX_SCISSORRECTS 16 - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXClearRenderTargetView { - SVGA3dRenderTargetViewId renderTargetViewId; - SVGA3dRGBAFloat rgba; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXClearRenderTargetView; /* SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXClearDepthStencilView { - uint16 flags; - uint16 stencil; - SVGA3dDepthStencilViewId depthStencilViewId; - float depth; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXClearDepthStencilView; /* SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXPredCopyRegion { - SVGA3dSurfaceId dstSid; - uint32 dstSubResource; - SVGA3dSurfaceId srcSid; - uint32 srcSubResource; - SVGA3dCopyBox box; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXPredCopyRegion; -/* SVGA_3D_CMD_DX_PRED_COPY_REGION */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXPredCopy { - SVGA3dSurfaceId dstSid; - SVGA3dSurfaceId srcSid; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXPredCopy; /* SVGA_3D_CMD_DX_PRED_COPY */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXPredConvertRegion { - SVGA3dSurfaceId dstSid; - uint32 dstSubResource; - SVGA3dBox destBox; - SVGA3dSurfaceId srcSid; - uint32 srcSubResource; - SVGA3dBox srcBox; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXPredConvertRegion; /* SVGA_3D_CMD_DX_PRED_CONVERT_REGION */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXPredConvert { - SVGA3dSurfaceId dstSid; - SVGA3dSurfaceId srcSid; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXPredConvert; /* SVGA_3D_CMD_DX_PRED_CONVERT */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXBufferCopy { - SVGA3dSurfaceId dest; - SVGA3dSurfaceId src; - uint32 destX; - uint32 srcX; - uint32 width; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXBufferCopy; -/* SVGA_3D_CMD_DX_BUFFER_COPY */ - -/* - * Perform a surface copy between a multisample, and a non-multisampled - * surface. - */ -typedef -#include "vmware_pack_begin.h" -struct { - SVGA3dSurfaceId dstSid; - uint32 dstSubResource; - SVGA3dSurfaceId srcSid; - uint32 srcSubResource; - SVGA3dSurfaceFormat copyFormat; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXResolveCopy; /* SVGA_3D_CMD_DX_RESOLVE_COPY */ - -/* - * Perform a predicated surface copy between a multisample, and a - * non-multisampled surface. - */ -typedef -#include "vmware_pack_begin.h" -struct { - SVGA3dSurfaceId dstSid; - uint32 dstSubResource; - SVGA3dSurfaceId srcSid; - uint32 srcSubResource; - SVGA3dSurfaceFormat copyFormat; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXPredResolveCopy; /* SVGA_3D_CMD_DX_PRED_RESOLVE_COPY */ +#pragma pack(push, 1) +typedef struct { + SVGA3dQueryTypeUint8 type; + uint16 pad0; + SVGADXQueryDeviceState state; + SVGA3dDXQueryFlags flags; + SVGAMobId mobid; + uint32 offset; +} SVGACOTableDXQueryEntry; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXDefineQuery { + SVGA3dQueryId queryId; + SVGA3dQueryType type; + SVGA3dDXQueryFlags flags; +} SVGA3dCmdDXDefineQuery; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXDestroyQuery { + SVGA3dQueryId queryId; +} SVGA3dCmdDXDestroyQuery; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXBindQuery { + SVGA3dQueryId queryId; + SVGAMobId mobid; +} SVGA3dCmdDXBindQuery; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXSetQueryOffset { + SVGA3dQueryId queryId; + uint32 mobOffset; +} SVGA3dCmdDXSetQueryOffset; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXBeginQuery { + SVGA3dQueryId queryId; +} SVGA3dCmdDXBeginQuery; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXEndQuery { + SVGA3dQueryId queryId; +} SVGA3dCmdDXEndQuery; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXReadbackQuery { + SVGA3dQueryId queryId; +} SVGA3dCmdDXReadbackQuery; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXMoveQuery { + SVGA3dQueryId queryId; + SVGAMobId mobid; + uint32 mobOffset; +} SVGA3dCmdDXMoveQuery; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXBindAllQuery { + uint32 cid; + SVGAMobId mobid; +} SVGA3dCmdDXBindAllQuery; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXReadbackAllQuery { + uint32 cid; +} SVGA3dCmdDXReadbackAllQuery; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXSetPredication { + SVGA3dQueryId queryId; + uint32 predicateValue; +} SVGA3dCmdDXSetPredication; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct MKS3dDXSOState { + uint32 offset; + uint32 intOffset; + uint32 vertexCount; + uint32 dead; +} SVGA3dDXSOState; +#pragma pack(pop) + +#define SVGA3D_DX_SO_OFFSET_APPEND ((uint32)~0u) + +#pragma pack(push, 1) +typedef struct SVGA3dSoTarget { + SVGA3dSurfaceId sid; + uint32 offset; + uint32 sizeInBytes; +} SVGA3dSoTarget; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXSetSOTargets { + uint32 pad0; + +} SVGA3dCmdDXSetSOTargets; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dViewport { + float x; + float y; + float width; + float height; + float minDepth; + float maxDepth; +} SVGA3dViewport; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXSetViewports { + uint32 pad0; + +} SVGA3dCmdDXSetViewports; +#pragma pack(pop) + +#define SVGA3D_DX_MAX_VIEWPORTS 16 + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXSetScissorRects { + uint32 pad0; + +} SVGA3dCmdDXSetScissorRects; +#pragma pack(pop) + +#define SVGA3D_DX_MAX_SCISSORRECTS 16 + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXClearRenderTargetView { + SVGA3dRenderTargetViewId renderTargetViewId; + SVGA3dRGBAFloat rgba; +} SVGA3dCmdDXClearRenderTargetView; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXClearDepthStencilView { + uint16 flags; + uint16 stencil; + SVGA3dDepthStencilViewId depthStencilViewId; + float depth; +} SVGA3dCmdDXClearDepthStencilView; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXPredCopyRegion { + SVGA3dSurfaceId dstSid; + uint32 dstSubResource; + SVGA3dSurfaceId srcSid; + uint32 srcSubResource; + SVGA3dCopyBox box; +} SVGA3dCmdDXPredCopyRegion; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXPredStagingCopyRegion { + SVGA3dSurfaceId dstSid; + uint32 dstSubResource; + SVGA3dSurfaceId srcSid; + uint32 srcSubResource; + SVGA3dCopyBox box; + uint8 readback; + uint8 unsynchronized; + uint8 mustBeZero[2]; +} SVGA3dCmdDXPredStagingCopyRegion; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXPredCopy { + SVGA3dSurfaceId dstSid; + SVGA3dSurfaceId srcSid; +} SVGA3dCmdDXPredCopy; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXPredConvertRegion { + SVGA3dSurfaceId dstSid; + uint32 dstSubResource; + SVGA3dBox destBox; + SVGA3dSurfaceId srcSid; + uint32 srcSubResource; + SVGA3dBox srcBox; +} SVGA3dCmdDXPredConvertRegion; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXPredStagingConvertRegion { + SVGA3dSurfaceId dstSid; + uint32 dstSubResource; + SVGA3dBox destBox; + SVGA3dSurfaceId srcSid; + uint32 srcSubResource; + SVGA3dBox srcBox; + uint8 readback; + uint8 unsynchronized; + uint8 mustBeZero[2]; +} SVGA3dCmdDXPredStagingConvertRegion; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXPredConvert { + SVGA3dSurfaceId dstSid; + SVGA3dSurfaceId srcSid; +} SVGA3dCmdDXPredConvert; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXPredStagingConvert { + SVGA3dSurfaceId dstSid; + SVGA3dSurfaceId srcSid; + uint8 readback; + uint8 unsynchronized; + uint8 mustBeZero[2]; +} SVGA3dCmdDXPredStagingConvert; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXBufferCopy { + SVGA3dSurfaceId dest; + SVGA3dSurfaceId src; + uint32 destX; + uint32 srcX; + uint32 width; +} SVGA3dCmdDXBufferCopy; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXStagingBufferCopy { + SVGA3dSurfaceId dest; + SVGA3dSurfaceId src; + uint32 destX; + uint32 srcX; + uint32 width; + uint8 readback; + uint8 unsynchronized; + uint8 mustBeZero[2]; +} SVGA3dCmdDXStagingBufferCopy; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + SVGA3dSurfaceId dstSid; + uint32 dstSubResource; + SVGA3dSurfaceId srcSid; + uint32 srcSubResource; + SVGA3dSurfaceFormat copyFormat; +} SVGA3dCmdDXResolveCopy; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + SVGA3dSurfaceId dstSid; + uint32 dstSubResource; + SVGA3dSurfaceId srcSid; + uint32 srcSubResource; + SVGA3dSurfaceFormat copyFormat; +} SVGA3dCmdDXPredResolveCopy; +#pragma pack(pop) typedef uint32 SVGA3dDXPresentBltMode; -#define SVGADX_PRESENTBLT_LINEAR (1 << 0) -#define SVGADX_PRESENTBLT_FORCE_SRC_SRGB (1 << 1) +#define SVGADX_PRESENTBLT_LINEAR (1 << 0) +#define SVGADX_PRESENTBLT_FORCE_SRC_SRGB (1 << 1) #define SVGADX_PRESENTBLT_FORCE_SRC_XRBIAS (1 << 2) -#define SVGADX_PRESENTBLT_MODE_MAX (1 << 3) - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXPresentBlt { - SVGA3dSurfaceId srcSid; - uint32 srcSubResource; - SVGA3dSurfaceId dstSid; - uint32 destSubResource; - SVGA3dBox boxSrc; - SVGA3dBox boxDest; - SVGA3dDXPresentBltMode mode; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXPresentBlt; /* SVGA_3D_CMD_DX_PRESENTBLT*/ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXGenMips { - SVGA3dShaderResourceViewId shaderResourceViewId; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXGenMips; /* SVGA_3D_CMD_DX_GENMIPS */ - -/* - * Update a sub-resource in a guest-backed resource. - * (Inform the device that the guest-contents have been updated.) - */ -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXUpdateSubResource { - SVGA3dSurfaceId sid; - uint32 subResource; - SVGA3dBox box; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXUpdateSubResource; /* SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE */ - -/* - * Readback a subresource in a guest-backed resource. - * (Request the device to flush the dirty contents into the guest.) - */ -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXReadbackSubResource { - SVGA3dSurfaceId sid; - uint32 subResource; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXReadbackSubResource; /* SVGA_3D_CMD_DX_READBACK_SUBRESOURCE */ - -/* - * Invalidate an image in a guest-backed surface. - * (Notify the device that the contents can be lost.) - */ -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXInvalidateSubResource { - SVGA3dSurfaceId sid; - uint32 subResource; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXInvalidateSubResource; /* SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE */ - - -/* - * Raw byte wise transfer from a buffer surface into another surface - * of the requested box. Supported if 3d is enabled and SVGA_CAP_DX - * is set. This command does not take a context. - */ -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXTransferFromBuffer { - SVGA3dSurfaceId srcSid; - uint32 srcOffset; - uint32 srcPitch; - uint32 srcSlicePitch; - SVGA3dSurfaceId destSid; - uint32 destSubResource; - SVGA3dBox destBox; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXTransferFromBuffer; /* SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER */ - - -#define SVGA3D_TRANSFER_TO_BUFFER_READBACK (1 << 0) +#define SVGADX_PRESENTBLT_MODE_MAX (1 << 3) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXPresentBlt { + SVGA3dSurfaceId srcSid; + uint32 srcSubResource; + SVGA3dSurfaceId dstSid; + uint32 destSubResource; + SVGA3dBox boxSrc; + SVGA3dBox boxDest; + SVGA3dDXPresentBltMode mode; +} SVGA3dCmdDXPresentBlt; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXGenMips { + SVGA3dShaderResourceViewId shaderResourceViewId; +} SVGA3dCmdDXGenMips; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXUpdateSubResource { + SVGA3dSurfaceId sid; + uint32 subResource; + SVGA3dBox box; +} SVGA3dCmdDXUpdateSubResource; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXReadbackSubResource { + SVGA3dSurfaceId sid; + uint32 subResource; +} SVGA3dCmdDXReadbackSubResource; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXInvalidateSubResource { + SVGA3dSurfaceId sid; + uint32 subResource; +} SVGA3dCmdDXInvalidateSubResource; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXTransferFromBuffer { + SVGA3dSurfaceId srcSid; + uint32 srcOffset; + uint32 srcPitch; + uint32 srcSlicePitch; + SVGA3dSurfaceId destSid; + uint32 destSubResource; + SVGA3dBox destBox; +} SVGA3dCmdDXTransferFromBuffer; +#pragma pack(pop) + +#define SVGA3D_TRANSFER_TO_BUFFER_READBACK (1 << 0) #define SVGA3D_TRANSFER_TO_BUFFER_FLAGS_MASK (1 << 0) typedef uint32 SVGA3dTransferToBufferFlags; -/* - * Raw byte wise transfer to a buffer surface from another surface - * of the requested box. Supported if SVGA_CAP_DX2 is set. This - * command does not take a context. - */ -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXTransferToBuffer { - SVGA3dSurfaceId srcSid; - uint32 srcSubResource; - SVGA3dBox srcBox; - SVGA3dSurfaceId destSid; - uint32 destOffset; - uint32 destPitch; - uint32 destSlicePitch; - SVGA3dTransferToBufferFlags flags; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXTransferToBuffer; /* SVGA_3D_CMD_DX_TRANSFER_TO_BUFFER */ - +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXTransferToBuffer { + SVGA3dSurfaceId srcSid; + uint32 srcSubResource; + SVGA3dBox srcBox; + SVGA3dSurfaceId destSid; + uint32 destOffset; + uint32 destPitch; + uint32 destSlicePitch; + SVGA3dTransferToBufferFlags flags; +} SVGA3dCmdDXTransferToBuffer; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXPredTransferFromBuffer { + SVGA3dSurfaceId srcSid; + uint32 srcOffset; + uint32 srcPitch; + uint32 srcSlicePitch; + SVGA3dSurfaceId destSid; + uint32 destSubResource; + SVGA3dBox destBox; +} SVGA3dCmdDXPredTransferFromBuffer; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXSurfaceCopyAndReadback { + SVGA3dSurfaceId srcSid; + SVGA3dSurfaceId destSid; + SVGA3dCopyBox box; +} SVGA3dCmdDXSurfaceCopyAndReadback; +#pragma pack(pop) -/* - * Raw byte wise transfer from a buffer surface into another surface - * of the requested box. Supported if SVGA3D_DEVCAP_DXCONTEXT is set. - * The context is implied from the command buffer header. - */ -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXPredTransferFromBuffer { - SVGA3dSurfaceId srcSid; - uint32 srcOffset; - uint32 srcPitch; - uint32 srcSlicePitch; - SVGA3dSurfaceId destSid; - uint32 destSubResource; - SVGA3dBox destBox; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXPredTransferFromBuffer; -/* SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER */ - - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXSurfaceCopyAndReadback { - SVGA3dSurfaceId srcSid; - SVGA3dSurfaceId destSid; - SVGA3dCopyBox box; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXSurfaceCopyAndReadback; -/* SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK */ - -/* - * SVGA_DX_HINT_NONE: Does nothing. - * - * SVGA_DX_HINT_PREFETCH_OBJECT: - * SVGA_DX_HINT_PREEVICT_OBJECT: - * Consumes a SVGAObjectRef, and hints that the host should consider - * fetching/evicting the specified object. - * - * An id of SVGA3D_INVALID_ID can be used if the guest isn't sure - * what object was affected. (For instance, if the guest knows that - * it is about to evict a DXShader, but doesn't know precisely which one, - * the device can still use this to help limit it's search, or track - * how many page-outs have happened.) - * - * SVGA_DX_HINT_PREFETCH_COBJECT: - * SVGA_DX_HINT_PREEVICT_COBJECT: - * Same as the above, except they consume an SVGACObjectRef. - */ typedef uint32 SVGADXHintId; -#define SVGA_DX_HINT_NONE 0 -#define SVGA_DX_HINT_PREFETCH_OBJECT 1 -#define SVGA_DX_HINT_PREEVICT_OBJECT 2 -#define SVGA_DX_HINT_PREFETCH_COBJECT 3 -#define SVGA_DX_HINT_PREEVICT_COBJECT 4 -#define SVGA_DX_HINT_MAX 5 - -typedef -#include "vmware_pack_begin.h" -struct SVGAObjectRef { - SVGAOTableType type; - uint32 id; -} -#include "vmware_pack_end.h" -SVGAObjectRef; - -typedef -#include "vmware_pack_begin.h" -struct SVGACObjectRef { - SVGACOTableType type; - uint32 cid; - uint32 id; -} -#include "vmware_pack_end.h" -SVGACObjectRef; - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXHint { - SVGADXHintId hintId; - - /* - * Followed by variable sized data depending on the hintId. - */ -} -#include "vmware_pack_end.h" -SVGA3dCmdDXHint; -/* SVGA_3D_CMD_DX_HINT */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXBufferUpdate { - SVGA3dSurfaceId sid; - uint32 x; - uint32 width; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXBufferUpdate; -/* SVGA_3D_CMD_DX_BUFFER_UPDATE */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXSetConstantBufferOffset { - uint32 slot; - uint32 offsetInBytes; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXSetConstantBufferOffset; +#define SVGA_DX_HINT_NONE 0 +#define SVGA_DX_HINT_PREFETCH_OBJECT 1 +#define SVGA_DX_HINT_PREEVICT_OBJECT 2 +#define SVGA_DX_HINT_PREFETCH_COBJECT 3 +#define SVGA_DX_HINT_PREEVICT_COBJECT 4 +#define SVGA_DX_HINT_MAX 5 + +#pragma pack(push, 1) +typedef struct SVGAObjectRef { + SVGAOTableType type; + uint32 id; +} SVGAObjectRef; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGACObjectRef { + SVGACOTableType type; + uint32 cid; + uint32 id; +} SVGACObjectRef; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXHint { + SVGADXHintId hintId; + +} SVGA3dCmdDXHint; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXBufferUpdate { + SVGA3dSurfaceId sid; + uint32 x; + uint32 width; +} SVGA3dCmdDXBufferUpdate; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXSetConstantBufferOffset { + uint32 slot; + uint32 offsetInBytes; +} SVGA3dCmdDXSetConstantBufferOffset; +#pragma pack(pop) typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetVSConstantBufferOffset; -/* SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET */ typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetPSConstantBufferOffset; -/* SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET */ typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetGSConstantBufferOffset; -/* SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET */ typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetHSConstantBufferOffset; -/* SVGA_3D_CMD_DX_SET_HS_CONSTANT_BUFFER_OFFSET */ typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetDSConstantBufferOffset; -/* SVGA_3D_CMD_DX_SET_DS_CONSTANT_BUFFER_OFFSET */ typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetCSConstantBufferOffset; -/* SVGA_3D_CMD_DX_SET_CS_CONSTANT_BUFFER_OFFSET */ - -#define SVGA3D_BUFFEREX_SRV_RAW (1 << 0) -#define SVGA3D_BUFFEREX_SRV_FLAGS_MAX (1 << 1) +#define SVGA3D_BUFFEREX_SRV_RAW (1 << 0) +#define SVGA3D_BUFFEREX_SRV_FLAGS_MAX (1 << 1) #define SVGA3D_BUFFEREX_SRV_FLAGS_MASK (SVGA3D_BUFFEREX_SRV_FLAGS_MAX - 1) typedef uint32 SVGA3dBufferExFlags; -typedef -#include "vmware_pack_begin.h" -struct { - union { - struct { - uint32 firstElement; - uint32 numElements; - uint32 pad0; - uint32 pad1; - } buffer; - struct { - uint32 mostDetailedMip; - uint32 firstArraySlice; - uint32 mipLevels; - uint32 arraySize; - } tex; /* 1d, 2d, 3d, cube */ - struct { - uint32 firstElement; - uint32 numElements; - SVGA3dBufferExFlags flags; - uint32 pad0; - } bufferex; - }; -} -#include "vmware_pack_end.h" -SVGA3dShaderResourceViewDesc; - -typedef -#include "vmware_pack_begin.h" -struct { - SVGA3dSurfaceId sid; - SVGA3dSurfaceFormat format; - SVGA3dResourceType resourceDimension; - SVGA3dShaderResourceViewDesc desc; - uint32 pad; -} -#include "vmware_pack_end.h" -SVGACOTableDXSRViewEntry; - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXDefineShaderResourceView { - SVGA3dShaderResourceViewId shaderResourceViewId; - - SVGA3dSurfaceId sid; - SVGA3dSurfaceFormat format; - SVGA3dResourceType resourceDimension; - - SVGA3dShaderResourceViewDesc desc; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXDefineShaderResourceView; -/* SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXDestroyShaderResourceView { - SVGA3dShaderResourceViewId shaderResourceViewId; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXDestroyShaderResourceView; -/* SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dRenderTargetViewDesc { - union { - struct { - uint32 firstElement; - uint32 numElements; - uint32 padding0; - } buffer; - struct { - uint32 mipSlice; - uint32 firstArraySlice; - uint32 arraySize; - } tex; /* 1d, 2d, cube */ - struct { - uint32 mipSlice; - uint32 firstW; - uint32 wSize; - } tex3D; - }; -} -#include "vmware_pack_end.h" -SVGA3dRenderTargetViewDesc; - -typedef -#include "vmware_pack_begin.h" -struct { - SVGA3dSurfaceId sid; - SVGA3dSurfaceFormat format; - SVGA3dResourceType resourceDimension; - SVGA3dRenderTargetViewDesc desc; - uint32 pad[2]; -} -#include "vmware_pack_end.h" -SVGACOTableDXRTViewEntry; - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXDefineRenderTargetView { - SVGA3dRenderTargetViewId renderTargetViewId; - - SVGA3dSurfaceId sid; - SVGA3dSurfaceFormat format; - SVGA3dResourceType resourceDimension; - - SVGA3dRenderTargetViewDesc desc; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXDefineRenderTargetView; -/* SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXDestroyRenderTargetView { - SVGA3dRenderTargetViewId renderTargetViewId; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXDestroyRenderTargetView; -/* SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW */ - -/* - */ -#define SVGA3D_DXDSVIEW_CREATE_READ_ONLY_DEPTH 0x01 +#pragma pack(push, 1) +typedef struct { + union { + struct { + uint32 firstElement; + uint32 numElements; + uint32 pad0; + uint32 pad1; + } buffer; + struct { + uint32 mostDetailedMip; + uint32 firstArraySlice; + uint32 mipLevels; + uint32 arraySize; + } tex; + struct { + uint32 firstElement; + uint32 numElements; + SVGA3dBufferExFlags flags; + uint32 pad0; + } bufferex; + }; +} SVGA3dShaderResourceViewDesc; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + SVGA3dSurfaceId sid; + SVGA3dSurfaceFormat format; + SVGA3dResourceType resourceDimension; + SVGA3dShaderResourceViewDesc desc; + uint32 pad; +} SVGACOTableDXSRViewEntry; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXDefineShaderResourceView { + SVGA3dShaderResourceViewId shaderResourceViewId; + + SVGA3dSurfaceId sid; + SVGA3dSurfaceFormat format; + SVGA3dResourceType resourceDimension; + + SVGA3dShaderResourceViewDesc desc; +} SVGA3dCmdDXDefineShaderResourceView; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXDestroyShaderResourceView { + SVGA3dShaderResourceViewId shaderResourceViewId; +} SVGA3dCmdDXDestroyShaderResourceView; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dRenderTargetViewDesc { + union { + struct { + uint32 firstElement; + uint32 numElements; + uint32 padding0; + } buffer; + struct { + uint32 mipSlice; + uint32 firstArraySlice; + uint32 arraySize; + } tex; + struct { + uint32 mipSlice; + uint32 firstW; + uint32 wSize; + } tex3D; + }; +} SVGA3dRenderTargetViewDesc; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + SVGA3dSurfaceId sid; + SVGA3dSurfaceFormat format; + SVGA3dResourceType resourceDimension; + SVGA3dRenderTargetViewDesc desc; + uint32 pad[2]; +} SVGACOTableDXRTViewEntry; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXDefineRenderTargetView { + SVGA3dRenderTargetViewId renderTargetViewId; + + SVGA3dSurfaceId sid; + SVGA3dSurfaceFormat format; + SVGA3dResourceType resourceDimension; + + SVGA3dRenderTargetViewDesc desc; +} SVGA3dCmdDXDefineRenderTargetView; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXDestroyRenderTargetView { + SVGA3dRenderTargetViewId renderTargetViewId; +} SVGA3dCmdDXDestroyRenderTargetView; +#pragma pack(pop) + +#define SVGA3D_DXDSVIEW_CREATE_READ_ONLY_DEPTH 0x01 #define SVGA3D_DXDSVIEW_CREATE_READ_ONLY_STENCIL 0x02 -#define SVGA3D_DXDSVIEW_CREATE_FLAG_MASK 0x03 +#define SVGA3D_DXDSVIEW_CREATE_FLAG_MASK 0x03 typedef uint8 SVGA3DCreateDSViewFlags; -typedef -#include "vmware_pack_begin.h" -struct { - SVGA3dSurfaceId sid; - SVGA3dSurfaceFormat format; - SVGA3dResourceType resourceDimension; - uint32 mipSlice; - uint32 firstArraySlice; - uint32 arraySize; - SVGA3DCreateDSViewFlags flags; - uint8 pad0; - uint16 pad1; - uint32 pad2; -} -#include "vmware_pack_end.h" -SVGACOTableDXDSViewEntry; - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXDefineDepthStencilView { - SVGA3dDepthStencilViewId depthStencilViewId; - - SVGA3dSurfaceId sid; - SVGA3dSurfaceFormat format; - SVGA3dResourceType resourceDimension; - uint32 mipSlice; - uint32 firstArraySlice; - uint32 arraySize; - SVGA3DCreateDSViewFlags flags; - uint8 pad0; - uint16 pad1; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXDefineDepthStencilView; -/* SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW */ - -/* - * Version 2 needed in order to start validating and using the flags - * field. Unfortunately the device wasn't validating or using the - * flags field and the driver wasn't initializing it in shipped code, - * so a new version of the command is needed to allow that code to - * continue to work. - */ -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXDefineDepthStencilView_v2 { - SVGA3dDepthStencilViewId depthStencilViewId; - - SVGA3dSurfaceId sid; - SVGA3dSurfaceFormat format; - SVGA3dResourceType resourceDimension; - uint32 mipSlice; - uint32 firstArraySlice; - uint32 arraySize; - SVGA3DCreateDSViewFlags flags; - uint8 pad0; - uint16 pad1; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXDefineDepthStencilView_v2; -/* SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW_V2 */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXDestroyDepthStencilView { - SVGA3dDepthStencilViewId depthStencilViewId; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXDestroyDepthStencilView; -/* SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW */ - - -#define SVGA3D_UABUFFER_RAW (1 << 0) -#define SVGA3D_UABUFFER_APPEND (1 << 1) +#pragma pack(push, 1) +typedef struct { + SVGA3dSurfaceId sid; + SVGA3dSurfaceFormat format; + SVGA3dResourceType resourceDimension; + uint32 mipSlice; + uint32 firstArraySlice; + uint32 arraySize; + SVGA3DCreateDSViewFlags flags; + uint8 pad0; + uint16 pad1; + uint32 pad2; +} SVGACOTableDXDSViewEntry; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXDefineDepthStencilView { + SVGA3dDepthStencilViewId depthStencilViewId; + + SVGA3dSurfaceId sid; + SVGA3dSurfaceFormat format; + SVGA3dResourceType resourceDimension; + uint32 mipSlice; + uint32 firstArraySlice; + uint32 arraySize; + SVGA3DCreateDSViewFlags flags; + uint8 pad0; + uint16 pad1; +} SVGA3dCmdDXDefineDepthStencilView; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXDefineDepthStencilView_v2 { + SVGA3dDepthStencilViewId depthStencilViewId; + + SVGA3dSurfaceId sid; + SVGA3dSurfaceFormat format; + SVGA3dResourceType resourceDimension; + uint32 mipSlice; + uint32 firstArraySlice; + uint32 arraySize; + SVGA3DCreateDSViewFlags flags; + uint8 pad0; + uint16 pad1; +} SVGA3dCmdDXDefineDepthStencilView_v2; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXDestroyDepthStencilView { + SVGA3dDepthStencilViewId depthStencilViewId; +} SVGA3dCmdDXDestroyDepthStencilView; +#pragma pack(pop) + +#define SVGA3D_UABUFFER_RAW (1 << 0) +#define SVGA3D_UABUFFER_APPEND (1 << 1) #define SVGA3D_UABUFFER_COUNTER (1 << 2) typedef uint32 SVGA3dUABufferFlags; -typedef -#include "vmware_pack_begin.h" -struct { - union { - struct { - uint32 firstElement; - uint32 numElements; - SVGA3dUABufferFlags flags; - uint32 padding0; - uint32 padding1; - } buffer; - struct { - uint32 mipSlice; - uint32 firstArraySlice; - uint32 arraySize; - uint32 padding0; - uint32 padding1; - } tex; /* 1d, 2d */ - struct { - uint32 mipSlice; - uint32 firstW; - uint32 wSize; - uint32 padding0; - uint32 padding1; - } tex3D; - }; -} -#include "vmware_pack_end.h" -SVGA3dUAViewDesc; - -typedef -#include "vmware_pack_begin.h" -struct { - SVGA3dSurfaceId sid; - SVGA3dSurfaceFormat format; - SVGA3dResourceType resourceDimension; - SVGA3dUAViewDesc desc; - uint32 structureCount; - uint32 pad[7]; -} -#include "vmware_pack_end.h" -SVGACOTableDXUAViewEntry; - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXDefineUAView { - SVGA3dUAViewId uaViewId; - - SVGA3dSurfaceId sid; - SVGA3dSurfaceFormat format; - SVGA3dResourceType resourceDimension; - - SVGA3dUAViewDesc desc; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXDefineUAView; -/* SVGA_3D_CMD_DX_DEFINE_UA_VIEW */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXDestroyUAView { - SVGA3dUAViewId uaViewId; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXDestroyUAView; -/* SVGA_3D_CMD_DX_DESTROY_UA_VIEW */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXClearUAViewUint { - SVGA3dUAViewId uaViewId; - SVGA3dRGBAUint32 value; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXClearUAViewUint; -/* SVGA_3D_CMD_DX_CLEAR_UA_VIEW_UINT */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXClearUAViewFloat { - SVGA3dUAViewId uaViewId; - SVGA3dRGBAFloat value; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXClearUAViewFloat; -/* SVGA_3D_CMD_DX_CLEAR_UA_VIEW_FLOAT */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXCopyStructureCount { - SVGA3dUAViewId srcUAViewId; - SVGA3dSurfaceId destSid; - uint32 destByteOffset; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXCopyStructureCount; -/* SVGA_3D_CMD_DX_COPY_STRUCTURE_COUNT */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXSetStructureCount { - SVGA3dUAViewId uaViewId; - uint32 structureCount; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXSetStructureCount; -/* SVGA_3D_CMD_DX_SET_STRUCTURE_COUNT */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXSetUAViews { - uint32 uavSpliceIndex; - /* Followed by a variable number of SVGA3dUAViewId's. */ -} -#include "vmware_pack_end.h" -SVGA3dCmdDXSetUAViews; /* SVGA_3D_CMD_DX_SET_UA_VIEWS */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXSetCSUAViews { - uint32 startIndex; - /* Followed by a variable number of SVGA3dUAViewId's. */ -} -#include "vmware_pack_end.h" -SVGA3dCmdDXSetCSUAViews; /* SVGA_3D_CMD_DX_SET_CS_UA_VIEWS */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dInputElementDesc { - uint32 inputSlot; - uint32 alignedByteOffset; - SVGA3dSurfaceFormat format; - SVGA3dInputClassification inputSlotClass; - uint32 instanceDataStepRate; - uint32 inputRegister; -} -#include "vmware_pack_end.h" -SVGA3dInputElementDesc; - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 elid; - uint32 numDescs; - SVGA3dInputElementDesc descs[32]; - uint32 pad[62]; -} -#include "vmware_pack_end.h" -SVGACOTableDXElementLayoutEntry; - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXDefineElementLayout { - SVGA3dElementLayoutId elementLayoutId; - /* Followed by a variable number of SVGA3dInputElementDesc's. */ -} -#include "vmware_pack_end.h" -SVGA3dCmdDXDefineElementLayout; -/* SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXDestroyElementLayout { - SVGA3dElementLayoutId elementLayoutId; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXDestroyElementLayout; -/* SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT */ - +#pragma pack(push, 1) +typedef struct { + union { + struct { + uint32 firstElement; + uint32 numElements; + SVGA3dUABufferFlags flags; + uint32 padding0; + uint32 padding1; + } buffer; + struct { + uint32 mipSlice; + uint32 firstArraySlice; + uint32 arraySize; + uint32 padding0; + uint32 padding1; + } tex; + struct { + uint32 mipSlice; + uint32 firstW; + uint32 wSize; + uint32 padding0; + uint32 padding1; + } tex3D; + }; +} SVGA3dUAViewDesc; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + SVGA3dSurfaceId sid; + SVGA3dSurfaceFormat format; + SVGA3dResourceType resourceDimension; + SVGA3dUAViewDesc desc; + uint32 structureCount; + uint32 pad[7]; +} SVGACOTableDXUAViewEntry; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXDefineUAView { + SVGA3dUAViewId uaViewId; + + SVGA3dSurfaceId sid; + SVGA3dSurfaceFormat format; + SVGA3dResourceType resourceDimension; + + SVGA3dUAViewDesc desc; +} SVGA3dCmdDXDefineUAView; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXDestroyUAView { + SVGA3dUAViewId uaViewId; +} SVGA3dCmdDXDestroyUAView; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXClearUAViewUint { + SVGA3dUAViewId uaViewId; + SVGA3dRGBAUint32 value; +} SVGA3dCmdDXClearUAViewUint; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXClearUAViewFloat { + SVGA3dUAViewId uaViewId; + SVGA3dRGBAFloat value; +} SVGA3dCmdDXClearUAViewFloat; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXCopyStructureCount { + SVGA3dUAViewId srcUAViewId; + SVGA3dSurfaceId destSid; + uint32 destByteOffset; +} SVGA3dCmdDXCopyStructureCount; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXSetStructureCount { + SVGA3dUAViewId uaViewId; + uint32 structureCount; +} SVGA3dCmdDXSetStructureCount; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXSetUAViews { + uint32 uavSpliceIndex; + +} SVGA3dCmdDXSetUAViews; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXSetCSUAViews { + uint32 startIndex; + +} SVGA3dCmdDXSetCSUAViews; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dInputElementDesc { + uint32 inputSlot; + uint32 alignedByteOffset; + SVGA3dSurfaceFormat format; + SVGA3dInputClassification inputSlotClass; + uint32 instanceDataStepRate; + uint32 inputRegister; +} SVGA3dInputElementDesc; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 elid; + uint32 numDescs; + SVGA3dInputElementDesc descs[32]; + uint32 pad[62]; +} SVGACOTableDXElementLayoutEntry; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXDefineElementLayout { + SVGA3dElementLayoutId elementLayoutId; + +} SVGA3dCmdDXDefineElementLayout; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXDestroyElementLayout { + SVGA3dElementLayoutId elementLayoutId; +} SVGA3dCmdDXDestroyElementLayout; +#pragma pack(pop) #define SVGA3D_DX_MAX_RENDER_TARGETS 8 -typedef -#include "vmware_pack_begin.h" -struct SVGA3dDXBlendStatePerRT { - uint8 blendEnable; - uint8 srcBlend; - uint8 destBlend; - uint8 blendOp; - uint8 srcBlendAlpha; - uint8 destBlendAlpha; - uint8 blendOpAlpha; - SVGA3dColorWriteEnable renderTargetWriteMask; - uint8 logicOpEnable; - uint8 logicOp; - uint16 pad0; -} -#include "vmware_pack_end.h" -SVGA3dDXBlendStatePerRT; - -typedef -#include "vmware_pack_begin.h" -struct { - uint8 alphaToCoverageEnable; - uint8 independentBlendEnable; - uint16 pad0; - SVGA3dDXBlendStatePerRT perRT[SVGA3D_MAX_RENDER_TARGETS]; - uint32 pad1[7]; -} -#include "vmware_pack_end.h" -SVGACOTableDXBlendStateEntry; - -/* - */ -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXDefineBlendState { - SVGA3dBlendStateId blendId; - uint8 alphaToCoverageEnable; - uint8 independentBlendEnable; - uint16 pad0; - SVGA3dDXBlendStatePerRT perRT[SVGA3D_MAX_RENDER_TARGETS]; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXDefineBlendState; /* SVGA_3D_CMD_DX_DEFINE_BLEND_STATE */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXDestroyBlendState { - SVGA3dBlendStateId blendId; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXDestroyBlendState; /* SVGA_3D_CMD_DX_DESTROY_BLEND_STATE */ - -typedef -#include "vmware_pack_begin.h" -struct { - uint8 depthEnable; - SVGA3dDepthWriteMask depthWriteMask; - SVGA3dComparisonFunc depthFunc; - uint8 stencilEnable; - uint8 frontEnable; - uint8 backEnable; - uint8 stencilReadMask; - uint8 stencilWriteMask; - - uint8 frontStencilFailOp; - uint8 frontStencilDepthFailOp; - uint8 frontStencilPassOp; - SVGA3dComparisonFunc frontStencilFunc; - - uint8 backStencilFailOp; - uint8 backStencilDepthFailOp; - uint8 backStencilPassOp; - SVGA3dComparisonFunc backStencilFunc; -} -#include "vmware_pack_end.h" -SVGACOTableDXDepthStencilEntry; - -/* - */ -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXDefineDepthStencilState { - SVGA3dDepthStencilStateId depthStencilId; - - uint8 depthEnable; - SVGA3dDepthWriteMask depthWriteMask; - SVGA3dComparisonFunc depthFunc; - uint8 stencilEnable; - uint8 frontEnable; - uint8 backEnable; - uint8 stencilReadMask; - uint8 stencilWriteMask; - - uint8 frontStencilFailOp; - uint8 frontStencilDepthFailOp; - uint8 frontStencilPassOp; - SVGA3dComparisonFunc frontStencilFunc; - - uint8 backStencilFailOp; - uint8 backStencilDepthFailOp; - uint8 backStencilPassOp; - SVGA3dComparisonFunc backStencilFunc; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXDefineDepthStencilState; -/* SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXDestroyDepthStencilState { - SVGA3dDepthStencilStateId depthStencilId; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXDestroyDepthStencilState; -/* SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE */ - -typedef -#include "vmware_pack_begin.h" -struct { - uint8 fillMode; - SVGA3dCullMode cullMode; - uint8 frontCounterClockwise; - uint8 provokingVertexLast; - int32 depthBias; - float depthBiasClamp; - float slopeScaledDepthBias; - uint8 depthClipEnable; - uint8 scissorEnable; - SVGA3dMultisampleRastEnable multisampleEnable; - uint8 antialiasedLineEnable; - float lineWidth; - uint8 lineStippleEnable; - uint8 lineStippleFactor; - uint16 lineStipplePattern; - uint8 forcedSampleCount; - uint8 mustBeZero[3]; -} -#include "vmware_pack_end.h" -SVGACOTableDXRasterizerStateEntry; - -/* - */ -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXDefineRasterizerState { - SVGA3dRasterizerStateId rasterizerId; - - uint8 fillMode; - SVGA3dCullMode cullMode; - uint8 frontCounterClockwise; - uint8 provokingVertexLast; - int32 depthBias; - float depthBiasClamp; - float slopeScaledDepthBias; - uint8 depthClipEnable; - uint8 scissorEnable; - SVGA3dMultisampleRastEnable multisampleEnable; - uint8 antialiasedLineEnable; - float lineWidth; - uint8 lineStippleEnable; - uint8 lineStippleFactor; - uint16 lineStipplePattern; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXDefineRasterizerState; -/* SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXDestroyRasterizerState { - SVGA3dRasterizerStateId rasterizerId; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXDestroyRasterizerState; -/* SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE */ - -typedef -#include "vmware_pack_begin.h" -struct { - SVGA3dFilter filter; - uint8 addressU; - uint8 addressV; - uint8 addressW; - uint8 pad0; - float mipLODBias; - uint8 maxAnisotropy; - SVGA3dComparisonFunc comparisonFunc; - uint16 pad1; - SVGA3dRGBAFloat borderColor; - float minLOD; - float maxLOD; - uint32 pad2[6]; -} -#include "vmware_pack_end.h" -SVGACOTableDXSamplerEntry; - -/* - */ -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXDefineSamplerState { - SVGA3dSamplerId samplerId; - SVGA3dFilter filter; - uint8 addressU; - uint8 addressV; - uint8 addressW; - uint8 pad0; - float mipLODBias; - uint8 maxAnisotropy; - SVGA3dComparisonFunc comparisonFunc; - uint16 pad1; - SVGA3dRGBAFloat borderColor; - float minLOD; - float maxLOD; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXDefineSamplerState; /* SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXDestroySamplerState { - SVGA3dSamplerId samplerId; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXDestroySamplerState; /* SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE */ - - -#define SVGADX_SIGNATURE_SEMANTIC_NAME_UNDEFINED 0 -#define SVGADX_SIGNATURE_SEMANTIC_NAME_POSITION 1 -#define SVGADX_SIGNATURE_SEMANTIC_NAME_CLIP_DISTANCE 2 -#define SVGADX_SIGNATURE_SEMANTIC_NAME_CULL_DISTANCE 3 -#define SVGADX_SIGNATURE_SEMANTIC_NAME_RENDER_TARGET_ARRAY_INDEX 4 -#define SVGADX_SIGNATURE_SEMANTIC_NAME_VIEWPORT_ARRAY_INDEX 5 -#define SVGADX_SIGNATURE_SEMANTIC_NAME_VERTEX_ID 6 -#define SVGADX_SIGNATURE_SEMANTIC_NAME_PRIMITIVE_ID 7 -#define SVGADX_SIGNATURE_SEMANTIC_NAME_INSTANCE_ID 8 -#define SVGADX_SIGNATURE_SEMANTIC_NAME_IS_FRONT_FACE 9 -#define SVGADX_SIGNATURE_SEMANTIC_NAME_SAMPLE_INDEX 10 -#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_EQ_0_EDGE_TESSFACTOR 11 -#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_EQ_0_EDGE_TESSFACTOR 12 -#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_EQ_1_EDGE_TESSFACTOR 13 -#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_EQ_1_EDGE_TESSFACTOR 14 -#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_INSIDE_TESSFACTOR 15 -#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_INSIDE_TESSFACTOR 16 -#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_U_EQ_0_EDGE_TESSFACTOR 17 -#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_V_EQ_0_EDGE_TESSFACTOR 18 -#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_W_EQ_0_EDGE_TESSFACTOR 19 -#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_INSIDE_TESSFACTOR 20 -#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_LINE_DETAIL_TESSFACTOR 21 -#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_LINE_DENSITY_TESSFACTOR 22 -#define SVGADX_SIGNATURE_SEMANTIC_NAME_MAX 23 +#pragma pack(push, 1) +typedef struct SVGA3dDXBlendStatePerRT { + uint8 blendEnable; + uint8 srcBlend; + uint8 destBlend; + uint8 blendOp; + uint8 srcBlendAlpha; + uint8 destBlendAlpha; + uint8 blendOpAlpha; + SVGA3dColorWriteEnable renderTargetWriteMask; + uint8 logicOpEnable; + uint8 logicOp; + uint16 pad0; +} SVGA3dDXBlendStatePerRT; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint8 alphaToCoverageEnable; + uint8 independentBlendEnable; + uint16 pad0; + SVGA3dDXBlendStatePerRT perRT[SVGA3D_DX_MAX_RENDER_TARGETS]; + uint32 pad1[7]; +} SVGACOTableDXBlendStateEntry; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXDefineBlendState { + SVGA3dBlendStateId blendId; + uint8 alphaToCoverageEnable; + uint8 independentBlendEnable; + uint16 pad0; + SVGA3dDXBlendStatePerRT perRT[SVGA3D_DX_MAX_RENDER_TARGETS]; +} SVGA3dCmdDXDefineBlendState; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXDestroyBlendState { + SVGA3dBlendStateId blendId; +} SVGA3dCmdDXDestroyBlendState; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint8 depthEnable; + SVGA3dDepthWriteMask depthWriteMask; + SVGA3dComparisonFunc depthFunc; + uint8 stencilEnable; + uint8 frontEnable; + uint8 backEnable; + uint8 stencilReadMask; + uint8 stencilWriteMask; + + uint8 frontStencilFailOp; + uint8 frontStencilDepthFailOp; + uint8 frontStencilPassOp; + SVGA3dComparisonFunc frontStencilFunc; + + uint8 backStencilFailOp; + uint8 backStencilDepthFailOp; + uint8 backStencilPassOp; + SVGA3dComparisonFunc backStencilFunc; +} SVGACOTableDXDepthStencilEntry; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXDefineDepthStencilState { + SVGA3dDepthStencilStateId depthStencilId; + + uint8 depthEnable; + SVGA3dDepthWriteMask depthWriteMask; + SVGA3dComparisonFunc depthFunc; + uint8 stencilEnable; + uint8 frontEnable; + uint8 backEnable; + uint8 stencilReadMask; + uint8 stencilWriteMask; + + uint8 frontStencilFailOp; + uint8 frontStencilDepthFailOp; + uint8 frontStencilPassOp; + SVGA3dComparisonFunc frontStencilFunc; + + uint8 backStencilFailOp; + uint8 backStencilDepthFailOp; + uint8 backStencilPassOp; + SVGA3dComparisonFunc backStencilFunc; +} SVGA3dCmdDXDefineDepthStencilState; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXDestroyDepthStencilState { + SVGA3dDepthStencilStateId depthStencilId; +} SVGA3dCmdDXDestroyDepthStencilState; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint8 fillMode; + SVGA3dCullMode cullMode; + uint8 frontCounterClockwise; + uint8 provokingVertexLast; + int32 depthBias; + float depthBiasClamp; + float slopeScaledDepthBias; + uint8 depthClipEnable; + uint8 scissorEnable; + SVGA3dMultisampleRastEnable multisampleEnable; + uint8 antialiasedLineEnable; + float lineWidth; + uint8 lineStippleEnable; + uint8 lineStippleFactor; + uint16 lineStipplePattern; + uint8 forcedSampleCount; + uint8 mustBeZero[3]; +} SVGACOTableDXRasterizerStateEntry; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXDefineRasterizerState { + SVGA3dRasterizerStateId rasterizerId; + + uint8 fillMode; + SVGA3dCullMode cullMode; + uint8 frontCounterClockwise; + uint8 provokingVertexLast; + int32 depthBias; + float depthBiasClamp; + float slopeScaledDepthBias; + uint8 depthClipEnable; + uint8 scissorEnable; + SVGA3dMultisampleRastEnable multisampleEnable; + uint8 antialiasedLineEnable; + float lineWidth; + uint8 lineStippleEnable; + uint8 lineStippleFactor; + uint16 lineStipplePattern; +} SVGA3dCmdDXDefineRasterizerState; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXDefineRasterizerState_v2 { + SVGA3dRasterizerStateId rasterizerId; + + uint8 fillMode; + SVGA3dCullMode cullMode; + uint8 frontCounterClockwise; + uint8 provokingVertexLast; + int32 depthBias; + float depthBiasClamp; + float slopeScaledDepthBias; + uint8 depthClipEnable; + uint8 scissorEnable; + SVGA3dMultisampleRastEnable multisampleEnable; + uint8 antialiasedLineEnable; + float lineWidth; + uint8 lineStippleEnable; + uint8 lineStippleFactor; + uint16 lineStipplePattern; + uint32 forcedSampleCount; +} SVGA3dCmdDXDefineRasterizerState_v2; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXDestroyRasterizerState { + SVGA3dRasterizerStateId rasterizerId; +} SVGA3dCmdDXDestroyRasterizerState; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + SVGA3dFilter filter; + uint8 addressU; + uint8 addressV; + uint8 addressW; + uint8 pad0; + float mipLODBias; + uint8 maxAnisotropy; + SVGA3dComparisonFunc comparisonFunc; + uint16 pad1; + SVGA3dRGBAFloat borderColor; + float minLOD; + float maxLOD; + uint32 pad2[6]; +} SVGACOTableDXSamplerEntry; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXDefineSamplerState { + SVGA3dSamplerId samplerId; + SVGA3dFilter filter; + uint8 addressU; + uint8 addressV; + uint8 addressW; + uint8 pad0; + float mipLODBias; + uint8 maxAnisotropy; + SVGA3dComparisonFunc comparisonFunc; + uint16 pad1; + SVGA3dRGBAFloat borderColor; + float minLOD; + float maxLOD; +} SVGA3dCmdDXDefineSamplerState; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXDestroySamplerState { + SVGA3dSamplerId samplerId; +} SVGA3dCmdDXDestroySamplerState; +#pragma pack(pop) + +#define SVGADX_SIGNATURE_SEMANTIC_NAME_UNDEFINED 0 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_POSITION 1 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_CLIP_DISTANCE 2 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_CULL_DISTANCE 3 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_RENDER_TARGET_ARRAY_INDEX 4 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_VIEWPORT_ARRAY_INDEX 5 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_VERTEX_ID 6 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_PRIMITIVE_ID 7 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_INSTANCE_ID 8 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_IS_FRONT_FACE 9 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_SAMPLE_INDEX 10 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_EQ_0_EDGE_TESSFACTOR 11 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_EQ_0_EDGE_TESSFACTOR 12 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_EQ_1_EDGE_TESSFACTOR 13 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_EQ_1_EDGE_TESSFACTOR 14 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_INSIDE_TESSFACTOR 15 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_INSIDE_TESSFACTOR 16 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_U_EQ_0_EDGE_TESSFACTOR 17 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_V_EQ_0_EDGE_TESSFACTOR 18 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_W_EQ_0_EDGE_TESSFACTOR 19 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_INSIDE_TESSFACTOR 20 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_LINE_DETAIL_TESSFACTOR 21 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_LINE_DENSITY_TESSFACTOR 22 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_MAX 23 typedef uint32 SVGA3dDXSignatureSemanticName; #define SVGADX_SIGNATURE_REGISTER_COMPONENT_UNKNOWN 0 @@ -1670,398 +1394,331 @@ typedef uint32 SVGA3dDXSignatureRegisterComponentType; #define SVGADX_SIGNATURE_MIN_PRECISION_DEFAULT 0 typedef uint32 SVGA3dDXSignatureMinPrecision; -typedef -#include "vmware_pack_begin.h" -struct SVGA3dDXSignatureEntry { - uint32 registerIndex; - SVGA3dDXSignatureSemanticName semanticName; - uint32 mask; /* Lower 4 bits represent X, Y, Z, W channels */ - SVGA3dDXSignatureRegisterComponentType componentType; - SVGA3dDXSignatureMinPrecision minPrecision; -} -#include "vmware_pack_end.h" -SVGA3dDXShaderSignatureEntry; +#pragma pack(push, 1) +typedef struct SVGA3dDXSignatureEntry { + uint32 registerIndex; + SVGA3dDXSignatureSemanticName semanticName; + uint32 mask; + SVGA3dDXSignatureRegisterComponentType componentType; + SVGA3dDXSignatureMinPrecision minPrecision; +} SVGA3dDXShaderSignatureEntry; +#pragma pack(pop) #define SVGADX_SIGNATURE_HEADER_VERSION_0 0x08a92d12 -/* - * The SVGA3dDXSignatureHeader structure is added after the shader - * body in the mob that is bound to the shader. It is followed by the - * specified number of SVGA3dDXSignatureEntry structures for each of - * the three types of signatures in the order (input, output, patch - * constants). - */ -typedef -#include "vmware_pack_begin.h" -struct SVGA3dDXSignatureHeader { - uint32 headerVersion; - uint32 numInputSignatures; - uint32 numOutputSignatures; - uint32 numPatchConstantSignatures; -} -#include "vmware_pack_end.h" -SVGA3dDXShaderSignatureHeader; - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXDefineShader { - SVGA3dShaderId shaderId; - SVGA3dShaderType type; - uint32 sizeInBytes; /* Number of bytes of shader text. */ -} -#include "vmware_pack_end.h" -SVGA3dCmdDXDefineShader; /* SVGA_3D_CMD_DX_DEFINE_SHADER */ - -typedef -#include "vmware_pack_begin.h" -struct SVGACOTableDXShaderEntry { - SVGA3dShaderType type; - uint32 sizeInBytes; - uint32 offsetInBytes; - SVGAMobId mobid; - uint32 pad[4]; -} -#include "vmware_pack_end.h" -SVGACOTableDXShaderEntry; - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXDestroyShader { - SVGA3dShaderId shaderId; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXDestroyShader; /* SVGA_3D_CMD_DX_DESTROY_SHADER */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXBindShader { - uint32 cid; - uint32 shid; - SVGAMobId mobid; - uint32 offsetInBytes; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXBindShader; /* SVGA_3D_CMD_DX_BIND_SHADER */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXBindAllShader { - uint32 cid; - SVGAMobId mobid; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXBindAllShader; /* SVGA_3D_CMD_DX_BIND_ALL_SHADER */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXCondBindAllShader { - uint32 cid; - SVGAMobId testMobid; - SVGAMobId mobid; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXCondBindAllShader; /* SVGA_3D_CMD_DX_COND_BIND_ALL_SHADER */ +#pragma pack(push, 1) +typedef struct SVGA3dDXSignatureHeader { + uint32 headerVersion; + uint32 numInputSignatures; + uint32 numOutputSignatures; + uint32 numPatchConstantSignatures; +} SVGA3dDXShaderSignatureHeader; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXDefineShader { + SVGA3dShaderId shaderId; + SVGA3dShaderType type; + uint32 sizeInBytes; +} SVGA3dCmdDXDefineShader; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGACOTableDXShaderEntry { + SVGA3dShaderType type; + uint32 sizeInBytes; + uint32 offsetInBytes; + SVGAMobId mobid; + uint32 pad[4]; +} SVGACOTableDXShaderEntry; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXDestroyShader { + SVGA3dShaderId shaderId; +} SVGA3dCmdDXDestroyShader; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXBindShader { + uint32 cid; + uint32 shid; + SVGAMobId mobid; + uint32 offsetInBytes; +} SVGA3dCmdDXBindShader; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXBindAllShader { + uint32 cid; + SVGAMobId mobid; +} SVGA3dCmdDXBindAllShader; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXCondBindAllShader { + uint32 cid; + SVGAMobId testMobid; + SVGAMobId mobid; +} SVGA3dCmdDXCondBindAllShader; +#pragma pack(pop) -/* - * The maximum number of streamout decl's in each streamout entry. - */ #define SVGA3D_MAX_DX10_STREAMOUT_DECLS 64 #define SVGA3D_MAX_STREAMOUT_DECLS 512 -typedef -#include "vmware_pack_begin.h" -struct SVGA3dStreamOutputDeclarationEntry { - uint32 outputSlot; - uint32 registerIndex; - uint8 registerMask; - uint8 pad0; - uint16 pad1; - uint32 stream; -} -#include "vmware_pack_end.h" -SVGA3dStreamOutputDeclarationEntry; - -typedef -#include "vmware_pack_begin.h" -struct SVGAOTableStreamOutputEntry { - uint32 numOutputStreamEntries; - SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_DX10_STREAMOUT_DECLS]; - uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS]; - uint32 rasterizedStream; - uint32 numOutputStreamStrides; - uint32 mobid; - uint32 offsetInBytes; - uint8 usesMob; - uint8 pad0; - uint16 pad1; - uint32 pad2[246]; -} -#include "vmware_pack_end.h" -SVGACOTableDXStreamOutputEntry; - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXDefineStreamOutput { - SVGA3dStreamOutputId soid; - uint32 numOutputStreamEntries; - SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_DX10_STREAMOUT_DECLS]; - uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS]; - uint32 rasterizedStream; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXDefineStreamOutput; /* SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT */ - -/* - * Version 2 needed in order to start validating and using the - * rasterizedStream field. Unfortunately the device wasn't validating - * or using this field and the driver wasn't initializing it in shipped - * code, so a new version of the command is needed to allow that code - * to continue to work. Also added new numOutputStreamStrides field. - */ +#pragma pack(push, 1) +typedef struct SVGA3dStreamOutputDeclarationEntry { + uint32 outputSlot; + uint32 registerIndex; + uint8 registerMask; + uint8 pad0; + uint16 pad1; + uint32 stream; +} SVGA3dStreamOutputDeclarationEntry; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGAOTableStreamOutputEntry { + uint32 numOutputStreamEntries; + SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_DX10_STREAMOUT_DECLS]; + uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS]; + uint32 rasterizedStream; + uint32 numOutputStreamStrides; + uint32 mobid; + uint32 offsetInBytes; + uint8 usesMob; + uint8 pad0; + uint16 pad1; + uint32 pad2[246]; +} SVGACOTableDXStreamOutputEntry; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXDefineStreamOutput { + SVGA3dStreamOutputId soid; + uint32 numOutputStreamEntries; + SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_DX10_STREAMOUT_DECLS]; + uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS]; + uint32 rasterizedStream; +} SVGA3dCmdDXDefineStreamOutput; +#pragma pack(pop) #define SVGA3D_DX_SO_NO_RASTERIZED_STREAM 0xFFFFFFFF -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXDefineStreamOutputWithMob { - SVGA3dStreamOutputId soid; - uint32 numOutputStreamEntries; - uint32 numOutputStreamStrides; - uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS]; - uint32 rasterizedStream; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXDefineStreamOutputWithMob; -/* SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT_WITH_MOB */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXBindStreamOutput { - SVGA3dStreamOutputId soid; - uint32 mobid; - uint32 offsetInBytes; - uint32 sizeInBytes; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXBindStreamOutput; /* SVGA_3D_CMD_DX_BIND_STREAMOUTPUT */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXDestroyStreamOutput { - SVGA3dStreamOutputId soid; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXDestroyStreamOutput; /* SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXSetStreamOutput { - SVGA3dStreamOutputId soid; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXSetStreamOutput; /* SVGA_3D_CMD_DX_SET_STREAMOUTPUT */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXSetMinLOD { - SVGA3dSurfaceId sid; - float minLOD; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXSetMinLOD; /* SVGA_3D_CMD_DX_SET_MIN_LOD */ - -typedef -#include "vmware_pack_begin.h" -struct { - uint64 value; - uint32 mobId; - uint32 mobOffset; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXMobFence64; /* SVGA_3D_CMD_DX_MOB_FENCE_64 */ +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXDefineStreamOutputWithMob { + SVGA3dStreamOutputId soid; + uint32 numOutputStreamEntries; + uint32 numOutputStreamStrides; + uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS]; + uint32 rasterizedStream; +} SVGA3dCmdDXDefineStreamOutputWithMob; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXBindStreamOutput { + SVGA3dStreamOutputId soid; + uint32 mobid; + uint32 offsetInBytes; + uint32 sizeInBytes; +} SVGA3dCmdDXBindStreamOutput; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXDestroyStreamOutput { + SVGA3dStreamOutputId soid; +} SVGA3dCmdDXDestroyStreamOutput; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXSetStreamOutput { + SVGA3dStreamOutputId soid; +} SVGA3dCmdDXSetStreamOutput; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXSetMinLOD { + SVGA3dSurfaceId sid; + float minLOD; +} SVGA3dCmdDXSetMinLOD; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint64 value; + uint32 mobId; + uint32 mobOffset; +} SVGA3dCmdDXMobFence64; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXSetCOTable { + uint32 cid; + uint32 mobid; + SVGACOTableType type; + uint32 validSizeInBytes; +} SVGA3dCmdDXSetCOTable; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXGrowCOTable { + uint32 cid; + uint32 mobid; + SVGACOTableType type; + uint32 validSizeInBytes; +} SVGA3dCmdDXGrowCOTable; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXReadbackCOTable { + uint32 cid; + SVGACOTableType type; +} SVGA3dCmdDXReadbackCOTable; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXCopyCOTableIntoMob { + uint32 cid; + SVGACOTableType type; + uint32 mobid; +} SVGA3dCmdDXCopyCOTableIntoMob; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXPredStagingCopy { + SVGA3dSurfaceId dstSid; + SVGA3dSurfaceId srcSid; + uint8 readback; + uint8 unsynchronized; + uint8 mustBeZero[2]; + +} SVGA3dCmdDXPredStagingCopy; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDXStagingCopy { + SVGA3dSurfaceId dstSid; + SVGA3dSurfaceId srcSid; + uint8 readback; + uint8 unsynchronized; + uint8 mustBeZero[2]; + +} SVGA3dCmdDXStagingCopy; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCOTableData { + uint32 mobid; +} SVGA3dCOTableData; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dBufferBinding { + uint32 bufferId; + uint32 stride; + uint32 offset; +} SVGA3dBufferBinding; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dConstantBufferBinding { + uint32 sid; + uint32 offsetInBytes; + uint32 sizeInBytes; +} SVGA3dConstantBufferBinding; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGADXInputAssemblyMobFormat { + uint32 layoutId; + SVGA3dBufferBinding vertexBuffers[SVGA3D_DX_MAX_VERTEXBUFFERS]; + uint32 indexBufferSid; + uint32 pad; + uint32 indexBufferOffset; + uint32 indexBufferFormat; + uint32 topology; +} SVGADXInputAssemblyMobFormat; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGADXContextMobFormat { + SVGADXInputAssemblyMobFormat inputAssembly; + + struct { + uint32 blendStateId; + uint32 blendFactor[4]; + uint32 sampleMask; + uint32 depthStencilStateId; + uint32 stencilRef; + uint32 rasterizerStateId; + uint32 depthStencilViewId; + uint32 renderTargetViewIds[SVGA3D_DX_MAX_RENDER_TARGETS]; + } renderState; + + uint32 pad0[8]; + + struct { + uint32 targets[SVGA3D_DX_MAX_SOTARGETS]; + uint32 soid; + } streamOut; + + uint32 pad1[10]; + + uint32 uavSpliceIndex; + + uint8 numViewports; + uint8 numScissorRects; + uint16 pad2[1]; + + uint32 pad3[3]; + + SVGA3dViewport viewports[SVGA3D_DX_MAX_VIEWPORTS]; + uint32 pad4[32]; + + SVGASignedRect scissorRects[SVGA3D_DX_MAX_SCISSORRECTS]; + uint32 pad5[64]; + + struct { + uint32 queryID; + uint32 value; + } predication; + + SVGAMobId shaderIfaceMobid; + uint32 shaderIfaceOffset; + struct { + uint32 shaderId; + SVGA3dConstantBufferBinding + constantBuffers[SVGA3D_DX_MAX_CONSTBUFFERS]; + uint32 shaderResources[SVGA3D_DX_MAX_SRVIEWS]; + uint32 samplers[SVGA3D_DX_MAX_SAMPLERS]; + } shaderState[SVGA3D_NUM_SHADERTYPE]; + uint32 pad6[26]; + + SVGA3dQueryId queryID[SVGA3D_MAX_QUERY]; + + SVGA3dCOTableData cotables[SVGA_COTABLE_MAX]; + + uint32 pad7[64]; + + uint32 uaViewIds[SVGA3D_DX11_1_MAX_UAVIEWS]; + uint32 csuaViewIds[SVGA3D_DX11_1_MAX_UAVIEWS]; + + uint32 pad8[188]; +} SVGADXContextMobFormat; +#pragma pack(pop) -/* - * SVGA3dCmdSetCOTable -- - * - * This command allows the guest to bind a mob to a context-object table. - */ -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXSetCOTable { - uint32 cid; - uint32 mobid; - SVGACOTableType type; - uint32 validSizeInBytes; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXSetCOTable; /* SVGA_3D_CMD_DX_SET_COTABLE */ +#define SVGA3D_DX_MAX_CLASS_INSTANCES_PADDED 256 -/* - * Guests using SVGA_3D_CMD_DX_GROW_COTABLE are promising that - * the new COTable contains the same contents as the old one, except possibly - * for some new invalid entries at the end. - * - * If there is an old cotable mob bound, it also has to still be valid. - * - * (Otherwise, guests should use the DXSetCOTableBase command.) - */ -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXGrowCOTable { - uint32 cid; - uint32 mobid; - SVGACOTableType type; - uint32 validSizeInBytes; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXGrowCOTable; /* SVGA_3D_CMD_DX_GROW_COTABLE */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXReadbackCOTable { - uint32 cid; - SVGACOTableType type; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXReadbackCOTable; /* SVGA_3D_CMD_DX_READBACK_COTABLE */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCOTableData { - uint32 mobid; -} -#include "vmware_pack_end.h" -SVGA3dCOTableData; - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dBufferBinding { - uint32 bufferId; - uint32 stride; - uint32 offset; -} -#include "vmware_pack_end.h" -SVGA3dBufferBinding; - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dConstantBufferBinding { - uint32 sid; - uint32 offsetInBytes; - uint32 sizeInBytes; -} -#include "vmware_pack_end.h" -SVGA3dConstantBufferBinding; - -typedef -#include "vmware_pack_begin.h" -struct SVGADXInputAssemblyMobFormat { - uint32 layoutId; - SVGA3dBufferBinding vertexBuffers[SVGA3D_DX_MAX_VERTEXBUFFERS]; - uint32 indexBufferSid; - uint32 pad; - uint32 indexBufferOffset; - uint32 indexBufferFormat; - uint32 topology; -} -#include "vmware_pack_end.h" -SVGADXInputAssemblyMobFormat; - -typedef -#include "vmware_pack_begin.h" -struct SVGADXContextMobFormat { - SVGADXInputAssemblyMobFormat inputAssembly; - - struct { - uint32 blendStateId; - uint32 blendFactor[4]; - uint32 sampleMask; - uint32 depthStencilStateId; - uint32 stencilRef; - uint32 rasterizerStateId; - uint32 depthStencilViewId; - uint32 renderTargetViewIds[SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS]; - } renderState; - - uint32 pad0[8]; - - struct { - uint32 targets[SVGA3D_DX_MAX_SOTARGETS]; - uint32 soid; - } streamOut; - - uint32 pad1[10]; - - uint32 uavSpliceIndex; - - uint8 numViewports; - uint8 numScissorRects; - uint16 pad2[1]; - - uint32 pad3[3]; - - SVGA3dViewport viewports[SVGA3D_DX_MAX_VIEWPORTS]; - uint32 pad4[32]; - - SVGASignedRect scissorRects[SVGA3D_DX_MAX_SCISSORRECTS]; - uint32 pad5[64]; - - struct { - uint32 queryID; - uint32 value; - } predication; - - SVGAMobId shaderIfaceMobid; - uint32 shaderIfaceOffset; - struct { - uint32 shaderId; - SVGA3dConstantBufferBinding constantBuffers[SVGA3D_DX_MAX_CONSTBUFFERS]; - uint32 shaderResources[SVGA3D_DX_MAX_SRVIEWS]; - uint32 samplers[SVGA3D_DX_MAX_SAMPLERS]; - } shaderState[SVGA3D_NUM_SHADERTYPE]; - uint32 pad6[26]; - - SVGA3dQueryId queryID[SVGA3D_MAX_QUERY]; - - SVGA3dCOTableData cotables[SVGA_COTABLE_MAX]; - - uint32 pad7[64]; - - uint32 uaViewIds[SVGA3D_DX11_1_MAX_UAVIEWS]; - uint32 csuaViewIds[SVGA3D_DX11_1_MAX_UAVIEWS]; - - uint32 pad8[188]; -} -#include "vmware_pack_end.h" -SVGADXContextMobFormat; +#pragma pack(push, 1) +typedef struct SVGADXShaderIfaceMobFormat { + struct { + uint32 numClassInstances; + uint32 iface[SVGA3D_DX_MAX_CLASS_INSTANCES_PADDED]; + SVGA3dIfaceData data[SVGA3D_DX_MAX_CLASS_INSTANCES_PADDED]; + } shaderIfaceState[SVGA3D_NUM_SHADERTYPE]; -/* - * There is conflicting documentation on max class instances (253 vs 256). The - * lower value is the one used throughout the device, but since mob format is - * more involved to increase if needed, conservatively use the higher one here. - */ -#define SVGA3D_DX_MAX_CLASS_INSTANCES_PADDED 256 + uint32 pad0[1018]; +} SVGADXShaderIfaceMobFormat; +#pragma pack(pop) -typedef -#include "vmware_pack_begin.h" -struct SVGADXShaderIfaceMobFormat { - struct { - uint32 numClassInstances; - uint32 iface[SVGA3D_DX_MAX_CLASS_INSTANCES_PADDED]; - SVGA3dIfaceData data[SVGA3D_DX_MAX_CLASS_INSTANCES_PADDED]; - } shaderIfaceState[SVGA3D_NUM_SHADERTYPE]; - - uint32 pad0[1018]; -} -#include "vmware_pack_end.h" -SVGADXShaderIfaceMobFormat; - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDXTempSetContext { - uint32 dxcid; -} -#include "vmware_pack_end.h" -SVGA3dCmdDXTempSetContext; /* SVGA_3D_CMD_DX_TEMP_SET_CONTEXT */ - -#endif /* _SVGA3D_DX_H_ */ +#endif |