aboutsummaryrefslogtreecommitdiffstats
path: root/drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h
diff options
context:
space:
mode:
Diffstat (limited to 'drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h')
-rw-r--r--drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h101
1 files changed, 28 insertions, 73 deletions
diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h
index f4375a41b3aa..35494a728c7a 100644
--- a/drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h
+++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h
@@ -1,6 +1,6 @@
-/* SPDX-License-Identifier: GPL-2.0 OR MIT */
/**********************************************************
- * Copyright 2007-2019 VMware, Inc.
+ * Copyright 2012-2021 VMware, Inc.
+ * SPDX-License-Identifier: GPL-2.0 OR MIT
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
@@ -27,104 +27,59 @@
/*
* svga3d_limits.h --
*
- * SVGA 3d hardware limits
+ * SVGA 3d hardware limits
*/
-#ifndef _SVGA3D_LIMITS_H_
-#define _SVGA3D_LIMITS_H_
-#define INCLUDE_ALLOW_MODULE
-#define INCLUDE_ALLOW_USERLEVEL
-#define INCLUDE_ALLOW_VMCORE
-#include "includeCheck.h"
+#ifndef _SVGA3D_LIMITS_H_
+#define _SVGA3D_LIMITS_H_
-#define SVGA3D_NUM_CLIPPLANES 6
-#define SVGA3D_MAX_CONTEXT_IDS 256
-#define SVGA3D_MAX_SURFACE_IDS (32 * 1024)
+#define SVGA3D_HB_MAX_CONTEXT_IDS 256
+#define SVGA3D_HB_MAX_SURFACE_IDS (32 * 1024)
-/*
- * While there are separate bind-points for RenderTargetViews and
- * UnorderedAccessViews in a DXContext, there is in fact one shared
- * semantic space that the guest-driver can use on any given draw call.
- * So there are really only 8 slots that can be spilt up between them, with the
- * spliceIndex controlling where the UAV's sit in the collapsed array.
- */
-#define SVGA3D_MAX_RENDER_TARGETS 8
-#define SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS (SVGA3D_MAX_RENDER_TARGETS)
-#define SVGA3D_MAX_UAVIEWS 8
-#define SVGA3D_DX11_1_MAX_UAVIEWS 64
+#define SVGA3D_DX_MAX_RENDER_TARGETS 8
+#define SVGA3D_DX11_MAX_UAVIEWS 8
+#define SVGA3D_DX11_1_MAX_UAVIEWS 64
+#define SVGA3D_MAX_UAVIEWS (SVGA3D_DX11_1_MAX_UAVIEWS)
+#define SVGA3D_DX11_MAX_SIMULTANEOUS_RTUAV (SVGA3D_DX11_MAX_UAVIEWS)
+#define SVGA3D_DX11_1_MAX_SIMULTANEOUS_RTUAV (SVGA3D_DX11_1_MAX_UAVIEWS)
+#define SVGA3D_MAX_SIMULTANEOUS_RTUAV (SVGA3D_MAX_UAVIEWS)
-/*
- * Maximum canonical size of a surface in host-backed mode (pre-GBObjects).
- */
#define SVGA3D_HB_MAX_SURFACE_SIZE MBYTES_2_BYTES(128)
-/*
- * Maximum ID a shader can be assigned on a given context.
- */
-#define SVGA3D_MAX_SHADERIDS 5000
-/*
- * Maximum number of shaders of a given type that can be defined
- * (including all contexts).
- */
-#define SVGA3D_MAX_SIMULTANEOUS_SHADERS 20000
+#define SVGA3D_MAX_SHADERIDS 5000
-#define SVGA3D_NUM_TEXTURE_UNITS 32
-#define SVGA3D_NUM_LIGHTS 8
+#define SVGA3D_MAX_SIMULTANEOUS_SHADERS 20000
-#define SVGA3D_MAX_VIDEOPROCESSOR_SAMPLERS 32
+#define SVGA3D_NUM_TEXTURE_UNITS 32
+#define SVGA3D_NUM_LIGHTS 8
+
+#define SVGA3D_MAX_VIDEOPROCESSOR_SAMPLERS 32
-/*
- * Maximum size in dwords of shader text the SVGA device will allow.
- * Currently 8 MB.
- */
#define SVGA3D_MAX_SHADER_MEMORY_BYTES (8 * 1024 * 1024)
-#define SVGA3D_MAX_SHADER_MEMORY (SVGA3D_MAX_SHADER_MEMORY_BYTES / \
- sizeof(uint32))
+#define SVGA3D_MAX_SHADER_MEMORY \
+ (SVGA3D_MAX_SHADER_MEMORY_BYTES / sizeof(uint32))
-/*
- * The maximum value of threadGroupCount in each dimension
- */
#define SVGA3D_MAX_SHADER_THREAD_GROUPS 65535
-#define SVGA3D_MAX_CLIP_PLANES 6
+#define SVGA3D_MAX_CLIP_PLANES 6
-/*
- * This is the limit to the number of fixed-function texture
- * transforms and texture coordinates we can support. It does *not*
- * correspond to the number of texture image units (samplers) we
- * support!
- */
#define SVGA3D_MAX_TEXTURE_COORDS 8
-/*
- * Number of faces in a cubemap.
- */
#define SVGA3D_MAX_SURFACE_FACES 6
-/*
- * Maximum number of array indexes in a GB surface (with DX enabled).
- */
#define SVGA3D_SM4_MAX_SURFACE_ARRAYSIZE 512
#define SVGA3D_SM5_MAX_SURFACE_ARRAYSIZE 2048
#define SVGA3D_MAX_SURFACE_ARRAYSIZE SVGA3D_SM5_MAX_SURFACE_ARRAYSIZE
-/*
- * The maximum number of vertex arrays we're guaranteed to support in
- * SVGA_3D_CMD_DRAWPRIMITIVES.
- */
-#define SVGA3D_MAX_VERTEX_ARRAYS 32
+#define SVGA3D_MAX_VERTEX_ARRAYS 32
-/*
- * The maximum number of primitive ranges we're guaranteed to support
- * in SVGA_3D_CMD_DRAWPRIMITIVES.
- */
#define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES 32
-/*
- * The maximum number of samples that can be contained in a surface.
- */
#define SVGA3D_MAX_SAMPLES 8
-#endif /* _SVGA3D_LIMITS_H_ */
+#define SVGA3D_MIN_SBX_DATA_SIZE (GBYTES_2_BYTES(1))
+#define SVGA3D_MAX_SBX_DATA_SIZE (GBYTES_2_BYTES(4))
+
+#endif