diff options
Diffstat (limited to 'drivers/gpu/drm/vmwgfx/device_include/svga3d_types.h')
-rw-r--r-- | drivers/gpu/drm/vmwgfx/device_include/svga3d_types.h | 3020 |
1 files changed, 1288 insertions, 1732 deletions
diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_types.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_types.h index 77e338a65791..70b88ee16cf6 100644 --- a/drivers/gpu/drm/vmwgfx/device_include/svga3d_types.h +++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_types.h @@ -1,6 +1,6 @@ -/* SPDX-License-Identifier: GPL-2.0 OR MIT */ /********************************************************** - * Copyright 2012-2015 VMware, Inc. + * Copyright 2012-2021 VMware, Inc. + * SPDX-License-Identifier: GPL-2.0 OR MIT * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation @@ -27,1974 +27,1530 @@ /* * svga3d_types.h -- * - * SVGA 3d hardware definitions for basic types + * SVGA 3d hardware definitions for basic types */ + + #ifndef _SVGA3D_TYPES_H_ #define _SVGA3D_TYPES_H_ -#define INCLUDE_ALLOW_MODULE -#define INCLUDE_ALLOW_USERLEVEL -#define INCLUDE_ALLOW_VMCORE - -#include "includeCheck.h" +#include "vm_basic_types.h" -/* - * Generic Types - */ +#define SVGA3D_INVALID_ID ((uint32)-1) -#define SVGA3D_INVALID_ID ((uint32)-1) +#define SVGA3D_RESOURCE_TYPE_MIN 1 +#define SVGA3D_RESOURCE_BUFFER 1 +#define SVGA3D_RESOURCE_TEXTURE1D 2 +#define SVGA3D_RESOURCE_TEXTURE2D 3 +#define SVGA3D_RESOURCE_TEXTURE3D 4 +#define SVGA3D_RESOURCE_TEXTURECUBE 5 +#define SVGA3D_RESOURCE_TYPE_DX10_MAX 6 +#define SVGA3D_RESOURCE_BUFFEREX 6 +#define SVGA3D_RESOURCE_TYPE_MAX 7 +typedef uint32 SVGA3dResourceType; -typedef uint8 SVGABool8; /* 8-bit Bool definition */ -typedef uint32 SVGA3dBool; /* 32-bit Bool definition */ -typedef uint32 SVGA3dColor; /* a, r, g, b */ +typedef uint8 SVGABool8; +typedef uint32 SVGA3dBool; +typedef uint32 SVGA3dColor; typedef uint32 SVGA3dSurfaceId; -typedef -#include "vmware_pack_begin.h" -struct { - uint32 numerator; - uint32 denominator; -} -#include "vmware_pack_end.h" -SVGA3dFraction64; - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCopyRect { - uint32 x; - uint32 y; - uint32 w; - uint32 h; - uint32 srcx; - uint32 srcy; -} -#include "vmware_pack_end.h" -SVGA3dCopyRect; - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCopyBox { - uint32 x; - uint32 y; - uint32 z; - uint32 w; - uint32 h; - uint32 d; - uint32 srcx; - uint32 srcy; - uint32 srcz; -} -#include "vmware_pack_end.h" -SVGA3dCopyBox; - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dRect { - uint32 x; - uint32 y; - uint32 w; - uint32 h; -} -#include "vmware_pack_end.h" -SVGA3dRect; - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 x; - uint32 y; - uint32 z; - uint32 w; - uint32 h; - uint32 d; -} -#include "vmware_pack_end.h" -SVGA3dBox; - -typedef -#include "vmware_pack_begin.h" -struct { - int32 x; - int32 y; - int32 z; - int32 w; - int32 h; - int32 d; -} -#include "vmware_pack_end.h" -SVGA3dSignedBox; - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 x; - uint32 y; - uint32 z; -} -#include "vmware_pack_end.h" -SVGA3dPoint; +#pragma pack(push, 1) +typedef struct { + uint32 numerator; + uint32 denominator; +} SVGA3dFraction64; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCopyRect { + uint32 x; + uint32 y; + uint32 w; + uint32 h; + uint32 srcx; + uint32 srcy; +} SVGA3dCopyRect; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCopyBox { + uint32 x; + uint32 y; + uint32 z; + uint32 w; + uint32 h; + uint32 d; + uint32 srcx; + uint32 srcy; + uint32 srcz; +} SVGA3dCopyBox; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dRect { + uint32 x; + uint32 y; + uint32 w; + uint32 h; +} SVGA3dRect; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 x; + uint32 y; + uint32 z; + uint32 w; + uint32 h; + uint32 d; +} SVGA3dBox; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + int32 x; + int32 y; + int32 z; + int32 w; + int32 h; + int32 d; +} SVGA3dSignedBox; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 x; + uint32 y; + uint32 z; +} SVGA3dPoint; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef union { + struct { + float r; + float g; + float b; + float a; + }; + + float value[4]; +} SVGA3dRGBAFloat; +#pragma pack(pop) -/* - * Surface formats. - */ typedef enum SVGA3dSurfaceFormat { - SVGA3D_FORMAT_INVALID = 0, - - SVGA3D_X8R8G8B8 = 1, - SVGA3D_FORMAT_MIN = 1, - - SVGA3D_A8R8G8B8 = 2, - - SVGA3D_R5G6B5 = 3, - SVGA3D_X1R5G5B5 = 4, - SVGA3D_A1R5G5B5 = 5, - SVGA3D_A4R4G4B4 = 6, - - SVGA3D_Z_D32 = 7, - SVGA3D_Z_D16 = 8, - SVGA3D_Z_D24S8 = 9, - SVGA3D_Z_D15S1 = 10, - - SVGA3D_LUMINANCE8 = 11, - SVGA3D_LUMINANCE4_ALPHA4 = 12, - SVGA3D_LUMINANCE16 = 13, - SVGA3D_LUMINANCE8_ALPHA8 = 14, - - SVGA3D_DXT1 = 15, - SVGA3D_DXT2 = 16, - SVGA3D_DXT3 = 17, - SVGA3D_DXT4 = 18, - SVGA3D_DXT5 = 19, - - SVGA3D_BUMPU8V8 = 20, - SVGA3D_BUMPL6V5U5 = 21, - SVGA3D_BUMPX8L8V8U8 = 22, - SVGA3D_FORMAT_DEAD1 = 23, - - SVGA3D_ARGB_S10E5 = 24, /* 16-bit floating-point ARGB */ - SVGA3D_ARGB_S23E8 = 25, /* 32-bit floating-point ARGB */ - - SVGA3D_A2R10G10B10 = 26, - - /* signed formats */ - SVGA3D_V8U8 = 27, - SVGA3D_Q8W8V8U8 = 28, - SVGA3D_CxV8U8 = 29, - - /* mixed formats */ - SVGA3D_X8L8V8U8 = 30, - SVGA3D_A2W10V10U10 = 31, - - SVGA3D_ALPHA8 = 32, - - /* Single- and dual-component floating point formats */ - SVGA3D_R_S10E5 = 33, - SVGA3D_R_S23E8 = 34, - SVGA3D_RG_S10E5 = 35, - SVGA3D_RG_S23E8 = 36, - - SVGA3D_BUFFER = 37, - - SVGA3D_Z_D24X8 = 38, - - SVGA3D_V16U16 = 39, - - SVGA3D_G16R16 = 40, - SVGA3D_A16B16G16R16 = 41, - - /* Packed Video formats */ - SVGA3D_UYVY = 42, - SVGA3D_YUY2 = 43, - - /* Planar video formats */ - SVGA3D_NV12 = 44, - - SVGA3D_FORMAT_DEAD2 = 45, - - SVGA3D_R32G32B32A32_TYPELESS = 46, - SVGA3D_R32G32B32A32_UINT = 47, - SVGA3D_R32G32B32A32_SINT = 48, - SVGA3D_R32G32B32_TYPELESS = 49, - SVGA3D_R32G32B32_FLOAT = 50, - SVGA3D_R32G32B32_UINT = 51, - SVGA3D_R32G32B32_SINT = 52, - SVGA3D_R16G16B16A16_TYPELESS = 53, - SVGA3D_R16G16B16A16_UINT = 54, - SVGA3D_R16G16B16A16_SNORM = 55, - SVGA3D_R16G16B16A16_SINT = 56, - SVGA3D_R32G32_TYPELESS = 57, - SVGA3D_R32G32_UINT = 58, - SVGA3D_R32G32_SINT = 59, - SVGA3D_R32G8X24_TYPELESS = 60, - SVGA3D_D32_FLOAT_S8X24_UINT = 61, - SVGA3D_R32_FLOAT_X8X24 = 62, - SVGA3D_X32_G8X24_UINT = 63, - SVGA3D_R10G10B10A2_TYPELESS = 64, - SVGA3D_R10G10B10A2_UINT = 65, - SVGA3D_R11G11B10_FLOAT = 66, - SVGA3D_R8G8B8A8_TYPELESS = 67, - SVGA3D_R8G8B8A8_UNORM = 68, - SVGA3D_R8G8B8A8_UNORM_SRGB = 69, - SVGA3D_R8G8B8A8_UINT = 70, - SVGA3D_R8G8B8A8_SINT = 71, - SVGA3D_R16G16_TYPELESS = 72, - SVGA3D_R16G16_UINT = 73, - SVGA3D_R16G16_SINT = 74, - SVGA3D_R32_TYPELESS = 75, - SVGA3D_D32_FLOAT = 76, - SVGA3D_R32_UINT = 77, - SVGA3D_R32_SINT = 78, - SVGA3D_R24G8_TYPELESS = 79, - SVGA3D_D24_UNORM_S8_UINT = 80, - SVGA3D_R24_UNORM_X8 = 81, - SVGA3D_X24_G8_UINT = 82, - SVGA3D_R8G8_TYPELESS = 83, - SVGA3D_R8G8_UNORM = 84, - SVGA3D_R8G8_UINT = 85, - SVGA3D_R8G8_SINT = 86, - SVGA3D_R16_TYPELESS = 87, - SVGA3D_R16_UNORM = 88, - SVGA3D_R16_UINT = 89, - SVGA3D_R16_SNORM = 90, - SVGA3D_R16_SINT = 91, - SVGA3D_R8_TYPELESS = 92, - SVGA3D_R8_UNORM = 93, - SVGA3D_R8_UINT = 94, - SVGA3D_R8_SNORM = 95, - SVGA3D_R8_SINT = 96, - SVGA3D_P8 = 97, - SVGA3D_R9G9B9E5_SHAREDEXP = 98, - SVGA3D_R8G8_B8G8_UNORM = 99, - SVGA3D_G8R8_G8B8_UNORM = 100, - SVGA3D_BC1_TYPELESS = 101, - SVGA3D_BC1_UNORM_SRGB = 102, - SVGA3D_BC2_TYPELESS = 103, - SVGA3D_BC2_UNORM_SRGB = 104, - SVGA3D_BC3_TYPELESS = 105, - SVGA3D_BC3_UNORM_SRGB = 106, - SVGA3D_BC4_TYPELESS = 107, - SVGA3D_ATI1 = 108, /* DX9-specific BC4_UNORM */ - SVGA3D_BC4_SNORM = 109, - SVGA3D_BC5_TYPELESS = 110, - SVGA3D_ATI2 = 111, /* DX9-specific BC5_UNORM */ - SVGA3D_BC5_SNORM = 112, - SVGA3D_R10G10B10_XR_BIAS_A2_UNORM = 113, - SVGA3D_B8G8R8A8_TYPELESS = 114, - SVGA3D_B8G8R8A8_UNORM_SRGB = 115, - SVGA3D_B8G8R8X8_TYPELESS = 116, - SVGA3D_B8G8R8X8_UNORM_SRGB = 117, - - /* Advanced depth formats. */ - SVGA3D_Z_DF16 = 118, - SVGA3D_Z_DF24 = 119, - SVGA3D_Z_D24S8_INT = 120, - - /* Planar video formats. */ - SVGA3D_YV12 = 121, - - SVGA3D_R32G32B32A32_FLOAT = 122, - SVGA3D_R16G16B16A16_FLOAT = 123, - SVGA3D_R16G16B16A16_UNORM = 124, - SVGA3D_R32G32_FLOAT = 125, - SVGA3D_R10G10B10A2_UNORM = 126, - SVGA3D_R8G8B8A8_SNORM = 127, - SVGA3D_R16G16_FLOAT = 128, - SVGA3D_R16G16_UNORM = 129, - SVGA3D_R16G16_SNORM = 130, - SVGA3D_R32_FLOAT = 131, - SVGA3D_R8G8_SNORM = 132, - SVGA3D_R16_FLOAT = 133, - SVGA3D_D16_UNORM = 134, - SVGA3D_A8_UNORM = 135, - SVGA3D_BC1_UNORM = 136, - SVGA3D_BC2_UNORM = 137, - SVGA3D_BC3_UNORM = 138, - SVGA3D_B5G6R5_UNORM = 139, - SVGA3D_B5G5R5A1_UNORM = 140, - SVGA3D_B8G8R8A8_UNORM = 141, - SVGA3D_B8G8R8X8_UNORM = 142, - SVGA3D_BC4_UNORM = 143, - SVGA3D_BC5_UNORM = 144, - SVGA3D_B4G4R4A4_UNORM = 145, - - /* DX11 compressed formats */ - SVGA3D_BC6H_TYPELESS = 146, - SVGA3D_BC6H_UF16 = 147, - SVGA3D_BC6H_SF16 = 148, - SVGA3D_BC7_TYPELESS = 149, - SVGA3D_BC7_UNORM = 150, - SVGA3D_BC7_UNORM_SRGB = 151, - - /* Video format with alpha */ - SVGA3D_AYUV = 152, - - SVGA3D_FORMAT_MAX + SVGA3D_FORMAT_INVALID = 0, + + SVGA3D_X8R8G8B8 = 1, + SVGA3D_FORMAT_MIN = 1, + + SVGA3D_A8R8G8B8 = 2, + + SVGA3D_R5G6B5 = 3, + SVGA3D_X1R5G5B5 = 4, + SVGA3D_A1R5G5B5 = 5, + SVGA3D_A4R4G4B4 = 6, + + SVGA3D_Z_D32 = 7, + SVGA3D_Z_D16 = 8, + SVGA3D_Z_D24S8 = 9, + SVGA3D_Z_D15S1 = 10, + + SVGA3D_LUMINANCE8 = 11, + SVGA3D_LUMINANCE4_ALPHA4 = 12, + SVGA3D_LUMINANCE16 = 13, + SVGA3D_LUMINANCE8_ALPHA8 = 14, + + SVGA3D_DXT1 = 15, + SVGA3D_DXT2 = 16, + SVGA3D_DXT3 = 17, + SVGA3D_DXT4 = 18, + SVGA3D_DXT5 = 19, + + SVGA3D_BUMPU8V8 = 20, + SVGA3D_BUMPL6V5U5 = 21, + SVGA3D_BUMPX8L8V8U8 = 22, + SVGA3D_FORMAT_DEAD1 = 23, + + SVGA3D_ARGB_S10E5 = 24, + SVGA3D_ARGB_S23E8 = 25, + + SVGA3D_A2R10G10B10 = 26, + + SVGA3D_V8U8 = 27, + SVGA3D_Q8W8V8U8 = 28, + SVGA3D_CxV8U8 = 29, + + SVGA3D_X8L8V8U8 = 30, + SVGA3D_A2W10V10U10 = 31, + + SVGA3D_ALPHA8 = 32, + + SVGA3D_R_S10E5 = 33, + SVGA3D_R_S23E8 = 34, + SVGA3D_RG_S10E5 = 35, + SVGA3D_RG_S23E8 = 36, + + SVGA3D_BUFFER = 37, + + SVGA3D_Z_D24X8 = 38, + + SVGA3D_V16U16 = 39, + + SVGA3D_G16R16 = 40, + SVGA3D_A16B16G16R16 = 41, + + SVGA3D_UYVY = 42, + SVGA3D_YUY2 = 43, + + SVGA3D_NV12 = 44, + + SVGA3D_FORMAT_DEAD2 = 45, + + SVGA3D_R32G32B32A32_TYPELESS = 46, + SVGA3D_R32G32B32A32_UINT = 47, + SVGA3D_R32G32B32A32_SINT = 48, + SVGA3D_R32G32B32_TYPELESS = 49, + SVGA3D_R32G32B32_FLOAT = 50, + SVGA3D_R32G32B32_UINT = 51, + SVGA3D_R32G32B32_SINT = 52, + SVGA3D_R16G16B16A16_TYPELESS = 53, + SVGA3D_R16G16B16A16_UINT = 54, + SVGA3D_R16G16B16A16_SNORM = 55, + SVGA3D_R16G16B16A16_SINT = 56, + SVGA3D_R32G32_TYPELESS = 57, + SVGA3D_R32G32_UINT = 58, + SVGA3D_R32G32_SINT = 59, + SVGA3D_R32G8X24_TYPELESS = 60, + SVGA3D_D32_FLOAT_S8X24_UINT = 61, + SVGA3D_R32_FLOAT_X8X24 = 62, + SVGA3D_X32_G8X24_UINT = 63, + SVGA3D_R10G10B10A2_TYPELESS = 64, + SVGA3D_R10G10B10A2_UINT = 65, + SVGA3D_R11G11B10_FLOAT = 66, + SVGA3D_R8G8B8A8_TYPELESS = 67, + SVGA3D_R8G8B8A8_UNORM = 68, + SVGA3D_R8G8B8A8_UNORM_SRGB = 69, + SVGA3D_R8G8B8A8_UINT = 70, + SVGA3D_R8G8B8A8_SINT = 71, + SVGA3D_R16G16_TYPELESS = 72, + SVGA3D_R16G16_UINT = 73, + SVGA3D_R16G16_SINT = 74, + SVGA3D_R32_TYPELESS = 75, + SVGA3D_D32_FLOAT = 76, + SVGA3D_R32_UINT = 77, + SVGA3D_R32_SINT = 78, + SVGA3D_R24G8_TYPELESS = 79, + SVGA3D_D24_UNORM_S8_UINT = 80, + SVGA3D_R24_UNORM_X8 = 81, + SVGA3D_X24_G8_UINT = 82, + SVGA3D_R8G8_TYPELESS = 83, + SVGA3D_R8G8_UNORM = 84, + SVGA3D_R8G8_UINT = 85, + SVGA3D_R8G8_SINT = 86, + SVGA3D_R16_TYPELESS = 87, + SVGA3D_R16_UNORM = 88, + SVGA3D_R16_UINT = 89, + SVGA3D_R16_SNORM = 90, + SVGA3D_R16_SINT = 91, + SVGA3D_R8_TYPELESS = 92, + SVGA3D_R8_UNORM = 93, + SVGA3D_R8_UINT = 94, + SVGA3D_R8_SNORM = 95, + SVGA3D_R8_SINT = 96, + SVGA3D_P8 = 97, + SVGA3D_R9G9B9E5_SHAREDEXP = 98, + SVGA3D_R8G8_B8G8_UNORM = 99, + SVGA3D_G8R8_G8B8_UNORM = 100, + SVGA3D_BC1_TYPELESS = 101, + SVGA3D_BC1_UNORM_SRGB = 102, + SVGA3D_BC2_TYPELESS = 103, + SVGA3D_BC2_UNORM_SRGB = 104, + SVGA3D_BC3_TYPELESS = 105, + SVGA3D_BC3_UNORM_SRGB = 106, + SVGA3D_BC4_TYPELESS = 107, + SVGA3D_ATI1 = 108, + SVGA3D_BC4_SNORM = 109, + SVGA3D_BC5_TYPELESS = 110, + SVGA3D_ATI2 = 111, + SVGA3D_BC5_SNORM = 112, + SVGA3D_R10G10B10_XR_BIAS_A2_UNORM = 113, + SVGA3D_B8G8R8A8_TYPELESS = 114, + SVGA3D_B8G8R8A8_UNORM_SRGB = 115, + SVGA3D_B8G8R8X8_TYPELESS = 116, + SVGA3D_B8G8R8X8_UNORM_SRGB = 117, + + SVGA3D_Z_DF16 = 118, + SVGA3D_Z_DF24 = 119, + SVGA3D_Z_D24S8_INT = 120, + + SVGA3D_YV12 = 121, + + SVGA3D_R32G32B32A32_FLOAT = 122, + SVGA3D_R16G16B16A16_FLOAT = 123, + SVGA3D_R16G16B16A16_UNORM = 124, + SVGA3D_R32G32_FLOAT = 125, + SVGA3D_R10G10B10A2_UNORM = 126, + SVGA3D_R8G8B8A8_SNORM = 127, + SVGA3D_R16G16_FLOAT = 128, + SVGA3D_R16G16_UNORM = 129, + SVGA3D_R16G16_SNORM = 130, + SVGA3D_R32_FLOAT = 131, + SVGA3D_R8G8_SNORM = 132, + SVGA3D_R16_FLOAT = 133, + SVGA3D_D16_UNORM = 134, + SVGA3D_A8_UNORM = 135, + SVGA3D_BC1_UNORM = 136, + SVGA3D_BC2_UNORM = 137, + SVGA3D_BC3_UNORM = 138, + SVGA3D_B5G6R5_UNORM = 139, + SVGA3D_B5G5R5A1_UNORM = 140, + SVGA3D_B8G8R8A8_UNORM = 141, + SVGA3D_B8G8R8X8_UNORM = 142, + SVGA3D_BC4_UNORM = 143, + SVGA3D_BC5_UNORM = 144, + SVGA3D_B4G4R4A4_UNORM = 145, + + SVGA3D_BC6H_TYPELESS = 146, + SVGA3D_BC6H_UF16 = 147, + SVGA3D_BC6H_SF16 = 148, + SVGA3D_BC7_TYPELESS = 149, + SVGA3D_BC7_UNORM = 150, + SVGA3D_BC7_UNORM_SRGB = 151, + + SVGA3D_AYUV = 152, + + SVGA3D_R11G11B10_TYPELESS = 153, + + SVGA3D_FORMAT_MAX } SVGA3dSurfaceFormat; -/* - * SVGA3d Surface Flags -- - */ -#define SVGA3D_SURFACE_CUBEMAP (1 << 0) +#define SVGA3D_SURFACE_CUBEMAP (1 << 0) -/* - * HINT flags are not enforced by the device but are useful for - * performance. - */ -#define SVGA3D_SURFACE_HINT_STATIC (CONST64U(1) << 1) -#define SVGA3D_SURFACE_HINT_DYNAMIC (CONST64U(1) << 2) -#define SVGA3D_SURFACE_HINT_INDEXBUFFER (CONST64U(1) << 3) -#define SVGA3D_SURFACE_HINT_VERTEXBUFFER (CONST64U(1) << 4) -#define SVGA3D_SURFACE_HINT_TEXTURE (CONST64U(1) << 5) -#define SVGA3D_SURFACE_HINT_RENDERTARGET (CONST64U(1) << 6) -#define SVGA3D_SURFACE_HINT_DEPTHSTENCIL (CONST64U(1) << 7) -#define SVGA3D_SURFACE_HINT_WRITEONLY (CONST64U(1) << 8) -#define SVGA3D_SURFACE_DEAD2 (CONST64U(1) << 9) -#define SVGA3D_SURFACE_AUTOGENMIPMAPS (CONST64U(1) << 10) - -#define SVGA3D_SURFACE_DEAD1 (CONST64U(1) << 11) +#define SVGA3D_SURFACE_HINT_STATIC (CONST64U(1) << 1) +#define SVGA3D_SURFACE_HINT_DYNAMIC (CONST64U(1) << 2) +#define SVGA3D_SURFACE_HINT_INDEXBUFFER (CONST64U(1) << 3) +#define SVGA3D_SURFACE_HINT_VERTEXBUFFER (CONST64U(1) << 4) +#define SVGA3D_SURFACE_HINT_TEXTURE (CONST64U(1) << 5) +#define SVGA3D_SURFACE_HINT_RENDERTARGET (CONST64U(1) << 6) +#define SVGA3D_SURFACE_HINT_DEPTHSTENCIL (CONST64U(1) << 7) +#define SVGA3D_SURFACE_HINT_WRITEONLY (CONST64U(1) << 8) +#define SVGA3D_SURFACE_DEAD2 (CONST64U(1) << 9) +#define SVGA3D_SURFACE_AUTOGENMIPMAPS (CONST64U(1) << 10) -/* - * Is this surface using a base-level pitch for it's mob backing? - * - * This flag is not intended to be set by guest-drivers, but is instead - * set by the device when the surface is bound to a mob with a specified - * pitch. - */ -#define SVGA3D_SURFACE_MOB_PITCH (CONST64U(1) << 12) +#define SVGA3D_SURFACE_DEAD1 (CONST64U(1) << 11) -#define SVGA3D_SURFACE_INACTIVE (CONST64U(1) << 13) -#define SVGA3D_SURFACE_HINT_RT_LOCKABLE (CONST64U(1) << 14) -#define SVGA3D_SURFACE_VOLUME (CONST64U(1) << 15) +#define SVGA3D_SURFACE_MOB_PITCH (CONST64U(1) << 12) -/* - * Required to be set on a surface to bind it to a screen target. - */ -#define SVGA3D_SURFACE_SCREENTARGET (CONST64U(1) << 16) +#define SVGA3D_SURFACE_INACTIVE (CONST64U(1) << 13) +#define SVGA3D_SURFACE_HINT_RT_LOCKABLE (CONST64U(1) << 14) +#define SVGA3D_SURFACE_VOLUME (CONST64U(1) << 15) -/* - * Align images in the guest-backing mob to 16-bytes. - */ -#define SVGA3D_SURFACE_ALIGN16 (CONST64U(1) << 17) +#define SVGA3D_SURFACE_SCREENTARGET (CONST64U(1) << 16) -#define SVGA3D_SURFACE_1D (CONST64U(1) << 18) -#define SVGA3D_SURFACE_ARRAY (CONST64U(1) << 19) +#define SVGA3D_SURFACE_ALIGN16 (CONST64U(1) << 17) -/* - * Bind flags. - * These are enforced for any surface defined with DefineGBSurface_v2. - */ -#define SVGA3D_SURFACE_BIND_VERTEX_BUFFER (CONST64U(1) << 20) -#define SVGA3D_SURFACE_BIND_INDEX_BUFFER (CONST64U(1) << 21) -#define SVGA3D_SURFACE_BIND_CONSTANT_BUFFER (CONST64U(1) << 22) -#define SVGA3D_SURFACE_BIND_SHADER_RESOURCE (CONST64U(1) << 23) -#define SVGA3D_SURFACE_BIND_RENDER_TARGET (CONST64U(1) << 24) -#define SVGA3D_SURFACE_BIND_DEPTH_STENCIL (CONST64U(1) << 25) -#define SVGA3D_SURFACE_BIND_STREAM_OUTPUT (CONST64U(1) << 26) +#define SVGA3D_SURFACE_1D (CONST64U(1) << 18) +#define SVGA3D_SURFACE_ARRAY (CONST64U(1) << 19) -/* - * The STAGING flags notes that the surface will not be used directly by the - * drawing pipeline, i.e. that it will not be bound to any bind point. - * Staging surfaces may be used by copy operations to move data in and out - * of other surfaces. No bind flags may be set on surfaces with this flag. - * - * The HINT_INDIRECT_UPDATE flag suggests that the surface will receive - * updates indirectly, i.e. the surface will not be updated directly, but - * will receive copies from staging surfaces. - */ -#define SVGA3D_SURFACE_STAGING_UPLOAD (CONST64U(1) << 27) -#define SVGA3D_SURFACE_STAGING_DOWNLOAD (CONST64U(1) << 28) -#define SVGA3D_SURFACE_HINT_INDIRECT_UPDATE (CONST64U(1) << 29) +#define SVGA3D_SURFACE_BIND_VERTEX_BUFFER (CONST64U(1) << 20) +#define SVGA3D_SURFACE_BIND_INDEX_BUFFER (CONST64U(1) << 21) +#define SVGA3D_SURFACE_BIND_CONSTANT_BUFFER (CONST64U(1) << 22) +#define SVGA3D_SURFACE_BIND_SHADER_RESOURCE (CONST64U(1) << 23) +#define SVGA3D_SURFACE_BIND_RENDER_TARGET (CONST64U(1) << 24) +#define SVGA3D_SURFACE_BIND_DEPTH_STENCIL (CONST64U(1) << 25) +#define SVGA3D_SURFACE_BIND_STREAM_OUTPUT (CONST64U(1) << 26) -/* - * Setting this flag allow this surface to be used with the - * SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER command. It is only valid for - * buffer surfaces, and no bind flags are allowed to be set on surfaces - * with this flag except SVGA3D_SURFACE_TRANSFER_TO_BUFFER. - */ -#define SVGA3D_SURFACE_TRANSFER_FROM_BUFFER (CONST64U(1) << 30) +#define SVGA3D_SURFACE_STAGING_UPLOAD (CONST64U(1) << 27) +#define SVGA3D_SURFACE_STAGING_DOWNLOAD (CONST64U(1) << 28) +#define SVGA3D_SURFACE_HINT_INDIRECT_UPDATE (CONST64U(1) << 29) -/* - * Reserved for video operations. - */ -#define SVGA3D_SURFACE_RESERVED1 (CONST64U(1) << 31) +#define SVGA3D_SURFACE_TRANSFER_FROM_BUFFER (CONST64U(1) << 30) -/* - * Specifies that a surface is multisample, and therefore requires the full - * mob-backing to store all the samples. - */ -#define SVGA3D_SURFACE_MULTISAMPLE (CONST64U(1) << 32) +#define SVGA3D_SURFACE_RESERVED1 (CONST64U(1) << 31) +#define SVGA3D_SURFACE_VADECODE SVGA3D_SURFACE_RESERVED1 -/* - * Specified that the surface is allowed to be bound to a UAView. - */ -#define SVGA3D_SURFACE_BIND_UAVIEW (CONST64U(1) << 33) +#define SVGA3D_SURFACE_MULTISAMPLE (CONST64U(1) << 32) -/* - * Setting this flag allow this surface to be used with the - * SVGA_3D_CMD_DX_TRANSFER_TO_BUFFER command. It is only valid for - * buffer surfaces, and no bind flags are allowed to be set on surfaces - * with this flag except SVGA3D_SURFACE_TRANSFER_FROM_BUFFER. - */ -#define SVGA3D_SURFACE_TRANSFER_TO_BUFFER (CONST64U(1) << 34) +#define SVGA3D_SURFACE_BIND_UAVIEW (CONST64U(1) << 33) -#define SVGA3D_SURFACE_BIND_LOGICOPS (CONST64U(1) << 35) +#define SVGA3D_SURFACE_TRANSFER_TO_BUFFER (CONST64U(1) << 34) -/* - * Optional flags for use with SVGA3D_SURFACE_BIND_UAVIEW - */ -#define SVGA3D_SURFACE_BIND_RAW_VIEWS (CONST64U(1) << 36) -#define SVGA3D_SURFACE_BUFFER_STRUCTURED (CONST64U(1) << 37) +#define SVGA3D_SURFACE_BIND_LOGICOPS (CONST64U(1) << 35) -#define SVGA3D_SURFACE_DRAWINDIRECT_ARGS (CONST64U(1) << 38) -#define SVGA3D_SURFACE_RESOURCE_CLAMP (CONST64U(1) << 39) +#define SVGA3D_SURFACE_BIND_RAW_VIEWS (CONST64U(1) << 36) +#define SVGA3D_SURFACE_BUFFER_STRUCTURED (CONST64U(1) << 37) -#define SVGA3D_SURFACE_FLAG_MAX (CONST64U(1) << 40) +#define SVGA3D_SURFACE_DRAWINDIRECT_ARGS (CONST64U(1) << 38) +#define SVGA3D_SURFACE_RESOURCE_CLAMP (CONST64U(1) << 39) + +#define SVGA3D_SURFACE_STAGING_COPY (CONST64U(1) << 40) + +#define SVGA3D_SURFACE_FLAG_MAX (CONST64U(1) << 44) -/* - * Surface flags types: - * - * SVGA3dSurface1Flags: Lower 32-bits of flags. - * SVGA3dSurface2Flags: Upper 32-bits of flags. - * SVGA3dSurfaceAllFlags: Full 64-bits of flags. - */ typedef uint32 SVGA3dSurface1Flags; typedef uint32 SVGA3dSurface2Flags; typedef uint64 SVGA3dSurfaceAllFlags; -#define SVGA3D_SURFACE_FLAGS1_MASK ((uint64_t)MAX_UINT32) +#define SVGA3D_SURFACE_FLAGS1_MASK ((uint64)MAX_UINT32) #define SVGA3D_SURFACE_FLAGS2_MASK (MAX_UINT64 & ~SVGA3D_SURFACE_FLAGS1_MASK) -#define SVGA3D_SURFACE_HB_DISALLOWED_MASK \ - ( SVGA3D_SURFACE_MOB_PITCH | \ - SVGA3D_SURFACE_SCREENTARGET | \ - SVGA3D_SURFACE_ALIGN16 | \ - SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ - SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ - SVGA3D_SURFACE_STAGING_UPLOAD | \ - SVGA3D_SURFACE_STAGING_DOWNLOAD | \ - SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \ - SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ - SVGA3D_SURFACE_RESERVED1 | \ - SVGA3D_SURFACE_MULTISAMPLE | \ - SVGA3D_SURFACE_BIND_UAVIEW | \ - SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \ - SVGA3D_SURFACE_BIND_LOGICOPS | \ - SVGA3D_SURFACE_BIND_RAW_VIEWS | \ - SVGA3D_SURFACE_BUFFER_STRUCTURED | \ - SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \ - SVGA3D_SURFACE_RESOURCE_CLAMP \ - ) - -#define SVGA3D_SURFACE_HB_PRESENT_DISALLOWED_MASK \ - ( SVGA3D_SURFACE_1D | \ - SVGA3D_SURFACE_RESERVED1 | \ - SVGA3D_SURFACE_MULTISAMPLE \ - ) - -#define SVGA3D_SURFACE_2D_DISALLOWED_MASK \ - ( SVGA3D_SURFACE_CUBEMAP | \ - SVGA3D_SURFACE_AUTOGENMIPMAPS | \ - SVGA3D_SURFACE_VOLUME | \ - SVGA3D_SURFACE_1D | \ - SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \ - SVGA3D_SURFACE_BIND_INDEX_BUFFER | \ - SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ - SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ - SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ - SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ - SVGA3D_SURFACE_RESERVED1 | \ - SVGA3D_SURFACE_MULTISAMPLE | \ - SVGA3D_SURFACE_BIND_UAVIEW | \ - SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \ - SVGA3D_SURFACE_BIND_RAW_VIEWS | \ - SVGA3D_SURFACE_BUFFER_STRUCTURED | \ - SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \ - SVGA3D_SURFACE_RESOURCE_CLAMP \ - ) - -#define SVGA3D_SURFACE_BASICOPS_DISALLOWED_MASK \ - ( SVGA3D_SURFACE_CUBEMAP | \ - SVGA3D_SURFACE_AUTOGENMIPMAPS | \ - SVGA3D_SURFACE_VOLUME | \ - SVGA3D_SURFACE_1D | \ - SVGA3D_SURFACE_RESERVED1 | \ - SVGA3D_SURFACE_MULTISAMPLE \ - ) - -#define SVGA3D_SURFACE_SCREENTARGET_DISALLOWED_MASK \ - ( SVGA3D_SURFACE_CUBEMAP | \ - SVGA3D_SURFACE_AUTOGENMIPMAPS | \ - SVGA3D_SURFACE_VOLUME | \ - SVGA3D_SURFACE_1D | \ - SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \ - SVGA3D_SURFACE_BIND_INDEX_BUFFER | \ - SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ - SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ - SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ - SVGA3D_SURFACE_INACTIVE | \ - SVGA3D_SURFACE_STAGING_UPLOAD | \ - SVGA3D_SURFACE_STAGING_DOWNLOAD | \ - SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \ - SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ - SVGA3D_SURFACE_RESERVED1 | \ - SVGA3D_SURFACE_MULTISAMPLE | \ - SVGA3D_SURFACE_BIND_UAVIEW | \ - SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \ - SVGA3D_SURFACE_BIND_RAW_VIEWS | \ - SVGA3D_SURFACE_BUFFER_STRUCTURED | \ - SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \ - SVGA3D_SURFACE_RESOURCE_CLAMP \ - ) - -#define SVGA3D_SURFACE_BUFFER_DISALLOWED_MASK \ - ( SVGA3D_SURFACE_CUBEMAP | \ - SVGA3D_SURFACE_AUTOGENMIPMAPS | \ - SVGA3D_SURFACE_VOLUME | \ - SVGA3D_SURFACE_1D | \ - SVGA3D_SURFACE_DEAD2 | \ - SVGA3D_SURFACE_ARRAY | \ - SVGA3D_SURFACE_MULTISAMPLE | \ - SVGA3D_SURFACE_MOB_PITCH | \ - SVGA3D_SURFACE_RESOURCE_CLAMP \ - ) - -#define SVGA3D_SURFACE_MULTISAMPLE_DISALLOWED_MASK \ - ( SVGA3D_SURFACE_CUBEMAP | \ - SVGA3D_SURFACE_AUTOGENMIPMAPS | \ - SVGA3D_SURFACE_VOLUME | \ - SVGA3D_SURFACE_1D | \ - SVGA3D_SURFACE_SCREENTARGET | \ - SVGA3D_SURFACE_MOB_PITCH | \ - SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ - SVGA3D_SURFACE_RESERVED1 | \ - SVGA3D_SURFACE_BIND_UAVIEW | \ - SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \ - SVGA3D_SURFACE_BIND_LOGICOPS | \ - SVGA3D_SURFACE_BIND_RAW_VIEWS | \ - SVGA3D_SURFACE_BUFFER_STRUCTURED | \ - SVGA3D_SURFACE_DRAWINDIRECT_ARGS \ - ) - -#define SVGA3D_SURFACE_DX_ONLY_MASK \ - ( SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ - SVGA3D_SURFACE_STAGING_UPLOAD | \ - SVGA3D_SURFACE_STAGING_DOWNLOAD | \ - SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ - SVGA3D_SURFACE_TRANSFER_TO_BUFFER \ - ) - -#define SVGA3D_SURFACE_STAGING_MASK \ - ( SVGA3D_SURFACE_STAGING_UPLOAD | \ - SVGA3D_SURFACE_STAGING_DOWNLOAD \ - ) - -#define SVGA3D_SURFACE_BIND_MASK \ - ( SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \ - SVGA3D_SURFACE_BIND_INDEX_BUFFER | \ - SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ - SVGA3D_SURFACE_BIND_SHADER_RESOURCE | \ - SVGA3D_SURFACE_BIND_RENDER_TARGET | \ - SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ - SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ - SVGA3D_SURFACE_BIND_UAVIEW | \ - SVGA3D_SURFACE_BIND_LOGICOPS | \ - SVGA3D_SURFACE_BIND_RAW_VIEWS \ - ) - -#define SVGA3D_SURFACE_VADECODE_DISALLOWED_MASK \ - ( SVGA3D_SURFACE_CUBEMAP | \ - SVGA3D_SURFACE_HINT_STATIC | \ - SVGA3D_SURFACE_HINT_DYNAMIC | \ - SVGA3D_SURFACE_HINT_INDEXBUFFER | \ - SVGA3D_SURFACE_HINT_VERTEXBUFFER | \ - SVGA3D_SURFACE_HINT_TEXTURE | \ - SVGA3D_SURFACE_HINT_RENDERTARGET | \ - SVGA3D_SURFACE_HINT_DEPTHSTENCIL | \ - SVGA3D_SURFACE_HINT_WRITEONLY | \ - SVGA3D_SURFACE_DEAD2 | \ - SVGA3D_SURFACE_AUTOGENMIPMAPS | \ - SVGA3D_SURFACE_HINT_RT_LOCKABLE | \ - SVGA3D_SURFACE_VOLUME | \ - SVGA3D_SURFACE_SCREENTARGET | \ - SVGA3D_SURFACE_1D | \ - SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \ - SVGA3D_SURFACE_BIND_INDEX_BUFFER | \ - SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ - SVGA3D_SURFACE_BIND_RENDER_TARGET | \ - SVGA3D_SURFACE_BIND_SHADER_RESOURCE | \ - SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ - SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ - SVGA3D_SURFACE_INACTIVE | \ - SVGA3D_SURFACE_STAGING_UPLOAD | \ - SVGA3D_SURFACE_STAGING_DOWNLOAD | \ - SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \ - SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ - SVGA3D_SURFACE_MULTISAMPLE | \ - SVGA3D_SURFACE_BIND_UAVIEW | \ - SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \ - SVGA3D_SURFACE_BIND_LOGICOPS | \ - SVGA3D_SURFACE_BIND_RAW_VIEWS | \ - SVGA3D_SURFACE_BUFFER_STRUCTURED | \ - SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \ - SVGA3D_SURFACE_RESOURCE_CLAMP \ - ) - -#define SVGA3D_SURFACE_VAPROCESSFRAME_OUTPUT_DISALLOWED_MASK \ - ( SVGA3D_SURFACE_HINT_INDEXBUFFER | \ - SVGA3D_SURFACE_HINT_VERTEXBUFFER | \ - SVGA3D_SURFACE_HINT_DEPTHSTENCIL | \ - SVGA3D_SURFACE_DEAD2 | \ - SVGA3D_SURFACE_VOLUME | \ - SVGA3D_SURFACE_1D | \ - SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \ - SVGA3D_SURFACE_BIND_INDEX_BUFFER | \ - SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ - SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ - SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ - SVGA3D_SURFACE_INACTIVE | \ - SVGA3D_SURFACE_STAGING_UPLOAD | \ - SVGA3D_SURFACE_STAGING_DOWNLOAD | \ - SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ - SVGA3D_SURFACE_VADECODE | \ - SVGA3D_SURFACE_MULTISAMPLE | \ - SVGA3D_SURFACE_BIND_UAVIEW | \ - SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \ - SVGA3D_SURFACE_BIND_LOGICOPS | \ - SVGA3D_SURFACE_BIND_RAW_VIEWS | \ - SVGA3D_SURFACE_BUFFER_STRUCTURED | \ - SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \ - SVGA3D_SURFACE_RESOURCE_CLAMP \ - ) - -#define SVGA3D_SURFACE_VAPROCESSFRAME_INPUT_DISALLOWED_MASK \ - ( SVGA3D_SURFACE_CUBEMAP | \ - SVGA3D_SURFACE_HINT_INDEXBUFFER | \ - SVGA3D_SURFACE_HINT_VERTEXBUFFER | \ - SVGA3D_SURFACE_HINT_DEPTHSTENCIL | \ - SVGA3D_SURFACE_DEAD2 | \ - SVGA3D_SURFACE_VOLUME | \ - SVGA3D_SURFACE_SCREENTARGET | \ - SVGA3D_SURFACE_1D | \ - SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \ - SVGA3D_SURFACE_BIND_INDEX_BUFFER | \ - SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ - SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ - SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ - SVGA3D_SURFACE_STAGING_UPLOAD | \ - SVGA3D_SURFACE_STAGING_DOWNLOAD | \ - SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ - SVGA3D_SURFACE_MULTISAMPLE | \ - SVGA3D_SURFACE_BIND_UAVIEW | \ - SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \ - SVGA3D_SURFACE_BIND_LOGICOPS | \ - SVGA3D_SURFACE_BIND_RAW_VIEWS | \ - SVGA3D_SURFACE_BUFFER_STRUCTURED | \ - SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \ - SVGA3D_SURFACE_RESOURCE_CLAMP \ - ) - -#define SVGA3D_SURFACE_LOGICOPS_DISALLOWED_MASK \ - ( SVGA3D_SURFACE_CUBEMAP | \ - SVGA3D_SURFACE_DEAD2 | \ - SVGA3D_SURFACE_AUTOGENMIPMAPS | \ - SVGA3D_SURFACE_VOLUME | \ - SVGA3D_SURFACE_1D | \ - SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \ - SVGA3D_SURFACE_BIND_INDEX_BUFFER | \ - SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ - SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ - SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ - SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ - SVGA3D_SURFACE_VADECODE | \ - SVGA3D_SURFACE_MULTISAMPLE | \ - SVGA3D_SURFACE_BIND_UAVIEW | \ - SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \ - SVGA3D_SURFACE_BIND_RAW_VIEWS | \ - SVGA3D_SURFACE_BUFFER_STRUCTURED | \ - SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \ - SVGA3D_SURFACE_RESOURCE_CLAMP \ - ) +#define SVGA3D_SURFACE_HB_DISALLOWED_MASK \ + (SVGA3D_SURFACE_MOB_PITCH | SVGA3D_SURFACE_SCREENTARGET | \ + SVGA3D_SURFACE_ALIGN16 | SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ + SVGA3D_SURFACE_BIND_STREAM_OUTPUT | SVGA3D_SURFACE_STAGING_UPLOAD | \ + SVGA3D_SURFACE_STAGING_DOWNLOAD | \ + SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \ + SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | SVGA3D_SURFACE_MULTISAMPLE | \ + SVGA3D_SURFACE_BIND_UAVIEW | SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \ + SVGA3D_SURFACE_BIND_LOGICOPS | SVGA3D_SURFACE_BIND_RAW_VIEWS | \ + SVGA3D_SURFACE_BUFFER_STRUCTURED | SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \ + SVGA3D_SURFACE_RESOURCE_CLAMP | SVGA3D_SURFACE_STAGING_COPY | \ + SVGA3D_SURFACE_RESTRICT_UPDATE | SVGA3D_SURFACE_BIND_TENSOR | \ + SVGA3D_SURFACE_LO_STAGING) + +#define SVGA3D_SURFACE_HB_PRESENT_DISALLOWED_MASK \ + (SVGA3D_SURFACE_1D | SVGA3D_SURFACE_MULTISAMPLE | \ + SVGA3D_SURFACE_STAGING_COPY) + +#define SVGA3D_SURFACE_2D_DISALLOWED_MASK \ + (SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_AUTOGENMIPMAPS | \ + SVGA3D_SURFACE_VOLUME | SVGA3D_SURFACE_1D | \ + SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \ + SVGA3D_SURFACE_BIND_INDEX_BUFFER | \ + SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ + SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ + SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ + SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | SVGA3D_SURFACE_MULTISAMPLE | \ + SVGA3D_SURFACE_BIND_UAVIEW | SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \ + SVGA3D_SURFACE_BIND_RAW_VIEWS | SVGA3D_SURFACE_BUFFER_STRUCTURED | \ + SVGA3D_SURFACE_DRAWINDIRECT_ARGS | SVGA3D_SURFACE_RESOURCE_CLAMP | \ + SVGA3D_SURFACE_BIND_TENSOR) + +#define SVGA3D_SURFACE_BASICOPS_DISALLOWED_MASK \ + (SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_AUTOGENMIPMAPS | \ + SVGA3D_SURFACE_VOLUME | SVGA3D_SURFACE_1D | \ + SVGA3D_SURFACE_MULTISAMPLE) + +#define SVGA3D_SURFACE_SCREENTARGET_DISALLOWED_MASK \ + (SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_AUTOGENMIPMAPS | \ + SVGA3D_SURFACE_VOLUME | SVGA3D_SURFACE_1D | \ + SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \ + SVGA3D_SURFACE_BIND_INDEX_BUFFER | \ + SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ + SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ + SVGA3D_SURFACE_BIND_STREAM_OUTPUT | SVGA3D_SURFACE_INACTIVE | \ + SVGA3D_SURFACE_STAGING_UPLOAD | SVGA3D_SURFACE_STAGING_DOWNLOAD | \ + SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \ + SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | SVGA3D_SURFACE_MULTISAMPLE | \ + SVGA3D_SURFACE_TRANSFER_TO_BUFFER | SVGA3D_SURFACE_BIND_RAW_VIEWS | \ + SVGA3D_SURFACE_BUFFER_STRUCTURED | SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \ + SVGA3D_SURFACE_RESOURCE_CLAMP | SVGA3D_SURFACE_STAGING_COPY | \ + SVGA3D_SURFACE_BIND_TENSOR | SVGA3D_SURFACE_LO_STAGING) + +#define SVGA3D_SURFACE_BUFFER_DISALLOWED_MASK \ + (SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_AUTOGENMIPMAPS | \ + SVGA3D_SURFACE_VOLUME | SVGA3D_SURFACE_1D | SVGA3D_SURFACE_DEAD2 | \ + SVGA3D_SURFACE_ARRAY | SVGA3D_SURFACE_MULTISAMPLE | \ + SVGA3D_SURFACE_MOB_PITCH | SVGA3D_SURFACE_RESOURCE_CLAMP) + +#define SVGA3D_SURFACE_MULTISAMPLE_DISALLOWED_MASK \ + (SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_AUTOGENMIPMAPS | \ + SVGA3D_SURFACE_VOLUME | SVGA3D_SURFACE_1D | \ + SVGA3D_SURFACE_SCREENTARGET | SVGA3D_SURFACE_MOB_PITCH | \ + SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | SVGA3D_SURFACE_BIND_UAVIEW | \ + SVGA3D_SURFACE_TRANSFER_TO_BUFFER | SVGA3D_SURFACE_BIND_LOGICOPS | \ + SVGA3D_SURFACE_BIND_RAW_VIEWS | SVGA3D_SURFACE_BUFFER_STRUCTURED | \ + SVGA3D_SURFACE_DRAWINDIRECT_ARGS | SVGA3D_SURFACE_STAGING_COPY) + +#define SVGA3D_SURFACE_DX_ONLY_MASK \ + (SVGA3D_SURFACE_BIND_STREAM_OUTPUT | SVGA3D_SURFACE_STAGING_UPLOAD | \ + SVGA3D_SURFACE_STAGING_DOWNLOAD | \ + SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ + SVGA3D_SURFACE_TRANSFER_TO_BUFFER) + +#define SVGA3D_SURFACE_ANY_STAGING_MASK \ + (SVGA3D_SURFACE_STAGING_UPLOAD | SVGA3D_SURFACE_STAGING_DOWNLOAD | \ + SVGA3D_SURFACE_STAGING_COPY | SVGA3D_SURFACE_LO_STAGING) + +#define SVGA3D_SURFACE_ANY_NONHINT_STAGING_MASK \ + (SVGA3D_SURFACE_ANY_STAGING_MASK & ~(SVGA3D_SURFACE_LO_STAGING)) + +#define SVGA3D_SURFACE_BIND_MASK \ + (SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \ + SVGA3D_SURFACE_BIND_INDEX_BUFFER | \ + SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ + SVGA3D_SURFACE_BIND_SHADER_RESOURCE | \ + SVGA3D_SURFACE_BIND_RENDER_TARGET | \ + SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ + SVGA3D_SURFACE_BIND_STREAM_OUTPUT | SVGA3D_SURFACE_BIND_UAVIEW | \ + SVGA3D_SURFACE_BIND_LOGICOPS | SVGA3D_SURFACE_BIND_RAW_VIEWS | \ + SVGA3D_SURFACE_BIND_TENSOR) + +#define SVGA3D_SURFACE_STAGING_DISALLOWED_MASK \ + (SVGA3D_SURFACE_BIND_MASK | SVGA3D_SURFACE_AUTOGENMIPMAPS | \ + SVGA3D_SURFACE_SCREENTARGET | SVGA3D_SURFACE_HINT_RENDERTARGET | \ + SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | SVGA3D_SURFACE_MULTISAMPLE | \ + SVGA3D_SURFACE_DRAWINDIRECT_ARGS | SVGA3D_SURFACE_RESOURCE_CLAMP | \ + SVGA3D_SURFACE_BIND_TENSOR) + +#define SVGA3D_SURFACE_STAGING_COPY_DISALLOWED_MASK \ + (SVGA3D_SURFACE_STAGING_DISALLOWED_MASK | \ + SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \ + SVGA3D_SURFACE_TRANSFER_FROM_BUFFER) + +#define SVGA3D_SURFACE_LOGICOPS_DISALLOWED_MASK \ + (SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_DEAD2 | \ + SVGA3D_SURFACE_AUTOGENMIPMAPS | SVGA3D_SURFACE_VOLUME | \ + SVGA3D_SURFACE_1D | SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \ + SVGA3D_SURFACE_BIND_INDEX_BUFFER | \ + SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ + SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ + SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ + SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | SVGA3D_SURFACE_MULTISAMPLE | \ + SVGA3D_SURFACE_BIND_UAVIEW | SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \ + SVGA3D_SURFACE_BIND_RAW_VIEWS | SVGA3D_SURFACE_BUFFER_STRUCTURED | \ + SVGA3D_SURFACE_DRAWINDIRECT_ARGS | SVGA3D_SURFACE_RESOURCE_CLAMP | \ + SVGA3D_SURFACE_STAGING_COPY) + +#define SVGA3D_SURFACE_SM5_MASK \ + (SVGA3D_SURFACE_DRAWINDIRECT_ARGS | SVGA3D_SURFACE_BUFFER_STRUCTURED | \ + SVGA3D_SURFACE_BIND_RAW_VIEWS | SVGA3D_SURFACE_BIND_UAVIEW | \ + SVGA3D_SURFACE_RESOURCE_CLAMP) #define SVGA3D_BUFFER_STRUCTURED_STRIDE_MAX 2048 - -/* - * These are really the D3DFORMAT_OP defines from the wdk. We need - * them so that we can query the host for what the supported surface - * operations are (when we're using the D3D backend, in particular), - * and so we can send those operations to the guest. - */ typedef enum { - SVGA3DFORMAT_OP_TEXTURE = 0x00000001, - SVGA3DFORMAT_OP_VOLUMETEXTURE = 0x00000002, - SVGA3DFORMAT_OP_CUBETEXTURE = 0x00000004, - SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET = 0x00000008, - SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET = 0x00000010, - SVGA3DFORMAT_OP_ZSTENCIL = 0x00000040, - SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH = 0x00000080, + SVGA3DFORMAT_OP_TEXTURE = 0x00000001, + SVGA3DFORMAT_OP_VOLUMETEXTURE = 0x00000002, + SVGA3DFORMAT_OP_CUBETEXTURE = 0x00000004, + SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET = 0x00000008, + SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET = 0x00000010, + SVGA3DFORMAT_OP_ZSTENCIL = 0x00000040, + SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH = 0x00000080, -/* - * This format can be used as a render target if the current display mode - * is the same depth if the alpha channel is ignored. e.g. if the device - * can render to A8R8G8B8 when the display mode is X8R8G8B8, then the - * format op list entry for A8R8G8B8 should have this cap. - */ - SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET = 0x00000100, + SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET = 0x00000100, -/* - * This format contains DirectDraw support (including Flip). This flag - * should not to be set on alpha formats. - */ - SVGA3DFORMAT_OP_DISPLAYMODE = 0x00000400, + SVGA3DFORMAT_OP_DISPLAYMODE = 0x00000400, -/* - * The rasterizer can support some level of Direct3D support in this format - * and implies that the driver can create a Context in this mode (for some - * render target format). When this flag is set, the SVGA3DFORMAT_OP_DISPLAYMODE - * flag must also be set. - */ - SVGA3DFORMAT_OP_3DACCELERATION = 0x00000800, + SVGA3DFORMAT_OP_3DACCELERATION = 0x00000800, -/* - * This is set for a private format when the driver has put the bpp in - * the structure. - */ - SVGA3DFORMAT_OP_PIXELSIZE = 0x00001000, + SVGA3DFORMAT_OP_PIXELSIZE = 0x00001000, -/* - * Indicates that this format can be converted to any RGB format for which - * SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB is specified. - */ - SVGA3DFORMAT_OP_CONVERT_TO_ARGB = 0x00002000, + SVGA3DFORMAT_OP_CONVERT_TO_ARGB = 0x00002000, -/* - * Indicates that this format can be used to create offscreen plain surfaces. - */ - SVGA3DFORMAT_OP_OFFSCREENPLAIN = 0x00004000, + SVGA3DFORMAT_OP_OFFSCREENPLAIN = 0x00004000, -/* - * Indicated that this format can be read as an SRGB texture (meaning that the - * sampler will linearize the looked up data). - */ - SVGA3DFORMAT_OP_SRGBREAD = 0x00008000, + SVGA3DFORMAT_OP_SRGBREAD = 0x00008000, -/* - * Indicates that this format can be used in the bumpmap instructions. - */ - SVGA3DFORMAT_OP_BUMPMAP = 0x00010000, + SVGA3DFORMAT_OP_BUMPMAP = 0x00010000, -/* - * Indicates that this format can be sampled by the displacement map sampler. - */ - SVGA3DFORMAT_OP_DMAP = 0x00020000, + SVGA3DFORMAT_OP_DMAP = 0x00020000, -/* - * Indicates that this format cannot be used with texture filtering. - */ - SVGA3DFORMAT_OP_NOFILTER = 0x00040000, + SVGA3DFORMAT_OP_NOFILTER = 0x00040000, -/* - * Indicates that format conversions are supported to this RGB format if - * SVGA3DFORMAT_OP_CONVERT_TO_ARGB is specified in the source format. - */ - SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB = 0x00080000, + SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB = 0x00080000, -/* - * Indicated that this format can be written as an SRGB target - * (meaning that the pixel pipe will DE-linearize data on output to format) - */ - SVGA3DFORMAT_OP_SRGBWRITE = 0x00100000, + SVGA3DFORMAT_OP_SRGBWRITE = 0x00100000, -/* - * Indicates that this format cannot be used with alpha blending. - */ - SVGA3DFORMAT_OP_NOALPHABLEND = 0x00200000, + SVGA3DFORMAT_OP_NOALPHABLEND = 0x00200000, -/* - * Indicates that the device can auto-generated sublevels for resources - * of this format. - */ - SVGA3DFORMAT_OP_AUTOGENMIPMAP = 0x00400000, + SVGA3DFORMAT_OP_AUTOGENMIPMAP = 0x00400000, -/* - * Indicates that this format can be used by vertex texture sampler. - */ - SVGA3DFORMAT_OP_VERTEXTEXTURE = 0x00800000, + SVGA3DFORMAT_OP_VERTEXTEXTURE = 0x00800000, -/* - * Indicates that this format supports neither texture coordinate - * wrap modes, nor mipmapping. - */ - SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP = 0x01000000 + SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP = 0x01000000 } SVGA3dFormatOp; -#define SVGA3D_FORMAT_POSITIVE \ - (SVGA3DFORMAT_OP_TEXTURE | \ - SVGA3DFORMAT_OP_VOLUMETEXTURE | \ - SVGA3DFORMAT_OP_CUBETEXTURE | \ - SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET | \ - SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET | \ - SVGA3DFORMAT_OP_ZSTENCIL | \ - SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH | \ - SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET | \ - SVGA3DFORMAT_OP_DISPLAYMODE | \ - SVGA3DFORMAT_OP_3DACCELERATION | \ - SVGA3DFORMAT_OP_PIXELSIZE | \ - SVGA3DFORMAT_OP_CONVERT_TO_ARGB | \ - SVGA3DFORMAT_OP_OFFSCREENPLAIN | \ - SVGA3DFORMAT_OP_SRGBREAD | \ - SVGA3DFORMAT_OP_BUMPMAP | \ - SVGA3DFORMAT_OP_DMAP | \ - SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB | \ - SVGA3DFORMAT_OP_SRGBWRITE | \ - SVGA3DFORMAT_OP_AUTOGENMIPMAP | \ - SVGA3DFORMAT_OP_VERTEXTEXTURE) - -#define SVGA3D_FORMAT_NEGATIVE \ - (SVGA3DFORMAT_OP_NOFILTER | \ - SVGA3DFORMAT_OP_NOALPHABLEND | \ - SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP) +#define SVGA3D_FORMAT_POSITIVE \ + (SVGA3DFORMAT_OP_TEXTURE | SVGA3DFORMAT_OP_VOLUMETEXTURE | \ + SVGA3DFORMAT_OP_CUBETEXTURE | \ + SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET | \ + SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET | SVGA3DFORMAT_OP_ZSTENCIL | \ + SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH | \ + SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET | \ + SVGA3DFORMAT_OP_DISPLAYMODE | SVGA3DFORMAT_OP_3DACCELERATION | \ + SVGA3DFORMAT_OP_PIXELSIZE | SVGA3DFORMAT_OP_CONVERT_TO_ARGB | \ + SVGA3DFORMAT_OP_OFFSCREENPLAIN | SVGA3DFORMAT_OP_SRGBREAD | \ + SVGA3DFORMAT_OP_BUMPMAP | SVGA3DFORMAT_OP_DMAP | \ + SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB | SVGA3DFORMAT_OP_SRGBWRITE | \ + SVGA3DFORMAT_OP_AUTOGENMIPMAP | SVGA3DFORMAT_OP_VERTEXTEXTURE) + +#define SVGA3D_FORMAT_NEGATIVE \ + (SVGA3DFORMAT_OP_NOFILTER | SVGA3DFORMAT_OP_NOALPHABLEND | \ + SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP) -/* - * This structure is a conversion of SVGA3DFORMAT_OP_* - * Entries must be located at the same position. - */ typedef union { - uint32 value; - struct { - uint32 texture : 1; - uint32 volumeTexture : 1; - uint32 cubeTexture : 1; - uint32 offscreenRenderTarget : 1; - uint32 sameFormatRenderTarget : 1; - uint32 unknown1 : 1; - uint32 zStencil : 1; - uint32 zStencilArbitraryDepth : 1; - uint32 sameFormatUpToAlpha : 1; - uint32 unknown2 : 1; - uint32 displayMode : 1; - uint32 acceleration3d : 1; - uint32 pixelSize : 1; - uint32 convertToARGB : 1; - uint32 offscreenPlain : 1; - uint32 sRGBRead : 1; - uint32 bumpMap : 1; - uint32 dmap : 1; - uint32 noFilter : 1; - uint32 memberOfGroupARGB : 1; - uint32 sRGBWrite : 1; - uint32 noAlphaBlend : 1; - uint32 autoGenMipMap : 1; - uint32 vertexTexture : 1; - uint32 noTexCoordWrapNorMip : 1; - }; + uint32 value; + struct { + uint32 texture : 1; + uint32 volumeTexture : 1; + uint32 cubeTexture : 1; + uint32 offscreenRenderTarget : 1; + uint32 sameFormatRenderTarget : 1; + uint32 unknown1 : 1; + uint32 zStencil : 1; + uint32 zStencilArbitraryDepth : 1; + uint32 sameFormatUpToAlpha : 1; + uint32 unknown2 : 1; + uint32 displayMode : 1; + uint32 acceleration3d : 1; + uint32 pixelSize : 1; + uint32 convertToARGB : 1; + uint32 offscreenPlain : 1; + uint32 sRGBRead : 1; + uint32 bumpMap : 1; + uint32 dmap : 1; + uint32 noFilter : 1; + uint32 memberOfGroupARGB : 1; + uint32 sRGBWrite : 1; + uint32 noAlphaBlend : 1; + uint32 autoGenMipMap : 1; + uint32 vertexTexture : 1; + uint32 noTexCoordWrapNorMip : 1; + }; } SVGA3dSurfaceFormatCaps; -/* - * SVGA_3D_CMD_SETRENDERSTATE Types. All value types - * must fit in a uint32. - */ - typedef enum { - SVGA3D_RS_INVALID = 0, - SVGA3D_RS_MIN = 1, - SVGA3D_RS_ZENABLE = 1, /* SVGA3dBool */ - SVGA3D_RS_ZWRITEENABLE = 2, /* SVGA3dBool */ - SVGA3D_RS_ALPHATESTENABLE = 3, /* SVGA3dBool */ - SVGA3D_RS_DITHERENABLE = 4, /* SVGA3dBool */ - SVGA3D_RS_BLENDENABLE = 5, /* SVGA3dBool */ - SVGA3D_RS_FOGENABLE = 6, /* SVGA3dBool */ - SVGA3D_RS_SPECULARENABLE = 7, /* SVGA3dBool */ - SVGA3D_RS_STENCILENABLE = 8, /* SVGA3dBool */ - SVGA3D_RS_LIGHTINGENABLE = 9, /* SVGA3dBool */ - SVGA3D_RS_NORMALIZENORMALS = 10, /* SVGA3dBool */ - SVGA3D_RS_POINTSPRITEENABLE = 11, /* SVGA3dBool */ - SVGA3D_RS_POINTSCALEENABLE = 12, /* SVGA3dBool */ - SVGA3D_RS_STENCILREF = 13, /* uint32 */ - SVGA3D_RS_STENCILMASK = 14, /* uint32 */ - SVGA3D_RS_STENCILWRITEMASK = 15, /* uint32 */ - SVGA3D_RS_FOGSTART = 16, /* float */ - SVGA3D_RS_FOGEND = 17, /* float */ - SVGA3D_RS_FOGDENSITY = 18, /* float */ - SVGA3D_RS_POINTSIZE = 19, /* float */ - SVGA3D_RS_POINTSIZEMIN = 20, /* float */ - SVGA3D_RS_POINTSIZEMAX = 21, /* float */ - SVGA3D_RS_POINTSCALE_A = 22, /* float */ - SVGA3D_RS_POINTSCALE_B = 23, /* float */ - SVGA3D_RS_POINTSCALE_C = 24, /* float */ - SVGA3D_RS_FOGCOLOR = 25, /* SVGA3dColor */ - SVGA3D_RS_AMBIENT = 26, /* SVGA3dColor */ - SVGA3D_RS_CLIPPLANEENABLE = 27, /* SVGA3dClipPlanes */ - SVGA3D_RS_FOGMODE = 28, /* SVGA3dFogMode */ - SVGA3D_RS_FILLMODE = 29, /* SVGA3dFillMode */ - SVGA3D_RS_SHADEMODE = 30, /* SVGA3dShadeMode */ - SVGA3D_RS_LINEPATTERN = 31, /* SVGA3dLinePattern */ - SVGA3D_RS_SRCBLEND = 32, /* SVGA3dBlendOp */ - SVGA3D_RS_DSTBLEND = 33, /* SVGA3dBlendOp */ - SVGA3D_RS_BLENDEQUATION = 34, /* SVGA3dBlendEquation */ - SVGA3D_RS_CULLMODE = 35, /* SVGA3dFace */ - SVGA3D_RS_ZFUNC = 36, /* SVGA3dCmpFunc */ - SVGA3D_RS_ALPHAFUNC = 37, /* SVGA3dCmpFunc */ - SVGA3D_RS_STENCILFUNC = 38, /* SVGA3dCmpFunc */ - SVGA3D_RS_STENCILFAIL = 39, /* SVGA3dStencilOp */ - SVGA3D_RS_STENCILZFAIL = 40, /* SVGA3dStencilOp */ - SVGA3D_RS_STENCILPASS = 41, /* SVGA3dStencilOp */ - SVGA3D_RS_ALPHAREF = 42, /* float (0.0 .. 1.0) */ - SVGA3D_RS_FRONTWINDING = 43, /* SVGA3dFrontWinding */ - SVGA3D_RS_COORDINATETYPE = 44, /* SVGA3dCoordinateType */ - SVGA3D_RS_ZBIAS = 45, /* float */ - SVGA3D_RS_RANGEFOGENABLE = 46, /* SVGA3dBool */ - SVGA3D_RS_COLORWRITEENABLE = 47, /* SVGA3dColorMask */ - SVGA3D_RS_VERTEXMATERIALENABLE = 48, /* SVGA3dBool */ - SVGA3D_RS_DIFFUSEMATERIALSOURCE = 49, /* SVGA3dVertexMaterial */ - SVGA3D_RS_SPECULARMATERIALSOURCE = 50, /* SVGA3dVertexMaterial */ - SVGA3D_RS_AMBIENTMATERIALSOURCE = 51, /* SVGA3dVertexMaterial */ - SVGA3D_RS_EMISSIVEMATERIALSOURCE = 52, /* SVGA3dVertexMaterial */ - SVGA3D_RS_TEXTUREFACTOR = 53, /* SVGA3dColor */ - SVGA3D_RS_LOCALVIEWER = 54, /* SVGA3dBool */ - SVGA3D_RS_SCISSORTESTENABLE = 55, /* SVGA3dBool */ - SVGA3D_RS_BLENDCOLOR = 56, /* SVGA3dColor */ - SVGA3D_RS_STENCILENABLE2SIDED = 57, /* SVGA3dBool */ - SVGA3D_RS_CCWSTENCILFUNC = 58, /* SVGA3dCmpFunc */ - SVGA3D_RS_CCWSTENCILFAIL = 59, /* SVGA3dStencilOp */ - SVGA3D_RS_CCWSTENCILZFAIL = 60, /* SVGA3dStencilOp */ - SVGA3D_RS_CCWSTENCILPASS = 61, /* SVGA3dStencilOp */ - SVGA3D_RS_VERTEXBLEND = 62, /* SVGA3dVertexBlendFlags */ - SVGA3D_RS_SLOPESCALEDEPTHBIAS = 63, /* float */ - SVGA3D_RS_DEPTHBIAS = 64, /* float */ - - - /* - * Output Gamma Level - * - * Output gamma effects the gamma curve of colors that are output from the - * rendering pipeline. A value of 1.0 specifies a linear color space. If the - * value is <= 0.0, gamma correction is ignored and linear color space is - * used. - */ - - SVGA3D_RS_OUTPUTGAMMA = 65, /* float */ - SVGA3D_RS_ZVISIBLE = 66, /* SVGA3dBool */ - SVGA3D_RS_LASTPIXEL = 67, /* SVGA3dBool */ - SVGA3D_RS_CLIPPING = 68, /* SVGA3dBool */ - SVGA3D_RS_WRAP0 = 69, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP1 = 70, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP2 = 71, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP3 = 72, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP4 = 73, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP5 = 74, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP6 = 75, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP7 = 76, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP8 = 77, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP9 = 78, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP10 = 79, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP11 = 80, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP12 = 81, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP13 = 82, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP14 = 83, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP15 = 84, /* SVGA3dWrapFlags */ - SVGA3D_RS_MULTISAMPLEANTIALIAS = 85, /* SVGA3dBool */ - SVGA3D_RS_MULTISAMPLEMASK = 86, /* uint32 */ - SVGA3D_RS_INDEXEDVERTEXBLENDENABLE = 87, /* SVGA3dBool */ - SVGA3D_RS_TWEENFACTOR = 88, /* float */ - SVGA3D_RS_ANTIALIASEDLINEENABLE = 89, /* SVGA3dBool */ - SVGA3D_RS_COLORWRITEENABLE1 = 90, /* SVGA3dColorMask */ - SVGA3D_RS_COLORWRITEENABLE2 = 91, /* SVGA3dColorMask */ - SVGA3D_RS_COLORWRITEENABLE3 = 92, /* SVGA3dColorMask */ - SVGA3D_RS_SEPARATEALPHABLENDENABLE = 93, /* SVGA3dBool */ - SVGA3D_RS_SRCBLENDALPHA = 94, /* SVGA3dBlendOp */ - SVGA3D_RS_DSTBLENDALPHA = 95, /* SVGA3dBlendOp */ - SVGA3D_RS_BLENDEQUATIONALPHA = 96, /* SVGA3dBlendEquation */ - SVGA3D_RS_TRANSPARENCYANTIALIAS = 97, /* SVGA3dTransparencyAntialiasType */ - SVGA3D_RS_LINEWIDTH = 98, /* float */ - SVGA3D_RS_MAX + SVGA3D_RS_INVALID = 0, + SVGA3D_RS_MIN = 1, + SVGA3D_RS_ZENABLE = 1, + SVGA3D_RS_ZWRITEENABLE = 2, + SVGA3D_RS_ALPHATESTENABLE = 3, + SVGA3D_RS_DITHERENABLE = 4, + SVGA3D_RS_BLENDENABLE = 5, + SVGA3D_RS_FOGENABLE = 6, + SVGA3D_RS_SPECULARENABLE = 7, + SVGA3D_RS_STENCILENABLE = 8, + SVGA3D_RS_LIGHTINGENABLE = 9, + SVGA3D_RS_NORMALIZENORMALS = 10, + SVGA3D_RS_POINTSPRITEENABLE = 11, + SVGA3D_RS_POINTSCALEENABLE = 12, + SVGA3D_RS_STENCILREF = 13, + SVGA3D_RS_STENCILMASK = 14, + SVGA3D_RS_STENCILWRITEMASK = 15, + SVGA3D_RS_FOGSTART = 16, + SVGA3D_RS_FOGEND = 17, + SVGA3D_RS_FOGDENSITY = 18, + SVGA3D_RS_POINTSIZE = 19, + SVGA3D_RS_POINTSIZEMIN = 20, + SVGA3D_RS_POINTSIZEMAX = 21, + SVGA3D_RS_POINTSCALE_A = 22, + SVGA3D_RS_POINTSCALE_B = 23, + SVGA3D_RS_POINTSCALE_C = 24, + SVGA3D_RS_FOGCOLOR = 25, + SVGA3D_RS_AMBIENT = 26, + SVGA3D_RS_CLIPPLANEENABLE = 27, + SVGA3D_RS_FOGMODE = 28, + SVGA3D_RS_FILLMODE = 29, + SVGA3D_RS_SHADEMODE = 30, + SVGA3D_RS_LINEPATTERN = 31, + SVGA3D_RS_SRCBLEND = 32, + SVGA3D_RS_DSTBLEND = 33, + SVGA3D_RS_BLENDEQUATION = 34, + SVGA3D_RS_CULLMODE = 35, + SVGA3D_RS_ZFUNC = 36, + SVGA3D_RS_ALPHAFUNC = 37, + SVGA3D_RS_STENCILFUNC = 38, + SVGA3D_RS_STENCILFAIL = 39, + SVGA3D_RS_STENCILZFAIL = 40, + SVGA3D_RS_STENCILPASS = 41, + SVGA3D_RS_ALPHAREF = 42, + SVGA3D_RS_FRONTWINDING = 43, + SVGA3D_RS_COORDINATETYPE = 44, + SVGA3D_RS_ZBIAS = 45, + SVGA3D_RS_RANGEFOGENABLE = 46, + SVGA3D_RS_COLORWRITEENABLE = 47, + SVGA3D_RS_VERTEXMATERIALENABLE = 48, + SVGA3D_RS_DIFFUSEMATERIALSOURCE = 49, + SVGA3D_RS_SPECULARMATERIALSOURCE = 50, + SVGA3D_RS_AMBIENTMATERIALSOURCE = 51, + SVGA3D_RS_EMISSIVEMATERIALSOURCE = 52, + SVGA3D_RS_TEXTUREFACTOR = 53, + SVGA3D_RS_LOCALVIEWER = 54, + SVGA3D_RS_SCISSORTESTENABLE = 55, + SVGA3D_RS_BLENDCOLOR = 56, + SVGA3D_RS_STENCILENABLE2SIDED = 57, + SVGA3D_RS_CCWSTENCILFUNC = 58, + SVGA3D_RS_CCWSTENCILFAIL = 59, + SVGA3D_RS_CCWSTENCILZFAIL = 60, + SVGA3D_RS_CCWSTENCILPASS = 61, + SVGA3D_RS_VERTEXBLEND = 62, + SVGA3D_RS_SLOPESCALEDEPTHBIAS = 63, + SVGA3D_RS_DEPTHBIAS = 64, + + SVGA3D_RS_OUTPUTGAMMA = 65, + SVGA3D_RS_ZVISIBLE = 66, + SVGA3D_RS_LASTPIXEL = 67, + SVGA3D_RS_CLIPPING = 68, + SVGA3D_RS_WRAP0 = 69, + SVGA3D_RS_WRAP1 = 70, + SVGA3D_RS_WRAP2 = 71, + SVGA3D_RS_WRAP3 = 72, + SVGA3D_RS_WRAP4 = 73, + SVGA3D_RS_WRAP5 = 74, + SVGA3D_RS_WRAP6 = 75, + SVGA3D_RS_WRAP7 = 76, + SVGA3D_RS_WRAP8 = 77, + SVGA3D_RS_WRAP9 = 78, + SVGA3D_RS_WRAP10 = 79, + SVGA3D_RS_WRAP11 = 80, + SVGA3D_RS_WRAP12 = 81, + SVGA3D_RS_WRAP13 = 82, + SVGA3D_RS_WRAP14 = 83, + SVGA3D_RS_WRAP15 = 84, + SVGA3D_RS_MULTISAMPLEANTIALIAS = 85, + SVGA3D_RS_MULTISAMPLEMASK = 86, + SVGA3D_RS_INDEXEDVERTEXBLENDENABLE = 87, + SVGA3D_RS_TWEENFACTOR = 88, + SVGA3D_RS_ANTIALIASEDLINEENABLE = 89, + SVGA3D_RS_COLORWRITEENABLE1 = 90, + SVGA3D_RS_COLORWRITEENABLE2 = 91, + SVGA3D_RS_COLORWRITEENABLE3 = 92, + SVGA3D_RS_SEPARATEALPHABLENDENABLE = 93, + SVGA3D_RS_SRCBLENDALPHA = 94, + SVGA3D_RS_DSTBLENDALPHA = 95, + SVGA3D_RS_BLENDEQUATIONALPHA = 96, + SVGA3D_RS_TRANSPARENCYANTIALIAS = 97, + SVGA3D_RS_LINEWIDTH = 98, + SVGA3D_RS_MAX } SVGA3dRenderStateName; typedef enum { - SVGA3D_TRANSPARENCYANTIALIAS_NORMAL = 0, - SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE = 1, - SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE = 2, - SVGA3D_TRANSPARENCYANTIALIAS_MAX + SVGA3D_TRANSPARENCYANTIALIAS_NORMAL = 0, + SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE = 1, + SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE = 2, + SVGA3D_TRANSPARENCYANTIALIAS_MAX } SVGA3dTransparencyAntialiasType; typedef enum { - SVGA3D_VERTEXMATERIAL_NONE = 0, /* Use the value in the current material */ - SVGA3D_VERTEXMATERIAL_DIFFUSE = 1, /* Use the value in the diffuse component */ - SVGA3D_VERTEXMATERIAL_SPECULAR = 2, /* Use the value in the specular component */ - SVGA3D_VERTEXMATERIAL_MAX = 3, + SVGA3D_VERTEXMATERIAL_NONE = 0, + SVGA3D_VERTEXMATERIAL_DIFFUSE = 1, + SVGA3D_VERTEXMATERIAL_SPECULAR = 2, + SVGA3D_VERTEXMATERIAL_MAX = 3, } SVGA3dVertexMaterial; typedef enum { - SVGA3D_FILLMODE_INVALID = 0, - SVGA3D_FILLMODE_MIN = 1, - SVGA3D_FILLMODE_POINT = 1, - SVGA3D_FILLMODE_LINE = 2, - SVGA3D_FILLMODE_FILL = 3, - SVGA3D_FILLMODE_MAX + SVGA3D_FILLMODE_INVALID = 0, + SVGA3D_FILLMODE_MIN = 1, + SVGA3D_FILLMODE_POINT = 1, + SVGA3D_FILLMODE_LINE = 2, + SVGA3D_FILLMODE_FILL = 3, + SVGA3D_FILLMODE_MAX } SVGA3dFillModeType; - -typedef -#include "vmware_pack_begin.h" -union { - struct { - uint16 mode; /* SVGA3dFillModeType */ - uint16 face; /* SVGA3dFace */ - }; - uint32 uintValue; -} -#include "vmware_pack_end.h" -SVGA3dFillMode; +#pragma pack(push, 1) +typedef union { + struct { + uint16 mode; + uint16 face; + }; + uint32 uintValue; +} SVGA3dFillMode; +#pragma pack(pop) typedef enum { - SVGA3D_SHADEMODE_INVALID = 0, - SVGA3D_SHADEMODE_FLAT = 1, - SVGA3D_SHADEMODE_SMOOTH = 2, - SVGA3D_SHADEMODE_PHONG = 3, /* Not supported */ - SVGA3D_SHADEMODE_MAX + SVGA3D_SHADEMODE_INVALID = 0, + SVGA3D_SHADEMODE_FLAT = 1, + SVGA3D_SHADEMODE_SMOOTH = 2, + SVGA3D_SHADEMODE_PHONG = 3, + SVGA3D_SHADEMODE_MAX } SVGA3dShadeMode; -typedef -#include "vmware_pack_begin.h" -union { - struct { - uint16 repeat; - uint16 pattern; - }; - uint32 uintValue; -} -#include "vmware_pack_end.h" -SVGA3dLinePattern; +#pragma pack(push, 1) +typedef union { + struct { + uint16 repeat; + uint16 pattern; + }; + uint32 uintValue; +} SVGA3dLinePattern; +#pragma pack(pop) typedef enum { - SVGA3D_BLENDOP_INVALID = 0, - SVGA3D_BLENDOP_MIN = 1, - SVGA3D_BLENDOP_ZERO = 1, - SVGA3D_BLENDOP_ONE = 2, - SVGA3D_BLENDOP_SRCCOLOR = 3, - SVGA3D_BLENDOP_INVSRCCOLOR = 4, - SVGA3D_BLENDOP_SRCALPHA = 5, - SVGA3D_BLENDOP_INVSRCALPHA = 6, - SVGA3D_BLENDOP_DESTALPHA = 7, - SVGA3D_BLENDOP_INVDESTALPHA = 8, - SVGA3D_BLENDOP_DESTCOLOR = 9, - SVGA3D_BLENDOP_INVDESTCOLOR = 10, - SVGA3D_BLENDOP_SRCALPHASAT = 11, - SVGA3D_BLENDOP_BLENDFACTOR = 12, - SVGA3D_BLENDOP_INVBLENDFACTOR = 13, - SVGA3D_BLENDOP_SRC1COLOR = 14, - SVGA3D_BLENDOP_INVSRC1COLOR = 15, - SVGA3D_BLENDOP_SRC1ALPHA = 16, - SVGA3D_BLENDOP_INVSRC1ALPHA = 17, - SVGA3D_BLENDOP_BLENDFACTORALPHA = 18, - SVGA3D_BLENDOP_INVBLENDFACTORALPHA = 19, - SVGA3D_BLENDOP_MAX + SVGA3D_BLENDOP_INVALID = 0, + SVGA3D_BLENDOP_MIN = 1, + SVGA3D_BLENDOP_ZERO = 1, + SVGA3D_BLENDOP_ONE = 2, + SVGA3D_BLENDOP_SRCCOLOR = 3, + SVGA3D_BLENDOP_INVSRCCOLOR = 4, + SVGA3D_BLENDOP_SRCALPHA = 5, + SVGA3D_BLENDOP_INVSRCALPHA = 6, + SVGA3D_BLENDOP_DESTALPHA = 7, + SVGA3D_BLENDOP_INVDESTALPHA = 8, + SVGA3D_BLENDOP_DESTCOLOR = 9, + SVGA3D_BLENDOP_INVDESTCOLOR = 10, + SVGA3D_BLENDOP_SRCALPHASAT = 11, + SVGA3D_BLENDOP_BLENDFACTOR = 12, + SVGA3D_BLENDOP_INVBLENDFACTOR = 13, + SVGA3D_BLENDOP_SRC1COLOR = 14, + SVGA3D_BLENDOP_INVSRC1COLOR = 15, + SVGA3D_BLENDOP_SRC1ALPHA = 16, + SVGA3D_BLENDOP_INVSRC1ALPHA = 17, + SVGA3D_BLENDOP_BLENDFACTORALPHA = 18, + SVGA3D_BLENDOP_INVBLENDFACTORALPHA = 19, + SVGA3D_BLENDOP_MAX } SVGA3dBlendOp; typedef enum { - SVGA3D_BLENDEQ_INVALID = 0, - SVGA3D_BLENDEQ_MIN = 1, - SVGA3D_BLENDEQ_ADD = 1, - SVGA3D_BLENDEQ_SUBTRACT = 2, - SVGA3D_BLENDEQ_REVSUBTRACT = 3, - SVGA3D_BLENDEQ_MINIMUM = 4, - SVGA3D_BLENDEQ_MAXIMUM = 5, - SVGA3D_BLENDEQ_MAX + SVGA3D_BLENDEQ_INVALID = 0, + SVGA3D_BLENDEQ_MIN = 1, + SVGA3D_BLENDEQ_ADD = 1, + SVGA3D_BLENDEQ_SUBTRACT = 2, + SVGA3D_BLENDEQ_REVSUBTRACT = 3, + SVGA3D_BLENDEQ_MINIMUM = 4, + SVGA3D_BLENDEQ_MAXIMUM = 5, + SVGA3D_BLENDEQ_MAX } SVGA3dBlendEquation; typedef enum { - SVGA3D_DX11_LOGICOP_MIN = 0, - SVGA3D_DX11_LOGICOP_CLEAR = 0, - SVGA3D_DX11_LOGICOP_SET = 1, - SVGA3D_DX11_LOGICOP_COPY = 2, - SVGA3D_DX11_LOGICOP_COPY_INVERTED = 3, - SVGA3D_DX11_LOGICOP_NOOP = 4, - SVGA3D_DX11_LOGICOP_INVERT = 5, - SVGA3D_DX11_LOGICOP_AND = 6, - SVGA3D_DX11_LOGICOP_NAND = 7, - SVGA3D_DX11_LOGICOP_OR = 8, - SVGA3D_DX11_LOGICOP_NOR = 9, - SVGA3D_DX11_LOGICOP_XOR = 10, - SVGA3D_DX11_LOGICOP_EQUIV = 11, - SVGA3D_DX11_LOGICOP_AND_REVERSE = 12, - SVGA3D_DX11_LOGICOP_AND_INVERTED = 13, - SVGA3D_DX11_LOGICOP_OR_REVERSE = 14, - SVGA3D_DX11_LOGICOP_OR_INVERTED = 15, - SVGA3D_DX11_LOGICOP_MAX + SVGA3D_DX11_LOGICOP_MIN = 0, + SVGA3D_DX11_LOGICOP_CLEAR = 0, + SVGA3D_DX11_LOGICOP_SET = 1, + SVGA3D_DX11_LOGICOP_COPY = 2, + SVGA3D_DX11_LOGICOP_COPY_INVERTED = 3, + SVGA3D_DX11_LOGICOP_NOOP = 4, + SVGA3D_DX11_LOGICOP_INVERT = 5, + SVGA3D_DX11_LOGICOP_AND = 6, + SVGA3D_DX11_LOGICOP_NAND = 7, + SVGA3D_DX11_LOGICOP_OR = 8, + SVGA3D_DX11_LOGICOP_NOR = 9, + SVGA3D_DX11_LOGICOP_XOR = 10, + SVGA3D_DX11_LOGICOP_EQUIV = 11, + SVGA3D_DX11_LOGICOP_AND_REVERSE = 12, + SVGA3D_DX11_LOGICOP_AND_INVERTED = 13, + SVGA3D_DX11_LOGICOP_OR_REVERSE = 14, + SVGA3D_DX11_LOGICOP_OR_INVERTED = 15, + SVGA3D_DX11_LOGICOP_MAX } SVGA3dDX11LogicOp; typedef enum { - SVGA3D_FRONTWINDING_INVALID = 0, - SVGA3D_FRONTWINDING_CW = 1, - SVGA3D_FRONTWINDING_CCW = 2, - SVGA3D_FRONTWINDING_MAX + SVGA3D_FRONTWINDING_INVALID = 0, + SVGA3D_FRONTWINDING_CW = 1, + SVGA3D_FRONTWINDING_MIN = 1, + SVGA3D_FRONTWINDING_CCW = 2, + SVGA3D_FRONTWINDING_MAX } SVGA3dFrontWinding; typedef enum { - SVGA3D_FACE_INVALID = 0, - SVGA3D_FACE_NONE = 1, - SVGA3D_FACE_MIN = 1, - SVGA3D_FACE_FRONT = 2, - SVGA3D_FACE_BACK = 3, - SVGA3D_FACE_FRONT_BACK = 4, - SVGA3D_FACE_MAX + SVGA3D_FACE_INVALID = 0, + SVGA3D_FACE_NONE = 1, + SVGA3D_FACE_MIN = 1, + SVGA3D_FACE_FRONT = 2, + SVGA3D_FACE_BACK = 3, + SVGA3D_FACE_FRONT_BACK = 4, + SVGA3D_FACE_MAX } SVGA3dFace; -/* - * The order and the values should not be changed - */ - typedef enum { - SVGA3D_CMP_INVALID = 0, - SVGA3D_CMP_NEVER = 1, - SVGA3D_CMP_LESS = 2, - SVGA3D_CMP_EQUAL = 3, - SVGA3D_CMP_LESSEQUAL = 4, - SVGA3D_CMP_GREATER = 5, - SVGA3D_CMP_NOTEQUAL = 6, - SVGA3D_CMP_GREATEREQUAL = 7, - SVGA3D_CMP_ALWAYS = 8, - SVGA3D_CMP_MAX + SVGA3D_CMP_INVALID = 0, + SVGA3D_CMP_NEVER = 1, + SVGA3D_CMP_LESS = 2, + SVGA3D_CMP_EQUAL = 3, + SVGA3D_CMP_LESSEQUAL = 4, + SVGA3D_CMP_GREATER = 5, + SVGA3D_CMP_NOTEQUAL = 6, + SVGA3D_CMP_GREATEREQUAL = 7, + SVGA3D_CMP_ALWAYS = 8, + SVGA3D_CMP_MAX } SVGA3dCmpFunc; -/* - * SVGA3D_FOGFUNC_* specifies the fog equation, or PER_VERTEX which allows - * the fog factor to be specified in the alpha component of the specular - * (a.k.a. secondary) vertex color. - */ typedef enum { - SVGA3D_FOGFUNC_INVALID = 0, - SVGA3D_FOGFUNC_EXP = 1, - SVGA3D_FOGFUNC_EXP2 = 2, - SVGA3D_FOGFUNC_LINEAR = 3, - SVGA3D_FOGFUNC_PER_VERTEX = 4 + SVGA3D_FOGFUNC_INVALID = 0, + SVGA3D_FOGFUNC_EXP = 1, + SVGA3D_FOGFUNC_EXP2 = 2, + SVGA3D_FOGFUNC_LINEAR = 3, + SVGA3D_FOGFUNC_PER_VERTEX = 4 } SVGA3dFogFunction; -/* - * SVGA3D_FOGTYPE_* specifies if fog factors are computed on a per-vertex - * or per-pixel basis. - */ typedef enum { - SVGA3D_FOGTYPE_INVALID = 0, - SVGA3D_FOGTYPE_VERTEX = 1, - SVGA3D_FOGTYPE_PIXEL = 2, - SVGA3D_FOGTYPE_MAX = 3 + SVGA3D_FOGTYPE_INVALID = 0, + SVGA3D_FOGTYPE_VERTEX = 1, + SVGA3D_FOGTYPE_PIXEL = 2, + SVGA3D_FOGTYPE_MAX = 3 } SVGA3dFogType; -/* - * SVGA3D_FOGBASE_* selects depth or range-based fog. Depth-based fog is - * computed using the eye Z value of each pixel (or vertex), whereas range- - * based fog is computed using the actual distance (range) to the eye. - */ typedef enum { - SVGA3D_FOGBASE_INVALID = 0, - SVGA3D_FOGBASE_DEPTHBASED = 1, - SVGA3D_FOGBASE_RANGEBASED = 2, - SVGA3D_FOGBASE_MAX = 3 + SVGA3D_FOGBASE_INVALID = 0, + SVGA3D_FOGBASE_DEPTHBASED = 1, + SVGA3D_FOGBASE_RANGEBASED = 2, + SVGA3D_FOGBASE_MAX = 3 } SVGA3dFogBase; typedef enum { - SVGA3D_STENCILOP_INVALID = 0, - SVGA3D_STENCILOP_MIN = 1, - SVGA3D_STENCILOP_KEEP = 1, - SVGA3D_STENCILOP_ZERO = 2, - SVGA3D_STENCILOP_REPLACE = 3, - SVGA3D_STENCILOP_INCRSAT = 4, - SVGA3D_STENCILOP_DECRSAT = 5, - SVGA3D_STENCILOP_INVERT = 6, - SVGA3D_STENCILOP_INCR = 7, - SVGA3D_STENCILOP_DECR = 8, - SVGA3D_STENCILOP_MAX + SVGA3D_STENCILOP_INVALID = 0, + SVGA3D_STENCILOP_MIN = 1, + SVGA3D_STENCILOP_KEEP = 1, + SVGA3D_STENCILOP_ZERO = 2, + SVGA3D_STENCILOP_REPLACE = 3, + SVGA3D_STENCILOP_INCRSAT = 4, + SVGA3D_STENCILOP_DECRSAT = 5, + SVGA3D_STENCILOP_INVERT = 6, + SVGA3D_STENCILOP_INCR = 7, + SVGA3D_STENCILOP_DECR = 8, + SVGA3D_STENCILOP_MAX } SVGA3dStencilOp; typedef enum { - SVGA3D_CLIPPLANE_0 = (1 << 0), - SVGA3D_CLIPPLANE_1 = (1 << 1), - SVGA3D_CLIPPLANE_2 = (1 << 2), - SVGA3D_CLIPPLANE_3 = (1 << 3), - SVGA3D_CLIPPLANE_4 = (1 << 4), - SVGA3D_CLIPPLANE_5 = (1 << 5), + SVGA3D_CLIPPLANE_0 = (1 << 0), + SVGA3D_CLIPPLANE_1 = (1 << 1), + SVGA3D_CLIPPLANE_2 = (1 << 2), + SVGA3D_CLIPPLANE_3 = (1 << 3), + SVGA3D_CLIPPLANE_4 = (1 << 4), + SVGA3D_CLIPPLANE_5 = (1 << 5), } SVGA3dClipPlanes; typedef enum { - SVGA3D_CLEAR_COLOR = 0x1, - SVGA3D_CLEAR_DEPTH = 0x2, - SVGA3D_CLEAR_STENCIL = 0x4, - - /* - * Hint only, must be used together with SVGA3D_CLEAR_COLOR. If - * SVGA3D_CLEAR_DEPTH or SVGA3D_CLEAR_STENCIL bit is set, this - * bit will be ignored. - */ - SVGA3D_CLEAR_COLORFILL = 0x8 + SVGA3D_CLEAR_COLOR = 0x1, + SVGA3D_CLEAR_DEPTH = 0x2, + SVGA3D_CLEAR_STENCIL = 0x4, + + SVGA3D_CLEAR_COLORFILL = 0x8 } SVGA3dClearFlag; typedef enum { - SVGA3D_RT_DEPTH = 0, - SVGA3D_RT_MIN = 0, - SVGA3D_RT_STENCIL = 1, - SVGA3D_RT_COLOR0 = 2, - SVGA3D_RT_COLOR1 = 3, - SVGA3D_RT_COLOR2 = 4, - SVGA3D_RT_COLOR3 = 5, - SVGA3D_RT_COLOR4 = 6, - SVGA3D_RT_COLOR5 = 7, - SVGA3D_RT_COLOR6 = 8, - SVGA3D_RT_COLOR7 = 9, - SVGA3D_RT_MAX, - SVGA3D_RT_INVALID = ((uint32)-1), + SVGA3D_RT_DEPTH = 0, + SVGA3D_RT_MIN = 0, + SVGA3D_RT_STENCIL = 1, + SVGA3D_RT_COLOR0 = 2, + SVGA3D_RT_COLOR1 = 3, + SVGA3D_RT_COLOR2 = 4, + SVGA3D_RT_COLOR3 = 5, + SVGA3D_RT_COLOR4 = 6, + SVGA3D_RT_COLOR5 = 7, + SVGA3D_RT_COLOR6 = 8, + SVGA3D_RT_COLOR7 = 9, + SVGA3D_RT_MAX, + SVGA3D_RT_INVALID = ((uint32)-1), } SVGA3dRenderTargetType; #define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1) -typedef -#include "vmware_pack_begin.h" -union { - struct { - uint32 red : 1; - uint32 green : 1; - uint32 blue : 1; - uint32 alpha : 1; - }; - uint32 uintValue; -} -#include "vmware_pack_end.h" -SVGA3dColorMask; +#pragma pack(push, 1) +typedef union { + struct { + uint32 red : 1; + uint32 green : 1; + uint32 blue : 1; + uint32 alpha : 1; + }; + uint32 uintValue; +} SVGA3dColorMask; +#pragma pack(pop) typedef enum { - SVGA3D_VBLEND_DISABLE = 0, - SVGA3D_VBLEND_1WEIGHT = 1, - SVGA3D_VBLEND_2WEIGHT = 2, - SVGA3D_VBLEND_3WEIGHT = 3, - SVGA3D_VBLEND_MAX = 4, + SVGA3D_VBLEND_DISABLE = 0, + SVGA3D_VBLEND_1WEIGHT = 1, + SVGA3D_VBLEND_2WEIGHT = 2, + SVGA3D_VBLEND_3WEIGHT = 3, + SVGA3D_VBLEND_MAX = 4, } SVGA3dVertexBlendFlags; typedef enum { - SVGA3D_WRAPCOORD_0 = 1 << 0, - SVGA3D_WRAPCOORD_1 = 1 << 1, - SVGA3D_WRAPCOORD_2 = 1 << 2, - SVGA3D_WRAPCOORD_3 = 1 << 3, - SVGA3D_WRAPCOORD_ALL = 0xF, + SVGA3D_WRAPCOORD_0 = 1 << 0, + SVGA3D_WRAPCOORD_1 = 1 << 1, + SVGA3D_WRAPCOORD_2 = 1 << 2, + SVGA3D_WRAPCOORD_3 = 1 << 3, + SVGA3D_WRAPCOORD_ALL = 0xF, } SVGA3dWrapFlags; -/* - * SVGA_3D_CMD_TEXTURESTATE Types. All value types - * must fit in a uint32. - */ - typedef enum { - SVGA3D_TS_INVALID = 0, - SVGA3D_TS_MIN = 1, - SVGA3D_TS_BIND_TEXTURE = 1, /* SVGA3dSurfaceId */ - SVGA3D_TS_COLOROP = 2, /* SVGA3dTextureCombiner */ - SVGA3D_TS_COLORARG1 = 3, /* SVGA3dTextureArgData */ - SVGA3D_TS_COLORARG2 = 4, /* SVGA3dTextureArgData */ - SVGA3D_TS_ALPHAOP = 5, /* SVGA3dTextureCombiner */ - SVGA3D_TS_ALPHAARG1 = 6, /* SVGA3dTextureArgData */ - SVGA3D_TS_ALPHAARG2 = 7, /* SVGA3dTextureArgData */ - SVGA3D_TS_ADDRESSU = 8, /* SVGA3dTextureAddress */ - SVGA3D_TS_ADDRESSV = 9, /* SVGA3dTextureAddress */ - SVGA3D_TS_MIPFILTER = 10, /* SVGA3dTextureFilter */ - SVGA3D_TS_MAGFILTER = 11, /* SVGA3dTextureFilter */ - SVGA3D_TS_MINFILTER = 12, /* SVGA3dTextureFilter */ - SVGA3D_TS_BORDERCOLOR = 13, /* SVGA3dColor */ - SVGA3D_TS_TEXCOORDINDEX = 14, /* uint32 */ - SVGA3D_TS_TEXTURETRANSFORMFLAGS = 15, /* SVGA3dTexTransformFlags */ - SVGA3D_TS_TEXCOORDGEN = 16, /* SVGA3dTextureCoordGen */ - SVGA3D_TS_BUMPENVMAT00 = 17, /* float */ - SVGA3D_TS_BUMPENVMAT01 = 18, /* float */ - SVGA3D_TS_BUMPENVMAT10 = 19, /* float */ - SVGA3D_TS_BUMPENVMAT11 = 20, /* float */ - SVGA3D_TS_TEXTURE_MIPMAP_LEVEL = 21, /* uint32 */ - SVGA3D_TS_TEXTURE_LOD_BIAS = 22, /* float */ - SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL = 23, /* uint32 */ - SVGA3D_TS_ADDRESSW = 24, /* SVGA3dTextureAddress */ - - - /* - * Sampler Gamma Level - * - * Sampler gamma effects the color of samples taken from the sampler. A - * value of 1.0 will produce linear samples. If the value is <= 0.0 the - * gamma value is ignored and a linear space is used. - */ - - SVGA3D_TS_GAMMA = 25, /* float */ - SVGA3D_TS_BUMPENVLSCALE = 26, /* float */ - SVGA3D_TS_BUMPENVLOFFSET = 27, /* float */ - SVGA3D_TS_COLORARG0 = 28, /* SVGA3dTextureArgData */ - SVGA3D_TS_ALPHAARG0 = 29, /* SVGA3dTextureArgData */ - SVGA3D_TS_PREGB_MAX = 30, /* Max value before GBObjects */ - SVGA3D_TS_CONSTANT = 30, /* SVGA3dColor */ - SVGA3D_TS_COLOR_KEY_ENABLE = 31, /* SVGA3dBool */ - SVGA3D_TS_COLOR_KEY = 32, /* SVGA3dColor */ - SVGA3D_TS_MAX + SVGA3D_TS_INVALID = 0, + SVGA3D_TS_MIN = 1, + SVGA3D_TS_BIND_TEXTURE = 1, + SVGA3D_TS_COLOROP = 2, + SVGA3D_TS_COLORARG1 = 3, + SVGA3D_TS_COLORARG2 = 4, + SVGA3D_TS_ALPHAOP = 5, + SVGA3D_TS_ALPHAARG1 = 6, + SVGA3D_TS_ALPHAARG2 = 7, + SVGA3D_TS_ADDRESSU = 8, + SVGA3D_TS_ADDRESSV = 9, + SVGA3D_TS_MIPFILTER = 10, + SVGA3D_TS_MAGFILTER = 11, + SVGA3D_TS_MINFILTER = 12, + SVGA3D_TS_BORDERCOLOR = 13, + SVGA3D_TS_TEXCOORDINDEX = 14, + SVGA3D_TS_TEXTURETRANSFORMFLAGS = 15, + SVGA3D_TS_TEXCOORDGEN = 16, + SVGA3D_TS_BUMPENVMAT00 = 17, + SVGA3D_TS_BUMPENVMAT01 = 18, + SVGA3D_TS_BUMPENVMAT10 = 19, + SVGA3D_TS_BUMPENVMAT11 = 20, + SVGA3D_TS_TEXTURE_MIPMAP_LEVEL = 21, + SVGA3D_TS_TEXTURE_LOD_BIAS = 22, + SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL = 23, + SVGA3D_TS_ADDRESSW = 24, + + SVGA3D_TS_GAMMA = 25, + SVGA3D_TS_BUMPENVLSCALE = 26, + SVGA3D_TS_BUMPENVLOFFSET = 27, + SVGA3D_TS_COLORARG0 = 28, + SVGA3D_TS_ALPHAARG0 = 29, + SVGA3D_TS_PREGB_MAX = 30, + SVGA3D_TS_CONSTANT = 30, + SVGA3D_TS_COLOR_KEY_ENABLE = 31, + SVGA3D_TS_COLOR_KEY = 32, + SVGA3D_TS_MAX } SVGA3dTextureStateName; typedef enum { - SVGA3D_TC_INVALID = 0, - SVGA3D_TC_DISABLE = 1, - SVGA3D_TC_SELECTARG1 = 2, - SVGA3D_TC_SELECTARG2 = 3, - SVGA3D_TC_MODULATE = 4, - SVGA3D_TC_ADD = 5, - SVGA3D_TC_ADDSIGNED = 6, - SVGA3D_TC_SUBTRACT = 7, - SVGA3D_TC_BLENDTEXTUREALPHA = 8, - SVGA3D_TC_BLENDDIFFUSEALPHA = 9, - SVGA3D_TC_BLENDCURRENTALPHA = 10, - SVGA3D_TC_BLENDFACTORALPHA = 11, - SVGA3D_TC_MODULATE2X = 12, - SVGA3D_TC_MODULATE4X = 13, - SVGA3D_TC_DSDT = 14, - SVGA3D_TC_DOTPRODUCT3 = 15, - SVGA3D_TC_BLENDTEXTUREALPHAPM = 16, - SVGA3D_TC_ADDSIGNED2X = 17, - SVGA3D_TC_ADDSMOOTH = 18, - SVGA3D_TC_PREMODULATE = 19, - SVGA3D_TC_MODULATEALPHA_ADDCOLOR = 20, - SVGA3D_TC_MODULATECOLOR_ADDALPHA = 21, - SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22, - SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23, - SVGA3D_TC_BUMPENVMAPLUMINANCE = 24, - SVGA3D_TC_MULTIPLYADD = 25, - SVGA3D_TC_LERP = 26, - SVGA3D_TC_MAX + SVGA3D_TC_INVALID = 0, + SVGA3D_TC_DISABLE = 1, + SVGA3D_TC_SELECTARG1 = 2, + SVGA3D_TC_SELECTARG2 = 3, + SVGA3D_TC_MODULATE = 4, + SVGA3D_TC_ADD = 5, + SVGA3D_TC_ADDSIGNED = 6, + SVGA3D_TC_SUBTRACT = 7, + SVGA3D_TC_BLENDTEXTUREALPHA = 8, + SVGA3D_TC_BLENDDIFFUSEALPHA = 9, + SVGA3D_TC_BLENDCURRENTALPHA = 10, + SVGA3D_TC_BLENDFACTORALPHA = 11, + SVGA3D_TC_MODULATE2X = 12, + SVGA3D_TC_MODULATE4X = 13, + SVGA3D_TC_DSDT = 14, + SVGA3D_TC_DOTPRODUCT3 = 15, + SVGA3D_TC_BLENDTEXTUREALPHAPM = 16, + SVGA3D_TC_ADDSIGNED2X = 17, + SVGA3D_TC_ADDSMOOTH = 18, + SVGA3D_TC_PREMODULATE = 19, + SVGA3D_TC_MODULATEALPHA_ADDCOLOR = 20, + SVGA3D_TC_MODULATECOLOR_ADDALPHA = 21, + SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22, + SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23, + SVGA3D_TC_BUMPENVMAPLUMINANCE = 24, + SVGA3D_TC_MULTIPLYADD = 25, + SVGA3D_TC_LERP = 26, + SVGA3D_TC_MAX } SVGA3dTextureCombiner; -#define SVGA3D_TC_CAP_BIT(svga3d_tc_op) (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0) +#define SVGA3D_TC_CAP_BIT(svga3d_tc_op) \ + (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0) typedef enum { - SVGA3D_TEX_ADDRESS_INVALID = 0, - SVGA3D_TEX_ADDRESS_MIN = 1, - SVGA3D_TEX_ADDRESS_WRAP = 1, - SVGA3D_TEX_ADDRESS_MIRROR = 2, - SVGA3D_TEX_ADDRESS_CLAMP = 3, - SVGA3D_TEX_ADDRESS_BORDER = 4, - SVGA3D_TEX_ADDRESS_MIRRORONCE = 5, - SVGA3D_TEX_ADDRESS_EDGE = 6, - SVGA3D_TEX_ADDRESS_MAX + SVGA3D_TEX_ADDRESS_INVALID = 0, + SVGA3D_TEX_ADDRESS_MIN = 1, + SVGA3D_TEX_ADDRESS_WRAP = 1, + SVGA3D_TEX_ADDRESS_MIRROR = 2, + SVGA3D_TEX_ADDRESS_CLAMP = 3, + SVGA3D_TEX_ADDRESS_BORDER = 4, + SVGA3D_TEX_ADDRESS_MIRRORONCE = 5, + SVGA3D_TEX_ADDRESS_EDGE = 6, + SVGA3D_TEX_ADDRESS_MAX } SVGA3dTextureAddress; -/* - * SVGA3D_TEX_FILTER_NONE as the minification filter means mipmapping is - * disabled, and the rasterizer should use the magnification filter instead. - */ typedef enum { - SVGA3D_TEX_FILTER_NONE = 0, - SVGA3D_TEX_FILTER_MIN = 0, - SVGA3D_TEX_FILTER_NEAREST = 1, - SVGA3D_TEX_FILTER_LINEAR = 2, - SVGA3D_TEX_FILTER_ANISOTROPIC = 3, - SVGA3D_TEX_FILTER_FLATCUBIC = 4, /* Deprecated, not implemented */ - SVGA3D_TEX_FILTER_GAUSSIANCUBIC = 5, /* Deprecated, not implemented */ - SVGA3D_TEX_FILTER_PYRAMIDALQUAD = 6, /* Not currently implemented */ - SVGA3D_TEX_FILTER_GAUSSIANQUAD = 7, /* Not currently implemented */ - SVGA3D_TEX_FILTER_MAX + SVGA3D_TEX_FILTER_NONE = 0, + SVGA3D_TEX_FILTER_MIN = 0, + SVGA3D_TEX_FILTER_NEAREST = 1, + SVGA3D_TEX_FILTER_LINEAR = 2, + SVGA3D_TEX_FILTER_ANISOTROPIC = 3, + SVGA3D_TEX_FILTER_FLATCUBIC = 4, + SVGA3D_TEX_FILTER_GAUSSIANCUBIC = 5, + SVGA3D_TEX_FILTER_PYRAMIDALQUAD = 6, + SVGA3D_TEX_FILTER_GAUSSIANQUAD = 7, + SVGA3D_TEX_FILTER_MAX } SVGA3dTextureFilter; typedef enum { - SVGA3D_TEX_TRANSFORM_OFF = 0, - SVGA3D_TEX_TRANSFORM_S = (1 << 0), - SVGA3D_TEX_TRANSFORM_T = (1 << 1), - SVGA3D_TEX_TRANSFORM_R = (1 << 2), - SVGA3D_TEX_TRANSFORM_Q = (1 << 3), - SVGA3D_TEX_PROJECTED = (1 << 15), + SVGA3D_TEX_TRANSFORM_OFF = 0, + SVGA3D_TEX_TRANSFORM_S = (1 << 0), + SVGA3D_TEX_TRANSFORM_T = (1 << 1), + SVGA3D_TEX_TRANSFORM_R = (1 << 2), + SVGA3D_TEX_TRANSFORM_Q = (1 << 3), + SVGA3D_TEX_PROJECTED = (1 << 15), } SVGA3dTexTransformFlags; typedef enum { - SVGA3D_TEXCOORD_GEN_OFF = 0, - SVGA3D_TEXCOORD_GEN_EYE_POSITION = 1, - SVGA3D_TEXCOORD_GEN_EYE_NORMAL = 2, - SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3, - SVGA3D_TEXCOORD_GEN_SPHERE = 4, - SVGA3D_TEXCOORD_GEN_MAX + SVGA3D_TEXCOORD_GEN_OFF = 0, + SVGA3D_TEXCOORD_GEN_EYE_POSITION = 1, + SVGA3D_TEXCOORD_GEN_EYE_NORMAL = 2, + SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3, + SVGA3D_TEXCOORD_GEN_SPHERE = 4, + SVGA3D_TEXCOORD_GEN_MAX } SVGA3dTextureCoordGen; -/* - * Texture argument constants for texture combiner - */ typedef enum { - SVGA3D_TA_INVALID = 0, - SVGA3D_TA_TFACTOR = 1, - SVGA3D_TA_PREVIOUS = 2, - SVGA3D_TA_DIFFUSE = 3, - SVGA3D_TA_TEXTURE = 4, - SVGA3D_TA_SPECULAR = 5, - SVGA3D_TA_CONSTANT = 6, - SVGA3D_TA_MAX + SVGA3D_TA_INVALID = 0, + SVGA3D_TA_TFACTOR = 1, + SVGA3D_TA_PREVIOUS = 2, + SVGA3D_TA_DIFFUSE = 3, + SVGA3D_TA_TEXTURE = 4, + SVGA3D_TA_SPECULAR = 5, + SVGA3D_TA_CONSTANT = 6, + SVGA3D_TA_MAX } SVGA3dTextureArgData; #define SVGA3D_TM_MASK_LEN 4 -/* Modifiers for texture argument constants defined above. */ typedef enum { - SVGA3D_TM_NONE = 0, - SVGA3D_TM_ALPHA = (1 << SVGA3D_TM_MASK_LEN), - SVGA3D_TM_ONE_MINUS = (2 << SVGA3D_TM_MASK_LEN), + SVGA3D_TM_NONE = 0, + SVGA3D_TM_ALPHA = (1 << SVGA3D_TM_MASK_LEN), + SVGA3D_TM_ONE_MINUS = (2 << SVGA3D_TM_MASK_LEN), } SVGA3dTextureArgModifier; -/* - * Vertex declarations - * - * Notes: - * - * SVGA3D_DECLUSAGE_POSITIONT is for pre-transformed vertices. If you - * draw with any POSITIONT vertex arrays, the programmable vertex - * pipeline will be implicitly disabled. Drawing will take place as if - * no vertex shader was bound. - */ - typedef enum { - SVGA3D_DECLUSAGE_POSITION = 0, - SVGA3D_DECLUSAGE_BLENDWEIGHT, - SVGA3D_DECLUSAGE_BLENDINDICES, - SVGA3D_DECLUSAGE_NORMAL, - SVGA3D_DECLUSAGE_PSIZE, - SVGA3D_DECLUSAGE_TEXCOORD, - SVGA3D_DECLUSAGE_TANGENT, - SVGA3D_DECLUSAGE_BINORMAL, - SVGA3D_DECLUSAGE_TESSFACTOR, - SVGA3D_DECLUSAGE_POSITIONT, - SVGA3D_DECLUSAGE_COLOR, - SVGA3D_DECLUSAGE_FOG, - SVGA3D_DECLUSAGE_DEPTH, - SVGA3D_DECLUSAGE_SAMPLE, - SVGA3D_DECLUSAGE_MAX + SVGA3D_DECLUSAGE_POSITION = 0, + SVGA3D_DECLUSAGE_BLENDWEIGHT, + SVGA3D_DECLUSAGE_BLENDINDICES, + SVGA3D_DECLUSAGE_NORMAL, + SVGA3D_DECLUSAGE_PSIZE, + SVGA3D_DECLUSAGE_TEXCOORD, + SVGA3D_DECLUSAGE_TANGENT, + SVGA3D_DECLUSAGE_BINORMAL, + SVGA3D_DECLUSAGE_TESSFACTOR, + SVGA3D_DECLUSAGE_POSITIONT, + SVGA3D_DECLUSAGE_COLOR, + SVGA3D_DECLUSAGE_FOG, + SVGA3D_DECLUSAGE_DEPTH, + SVGA3D_DECLUSAGE_SAMPLE, + SVGA3D_DECLUSAGE_MAX } SVGA3dDeclUsage; typedef enum { - SVGA3D_DECLMETHOD_DEFAULT = 0, - SVGA3D_DECLMETHOD_PARTIALU, - SVGA3D_DECLMETHOD_PARTIALV, - SVGA3D_DECLMETHOD_CROSSUV, /* Normal */ - SVGA3D_DECLMETHOD_UV, - SVGA3D_DECLMETHOD_LOOKUP, /* Lookup a displacement map */ - SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED, /* Lookup a pre-sampled displacement */ - /* map */ + SVGA3D_DECLMETHOD_DEFAULT = 0, + SVGA3D_DECLMETHOD_PARTIALU, + SVGA3D_DECLMETHOD_PARTIALV, + SVGA3D_DECLMETHOD_CROSSUV, + SVGA3D_DECLMETHOD_UV, + SVGA3D_DECLMETHOD_LOOKUP, + SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED, } SVGA3dDeclMethod; typedef enum { - SVGA3D_DECLTYPE_FLOAT1 = 0, - SVGA3D_DECLTYPE_FLOAT2 = 1, - SVGA3D_DECLTYPE_FLOAT3 = 2, - SVGA3D_DECLTYPE_FLOAT4 = 3, - SVGA3D_DECLTYPE_D3DCOLOR = 4, - SVGA3D_DECLTYPE_UBYTE4 = 5, - SVGA3D_DECLTYPE_SHORT2 = 6, - SVGA3D_DECLTYPE_SHORT4 = 7, - SVGA3D_DECLTYPE_UBYTE4N = 8, - SVGA3D_DECLTYPE_SHORT2N = 9, - SVGA3D_DECLTYPE_SHORT4N = 10, - SVGA3D_DECLTYPE_USHORT2N = 11, - SVGA3D_DECLTYPE_USHORT4N = 12, - SVGA3D_DECLTYPE_UDEC3 = 13, - SVGA3D_DECLTYPE_DEC3N = 14, - SVGA3D_DECLTYPE_FLOAT16_2 = 15, - SVGA3D_DECLTYPE_FLOAT16_4 = 16, - SVGA3D_DECLTYPE_MAX, + SVGA3D_DECLTYPE_FLOAT1 = 0, + SVGA3D_DECLTYPE_FLOAT2 = 1, + SVGA3D_DECLTYPE_FLOAT3 = 2, + SVGA3D_DECLTYPE_FLOAT4 = 3, + SVGA3D_DECLTYPE_D3DCOLOR = 4, + SVGA3D_DECLTYPE_UBYTE4 = 5, + SVGA3D_DECLTYPE_SHORT2 = 6, + SVGA3D_DECLTYPE_SHORT4 = 7, + SVGA3D_DECLTYPE_UBYTE4N = 8, + SVGA3D_DECLTYPE_SHORT2N = 9, + SVGA3D_DECLTYPE_SHORT4N = 10, + SVGA3D_DECLTYPE_USHORT2N = 11, + SVGA3D_DECLTYPE_USHORT4N = 12, + SVGA3D_DECLTYPE_UDEC3 = 13, + SVGA3D_DECLTYPE_DEC3N = 14, + SVGA3D_DECLTYPE_FLOAT16_2 = 15, + SVGA3D_DECLTYPE_FLOAT16_4 = 16, + SVGA3D_DECLTYPE_MAX, } SVGA3dDeclType; -/* - * This structure is used for the divisor for geometry instancing; - * it's a direct translation of the Direct3D equivalent. - */ typedef union { - struct { - /* - * For index data, this number represents the number of instances to draw. - * For instance data, this number represents the number of - * instances/vertex in this stream - */ - uint32 count : 30; - - /* - * This is 1 if this is supposed to be the data that is repeated for - * every instance. - */ - uint32 indexedData : 1; - - /* - * This is 1 if this is supposed to be the per-instance data. - */ - uint32 instanceData : 1; - }; - - uint32 value; + struct { + uint32 count : 30; + + uint32 indexedData : 1; + + uint32 instanceData : 1; + }; + + uint32 value; } SVGA3dVertexDivisor; typedef enum { - /* - * SVGA3D_PRIMITIVE_INVALID is a valid primitive type. - * - * List MIN second so debuggers will think INVALID is - * the correct name. - */ - SVGA3D_PRIMITIVE_INVALID = 0, - SVGA3D_PRIMITIVE_MIN = 0, - SVGA3D_PRIMITIVE_TRIANGLELIST = 1, - SVGA3D_PRIMITIVE_POINTLIST = 2, - SVGA3D_PRIMITIVE_LINELIST = 3, - SVGA3D_PRIMITIVE_LINESTRIP = 4, - SVGA3D_PRIMITIVE_TRIANGLESTRIP = 5, - SVGA3D_PRIMITIVE_TRIANGLEFAN = 6, - SVGA3D_PRIMITIVE_LINELIST_ADJ = 7, - SVGA3D_PRIMITIVE_PREDX_MAX = 7, - SVGA3D_PRIMITIVE_LINESTRIP_ADJ = 8, - SVGA3D_PRIMITIVE_TRIANGLELIST_ADJ = 9, - SVGA3D_PRIMITIVE_TRIANGLESTRIP_ADJ = 10, - SVGA3D_PRIMITIVE_DX10_MAX = 11, - SVGA3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 11, - SVGA3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 12, - SVGA3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 13, - SVGA3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 14, - SVGA3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 15, - SVGA3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 16, - SVGA3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 17, - SVGA3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 18, - SVGA3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 19, - SVGA3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 20, - SVGA3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 21, - SVGA3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 22, - SVGA3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 23, - SVGA3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 24, - SVGA3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 25, - SVGA3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 26, - SVGA3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 27, - SVGA3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 28, - SVGA3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 29, - SVGA3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 30, - SVGA3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 31, - SVGA3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 32, - SVGA3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 33, - SVGA3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 34, - SVGA3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 35, - SVGA3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 36, - SVGA3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 37, - SVGA3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 38, - SVGA3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 39, - SVGA3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 40, - SVGA3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 41, - SVGA3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 42, - SVGA3D_PRIMITIVE_MAX = 43 + + SVGA3D_PRIMITIVE_INVALID = 0, + SVGA3D_PRIMITIVE_MIN = 0, + SVGA3D_PRIMITIVE_TRIANGLELIST = 1, + SVGA3D_PRIMITIVE_POINTLIST = 2, + SVGA3D_PRIMITIVE_LINELIST = 3, + SVGA3D_PRIMITIVE_LINESTRIP = 4, + SVGA3D_PRIMITIVE_TRIANGLESTRIP = 5, + SVGA3D_PRIMITIVE_TRIANGLEFAN = 6, + SVGA3D_PRIMITIVE_LINELIST_ADJ = 7, + SVGA3D_PRIMITIVE_PREDX_MAX = 7, + SVGA3D_PRIMITIVE_LINESTRIP_ADJ = 8, + SVGA3D_PRIMITIVE_TRIANGLELIST_ADJ = 9, + SVGA3D_PRIMITIVE_TRIANGLESTRIP_ADJ = 10, + SVGA3D_PRIMITIVE_DX10_MAX = 11, + SVGA3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 11, + SVGA3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 12, + SVGA3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 13, + SVGA3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 14, + SVGA3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 15, + SVGA3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 16, + SVGA3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 17, + SVGA3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 18, + SVGA3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 19, + SVGA3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 20, + SVGA3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 21, + SVGA3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 22, + SVGA3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 23, + SVGA3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 24, + SVGA3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 25, + SVGA3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 26, + SVGA3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 27, + SVGA3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 28, + SVGA3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 29, + SVGA3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 30, + SVGA3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 31, + SVGA3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 32, + SVGA3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 33, + SVGA3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 34, + SVGA3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 35, + SVGA3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 36, + SVGA3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 37, + SVGA3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 38, + SVGA3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 39, + SVGA3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 40, + SVGA3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 41, + SVGA3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 42, + SVGA3D_PRIMITIVE_MAX = 43 } SVGA3dPrimitiveType; typedef enum { - SVGA3D_COORDINATE_INVALID = 0, - SVGA3D_COORDINATE_LEFTHANDED = 1, - SVGA3D_COORDINATE_RIGHTHANDED = 2, - SVGA3D_COORDINATE_MAX + SVGA3D_COORDINATE_INVALID = 0, + SVGA3D_COORDINATE_LEFTHANDED = 1, + SVGA3D_COORDINATE_RIGHTHANDED = 2, + SVGA3D_COORDINATE_MAX } SVGA3dCoordinateType; typedef enum { - SVGA3D_TRANSFORM_INVALID = 0, - SVGA3D_TRANSFORM_WORLD = 1, - SVGA3D_TRANSFORM_MIN = 1, - SVGA3D_TRANSFORM_VIEW = 2, - SVGA3D_TRANSFORM_PROJECTION = 3, - SVGA3D_TRANSFORM_TEXTURE0 = 4, - SVGA3D_TRANSFORM_TEXTURE1 = 5, - SVGA3D_TRANSFORM_TEXTURE2 = 6, - SVGA3D_TRANSFORM_TEXTURE3 = 7, - SVGA3D_TRANSFORM_TEXTURE4 = 8, - SVGA3D_TRANSFORM_TEXTURE5 = 9, - SVGA3D_TRANSFORM_TEXTURE6 = 10, - SVGA3D_TRANSFORM_TEXTURE7 = 11, - SVGA3D_TRANSFORM_WORLD1 = 12, - SVGA3D_TRANSFORM_WORLD2 = 13, - SVGA3D_TRANSFORM_WORLD3 = 14, - SVGA3D_TRANSFORM_MAX + SVGA3D_TRANSFORM_INVALID = 0, + SVGA3D_TRANSFORM_WORLD = 1, + SVGA3D_TRANSFORM_MIN = 1, + SVGA3D_TRANSFORM_VIEW = 2, + SVGA3D_TRANSFORM_PROJECTION = 3, + SVGA3D_TRANSFORM_TEXTURE0 = 4, + SVGA3D_TRANSFORM_TEXTURE1 = 5, + SVGA3D_TRANSFORM_TEXTURE2 = 6, + SVGA3D_TRANSFORM_TEXTURE3 = 7, + SVGA3D_TRANSFORM_TEXTURE4 = 8, + SVGA3D_TRANSFORM_TEXTURE5 = 9, + SVGA3D_TRANSFORM_TEXTURE6 = 10, + SVGA3D_TRANSFORM_TEXTURE7 = 11, + SVGA3D_TRANSFORM_WORLD1 = 12, + SVGA3D_TRANSFORM_WORLD2 = 13, + SVGA3D_TRANSFORM_WORLD3 = 14, + SVGA3D_TRANSFORM_MAX } SVGA3dTransformType; typedef enum { - SVGA3D_LIGHTTYPE_INVALID = 0, - SVGA3D_LIGHTTYPE_MIN = 1, - SVGA3D_LIGHTTYPE_POINT = 1, - SVGA3D_LIGHTTYPE_SPOT1 = 2, /* 1-cone, in degrees */ - SVGA3D_LIGHTTYPE_SPOT2 = 3, /* 2-cone, in radians */ - SVGA3D_LIGHTTYPE_DIRECTIONAL = 4, - SVGA3D_LIGHTTYPE_MAX + SVGA3D_LIGHTTYPE_INVALID = 0, + SVGA3D_LIGHTTYPE_MIN = 1, + SVGA3D_LIGHTTYPE_POINT = 1, + SVGA3D_LIGHTTYPE_SPOT1 = 2, + SVGA3D_LIGHTTYPE_SPOT2 = 3, + SVGA3D_LIGHTTYPE_DIRECTIONAL = 4, + SVGA3D_LIGHTTYPE_MAX } SVGA3dLightType; typedef enum { - SVGA3D_CUBEFACE_POSX = 0, - SVGA3D_CUBEFACE_NEGX = 1, - SVGA3D_CUBEFACE_POSY = 2, - SVGA3D_CUBEFACE_NEGY = 3, - SVGA3D_CUBEFACE_POSZ = 4, - SVGA3D_CUBEFACE_NEGZ = 5, + SVGA3D_CUBEFACE_POSX = 0, + SVGA3D_CUBEFACE_NEGX = 1, + SVGA3D_CUBEFACE_POSY = 2, + SVGA3D_CUBEFACE_NEGY = 3, + SVGA3D_CUBEFACE_POSZ = 4, + SVGA3D_CUBEFACE_NEGZ = 5, } SVGA3dCubeFace; typedef enum { - SVGA3D_SHADERTYPE_INVALID = 0, - SVGA3D_SHADERTYPE_MIN = 1, - SVGA3D_SHADERTYPE_VS = 1, - SVGA3D_SHADERTYPE_PS = 2, - SVGA3D_SHADERTYPE_PREDX_MAX = 3, - SVGA3D_SHADERTYPE_GS = 3, - SVGA3D_SHADERTYPE_DX10_MAX = 4, - SVGA3D_SHADERTYPE_HS = 4, - SVGA3D_SHADERTYPE_DS = 5, - SVGA3D_SHADERTYPE_CS = 6, - SVGA3D_SHADERTYPE_MAX = 7 + SVGA3D_SHADERTYPE_INVALID = 0, + SVGA3D_SHADERTYPE_MIN = 1, + SVGA3D_SHADERTYPE_VS = 1, + SVGA3D_SHADERTYPE_PS = 2, + SVGA3D_SHADERTYPE_PREDX_MAX = 3, + SVGA3D_SHADERTYPE_GS = 3, + SVGA3D_SHADERTYPE_DX10_MAX = 4, + SVGA3D_SHADERTYPE_HS = 4, + SVGA3D_SHADERTYPE_DS = 5, + SVGA3D_SHADERTYPE_CS = 6, + SVGA3D_SHADERTYPE_MAX = 7 } SVGA3dShaderType; -#define SVGA3D_NUM_SHADERTYPE_PREDX \ - (SVGA3D_SHADERTYPE_PREDX_MAX - SVGA3D_SHADERTYPE_MIN) +#define SVGA3D_NUM_SHADERTYPE_PREDX \ + (SVGA3D_SHADERTYPE_PREDX_MAX - SVGA3D_SHADERTYPE_MIN) -#define SVGA3D_NUM_SHADERTYPE_DX10 \ - (SVGA3D_SHADERTYPE_DX10_MAX - SVGA3D_SHADERTYPE_MIN) +#define SVGA3D_NUM_SHADERTYPE_DX10 \ + (SVGA3D_SHADERTYPE_DX10_MAX - SVGA3D_SHADERTYPE_MIN) -#define SVGA3D_NUM_SHADERTYPE \ - (SVGA3D_SHADERTYPE_MAX - SVGA3D_SHADERTYPE_MIN) +#define SVGA3D_NUM_SHADERTYPE (SVGA3D_SHADERTYPE_MAX - SVGA3D_SHADERTYPE_MIN) typedef enum { - SVGA3D_CONST_TYPE_MIN = 0, - SVGA3D_CONST_TYPE_FLOAT = 0, - SVGA3D_CONST_TYPE_INT = 1, - SVGA3D_CONST_TYPE_BOOL = 2, - SVGA3D_CONST_TYPE_MAX = 3, + SVGA3D_CONST_TYPE_MIN = 0, + SVGA3D_CONST_TYPE_FLOAT = 0, + SVGA3D_CONST_TYPE_INT = 1, + SVGA3D_CONST_TYPE_BOOL = 2, + SVGA3D_CONST_TYPE_MAX = 3, } SVGA3dShaderConstType; -/* - * Register limits for shader consts. - */ -#define SVGA3D_CONSTREG_MAX 256 -#define SVGA3D_CONSTINTREG_MAX 16 -#define SVGA3D_CONSTBOOLREG_MAX 16 +#define SVGA3D_CONSTREG_MAX 256 +#define SVGA3D_CONSTINTREG_MAX 16 +#define SVGA3D_CONSTBOOLREG_MAX 16 typedef enum { - SVGA3D_STRETCH_BLT_POINT = 0, - SVGA3D_STRETCH_BLT_LINEAR = 1, - SVGA3D_STRETCH_BLT_MAX + SVGA3D_STRETCH_BLT_POINT = 0, + SVGA3D_STRETCH_BLT_LINEAR = 1, + SVGA3D_STRETCH_BLT_MAX } SVGA3dStretchBltMode; typedef enum { - SVGA3D_QUERYTYPE_INVALID = ((uint8)-1), - SVGA3D_QUERYTYPE_MIN = 0, - SVGA3D_QUERYTYPE_OCCLUSION = 0, - SVGA3D_QUERYTYPE_TIMESTAMP = 1, - SVGA3D_QUERYTYPE_TIMESTAMPDISJOINT = 2, - SVGA3D_QUERYTYPE_PIPELINESTATS = 3, - SVGA3D_QUERYTYPE_OCCLUSIONPREDICATE = 4, - SVGA3D_QUERYTYPE_STREAMOUTPUTSTATS = 5, - SVGA3D_QUERYTYPE_STREAMOVERFLOWPREDICATE = 6, - SVGA3D_QUERYTYPE_OCCLUSION64 = 7, - SVGA3D_QUERYTYPE_DX10_MAX = 8, - SVGA3D_QUERYTYPE_SOSTATS_STREAM0 = 8, - SVGA3D_QUERYTYPE_SOSTATS_STREAM1 = 9, - SVGA3D_QUERYTYPE_SOSTATS_STREAM2 = 10, - SVGA3D_QUERYTYPE_SOSTATS_STREAM3 = 11, - SVGA3D_QUERYTYPE_SOP_STREAM0 = 12, - SVGA3D_QUERYTYPE_SOP_STREAM1 = 13, - SVGA3D_QUERYTYPE_SOP_STREAM2 = 14, - SVGA3D_QUERYTYPE_SOP_STREAM3 = 15, - SVGA3D_QUERYTYPE_MAX + SVGA3D_QUERYTYPE_INVALID = ((uint8)-1), + SVGA3D_QUERYTYPE_MIN = 0, + SVGA3D_QUERYTYPE_OCCLUSION = 0, + SVGA3D_QUERYTYPE_TIMESTAMP = 1, + SVGA3D_QUERYTYPE_TIMESTAMPDISJOINT = 2, + SVGA3D_QUERYTYPE_PIPELINESTATS = 3, + SVGA3D_QUERYTYPE_OCCLUSIONPREDICATE = 4, + SVGA3D_QUERYTYPE_STREAMOUTPUTSTATS = 5, + SVGA3D_QUERYTYPE_STREAMOVERFLOWPREDICATE = 6, + SVGA3D_QUERYTYPE_OCCLUSION64 = 7, + SVGA3D_QUERYTYPE_DX10_MAX = 8, + SVGA3D_QUERYTYPE_SOSTATS_STREAM0 = 8, + SVGA3D_QUERYTYPE_SOSTATS_STREAM1 = 9, + SVGA3D_QUERYTYPE_SOSTATS_STREAM2 = 10, + SVGA3D_QUERYTYPE_SOSTATS_STREAM3 = 11, + SVGA3D_QUERYTYPE_SOP_STREAM0 = 12, + SVGA3D_QUERYTYPE_SOP_STREAM1 = 13, + SVGA3D_QUERYTYPE_SOP_STREAM2 = 14, + SVGA3D_QUERYTYPE_SOP_STREAM3 = 15, + SVGA3D_QUERYTYPE_MAX } SVGA3dQueryType; typedef uint8 SVGA3dQueryTypeUint8; -#define SVGA3D_NUM_QUERYTYPE (SVGA3D_QUERYTYPE_MAX - SVGA3D_QUERYTYPE_MIN) +#define SVGA3D_NUM_QUERYTYPE (SVGA3D_QUERYTYPE_MAX - SVGA3D_QUERYTYPE_MIN) -/* - * This is the maximum number of queries per context that can be active - * simultaneously between a beginQuery and endQuery. - */ #define SVGA3D_MAX_QUERY 64 -/* - * Query result buffer formats - */ -typedef -#include "vmware_pack_begin.h" -struct { - uint32 samplesRendered; -} -#include "vmware_pack_end.h" -SVGADXOcclusionQueryResult; - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 passed; -} -#include "vmware_pack_end.h" -SVGADXEventQueryResult; - -typedef -#include "vmware_pack_begin.h" -struct { - uint64 timestamp; -} -#include "vmware_pack_end.h" -SVGADXTimestampQueryResult; - -typedef -#include "vmware_pack_begin.h" -struct { - uint64 realFrequency; - uint32 disjoint; -} -#include "vmware_pack_end.h" -SVGADXTimestampDisjointQueryResult; - -typedef -#include "vmware_pack_begin.h" -struct { - uint64 inputAssemblyVertices; - uint64 inputAssemblyPrimitives; - uint64 vertexShaderInvocations; - uint64 geometryShaderInvocations; - uint64 geometryShaderPrimitives; - uint64 clipperInvocations; - uint64 clipperPrimitives; - uint64 pixelShaderInvocations; - uint64 hullShaderInvocations; - uint64 domainShaderInvocations; - uint64 computeShaderInvocations; -} -#include "vmware_pack_end.h" -SVGADXPipelineStatisticsQueryResult; - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 anySamplesRendered; -} -#include "vmware_pack_end.h" -SVGADXOcclusionPredicateQueryResult; - -typedef -#include "vmware_pack_begin.h" -struct { - uint64 numPrimitivesWritten; - uint64 numPrimitivesRequired; -} -#include "vmware_pack_end.h" -SVGADXStreamOutStatisticsQueryResult; - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 overflowed; -} -#include "vmware_pack_end.h" -SVGADXStreamOutPredicateQueryResult; - -typedef -#include "vmware_pack_begin.h" -struct { - uint64 samplesRendered; -} -#include "vmware_pack_end.h" -SVGADXOcclusion64QueryResult; - -/* - * SVGADXQueryResultUnion is not intended for use in the protocol, but is - * very helpful when working with queries generically. - */ -typedef -#include "vmware_pack_begin.h" -union SVGADXQueryResultUnion { - SVGADXOcclusionQueryResult occ; - SVGADXEventQueryResult event; - SVGADXTimestampQueryResult ts; - SVGADXTimestampDisjointQueryResult tsDisjoint; - SVGADXPipelineStatisticsQueryResult pipelineStats; - SVGADXOcclusionPredicateQueryResult occPred; - SVGADXStreamOutStatisticsQueryResult soStats; - SVGADXStreamOutPredicateQueryResult soPred; - SVGADXOcclusion64QueryResult occ64; -} -#include "vmware_pack_end.h" -SVGADXQueryResultUnion; +#pragma pack(push, 1) +typedef struct { + uint32 samplesRendered; +} SVGADXOcclusionQueryResult; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 passed; +} SVGADXEventQueryResult; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint64 timestamp; +} SVGADXTimestampQueryResult; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint64 realFrequency; + uint32 disjoint; +} SVGADXTimestampDisjointQueryResult; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint64 inputAssemblyVertices; + uint64 inputAssemblyPrimitives; + uint64 vertexShaderInvocations; + uint64 geometryShaderInvocations; + uint64 geometryShaderPrimitives; + uint64 clipperInvocations; + uint64 clipperPrimitives; + uint64 pixelShaderInvocations; + uint64 hullShaderInvocations; + uint64 domainShaderInvocations; + uint64 computeShaderInvocations; +} SVGADXPipelineStatisticsQueryResult; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 anySamplesRendered; +} SVGADXOcclusionPredicateQueryResult; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint64 numPrimitivesWritten; + uint64 numPrimitivesRequired; +} SVGADXStreamOutStatisticsQueryResult; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 overflowed; +} SVGADXStreamOutPredicateQueryResult; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint64 samplesRendered; +} SVGADXOcclusion64QueryResult; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef union SVGADXQueryResultUnion { + SVGADXOcclusionQueryResult occ; + SVGADXEventQueryResult event; + SVGADXTimestampQueryResult ts; + SVGADXTimestampDisjointQueryResult tsDisjoint; + SVGADXPipelineStatisticsQueryResult pipelineStats; + SVGADXOcclusionPredicateQueryResult occPred; + SVGADXStreamOutStatisticsQueryResult soStats; + SVGADXStreamOutPredicateQueryResult soPred; + SVGADXOcclusion64QueryResult occ64; +} SVGADXQueryResultUnion; +#pragma pack(pop) typedef enum { - SVGA3D_QUERYSTATE_PENDING = 0, /* Query is not finished yet */ - SVGA3D_QUERYSTATE_SUCCEEDED = 1, /* Completed successfully */ - SVGA3D_QUERYSTATE_FAILED = 2, /* Completed unsuccessfully */ - SVGA3D_QUERYSTATE_NEW = 3, /* Never submitted (guest only) */ + SVGA3D_QUERYSTATE_PENDING = 0, + SVGA3D_QUERYSTATE_SUCCEEDED = 1, + SVGA3D_QUERYSTATE_FAILED = 2, + SVGA3D_QUERYSTATE_NEW = 3, } SVGA3dQueryState; typedef enum { - SVGA3D_WRITE_HOST_VRAM = 1, - SVGA3D_READ_HOST_VRAM = 2, + SVGA3D_WRITE_HOST_VRAM = 1, + SVGA3D_READ_HOST_VRAM = 2, } SVGA3dTransferType; -#define SVGA3D_LOGICOP_INVALID 0 -#define SVGA3D_LOGICOP_MIN 1 -#define SVGA3D_LOGICOP_COPY 1 -#define SVGA3D_LOGICOP_NOT 2 -#define SVGA3D_LOGICOP_AND 3 -#define SVGA3D_LOGICOP_OR 4 -#define SVGA3D_LOGICOP_XOR 5 -#define SVGA3D_LOGICOP_NXOR 6 -#define SVGA3D_LOGICOP_ROP3 7 -#define SVGA3D_LOGICOP_MAX 8 +#define SVGA3D_LOGICOP_INVALID 0 +#define SVGA3D_LOGICOP_COPY 1 + +#define SVGA3D_LOGICOP_MIN 1 +#define SVGA3D_LOGICOP_NOT 2 +#define SVGA3D_LOGICOP_AND 3 +#define SVGA3D_LOGICOP_OR 4 +#define SVGA3D_LOGICOP_XOR 5 +#define SVGA3D_LOGICOP_NXOR 6 +#define SVGA3D_LOGICOP_ROP3 7 + +#define SVGA3D_LOGICOP_MAX 8 typedef uint16 SVGA3dLogicOp; -#define SVGA3D_LOGICOP_ROP3_INVALID ((uint16) -1) -#define SVGA3D_LOGICOP_ROP3_MIN 0 -#define SVGA3D_LOGICOP_ROP3_MAX 256 +#define SVGA3D_LOGICOP_ROP3_INVALID ((uint16)-1) +#define SVGA3D_LOGICOP_ROP3_MIN 0 +#define SVGA3D_LOGICOP_ROP3_MAX 256 typedef uint16 SVGA3dLogicOpRop3; -typedef -#include "vmware_pack_begin.h" -struct { - union { - struct { - uint16 function; // SVGA3dFogFunction - uint8 type; // SVGA3dFogType - uint8 base; // SVGA3dFogBase - }; - uint32 uintValue; - }; -} -#include "vmware_pack_end.h" -SVGA3dFogMode; - -/* - * Uniquely identify one image (a 1D/2D/3D array) from a surface. This - * is a surface ID as well as face/mipmap indices. - */ -typedef -#include "vmware_pack_begin.h" -struct SVGA3dSurfaceImageId { - uint32 sid; - uint32 face; - uint32 mipmap; -} -#include "vmware_pack_end.h" -SVGA3dSurfaceImageId; - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dSubSurfaceId { - uint32 sid; - uint32 subResourceId; -} -#include "vmware_pack_end.h" -SVGA3dSubSurfaceId; - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 width; - uint32 height; - uint32 depth; -} -#include "vmware_pack_end.h" -SVGA3dSize; +#pragma pack(push, 1) +typedef struct { + union { + struct { + uint16 function; + uint8 type; + uint8 base; + }; + uint32 uintValue; + }; +} SVGA3dFogMode; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dSurfaceImageId { + uint32 sid; + uint32 face; + uint32 mipmap; +} SVGA3dSurfaceImageId; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dSubSurfaceId { + uint32 sid; + uint32 subResourceId; +} SVGA3dSubSurfaceId; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 width; + uint32 height; + uint32 depth; +} SVGA3dSize; +#pragma pack(pop) -/* - * Guest-backed objects definitions. - */ typedef enum { - SVGA_OTABLE_MOB = 0, - SVGA_OTABLE_MIN = 0, - SVGA_OTABLE_SURFACE = 1, - SVGA_OTABLE_CONTEXT = 2, - SVGA_OTABLE_SHADER = 3, - SVGA_OTABLE_SCREENTARGET = 4, - - SVGA_OTABLE_DX9_MAX = 5, - - SVGA_OTABLE_DXCONTEXT = 5, - SVGA_OTABLE_DX_MAX = 6, - - SVGA_OTABLE_RESERVED1 = 6, - SVGA_OTABLE_RESERVED2 = 7, - - /* - * Additions to this table need to be tied to HW-version features and - * checkpointed accordingly. - */ - SVGA_OTABLE_DEVEL_MAX = 8, - SVGA_OTABLE_MAX = 8 + SVGA_OTABLE_MOB = 0, + SVGA_OTABLE_MIN = 0, + SVGA_OTABLE_SURFACE = 1, + SVGA_OTABLE_CONTEXT = 2, + SVGA_OTABLE_SHADER = 3, + SVGA_OTABLE_SCREENTARGET = 4, + + SVGA_OTABLE_DX9_MAX = 5, + + SVGA_OTABLE_DXCONTEXT = 5, + SVGA_OTABLE_DX_MAX = 6, + + SVGA_OTABLE_DEVEL_MAX = 6, + SVGA_OTABLE_MAX = 6, + + SVGA_OTABLE_RESERVED1 = 6, + SVGA_OTABLE_RESERVED2 = 7, + SVGA_OTABLE_BUG_1952836_MAX = 8, } SVGAOTableType; typedef enum { - SVGA_COTABLE_MIN = 0, - SVGA_COTABLE_RTVIEW = 0, - SVGA_COTABLE_DSVIEW = 1, - SVGA_COTABLE_SRVIEW = 2, - SVGA_COTABLE_ELEMENTLAYOUT = 3, - SVGA_COTABLE_BLENDSTATE = 4, - SVGA_COTABLE_DEPTHSTENCIL = 5, - SVGA_COTABLE_RASTERIZERSTATE = 6, - SVGA_COTABLE_SAMPLER = 7, - SVGA_COTABLE_STREAMOUTPUT = 8, - SVGA_COTABLE_DXQUERY = 9, - SVGA_COTABLE_DXSHADER = 10, - SVGA_COTABLE_DX10_MAX = 11, - SVGA_COTABLE_UAVIEW = 11, - SVGA_COTABLE_MAX = 12, + SVGA_COTABLE_MIN = 0, + SVGA_COTABLE_RTVIEW = 0, + SVGA_COTABLE_DSVIEW = 1, + SVGA_COTABLE_SRVIEW = 2, + SVGA_COTABLE_ELEMENTLAYOUT = 3, + SVGA_COTABLE_BLENDSTATE = 4, + SVGA_COTABLE_DEPTHSTENCIL = 5, + SVGA_COTABLE_RASTERIZERSTATE = 6, + SVGA_COTABLE_SAMPLER = 7, + SVGA_COTABLE_STREAMOUTPUT = 8, + SVGA_COTABLE_DXQUERY = 9, + SVGA_COTABLE_DXSHADER = 10, + SVGA_COTABLE_DX10_MAX = 11, + SVGA_COTABLE_UAVIEW = 11, + SVGA_COTABLE_MAX = 12, } SVGACOTableType; -/* - * The largest size (number of entries) allowed in a COTable. - */ #define SVGA_COTABLE_MAX_IDS (MAX_UINT16 - 2) typedef enum SVGAMobFormat { - SVGA3D_MOBFMT_INVALID = SVGA3D_INVALID_ID, - SVGA3D_MOBFMT_PTDEPTH_0 = 0, - SVGA3D_MOBFMT_MIN = 0, - SVGA3D_MOBFMT_PTDEPTH_1 = 1, - SVGA3D_MOBFMT_PTDEPTH_2 = 2, - SVGA3D_MOBFMT_RANGE = 3, - SVGA3D_MOBFMT_PTDEPTH64_0 = 4, - SVGA3D_MOBFMT_PTDEPTH64_1 = 5, - SVGA3D_MOBFMT_PTDEPTH64_2 = 6, - SVGA3D_MOBFMT_PREDX_MAX = 7, - SVGA3D_MOBFMT_EMPTY = 7, - SVGA3D_MOBFMT_MAX, - - /* - * This isn't actually used by the guest, but is a mob-format used - * internally by the SVGA device (and is therefore not binary compatible). - */ - SVGA3D_MOBFMT_HB, + SVGA3D_MOBFMT_INVALID = SVGA3D_INVALID_ID, + SVGA3D_MOBFMT_PT_0 = 0, + SVGA3D_MOBFMT_MIN = 0, + SVGA3D_MOBFMT_PT_1 = 1, + SVGA3D_MOBFMT_PT_2 = 2, + SVGA3D_MOBFMT_RANGE = 3, + SVGA3D_MOBFMT_PT64_0 = 4, + SVGA3D_MOBFMT_PT64_1 = 5, + SVGA3D_MOBFMT_PT64_2 = 6, + SVGA3D_MOBFMT_PREDX_MAX = 7, + SVGA3D_MOBFMT_EMPTY = 7, + + SVGA3D_MOBFMT_MAX, + + SVGA3D_MOBFMT_HB, } SVGAMobFormat; #define SVGA3D_MOB_EMPTY_BASE 1 -/* - * Multisample pattern types. - */ - typedef enum SVGA3dMSPattern { - SVGA3D_MS_PATTERN_NONE = 0, - SVGA3D_MS_PATTERN_MIN = 0, - SVGA3D_MS_PATTERN_STANDARD = 1, - SVGA3D_MS_PATTERN_CENTER = 2, - SVGA3D_MS_PATTERN_MAX = 3, + SVGA3D_MS_PATTERN_NONE = 0, + SVGA3D_MS_PATTERN_MIN = 0, + SVGA3D_MS_PATTERN_STANDARD = 1, + SVGA3D_MS_PATTERN_CENTER = 2, + SVGA3D_MS_PATTERN_MAX = 3, } SVGA3dMSPattern; -/* - * Precision settings for each sample. - */ - typedef enum SVGA3dMSQualityLevel { - SVGA3D_MS_QUALITY_NONE = 0, - SVGA3D_MS_QUALITY_MIN = 0, - SVGA3D_MS_QUALITY_FULL = 1, - SVGA3D_MS_QUALITY_MAX = 2, + SVGA3D_MS_QUALITY_NONE = 0, + SVGA3D_MS_QUALITY_MIN = 0, + SVGA3D_MS_QUALITY_FULL = 1, + SVGA3D_MS_QUALITY_RESOLVED = 2, + SVGA3D_MS_QUALITY_MAX = 3, } SVGA3dMSQualityLevel; -/* - * Screen Target Update Flags - */ - typedef enum SVGA3dFrameUpdateType { - SVGA3D_FRAME_END = 0, - SVGA3D_FRAME_PARTIAL = 1, - SVGA3D_FRAME_UNKNOWN = 2, - SVGA3D_FRAME_MAX = 3, + SVGA3D_FRAME_END = 0, + SVGA3D_FRAME_MIN = 0, + SVGA3D_FRAME_PARTIAL = 1, + SVGA3D_FRAME_UNKNOWN = 2, + SVGA3D_FRAME_MAX = 3, } SVGA3dFrameUpdateType; -#endif /* _SVGA3D_TYPES_H_ */ +#endif |