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Diffstat (limited to 'drivers/gpu/drm/vmwgfx/device_include/svga3d_types.h')
-rw-r--r--drivers/gpu/drm/vmwgfx/device_include/svga3d_types.h3020
1 files changed, 1288 insertions, 1732 deletions
diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_types.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_types.h
index 77e338a65791..70b88ee16cf6 100644
--- a/drivers/gpu/drm/vmwgfx/device_include/svga3d_types.h
+++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_types.h
@@ -1,6 +1,6 @@
-/* SPDX-License-Identifier: GPL-2.0 OR MIT */
/**********************************************************
- * Copyright 2012-2015 VMware, Inc.
+ * Copyright 2012-2021 VMware, Inc.
+ * SPDX-License-Identifier: GPL-2.0 OR MIT
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
@@ -27,1974 +27,1530 @@
/*
* svga3d_types.h --
*
- * SVGA 3d hardware definitions for basic types
+ * SVGA 3d hardware definitions for basic types
*/
+
+
#ifndef _SVGA3D_TYPES_H_
#define _SVGA3D_TYPES_H_
-#define INCLUDE_ALLOW_MODULE
-#define INCLUDE_ALLOW_USERLEVEL
-#define INCLUDE_ALLOW_VMCORE
-
-#include "includeCheck.h"
+#include "vm_basic_types.h"
-/*
- * Generic Types
- */
+#define SVGA3D_INVALID_ID ((uint32)-1)
-#define SVGA3D_INVALID_ID ((uint32)-1)
+#define SVGA3D_RESOURCE_TYPE_MIN 1
+#define SVGA3D_RESOURCE_BUFFER 1
+#define SVGA3D_RESOURCE_TEXTURE1D 2
+#define SVGA3D_RESOURCE_TEXTURE2D 3
+#define SVGA3D_RESOURCE_TEXTURE3D 4
+#define SVGA3D_RESOURCE_TEXTURECUBE 5
+#define SVGA3D_RESOURCE_TYPE_DX10_MAX 6
+#define SVGA3D_RESOURCE_BUFFEREX 6
+#define SVGA3D_RESOURCE_TYPE_MAX 7
+typedef uint32 SVGA3dResourceType;
-typedef uint8 SVGABool8; /* 8-bit Bool definition */
-typedef uint32 SVGA3dBool; /* 32-bit Bool definition */
-typedef uint32 SVGA3dColor; /* a, r, g, b */
+typedef uint8 SVGABool8;
+typedef uint32 SVGA3dBool;
+typedef uint32 SVGA3dColor;
typedef uint32 SVGA3dSurfaceId;
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 numerator;
- uint32 denominator;
-}
-#include "vmware_pack_end.h"
-SVGA3dFraction64;
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCopyRect {
- uint32 x;
- uint32 y;
- uint32 w;
- uint32 h;
- uint32 srcx;
- uint32 srcy;
-}
-#include "vmware_pack_end.h"
-SVGA3dCopyRect;
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCopyBox {
- uint32 x;
- uint32 y;
- uint32 z;
- uint32 w;
- uint32 h;
- uint32 d;
- uint32 srcx;
- uint32 srcy;
- uint32 srcz;
-}
-#include "vmware_pack_end.h"
-SVGA3dCopyBox;
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dRect {
- uint32 x;
- uint32 y;
- uint32 w;
- uint32 h;
-}
-#include "vmware_pack_end.h"
-SVGA3dRect;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 x;
- uint32 y;
- uint32 z;
- uint32 w;
- uint32 h;
- uint32 d;
-}
-#include "vmware_pack_end.h"
-SVGA3dBox;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- int32 x;
- int32 y;
- int32 z;
- int32 w;
- int32 h;
- int32 d;
-}
-#include "vmware_pack_end.h"
-SVGA3dSignedBox;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 x;
- uint32 y;
- uint32 z;
-}
-#include "vmware_pack_end.h"
-SVGA3dPoint;
+#pragma pack(push, 1)
+typedef struct {
+ uint32 numerator;
+ uint32 denominator;
+} SVGA3dFraction64;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCopyRect {
+ uint32 x;
+ uint32 y;
+ uint32 w;
+ uint32 h;
+ uint32 srcx;
+ uint32 srcy;
+} SVGA3dCopyRect;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCopyBox {
+ uint32 x;
+ uint32 y;
+ uint32 z;
+ uint32 w;
+ uint32 h;
+ uint32 d;
+ uint32 srcx;
+ uint32 srcy;
+ uint32 srcz;
+} SVGA3dCopyBox;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dRect {
+ uint32 x;
+ uint32 y;
+ uint32 w;
+ uint32 h;
+} SVGA3dRect;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 x;
+ uint32 y;
+ uint32 z;
+ uint32 w;
+ uint32 h;
+ uint32 d;
+} SVGA3dBox;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ int32 x;
+ int32 y;
+ int32 z;
+ int32 w;
+ int32 h;
+ int32 d;
+} SVGA3dSignedBox;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 x;
+ uint32 y;
+ uint32 z;
+} SVGA3dPoint;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef union {
+ struct {
+ float r;
+ float g;
+ float b;
+ float a;
+ };
+
+ float value[4];
+} SVGA3dRGBAFloat;
+#pragma pack(pop)
-/*
- * Surface formats.
- */
typedef enum SVGA3dSurfaceFormat {
- SVGA3D_FORMAT_INVALID = 0,
-
- SVGA3D_X8R8G8B8 = 1,
- SVGA3D_FORMAT_MIN = 1,
-
- SVGA3D_A8R8G8B8 = 2,
-
- SVGA3D_R5G6B5 = 3,
- SVGA3D_X1R5G5B5 = 4,
- SVGA3D_A1R5G5B5 = 5,
- SVGA3D_A4R4G4B4 = 6,
-
- SVGA3D_Z_D32 = 7,
- SVGA3D_Z_D16 = 8,
- SVGA3D_Z_D24S8 = 9,
- SVGA3D_Z_D15S1 = 10,
-
- SVGA3D_LUMINANCE8 = 11,
- SVGA3D_LUMINANCE4_ALPHA4 = 12,
- SVGA3D_LUMINANCE16 = 13,
- SVGA3D_LUMINANCE8_ALPHA8 = 14,
-
- SVGA3D_DXT1 = 15,
- SVGA3D_DXT2 = 16,
- SVGA3D_DXT3 = 17,
- SVGA3D_DXT4 = 18,
- SVGA3D_DXT5 = 19,
-
- SVGA3D_BUMPU8V8 = 20,
- SVGA3D_BUMPL6V5U5 = 21,
- SVGA3D_BUMPX8L8V8U8 = 22,
- SVGA3D_FORMAT_DEAD1 = 23,
-
- SVGA3D_ARGB_S10E5 = 24, /* 16-bit floating-point ARGB */
- SVGA3D_ARGB_S23E8 = 25, /* 32-bit floating-point ARGB */
-
- SVGA3D_A2R10G10B10 = 26,
-
- /* signed formats */
- SVGA3D_V8U8 = 27,
- SVGA3D_Q8W8V8U8 = 28,
- SVGA3D_CxV8U8 = 29,
-
- /* mixed formats */
- SVGA3D_X8L8V8U8 = 30,
- SVGA3D_A2W10V10U10 = 31,
-
- SVGA3D_ALPHA8 = 32,
-
- /* Single- and dual-component floating point formats */
- SVGA3D_R_S10E5 = 33,
- SVGA3D_R_S23E8 = 34,
- SVGA3D_RG_S10E5 = 35,
- SVGA3D_RG_S23E8 = 36,
-
- SVGA3D_BUFFER = 37,
-
- SVGA3D_Z_D24X8 = 38,
-
- SVGA3D_V16U16 = 39,
-
- SVGA3D_G16R16 = 40,
- SVGA3D_A16B16G16R16 = 41,
-
- /* Packed Video formats */
- SVGA3D_UYVY = 42,
- SVGA3D_YUY2 = 43,
-
- /* Planar video formats */
- SVGA3D_NV12 = 44,
-
- SVGA3D_FORMAT_DEAD2 = 45,
-
- SVGA3D_R32G32B32A32_TYPELESS = 46,
- SVGA3D_R32G32B32A32_UINT = 47,
- SVGA3D_R32G32B32A32_SINT = 48,
- SVGA3D_R32G32B32_TYPELESS = 49,
- SVGA3D_R32G32B32_FLOAT = 50,
- SVGA3D_R32G32B32_UINT = 51,
- SVGA3D_R32G32B32_SINT = 52,
- SVGA3D_R16G16B16A16_TYPELESS = 53,
- SVGA3D_R16G16B16A16_UINT = 54,
- SVGA3D_R16G16B16A16_SNORM = 55,
- SVGA3D_R16G16B16A16_SINT = 56,
- SVGA3D_R32G32_TYPELESS = 57,
- SVGA3D_R32G32_UINT = 58,
- SVGA3D_R32G32_SINT = 59,
- SVGA3D_R32G8X24_TYPELESS = 60,
- SVGA3D_D32_FLOAT_S8X24_UINT = 61,
- SVGA3D_R32_FLOAT_X8X24 = 62,
- SVGA3D_X32_G8X24_UINT = 63,
- SVGA3D_R10G10B10A2_TYPELESS = 64,
- SVGA3D_R10G10B10A2_UINT = 65,
- SVGA3D_R11G11B10_FLOAT = 66,
- SVGA3D_R8G8B8A8_TYPELESS = 67,
- SVGA3D_R8G8B8A8_UNORM = 68,
- SVGA3D_R8G8B8A8_UNORM_SRGB = 69,
- SVGA3D_R8G8B8A8_UINT = 70,
- SVGA3D_R8G8B8A8_SINT = 71,
- SVGA3D_R16G16_TYPELESS = 72,
- SVGA3D_R16G16_UINT = 73,
- SVGA3D_R16G16_SINT = 74,
- SVGA3D_R32_TYPELESS = 75,
- SVGA3D_D32_FLOAT = 76,
- SVGA3D_R32_UINT = 77,
- SVGA3D_R32_SINT = 78,
- SVGA3D_R24G8_TYPELESS = 79,
- SVGA3D_D24_UNORM_S8_UINT = 80,
- SVGA3D_R24_UNORM_X8 = 81,
- SVGA3D_X24_G8_UINT = 82,
- SVGA3D_R8G8_TYPELESS = 83,
- SVGA3D_R8G8_UNORM = 84,
- SVGA3D_R8G8_UINT = 85,
- SVGA3D_R8G8_SINT = 86,
- SVGA3D_R16_TYPELESS = 87,
- SVGA3D_R16_UNORM = 88,
- SVGA3D_R16_UINT = 89,
- SVGA3D_R16_SNORM = 90,
- SVGA3D_R16_SINT = 91,
- SVGA3D_R8_TYPELESS = 92,
- SVGA3D_R8_UNORM = 93,
- SVGA3D_R8_UINT = 94,
- SVGA3D_R8_SNORM = 95,
- SVGA3D_R8_SINT = 96,
- SVGA3D_P8 = 97,
- SVGA3D_R9G9B9E5_SHAREDEXP = 98,
- SVGA3D_R8G8_B8G8_UNORM = 99,
- SVGA3D_G8R8_G8B8_UNORM = 100,
- SVGA3D_BC1_TYPELESS = 101,
- SVGA3D_BC1_UNORM_SRGB = 102,
- SVGA3D_BC2_TYPELESS = 103,
- SVGA3D_BC2_UNORM_SRGB = 104,
- SVGA3D_BC3_TYPELESS = 105,
- SVGA3D_BC3_UNORM_SRGB = 106,
- SVGA3D_BC4_TYPELESS = 107,
- SVGA3D_ATI1 = 108, /* DX9-specific BC4_UNORM */
- SVGA3D_BC4_SNORM = 109,
- SVGA3D_BC5_TYPELESS = 110,
- SVGA3D_ATI2 = 111, /* DX9-specific BC5_UNORM */
- SVGA3D_BC5_SNORM = 112,
- SVGA3D_R10G10B10_XR_BIAS_A2_UNORM = 113,
- SVGA3D_B8G8R8A8_TYPELESS = 114,
- SVGA3D_B8G8R8A8_UNORM_SRGB = 115,
- SVGA3D_B8G8R8X8_TYPELESS = 116,
- SVGA3D_B8G8R8X8_UNORM_SRGB = 117,
-
- /* Advanced depth formats. */
- SVGA3D_Z_DF16 = 118,
- SVGA3D_Z_DF24 = 119,
- SVGA3D_Z_D24S8_INT = 120,
-
- /* Planar video formats. */
- SVGA3D_YV12 = 121,
-
- SVGA3D_R32G32B32A32_FLOAT = 122,
- SVGA3D_R16G16B16A16_FLOAT = 123,
- SVGA3D_R16G16B16A16_UNORM = 124,
- SVGA3D_R32G32_FLOAT = 125,
- SVGA3D_R10G10B10A2_UNORM = 126,
- SVGA3D_R8G8B8A8_SNORM = 127,
- SVGA3D_R16G16_FLOAT = 128,
- SVGA3D_R16G16_UNORM = 129,
- SVGA3D_R16G16_SNORM = 130,
- SVGA3D_R32_FLOAT = 131,
- SVGA3D_R8G8_SNORM = 132,
- SVGA3D_R16_FLOAT = 133,
- SVGA3D_D16_UNORM = 134,
- SVGA3D_A8_UNORM = 135,
- SVGA3D_BC1_UNORM = 136,
- SVGA3D_BC2_UNORM = 137,
- SVGA3D_BC3_UNORM = 138,
- SVGA3D_B5G6R5_UNORM = 139,
- SVGA3D_B5G5R5A1_UNORM = 140,
- SVGA3D_B8G8R8A8_UNORM = 141,
- SVGA3D_B8G8R8X8_UNORM = 142,
- SVGA3D_BC4_UNORM = 143,
- SVGA3D_BC5_UNORM = 144,
- SVGA3D_B4G4R4A4_UNORM = 145,
-
- /* DX11 compressed formats */
- SVGA3D_BC6H_TYPELESS = 146,
- SVGA3D_BC6H_UF16 = 147,
- SVGA3D_BC6H_SF16 = 148,
- SVGA3D_BC7_TYPELESS = 149,
- SVGA3D_BC7_UNORM = 150,
- SVGA3D_BC7_UNORM_SRGB = 151,
-
- /* Video format with alpha */
- SVGA3D_AYUV = 152,
-
- SVGA3D_FORMAT_MAX
+ SVGA3D_FORMAT_INVALID = 0,
+
+ SVGA3D_X8R8G8B8 = 1,
+ SVGA3D_FORMAT_MIN = 1,
+
+ SVGA3D_A8R8G8B8 = 2,
+
+ SVGA3D_R5G6B5 = 3,
+ SVGA3D_X1R5G5B5 = 4,
+ SVGA3D_A1R5G5B5 = 5,
+ SVGA3D_A4R4G4B4 = 6,
+
+ SVGA3D_Z_D32 = 7,
+ SVGA3D_Z_D16 = 8,
+ SVGA3D_Z_D24S8 = 9,
+ SVGA3D_Z_D15S1 = 10,
+
+ SVGA3D_LUMINANCE8 = 11,
+ SVGA3D_LUMINANCE4_ALPHA4 = 12,
+ SVGA3D_LUMINANCE16 = 13,
+ SVGA3D_LUMINANCE8_ALPHA8 = 14,
+
+ SVGA3D_DXT1 = 15,
+ SVGA3D_DXT2 = 16,
+ SVGA3D_DXT3 = 17,
+ SVGA3D_DXT4 = 18,
+ SVGA3D_DXT5 = 19,
+
+ SVGA3D_BUMPU8V8 = 20,
+ SVGA3D_BUMPL6V5U5 = 21,
+ SVGA3D_BUMPX8L8V8U8 = 22,
+ SVGA3D_FORMAT_DEAD1 = 23,
+
+ SVGA3D_ARGB_S10E5 = 24,
+ SVGA3D_ARGB_S23E8 = 25,
+
+ SVGA3D_A2R10G10B10 = 26,
+
+ SVGA3D_V8U8 = 27,
+ SVGA3D_Q8W8V8U8 = 28,
+ SVGA3D_CxV8U8 = 29,
+
+ SVGA3D_X8L8V8U8 = 30,
+ SVGA3D_A2W10V10U10 = 31,
+
+ SVGA3D_ALPHA8 = 32,
+
+ SVGA3D_R_S10E5 = 33,
+ SVGA3D_R_S23E8 = 34,
+ SVGA3D_RG_S10E5 = 35,
+ SVGA3D_RG_S23E8 = 36,
+
+ SVGA3D_BUFFER = 37,
+
+ SVGA3D_Z_D24X8 = 38,
+
+ SVGA3D_V16U16 = 39,
+
+ SVGA3D_G16R16 = 40,
+ SVGA3D_A16B16G16R16 = 41,
+
+ SVGA3D_UYVY = 42,
+ SVGA3D_YUY2 = 43,
+
+ SVGA3D_NV12 = 44,
+
+ SVGA3D_FORMAT_DEAD2 = 45,
+
+ SVGA3D_R32G32B32A32_TYPELESS = 46,
+ SVGA3D_R32G32B32A32_UINT = 47,
+ SVGA3D_R32G32B32A32_SINT = 48,
+ SVGA3D_R32G32B32_TYPELESS = 49,
+ SVGA3D_R32G32B32_FLOAT = 50,
+ SVGA3D_R32G32B32_UINT = 51,
+ SVGA3D_R32G32B32_SINT = 52,
+ SVGA3D_R16G16B16A16_TYPELESS = 53,
+ SVGA3D_R16G16B16A16_UINT = 54,
+ SVGA3D_R16G16B16A16_SNORM = 55,
+ SVGA3D_R16G16B16A16_SINT = 56,
+ SVGA3D_R32G32_TYPELESS = 57,
+ SVGA3D_R32G32_UINT = 58,
+ SVGA3D_R32G32_SINT = 59,
+ SVGA3D_R32G8X24_TYPELESS = 60,
+ SVGA3D_D32_FLOAT_S8X24_UINT = 61,
+ SVGA3D_R32_FLOAT_X8X24 = 62,
+ SVGA3D_X32_G8X24_UINT = 63,
+ SVGA3D_R10G10B10A2_TYPELESS = 64,
+ SVGA3D_R10G10B10A2_UINT = 65,
+ SVGA3D_R11G11B10_FLOAT = 66,
+ SVGA3D_R8G8B8A8_TYPELESS = 67,
+ SVGA3D_R8G8B8A8_UNORM = 68,
+ SVGA3D_R8G8B8A8_UNORM_SRGB = 69,
+ SVGA3D_R8G8B8A8_UINT = 70,
+ SVGA3D_R8G8B8A8_SINT = 71,
+ SVGA3D_R16G16_TYPELESS = 72,
+ SVGA3D_R16G16_UINT = 73,
+ SVGA3D_R16G16_SINT = 74,
+ SVGA3D_R32_TYPELESS = 75,
+ SVGA3D_D32_FLOAT = 76,
+ SVGA3D_R32_UINT = 77,
+ SVGA3D_R32_SINT = 78,
+ SVGA3D_R24G8_TYPELESS = 79,
+ SVGA3D_D24_UNORM_S8_UINT = 80,
+ SVGA3D_R24_UNORM_X8 = 81,
+ SVGA3D_X24_G8_UINT = 82,
+ SVGA3D_R8G8_TYPELESS = 83,
+ SVGA3D_R8G8_UNORM = 84,
+ SVGA3D_R8G8_UINT = 85,
+ SVGA3D_R8G8_SINT = 86,
+ SVGA3D_R16_TYPELESS = 87,
+ SVGA3D_R16_UNORM = 88,
+ SVGA3D_R16_UINT = 89,
+ SVGA3D_R16_SNORM = 90,
+ SVGA3D_R16_SINT = 91,
+ SVGA3D_R8_TYPELESS = 92,
+ SVGA3D_R8_UNORM = 93,
+ SVGA3D_R8_UINT = 94,
+ SVGA3D_R8_SNORM = 95,
+ SVGA3D_R8_SINT = 96,
+ SVGA3D_P8 = 97,
+ SVGA3D_R9G9B9E5_SHAREDEXP = 98,
+ SVGA3D_R8G8_B8G8_UNORM = 99,
+ SVGA3D_G8R8_G8B8_UNORM = 100,
+ SVGA3D_BC1_TYPELESS = 101,
+ SVGA3D_BC1_UNORM_SRGB = 102,
+ SVGA3D_BC2_TYPELESS = 103,
+ SVGA3D_BC2_UNORM_SRGB = 104,
+ SVGA3D_BC3_TYPELESS = 105,
+ SVGA3D_BC3_UNORM_SRGB = 106,
+ SVGA3D_BC4_TYPELESS = 107,
+ SVGA3D_ATI1 = 108,
+ SVGA3D_BC4_SNORM = 109,
+ SVGA3D_BC5_TYPELESS = 110,
+ SVGA3D_ATI2 = 111,
+ SVGA3D_BC5_SNORM = 112,
+ SVGA3D_R10G10B10_XR_BIAS_A2_UNORM = 113,
+ SVGA3D_B8G8R8A8_TYPELESS = 114,
+ SVGA3D_B8G8R8A8_UNORM_SRGB = 115,
+ SVGA3D_B8G8R8X8_TYPELESS = 116,
+ SVGA3D_B8G8R8X8_UNORM_SRGB = 117,
+
+ SVGA3D_Z_DF16 = 118,
+ SVGA3D_Z_DF24 = 119,
+ SVGA3D_Z_D24S8_INT = 120,
+
+ SVGA3D_YV12 = 121,
+
+ SVGA3D_R32G32B32A32_FLOAT = 122,
+ SVGA3D_R16G16B16A16_FLOAT = 123,
+ SVGA3D_R16G16B16A16_UNORM = 124,
+ SVGA3D_R32G32_FLOAT = 125,
+ SVGA3D_R10G10B10A2_UNORM = 126,
+ SVGA3D_R8G8B8A8_SNORM = 127,
+ SVGA3D_R16G16_FLOAT = 128,
+ SVGA3D_R16G16_UNORM = 129,
+ SVGA3D_R16G16_SNORM = 130,
+ SVGA3D_R32_FLOAT = 131,
+ SVGA3D_R8G8_SNORM = 132,
+ SVGA3D_R16_FLOAT = 133,
+ SVGA3D_D16_UNORM = 134,
+ SVGA3D_A8_UNORM = 135,
+ SVGA3D_BC1_UNORM = 136,
+ SVGA3D_BC2_UNORM = 137,
+ SVGA3D_BC3_UNORM = 138,
+ SVGA3D_B5G6R5_UNORM = 139,
+ SVGA3D_B5G5R5A1_UNORM = 140,
+ SVGA3D_B8G8R8A8_UNORM = 141,
+ SVGA3D_B8G8R8X8_UNORM = 142,
+ SVGA3D_BC4_UNORM = 143,
+ SVGA3D_BC5_UNORM = 144,
+ SVGA3D_B4G4R4A4_UNORM = 145,
+
+ SVGA3D_BC6H_TYPELESS = 146,
+ SVGA3D_BC6H_UF16 = 147,
+ SVGA3D_BC6H_SF16 = 148,
+ SVGA3D_BC7_TYPELESS = 149,
+ SVGA3D_BC7_UNORM = 150,
+ SVGA3D_BC7_UNORM_SRGB = 151,
+
+ SVGA3D_AYUV = 152,
+
+ SVGA3D_R11G11B10_TYPELESS = 153,
+
+ SVGA3D_FORMAT_MAX
} SVGA3dSurfaceFormat;
-/*
- * SVGA3d Surface Flags --
- */
-#define SVGA3D_SURFACE_CUBEMAP (1 << 0)
+#define SVGA3D_SURFACE_CUBEMAP (1 << 0)
-/*
- * HINT flags are not enforced by the device but are useful for
- * performance.
- */
-#define SVGA3D_SURFACE_HINT_STATIC (CONST64U(1) << 1)
-#define SVGA3D_SURFACE_HINT_DYNAMIC (CONST64U(1) << 2)
-#define SVGA3D_SURFACE_HINT_INDEXBUFFER (CONST64U(1) << 3)
-#define SVGA3D_SURFACE_HINT_VERTEXBUFFER (CONST64U(1) << 4)
-#define SVGA3D_SURFACE_HINT_TEXTURE (CONST64U(1) << 5)
-#define SVGA3D_SURFACE_HINT_RENDERTARGET (CONST64U(1) << 6)
-#define SVGA3D_SURFACE_HINT_DEPTHSTENCIL (CONST64U(1) << 7)
-#define SVGA3D_SURFACE_HINT_WRITEONLY (CONST64U(1) << 8)
-#define SVGA3D_SURFACE_DEAD2 (CONST64U(1) << 9)
-#define SVGA3D_SURFACE_AUTOGENMIPMAPS (CONST64U(1) << 10)
-
-#define SVGA3D_SURFACE_DEAD1 (CONST64U(1) << 11)
+#define SVGA3D_SURFACE_HINT_STATIC (CONST64U(1) << 1)
+#define SVGA3D_SURFACE_HINT_DYNAMIC (CONST64U(1) << 2)
+#define SVGA3D_SURFACE_HINT_INDEXBUFFER (CONST64U(1) << 3)
+#define SVGA3D_SURFACE_HINT_VERTEXBUFFER (CONST64U(1) << 4)
+#define SVGA3D_SURFACE_HINT_TEXTURE (CONST64U(1) << 5)
+#define SVGA3D_SURFACE_HINT_RENDERTARGET (CONST64U(1) << 6)
+#define SVGA3D_SURFACE_HINT_DEPTHSTENCIL (CONST64U(1) << 7)
+#define SVGA3D_SURFACE_HINT_WRITEONLY (CONST64U(1) << 8)
+#define SVGA3D_SURFACE_DEAD2 (CONST64U(1) << 9)
+#define SVGA3D_SURFACE_AUTOGENMIPMAPS (CONST64U(1) << 10)
-/*
- * Is this surface using a base-level pitch for it's mob backing?
- *
- * This flag is not intended to be set by guest-drivers, but is instead
- * set by the device when the surface is bound to a mob with a specified
- * pitch.
- */
-#define SVGA3D_SURFACE_MOB_PITCH (CONST64U(1) << 12)
+#define SVGA3D_SURFACE_DEAD1 (CONST64U(1) << 11)
-#define SVGA3D_SURFACE_INACTIVE (CONST64U(1) << 13)
-#define SVGA3D_SURFACE_HINT_RT_LOCKABLE (CONST64U(1) << 14)
-#define SVGA3D_SURFACE_VOLUME (CONST64U(1) << 15)
+#define SVGA3D_SURFACE_MOB_PITCH (CONST64U(1) << 12)
-/*
- * Required to be set on a surface to bind it to a screen target.
- */
-#define SVGA3D_SURFACE_SCREENTARGET (CONST64U(1) << 16)
+#define SVGA3D_SURFACE_INACTIVE (CONST64U(1) << 13)
+#define SVGA3D_SURFACE_HINT_RT_LOCKABLE (CONST64U(1) << 14)
+#define SVGA3D_SURFACE_VOLUME (CONST64U(1) << 15)
-/*
- * Align images in the guest-backing mob to 16-bytes.
- */
-#define SVGA3D_SURFACE_ALIGN16 (CONST64U(1) << 17)
+#define SVGA3D_SURFACE_SCREENTARGET (CONST64U(1) << 16)
-#define SVGA3D_SURFACE_1D (CONST64U(1) << 18)
-#define SVGA3D_SURFACE_ARRAY (CONST64U(1) << 19)
+#define SVGA3D_SURFACE_ALIGN16 (CONST64U(1) << 17)
-/*
- * Bind flags.
- * These are enforced for any surface defined with DefineGBSurface_v2.
- */
-#define SVGA3D_SURFACE_BIND_VERTEX_BUFFER (CONST64U(1) << 20)
-#define SVGA3D_SURFACE_BIND_INDEX_BUFFER (CONST64U(1) << 21)
-#define SVGA3D_SURFACE_BIND_CONSTANT_BUFFER (CONST64U(1) << 22)
-#define SVGA3D_SURFACE_BIND_SHADER_RESOURCE (CONST64U(1) << 23)
-#define SVGA3D_SURFACE_BIND_RENDER_TARGET (CONST64U(1) << 24)
-#define SVGA3D_SURFACE_BIND_DEPTH_STENCIL (CONST64U(1) << 25)
-#define SVGA3D_SURFACE_BIND_STREAM_OUTPUT (CONST64U(1) << 26)
+#define SVGA3D_SURFACE_1D (CONST64U(1) << 18)
+#define SVGA3D_SURFACE_ARRAY (CONST64U(1) << 19)
-/*
- * The STAGING flags notes that the surface will not be used directly by the
- * drawing pipeline, i.e. that it will not be bound to any bind point.
- * Staging surfaces may be used by copy operations to move data in and out
- * of other surfaces. No bind flags may be set on surfaces with this flag.
- *
- * The HINT_INDIRECT_UPDATE flag suggests that the surface will receive
- * updates indirectly, i.e. the surface will not be updated directly, but
- * will receive copies from staging surfaces.
- */
-#define SVGA3D_SURFACE_STAGING_UPLOAD (CONST64U(1) << 27)
-#define SVGA3D_SURFACE_STAGING_DOWNLOAD (CONST64U(1) << 28)
-#define SVGA3D_SURFACE_HINT_INDIRECT_UPDATE (CONST64U(1) << 29)
+#define SVGA3D_SURFACE_BIND_VERTEX_BUFFER (CONST64U(1) << 20)
+#define SVGA3D_SURFACE_BIND_INDEX_BUFFER (CONST64U(1) << 21)
+#define SVGA3D_SURFACE_BIND_CONSTANT_BUFFER (CONST64U(1) << 22)
+#define SVGA3D_SURFACE_BIND_SHADER_RESOURCE (CONST64U(1) << 23)
+#define SVGA3D_SURFACE_BIND_RENDER_TARGET (CONST64U(1) << 24)
+#define SVGA3D_SURFACE_BIND_DEPTH_STENCIL (CONST64U(1) << 25)
+#define SVGA3D_SURFACE_BIND_STREAM_OUTPUT (CONST64U(1) << 26)
-/*
- * Setting this flag allow this surface to be used with the
- * SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER command. It is only valid for
- * buffer surfaces, and no bind flags are allowed to be set on surfaces
- * with this flag except SVGA3D_SURFACE_TRANSFER_TO_BUFFER.
- */
-#define SVGA3D_SURFACE_TRANSFER_FROM_BUFFER (CONST64U(1) << 30)
+#define SVGA3D_SURFACE_STAGING_UPLOAD (CONST64U(1) << 27)
+#define SVGA3D_SURFACE_STAGING_DOWNLOAD (CONST64U(1) << 28)
+#define SVGA3D_SURFACE_HINT_INDIRECT_UPDATE (CONST64U(1) << 29)
-/*
- * Reserved for video operations.
- */
-#define SVGA3D_SURFACE_RESERVED1 (CONST64U(1) << 31)
+#define SVGA3D_SURFACE_TRANSFER_FROM_BUFFER (CONST64U(1) << 30)
-/*
- * Specifies that a surface is multisample, and therefore requires the full
- * mob-backing to store all the samples.
- */
-#define SVGA3D_SURFACE_MULTISAMPLE (CONST64U(1) << 32)
+#define SVGA3D_SURFACE_RESERVED1 (CONST64U(1) << 31)
+#define SVGA3D_SURFACE_VADECODE SVGA3D_SURFACE_RESERVED1
-/*
- * Specified that the surface is allowed to be bound to a UAView.
- */
-#define SVGA3D_SURFACE_BIND_UAVIEW (CONST64U(1) << 33)
+#define SVGA3D_SURFACE_MULTISAMPLE (CONST64U(1) << 32)
-/*
- * Setting this flag allow this surface to be used with the
- * SVGA_3D_CMD_DX_TRANSFER_TO_BUFFER command. It is only valid for
- * buffer surfaces, and no bind flags are allowed to be set on surfaces
- * with this flag except SVGA3D_SURFACE_TRANSFER_FROM_BUFFER.
- */
-#define SVGA3D_SURFACE_TRANSFER_TO_BUFFER (CONST64U(1) << 34)
+#define SVGA3D_SURFACE_BIND_UAVIEW (CONST64U(1) << 33)
-#define SVGA3D_SURFACE_BIND_LOGICOPS (CONST64U(1) << 35)
+#define SVGA3D_SURFACE_TRANSFER_TO_BUFFER (CONST64U(1) << 34)
-/*
- * Optional flags for use with SVGA3D_SURFACE_BIND_UAVIEW
- */
-#define SVGA3D_SURFACE_BIND_RAW_VIEWS (CONST64U(1) << 36)
-#define SVGA3D_SURFACE_BUFFER_STRUCTURED (CONST64U(1) << 37)
+#define SVGA3D_SURFACE_BIND_LOGICOPS (CONST64U(1) << 35)
-#define SVGA3D_SURFACE_DRAWINDIRECT_ARGS (CONST64U(1) << 38)
-#define SVGA3D_SURFACE_RESOURCE_CLAMP (CONST64U(1) << 39)
+#define SVGA3D_SURFACE_BIND_RAW_VIEWS (CONST64U(1) << 36)
+#define SVGA3D_SURFACE_BUFFER_STRUCTURED (CONST64U(1) << 37)
-#define SVGA3D_SURFACE_FLAG_MAX (CONST64U(1) << 40)
+#define SVGA3D_SURFACE_DRAWINDIRECT_ARGS (CONST64U(1) << 38)
+#define SVGA3D_SURFACE_RESOURCE_CLAMP (CONST64U(1) << 39)
+
+#define SVGA3D_SURFACE_STAGING_COPY (CONST64U(1) << 40)
+
+#define SVGA3D_SURFACE_FLAG_MAX (CONST64U(1) << 44)
-/*
- * Surface flags types:
- *
- * SVGA3dSurface1Flags: Lower 32-bits of flags.
- * SVGA3dSurface2Flags: Upper 32-bits of flags.
- * SVGA3dSurfaceAllFlags: Full 64-bits of flags.
- */
typedef uint32 SVGA3dSurface1Flags;
typedef uint32 SVGA3dSurface2Flags;
typedef uint64 SVGA3dSurfaceAllFlags;
-#define SVGA3D_SURFACE_FLAGS1_MASK ((uint64_t)MAX_UINT32)
+#define SVGA3D_SURFACE_FLAGS1_MASK ((uint64)MAX_UINT32)
#define SVGA3D_SURFACE_FLAGS2_MASK (MAX_UINT64 & ~SVGA3D_SURFACE_FLAGS1_MASK)
-#define SVGA3D_SURFACE_HB_DISALLOWED_MASK \
- ( SVGA3D_SURFACE_MOB_PITCH | \
- SVGA3D_SURFACE_SCREENTARGET | \
- SVGA3D_SURFACE_ALIGN16 | \
- SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
- SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
- SVGA3D_SURFACE_STAGING_UPLOAD | \
- SVGA3D_SURFACE_STAGING_DOWNLOAD | \
- SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
- SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
- SVGA3D_SURFACE_RESERVED1 | \
- SVGA3D_SURFACE_MULTISAMPLE | \
- SVGA3D_SURFACE_BIND_UAVIEW | \
- SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \
- SVGA3D_SURFACE_BIND_LOGICOPS | \
- SVGA3D_SURFACE_BIND_RAW_VIEWS | \
- SVGA3D_SURFACE_BUFFER_STRUCTURED | \
- SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \
- SVGA3D_SURFACE_RESOURCE_CLAMP \
- )
-
-#define SVGA3D_SURFACE_HB_PRESENT_DISALLOWED_MASK \
- ( SVGA3D_SURFACE_1D | \
- SVGA3D_SURFACE_RESERVED1 | \
- SVGA3D_SURFACE_MULTISAMPLE \
- )
-
-#define SVGA3D_SURFACE_2D_DISALLOWED_MASK \
- ( SVGA3D_SURFACE_CUBEMAP | \
- SVGA3D_SURFACE_AUTOGENMIPMAPS | \
- SVGA3D_SURFACE_VOLUME | \
- SVGA3D_SURFACE_1D | \
- SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
- SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
- SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
- SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
- SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
- SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
- SVGA3D_SURFACE_RESERVED1 | \
- SVGA3D_SURFACE_MULTISAMPLE | \
- SVGA3D_SURFACE_BIND_UAVIEW | \
- SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \
- SVGA3D_SURFACE_BIND_RAW_VIEWS | \
- SVGA3D_SURFACE_BUFFER_STRUCTURED | \
- SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \
- SVGA3D_SURFACE_RESOURCE_CLAMP \
- )
-
-#define SVGA3D_SURFACE_BASICOPS_DISALLOWED_MASK \
- ( SVGA3D_SURFACE_CUBEMAP | \
- SVGA3D_SURFACE_AUTOGENMIPMAPS | \
- SVGA3D_SURFACE_VOLUME | \
- SVGA3D_SURFACE_1D | \
- SVGA3D_SURFACE_RESERVED1 | \
- SVGA3D_SURFACE_MULTISAMPLE \
- )
-
-#define SVGA3D_SURFACE_SCREENTARGET_DISALLOWED_MASK \
- ( SVGA3D_SURFACE_CUBEMAP | \
- SVGA3D_SURFACE_AUTOGENMIPMAPS | \
- SVGA3D_SURFACE_VOLUME | \
- SVGA3D_SURFACE_1D | \
- SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
- SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
- SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
- SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
- SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
- SVGA3D_SURFACE_INACTIVE | \
- SVGA3D_SURFACE_STAGING_UPLOAD | \
- SVGA3D_SURFACE_STAGING_DOWNLOAD | \
- SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
- SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
- SVGA3D_SURFACE_RESERVED1 | \
- SVGA3D_SURFACE_MULTISAMPLE | \
- SVGA3D_SURFACE_BIND_UAVIEW | \
- SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \
- SVGA3D_SURFACE_BIND_RAW_VIEWS | \
- SVGA3D_SURFACE_BUFFER_STRUCTURED | \
- SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \
- SVGA3D_SURFACE_RESOURCE_CLAMP \
- )
-
-#define SVGA3D_SURFACE_BUFFER_DISALLOWED_MASK \
- ( SVGA3D_SURFACE_CUBEMAP | \
- SVGA3D_SURFACE_AUTOGENMIPMAPS | \
- SVGA3D_SURFACE_VOLUME | \
- SVGA3D_SURFACE_1D | \
- SVGA3D_SURFACE_DEAD2 | \
- SVGA3D_SURFACE_ARRAY | \
- SVGA3D_SURFACE_MULTISAMPLE | \
- SVGA3D_SURFACE_MOB_PITCH | \
- SVGA3D_SURFACE_RESOURCE_CLAMP \
- )
-
-#define SVGA3D_SURFACE_MULTISAMPLE_DISALLOWED_MASK \
- ( SVGA3D_SURFACE_CUBEMAP | \
- SVGA3D_SURFACE_AUTOGENMIPMAPS | \
- SVGA3D_SURFACE_VOLUME | \
- SVGA3D_SURFACE_1D | \
- SVGA3D_SURFACE_SCREENTARGET | \
- SVGA3D_SURFACE_MOB_PITCH | \
- SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
- SVGA3D_SURFACE_RESERVED1 | \
- SVGA3D_SURFACE_BIND_UAVIEW | \
- SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \
- SVGA3D_SURFACE_BIND_LOGICOPS | \
- SVGA3D_SURFACE_BIND_RAW_VIEWS | \
- SVGA3D_SURFACE_BUFFER_STRUCTURED | \
- SVGA3D_SURFACE_DRAWINDIRECT_ARGS \
- )
-
-#define SVGA3D_SURFACE_DX_ONLY_MASK \
- ( SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
- SVGA3D_SURFACE_STAGING_UPLOAD | \
- SVGA3D_SURFACE_STAGING_DOWNLOAD | \
- SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
- SVGA3D_SURFACE_TRANSFER_TO_BUFFER \
- )
-
-#define SVGA3D_SURFACE_STAGING_MASK \
- ( SVGA3D_SURFACE_STAGING_UPLOAD | \
- SVGA3D_SURFACE_STAGING_DOWNLOAD \
- )
-
-#define SVGA3D_SURFACE_BIND_MASK \
- ( SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
- SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
- SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
- SVGA3D_SURFACE_BIND_SHADER_RESOURCE | \
- SVGA3D_SURFACE_BIND_RENDER_TARGET | \
- SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
- SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
- SVGA3D_SURFACE_BIND_UAVIEW | \
- SVGA3D_SURFACE_BIND_LOGICOPS | \
- SVGA3D_SURFACE_BIND_RAW_VIEWS \
- )
-
-#define SVGA3D_SURFACE_VADECODE_DISALLOWED_MASK \
- ( SVGA3D_SURFACE_CUBEMAP | \
- SVGA3D_SURFACE_HINT_STATIC | \
- SVGA3D_SURFACE_HINT_DYNAMIC | \
- SVGA3D_SURFACE_HINT_INDEXBUFFER | \
- SVGA3D_SURFACE_HINT_VERTEXBUFFER | \
- SVGA3D_SURFACE_HINT_TEXTURE | \
- SVGA3D_SURFACE_HINT_RENDERTARGET | \
- SVGA3D_SURFACE_HINT_DEPTHSTENCIL | \
- SVGA3D_SURFACE_HINT_WRITEONLY | \
- SVGA3D_SURFACE_DEAD2 | \
- SVGA3D_SURFACE_AUTOGENMIPMAPS | \
- SVGA3D_SURFACE_HINT_RT_LOCKABLE | \
- SVGA3D_SURFACE_VOLUME | \
- SVGA3D_SURFACE_SCREENTARGET | \
- SVGA3D_SURFACE_1D | \
- SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
- SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
- SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
- SVGA3D_SURFACE_BIND_RENDER_TARGET | \
- SVGA3D_SURFACE_BIND_SHADER_RESOURCE | \
- SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
- SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
- SVGA3D_SURFACE_INACTIVE | \
- SVGA3D_SURFACE_STAGING_UPLOAD | \
- SVGA3D_SURFACE_STAGING_DOWNLOAD | \
- SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
- SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
- SVGA3D_SURFACE_MULTISAMPLE | \
- SVGA3D_SURFACE_BIND_UAVIEW | \
- SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \
- SVGA3D_SURFACE_BIND_LOGICOPS | \
- SVGA3D_SURFACE_BIND_RAW_VIEWS | \
- SVGA3D_SURFACE_BUFFER_STRUCTURED | \
- SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \
- SVGA3D_SURFACE_RESOURCE_CLAMP \
- )
-
-#define SVGA3D_SURFACE_VAPROCESSFRAME_OUTPUT_DISALLOWED_MASK \
- ( SVGA3D_SURFACE_HINT_INDEXBUFFER | \
- SVGA3D_SURFACE_HINT_VERTEXBUFFER | \
- SVGA3D_SURFACE_HINT_DEPTHSTENCIL | \
- SVGA3D_SURFACE_DEAD2 | \
- SVGA3D_SURFACE_VOLUME | \
- SVGA3D_SURFACE_1D | \
- SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
- SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
- SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
- SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
- SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
- SVGA3D_SURFACE_INACTIVE | \
- SVGA3D_SURFACE_STAGING_UPLOAD | \
- SVGA3D_SURFACE_STAGING_DOWNLOAD | \
- SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
- SVGA3D_SURFACE_VADECODE | \
- SVGA3D_SURFACE_MULTISAMPLE | \
- SVGA3D_SURFACE_BIND_UAVIEW | \
- SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \
- SVGA3D_SURFACE_BIND_LOGICOPS | \
- SVGA3D_SURFACE_BIND_RAW_VIEWS | \
- SVGA3D_SURFACE_BUFFER_STRUCTURED | \
- SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \
- SVGA3D_SURFACE_RESOURCE_CLAMP \
- )
-
-#define SVGA3D_SURFACE_VAPROCESSFRAME_INPUT_DISALLOWED_MASK \
- ( SVGA3D_SURFACE_CUBEMAP | \
- SVGA3D_SURFACE_HINT_INDEXBUFFER | \
- SVGA3D_SURFACE_HINT_VERTEXBUFFER | \
- SVGA3D_SURFACE_HINT_DEPTHSTENCIL | \
- SVGA3D_SURFACE_DEAD2 | \
- SVGA3D_SURFACE_VOLUME | \
- SVGA3D_SURFACE_SCREENTARGET | \
- SVGA3D_SURFACE_1D | \
- SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
- SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
- SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
- SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
- SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
- SVGA3D_SURFACE_STAGING_UPLOAD | \
- SVGA3D_SURFACE_STAGING_DOWNLOAD | \
- SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
- SVGA3D_SURFACE_MULTISAMPLE | \
- SVGA3D_SURFACE_BIND_UAVIEW | \
- SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \
- SVGA3D_SURFACE_BIND_LOGICOPS | \
- SVGA3D_SURFACE_BIND_RAW_VIEWS | \
- SVGA3D_SURFACE_BUFFER_STRUCTURED | \
- SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \
- SVGA3D_SURFACE_RESOURCE_CLAMP \
- )
-
-#define SVGA3D_SURFACE_LOGICOPS_DISALLOWED_MASK \
- ( SVGA3D_SURFACE_CUBEMAP | \
- SVGA3D_SURFACE_DEAD2 | \
- SVGA3D_SURFACE_AUTOGENMIPMAPS | \
- SVGA3D_SURFACE_VOLUME | \
- SVGA3D_SURFACE_1D | \
- SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
- SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
- SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
- SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
- SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
- SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
- SVGA3D_SURFACE_VADECODE | \
- SVGA3D_SURFACE_MULTISAMPLE | \
- SVGA3D_SURFACE_BIND_UAVIEW | \
- SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \
- SVGA3D_SURFACE_BIND_RAW_VIEWS | \
- SVGA3D_SURFACE_BUFFER_STRUCTURED | \
- SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \
- SVGA3D_SURFACE_RESOURCE_CLAMP \
- )
+#define SVGA3D_SURFACE_HB_DISALLOWED_MASK \
+ (SVGA3D_SURFACE_MOB_PITCH | SVGA3D_SURFACE_SCREENTARGET | \
+ SVGA3D_SURFACE_ALIGN16 | SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
+ SVGA3D_SURFACE_BIND_STREAM_OUTPUT | SVGA3D_SURFACE_STAGING_UPLOAD | \
+ SVGA3D_SURFACE_STAGING_DOWNLOAD | \
+ SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
+ SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | SVGA3D_SURFACE_MULTISAMPLE | \
+ SVGA3D_SURFACE_BIND_UAVIEW | SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \
+ SVGA3D_SURFACE_BIND_LOGICOPS | SVGA3D_SURFACE_BIND_RAW_VIEWS | \
+ SVGA3D_SURFACE_BUFFER_STRUCTURED | SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \
+ SVGA3D_SURFACE_RESOURCE_CLAMP | SVGA3D_SURFACE_STAGING_COPY | \
+ SVGA3D_SURFACE_RESTRICT_UPDATE | SVGA3D_SURFACE_BIND_TENSOR | \
+ SVGA3D_SURFACE_LO_STAGING)
+
+#define SVGA3D_SURFACE_HB_PRESENT_DISALLOWED_MASK \
+ (SVGA3D_SURFACE_1D | SVGA3D_SURFACE_MULTISAMPLE | \
+ SVGA3D_SURFACE_STAGING_COPY)
+
+#define SVGA3D_SURFACE_2D_DISALLOWED_MASK \
+ (SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_AUTOGENMIPMAPS | \
+ SVGA3D_SURFACE_VOLUME | SVGA3D_SURFACE_1D | \
+ SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
+ SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
+ SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
+ SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
+ SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
+ SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | SVGA3D_SURFACE_MULTISAMPLE | \
+ SVGA3D_SURFACE_BIND_UAVIEW | SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \
+ SVGA3D_SURFACE_BIND_RAW_VIEWS | SVGA3D_SURFACE_BUFFER_STRUCTURED | \
+ SVGA3D_SURFACE_DRAWINDIRECT_ARGS | SVGA3D_SURFACE_RESOURCE_CLAMP | \
+ SVGA3D_SURFACE_BIND_TENSOR)
+
+#define SVGA3D_SURFACE_BASICOPS_DISALLOWED_MASK \
+ (SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_AUTOGENMIPMAPS | \
+ SVGA3D_SURFACE_VOLUME | SVGA3D_SURFACE_1D | \
+ SVGA3D_SURFACE_MULTISAMPLE)
+
+#define SVGA3D_SURFACE_SCREENTARGET_DISALLOWED_MASK \
+ (SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_AUTOGENMIPMAPS | \
+ SVGA3D_SURFACE_VOLUME | SVGA3D_SURFACE_1D | \
+ SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
+ SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
+ SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
+ SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
+ SVGA3D_SURFACE_BIND_STREAM_OUTPUT | SVGA3D_SURFACE_INACTIVE | \
+ SVGA3D_SURFACE_STAGING_UPLOAD | SVGA3D_SURFACE_STAGING_DOWNLOAD | \
+ SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
+ SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | SVGA3D_SURFACE_MULTISAMPLE | \
+ SVGA3D_SURFACE_TRANSFER_TO_BUFFER | SVGA3D_SURFACE_BIND_RAW_VIEWS | \
+ SVGA3D_SURFACE_BUFFER_STRUCTURED | SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \
+ SVGA3D_SURFACE_RESOURCE_CLAMP | SVGA3D_SURFACE_STAGING_COPY | \
+ SVGA3D_SURFACE_BIND_TENSOR | SVGA3D_SURFACE_LO_STAGING)
+
+#define SVGA3D_SURFACE_BUFFER_DISALLOWED_MASK \
+ (SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_AUTOGENMIPMAPS | \
+ SVGA3D_SURFACE_VOLUME | SVGA3D_SURFACE_1D | SVGA3D_SURFACE_DEAD2 | \
+ SVGA3D_SURFACE_ARRAY | SVGA3D_SURFACE_MULTISAMPLE | \
+ SVGA3D_SURFACE_MOB_PITCH | SVGA3D_SURFACE_RESOURCE_CLAMP)
+
+#define SVGA3D_SURFACE_MULTISAMPLE_DISALLOWED_MASK \
+ (SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_AUTOGENMIPMAPS | \
+ SVGA3D_SURFACE_VOLUME | SVGA3D_SURFACE_1D | \
+ SVGA3D_SURFACE_SCREENTARGET | SVGA3D_SURFACE_MOB_PITCH | \
+ SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | SVGA3D_SURFACE_BIND_UAVIEW | \
+ SVGA3D_SURFACE_TRANSFER_TO_BUFFER | SVGA3D_SURFACE_BIND_LOGICOPS | \
+ SVGA3D_SURFACE_BIND_RAW_VIEWS | SVGA3D_SURFACE_BUFFER_STRUCTURED | \
+ SVGA3D_SURFACE_DRAWINDIRECT_ARGS | SVGA3D_SURFACE_STAGING_COPY)
+
+#define SVGA3D_SURFACE_DX_ONLY_MASK \
+ (SVGA3D_SURFACE_BIND_STREAM_OUTPUT | SVGA3D_SURFACE_STAGING_UPLOAD | \
+ SVGA3D_SURFACE_STAGING_DOWNLOAD | \
+ SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
+ SVGA3D_SURFACE_TRANSFER_TO_BUFFER)
+
+#define SVGA3D_SURFACE_ANY_STAGING_MASK \
+ (SVGA3D_SURFACE_STAGING_UPLOAD | SVGA3D_SURFACE_STAGING_DOWNLOAD | \
+ SVGA3D_SURFACE_STAGING_COPY | SVGA3D_SURFACE_LO_STAGING)
+
+#define SVGA3D_SURFACE_ANY_NONHINT_STAGING_MASK \
+ (SVGA3D_SURFACE_ANY_STAGING_MASK & ~(SVGA3D_SURFACE_LO_STAGING))
+
+#define SVGA3D_SURFACE_BIND_MASK \
+ (SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
+ SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
+ SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
+ SVGA3D_SURFACE_BIND_SHADER_RESOURCE | \
+ SVGA3D_SURFACE_BIND_RENDER_TARGET | \
+ SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
+ SVGA3D_SURFACE_BIND_STREAM_OUTPUT | SVGA3D_SURFACE_BIND_UAVIEW | \
+ SVGA3D_SURFACE_BIND_LOGICOPS | SVGA3D_SURFACE_BIND_RAW_VIEWS | \
+ SVGA3D_SURFACE_BIND_TENSOR)
+
+#define SVGA3D_SURFACE_STAGING_DISALLOWED_MASK \
+ (SVGA3D_SURFACE_BIND_MASK | SVGA3D_SURFACE_AUTOGENMIPMAPS | \
+ SVGA3D_SURFACE_SCREENTARGET | SVGA3D_SURFACE_HINT_RENDERTARGET | \
+ SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | SVGA3D_SURFACE_MULTISAMPLE | \
+ SVGA3D_SURFACE_DRAWINDIRECT_ARGS | SVGA3D_SURFACE_RESOURCE_CLAMP | \
+ SVGA3D_SURFACE_BIND_TENSOR)
+
+#define SVGA3D_SURFACE_STAGING_COPY_DISALLOWED_MASK \
+ (SVGA3D_SURFACE_STAGING_DISALLOWED_MASK | \
+ SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \
+ SVGA3D_SURFACE_TRANSFER_FROM_BUFFER)
+
+#define SVGA3D_SURFACE_LOGICOPS_DISALLOWED_MASK \
+ (SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_DEAD2 | \
+ SVGA3D_SURFACE_AUTOGENMIPMAPS | SVGA3D_SURFACE_VOLUME | \
+ SVGA3D_SURFACE_1D | SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
+ SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
+ SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
+ SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
+ SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
+ SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | SVGA3D_SURFACE_MULTISAMPLE | \
+ SVGA3D_SURFACE_BIND_UAVIEW | SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \
+ SVGA3D_SURFACE_BIND_RAW_VIEWS | SVGA3D_SURFACE_BUFFER_STRUCTURED | \
+ SVGA3D_SURFACE_DRAWINDIRECT_ARGS | SVGA3D_SURFACE_RESOURCE_CLAMP | \
+ SVGA3D_SURFACE_STAGING_COPY)
+
+#define SVGA3D_SURFACE_SM5_MASK \
+ (SVGA3D_SURFACE_DRAWINDIRECT_ARGS | SVGA3D_SURFACE_BUFFER_STRUCTURED | \
+ SVGA3D_SURFACE_BIND_RAW_VIEWS | SVGA3D_SURFACE_BIND_UAVIEW | \
+ SVGA3D_SURFACE_RESOURCE_CLAMP)
#define SVGA3D_BUFFER_STRUCTURED_STRIDE_MAX 2048
-
-/*
- * These are really the D3DFORMAT_OP defines from the wdk. We need
- * them so that we can query the host for what the supported surface
- * operations are (when we're using the D3D backend, in particular),
- * and so we can send those operations to the guest.
- */
typedef enum {
- SVGA3DFORMAT_OP_TEXTURE = 0x00000001,
- SVGA3DFORMAT_OP_VOLUMETEXTURE = 0x00000002,
- SVGA3DFORMAT_OP_CUBETEXTURE = 0x00000004,
- SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET = 0x00000008,
- SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET = 0x00000010,
- SVGA3DFORMAT_OP_ZSTENCIL = 0x00000040,
- SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH = 0x00000080,
+ SVGA3DFORMAT_OP_TEXTURE = 0x00000001,
+ SVGA3DFORMAT_OP_VOLUMETEXTURE = 0x00000002,
+ SVGA3DFORMAT_OP_CUBETEXTURE = 0x00000004,
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET = 0x00000008,
+ SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET = 0x00000010,
+ SVGA3DFORMAT_OP_ZSTENCIL = 0x00000040,
+ SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH = 0x00000080,
-/*
- * This format can be used as a render target if the current display mode
- * is the same depth if the alpha channel is ignored. e.g. if the device
- * can render to A8R8G8B8 when the display mode is X8R8G8B8, then the
- * format op list entry for A8R8G8B8 should have this cap.
- */
- SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET = 0x00000100,
+ SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET = 0x00000100,
-/*
- * This format contains DirectDraw support (including Flip). This flag
- * should not to be set on alpha formats.
- */
- SVGA3DFORMAT_OP_DISPLAYMODE = 0x00000400,
+ SVGA3DFORMAT_OP_DISPLAYMODE = 0x00000400,
-/*
- * The rasterizer can support some level of Direct3D support in this format
- * and implies that the driver can create a Context in this mode (for some
- * render target format). When this flag is set, the SVGA3DFORMAT_OP_DISPLAYMODE
- * flag must also be set.
- */
- SVGA3DFORMAT_OP_3DACCELERATION = 0x00000800,
+ SVGA3DFORMAT_OP_3DACCELERATION = 0x00000800,
-/*
- * This is set for a private format when the driver has put the bpp in
- * the structure.
- */
- SVGA3DFORMAT_OP_PIXELSIZE = 0x00001000,
+ SVGA3DFORMAT_OP_PIXELSIZE = 0x00001000,
-/*
- * Indicates that this format can be converted to any RGB format for which
- * SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB is specified.
- */
- SVGA3DFORMAT_OP_CONVERT_TO_ARGB = 0x00002000,
+ SVGA3DFORMAT_OP_CONVERT_TO_ARGB = 0x00002000,
-/*
- * Indicates that this format can be used to create offscreen plain surfaces.
- */
- SVGA3DFORMAT_OP_OFFSCREENPLAIN = 0x00004000,
+ SVGA3DFORMAT_OP_OFFSCREENPLAIN = 0x00004000,
-/*
- * Indicated that this format can be read as an SRGB texture (meaning that the
- * sampler will linearize the looked up data).
- */
- SVGA3DFORMAT_OP_SRGBREAD = 0x00008000,
+ SVGA3DFORMAT_OP_SRGBREAD = 0x00008000,
-/*
- * Indicates that this format can be used in the bumpmap instructions.
- */
- SVGA3DFORMAT_OP_BUMPMAP = 0x00010000,
+ SVGA3DFORMAT_OP_BUMPMAP = 0x00010000,
-/*
- * Indicates that this format can be sampled by the displacement map sampler.
- */
- SVGA3DFORMAT_OP_DMAP = 0x00020000,
+ SVGA3DFORMAT_OP_DMAP = 0x00020000,
-/*
- * Indicates that this format cannot be used with texture filtering.
- */
- SVGA3DFORMAT_OP_NOFILTER = 0x00040000,
+ SVGA3DFORMAT_OP_NOFILTER = 0x00040000,
-/*
- * Indicates that format conversions are supported to this RGB format if
- * SVGA3DFORMAT_OP_CONVERT_TO_ARGB is specified in the source format.
- */
- SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB = 0x00080000,
+ SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB = 0x00080000,
-/*
- * Indicated that this format can be written as an SRGB target
- * (meaning that the pixel pipe will DE-linearize data on output to format)
- */
- SVGA3DFORMAT_OP_SRGBWRITE = 0x00100000,
+ SVGA3DFORMAT_OP_SRGBWRITE = 0x00100000,
-/*
- * Indicates that this format cannot be used with alpha blending.
- */
- SVGA3DFORMAT_OP_NOALPHABLEND = 0x00200000,
+ SVGA3DFORMAT_OP_NOALPHABLEND = 0x00200000,
-/*
- * Indicates that the device can auto-generated sublevels for resources
- * of this format.
- */
- SVGA3DFORMAT_OP_AUTOGENMIPMAP = 0x00400000,
+ SVGA3DFORMAT_OP_AUTOGENMIPMAP = 0x00400000,
-/*
- * Indicates that this format can be used by vertex texture sampler.
- */
- SVGA3DFORMAT_OP_VERTEXTEXTURE = 0x00800000,
+ SVGA3DFORMAT_OP_VERTEXTEXTURE = 0x00800000,
-/*
- * Indicates that this format supports neither texture coordinate
- * wrap modes, nor mipmapping.
- */
- SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP = 0x01000000
+ SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP = 0x01000000
} SVGA3dFormatOp;
-#define SVGA3D_FORMAT_POSITIVE \
- (SVGA3DFORMAT_OP_TEXTURE | \
- SVGA3DFORMAT_OP_VOLUMETEXTURE | \
- SVGA3DFORMAT_OP_CUBETEXTURE | \
- SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET | \
- SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET | \
- SVGA3DFORMAT_OP_ZSTENCIL | \
- SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH | \
- SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET | \
- SVGA3DFORMAT_OP_DISPLAYMODE | \
- SVGA3DFORMAT_OP_3DACCELERATION | \
- SVGA3DFORMAT_OP_PIXELSIZE | \
- SVGA3DFORMAT_OP_CONVERT_TO_ARGB | \
- SVGA3DFORMAT_OP_OFFSCREENPLAIN | \
- SVGA3DFORMAT_OP_SRGBREAD | \
- SVGA3DFORMAT_OP_BUMPMAP | \
- SVGA3DFORMAT_OP_DMAP | \
- SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB | \
- SVGA3DFORMAT_OP_SRGBWRITE | \
- SVGA3DFORMAT_OP_AUTOGENMIPMAP | \
- SVGA3DFORMAT_OP_VERTEXTEXTURE)
-
-#define SVGA3D_FORMAT_NEGATIVE \
- (SVGA3DFORMAT_OP_NOFILTER | \
- SVGA3DFORMAT_OP_NOALPHABLEND | \
- SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP)
+#define SVGA3D_FORMAT_POSITIVE \
+ (SVGA3DFORMAT_OP_TEXTURE | SVGA3DFORMAT_OP_VOLUMETEXTURE | \
+ SVGA3DFORMAT_OP_CUBETEXTURE | \
+ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET | \
+ SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET | SVGA3DFORMAT_OP_ZSTENCIL | \
+ SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH | \
+ SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET | \
+ SVGA3DFORMAT_OP_DISPLAYMODE | SVGA3DFORMAT_OP_3DACCELERATION | \
+ SVGA3DFORMAT_OP_PIXELSIZE | SVGA3DFORMAT_OP_CONVERT_TO_ARGB | \
+ SVGA3DFORMAT_OP_OFFSCREENPLAIN | SVGA3DFORMAT_OP_SRGBREAD | \
+ SVGA3DFORMAT_OP_BUMPMAP | SVGA3DFORMAT_OP_DMAP | \
+ SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB | SVGA3DFORMAT_OP_SRGBWRITE | \
+ SVGA3DFORMAT_OP_AUTOGENMIPMAP | SVGA3DFORMAT_OP_VERTEXTEXTURE)
+
+#define SVGA3D_FORMAT_NEGATIVE \
+ (SVGA3DFORMAT_OP_NOFILTER | SVGA3DFORMAT_OP_NOALPHABLEND | \
+ SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP)
-/*
- * This structure is a conversion of SVGA3DFORMAT_OP_*
- * Entries must be located at the same position.
- */
typedef union {
- uint32 value;
- struct {
- uint32 texture : 1;
- uint32 volumeTexture : 1;
- uint32 cubeTexture : 1;
- uint32 offscreenRenderTarget : 1;
- uint32 sameFormatRenderTarget : 1;
- uint32 unknown1 : 1;
- uint32 zStencil : 1;
- uint32 zStencilArbitraryDepth : 1;
- uint32 sameFormatUpToAlpha : 1;
- uint32 unknown2 : 1;
- uint32 displayMode : 1;
- uint32 acceleration3d : 1;
- uint32 pixelSize : 1;
- uint32 convertToARGB : 1;
- uint32 offscreenPlain : 1;
- uint32 sRGBRead : 1;
- uint32 bumpMap : 1;
- uint32 dmap : 1;
- uint32 noFilter : 1;
- uint32 memberOfGroupARGB : 1;
- uint32 sRGBWrite : 1;
- uint32 noAlphaBlend : 1;
- uint32 autoGenMipMap : 1;
- uint32 vertexTexture : 1;
- uint32 noTexCoordWrapNorMip : 1;
- };
+ uint32 value;
+ struct {
+ uint32 texture : 1;
+ uint32 volumeTexture : 1;
+ uint32 cubeTexture : 1;
+ uint32 offscreenRenderTarget : 1;
+ uint32 sameFormatRenderTarget : 1;
+ uint32 unknown1 : 1;
+ uint32 zStencil : 1;
+ uint32 zStencilArbitraryDepth : 1;
+ uint32 sameFormatUpToAlpha : 1;
+ uint32 unknown2 : 1;
+ uint32 displayMode : 1;
+ uint32 acceleration3d : 1;
+ uint32 pixelSize : 1;
+ uint32 convertToARGB : 1;
+ uint32 offscreenPlain : 1;
+ uint32 sRGBRead : 1;
+ uint32 bumpMap : 1;
+ uint32 dmap : 1;
+ uint32 noFilter : 1;
+ uint32 memberOfGroupARGB : 1;
+ uint32 sRGBWrite : 1;
+ uint32 noAlphaBlend : 1;
+ uint32 autoGenMipMap : 1;
+ uint32 vertexTexture : 1;
+ uint32 noTexCoordWrapNorMip : 1;
+ };
} SVGA3dSurfaceFormatCaps;
-/*
- * SVGA_3D_CMD_SETRENDERSTATE Types. All value types
- * must fit in a uint32.
- */
-
typedef enum {
- SVGA3D_RS_INVALID = 0,
- SVGA3D_RS_MIN = 1,
- SVGA3D_RS_ZENABLE = 1, /* SVGA3dBool */
- SVGA3D_RS_ZWRITEENABLE = 2, /* SVGA3dBool */
- SVGA3D_RS_ALPHATESTENABLE = 3, /* SVGA3dBool */
- SVGA3D_RS_DITHERENABLE = 4, /* SVGA3dBool */
- SVGA3D_RS_BLENDENABLE = 5, /* SVGA3dBool */
- SVGA3D_RS_FOGENABLE = 6, /* SVGA3dBool */
- SVGA3D_RS_SPECULARENABLE = 7, /* SVGA3dBool */
- SVGA3D_RS_STENCILENABLE = 8, /* SVGA3dBool */
- SVGA3D_RS_LIGHTINGENABLE = 9, /* SVGA3dBool */
- SVGA3D_RS_NORMALIZENORMALS = 10, /* SVGA3dBool */
- SVGA3D_RS_POINTSPRITEENABLE = 11, /* SVGA3dBool */
- SVGA3D_RS_POINTSCALEENABLE = 12, /* SVGA3dBool */
- SVGA3D_RS_STENCILREF = 13, /* uint32 */
- SVGA3D_RS_STENCILMASK = 14, /* uint32 */
- SVGA3D_RS_STENCILWRITEMASK = 15, /* uint32 */
- SVGA3D_RS_FOGSTART = 16, /* float */
- SVGA3D_RS_FOGEND = 17, /* float */
- SVGA3D_RS_FOGDENSITY = 18, /* float */
- SVGA3D_RS_POINTSIZE = 19, /* float */
- SVGA3D_RS_POINTSIZEMIN = 20, /* float */
- SVGA3D_RS_POINTSIZEMAX = 21, /* float */
- SVGA3D_RS_POINTSCALE_A = 22, /* float */
- SVGA3D_RS_POINTSCALE_B = 23, /* float */
- SVGA3D_RS_POINTSCALE_C = 24, /* float */
- SVGA3D_RS_FOGCOLOR = 25, /* SVGA3dColor */
- SVGA3D_RS_AMBIENT = 26, /* SVGA3dColor */
- SVGA3D_RS_CLIPPLANEENABLE = 27, /* SVGA3dClipPlanes */
- SVGA3D_RS_FOGMODE = 28, /* SVGA3dFogMode */
- SVGA3D_RS_FILLMODE = 29, /* SVGA3dFillMode */
- SVGA3D_RS_SHADEMODE = 30, /* SVGA3dShadeMode */
- SVGA3D_RS_LINEPATTERN = 31, /* SVGA3dLinePattern */
- SVGA3D_RS_SRCBLEND = 32, /* SVGA3dBlendOp */
- SVGA3D_RS_DSTBLEND = 33, /* SVGA3dBlendOp */
- SVGA3D_RS_BLENDEQUATION = 34, /* SVGA3dBlendEquation */
- SVGA3D_RS_CULLMODE = 35, /* SVGA3dFace */
- SVGA3D_RS_ZFUNC = 36, /* SVGA3dCmpFunc */
- SVGA3D_RS_ALPHAFUNC = 37, /* SVGA3dCmpFunc */
- SVGA3D_RS_STENCILFUNC = 38, /* SVGA3dCmpFunc */
- SVGA3D_RS_STENCILFAIL = 39, /* SVGA3dStencilOp */
- SVGA3D_RS_STENCILZFAIL = 40, /* SVGA3dStencilOp */
- SVGA3D_RS_STENCILPASS = 41, /* SVGA3dStencilOp */
- SVGA3D_RS_ALPHAREF = 42, /* float (0.0 .. 1.0) */
- SVGA3D_RS_FRONTWINDING = 43, /* SVGA3dFrontWinding */
- SVGA3D_RS_COORDINATETYPE = 44, /* SVGA3dCoordinateType */
- SVGA3D_RS_ZBIAS = 45, /* float */
- SVGA3D_RS_RANGEFOGENABLE = 46, /* SVGA3dBool */
- SVGA3D_RS_COLORWRITEENABLE = 47, /* SVGA3dColorMask */
- SVGA3D_RS_VERTEXMATERIALENABLE = 48, /* SVGA3dBool */
- SVGA3D_RS_DIFFUSEMATERIALSOURCE = 49, /* SVGA3dVertexMaterial */
- SVGA3D_RS_SPECULARMATERIALSOURCE = 50, /* SVGA3dVertexMaterial */
- SVGA3D_RS_AMBIENTMATERIALSOURCE = 51, /* SVGA3dVertexMaterial */
- SVGA3D_RS_EMISSIVEMATERIALSOURCE = 52, /* SVGA3dVertexMaterial */
- SVGA3D_RS_TEXTUREFACTOR = 53, /* SVGA3dColor */
- SVGA3D_RS_LOCALVIEWER = 54, /* SVGA3dBool */
- SVGA3D_RS_SCISSORTESTENABLE = 55, /* SVGA3dBool */
- SVGA3D_RS_BLENDCOLOR = 56, /* SVGA3dColor */
- SVGA3D_RS_STENCILENABLE2SIDED = 57, /* SVGA3dBool */
- SVGA3D_RS_CCWSTENCILFUNC = 58, /* SVGA3dCmpFunc */
- SVGA3D_RS_CCWSTENCILFAIL = 59, /* SVGA3dStencilOp */
- SVGA3D_RS_CCWSTENCILZFAIL = 60, /* SVGA3dStencilOp */
- SVGA3D_RS_CCWSTENCILPASS = 61, /* SVGA3dStencilOp */
- SVGA3D_RS_VERTEXBLEND = 62, /* SVGA3dVertexBlendFlags */
- SVGA3D_RS_SLOPESCALEDEPTHBIAS = 63, /* float */
- SVGA3D_RS_DEPTHBIAS = 64, /* float */
-
-
- /*
- * Output Gamma Level
- *
- * Output gamma effects the gamma curve of colors that are output from the
- * rendering pipeline. A value of 1.0 specifies a linear color space. If the
- * value is <= 0.0, gamma correction is ignored and linear color space is
- * used.
- */
-
- SVGA3D_RS_OUTPUTGAMMA = 65, /* float */
- SVGA3D_RS_ZVISIBLE = 66, /* SVGA3dBool */
- SVGA3D_RS_LASTPIXEL = 67, /* SVGA3dBool */
- SVGA3D_RS_CLIPPING = 68, /* SVGA3dBool */
- SVGA3D_RS_WRAP0 = 69, /* SVGA3dWrapFlags */
- SVGA3D_RS_WRAP1 = 70, /* SVGA3dWrapFlags */
- SVGA3D_RS_WRAP2 = 71, /* SVGA3dWrapFlags */
- SVGA3D_RS_WRAP3 = 72, /* SVGA3dWrapFlags */
- SVGA3D_RS_WRAP4 = 73, /* SVGA3dWrapFlags */
- SVGA3D_RS_WRAP5 = 74, /* SVGA3dWrapFlags */
- SVGA3D_RS_WRAP6 = 75, /* SVGA3dWrapFlags */
- SVGA3D_RS_WRAP7 = 76, /* SVGA3dWrapFlags */
- SVGA3D_RS_WRAP8 = 77, /* SVGA3dWrapFlags */
- SVGA3D_RS_WRAP9 = 78, /* SVGA3dWrapFlags */
- SVGA3D_RS_WRAP10 = 79, /* SVGA3dWrapFlags */
- SVGA3D_RS_WRAP11 = 80, /* SVGA3dWrapFlags */
- SVGA3D_RS_WRAP12 = 81, /* SVGA3dWrapFlags */
- SVGA3D_RS_WRAP13 = 82, /* SVGA3dWrapFlags */
- SVGA3D_RS_WRAP14 = 83, /* SVGA3dWrapFlags */
- SVGA3D_RS_WRAP15 = 84, /* SVGA3dWrapFlags */
- SVGA3D_RS_MULTISAMPLEANTIALIAS = 85, /* SVGA3dBool */
- SVGA3D_RS_MULTISAMPLEMASK = 86, /* uint32 */
- SVGA3D_RS_INDEXEDVERTEXBLENDENABLE = 87, /* SVGA3dBool */
- SVGA3D_RS_TWEENFACTOR = 88, /* float */
- SVGA3D_RS_ANTIALIASEDLINEENABLE = 89, /* SVGA3dBool */
- SVGA3D_RS_COLORWRITEENABLE1 = 90, /* SVGA3dColorMask */
- SVGA3D_RS_COLORWRITEENABLE2 = 91, /* SVGA3dColorMask */
- SVGA3D_RS_COLORWRITEENABLE3 = 92, /* SVGA3dColorMask */
- SVGA3D_RS_SEPARATEALPHABLENDENABLE = 93, /* SVGA3dBool */
- SVGA3D_RS_SRCBLENDALPHA = 94, /* SVGA3dBlendOp */
- SVGA3D_RS_DSTBLENDALPHA = 95, /* SVGA3dBlendOp */
- SVGA3D_RS_BLENDEQUATIONALPHA = 96, /* SVGA3dBlendEquation */
- SVGA3D_RS_TRANSPARENCYANTIALIAS = 97, /* SVGA3dTransparencyAntialiasType */
- SVGA3D_RS_LINEWIDTH = 98, /* float */
- SVGA3D_RS_MAX
+ SVGA3D_RS_INVALID = 0,
+ SVGA3D_RS_MIN = 1,
+ SVGA3D_RS_ZENABLE = 1,
+ SVGA3D_RS_ZWRITEENABLE = 2,
+ SVGA3D_RS_ALPHATESTENABLE = 3,
+ SVGA3D_RS_DITHERENABLE = 4,
+ SVGA3D_RS_BLENDENABLE = 5,
+ SVGA3D_RS_FOGENABLE = 6,
+ SVGA3D_RS_SPECULARENABLE = 7,
+ SVGA3D_RS_STENCILENABLE = 8,
+ SVGA3D_RS_LIGHTINGENABLE = 9,
+ SVGA3D_RS_NORMALIZENORMALS = 10,
+ SVGA3D_RS_POINTSPRITEENABLE = 11,
+ SVGA3D_RS_POINTSCALEENABLE = 12,
+ SVGA3D_RS_STENCILREF = 13,
+ SVGA3D_RS_STENCILMASK = 14,
+ SVGA3D_RS_STENCILWRITEMASK = 15,
+ SVGA3D_RS_FOGSTART = 16,
+ SVGA3D_RS_FOGEND = 17,
+ SVGA3D_RS_FOGDENSITY = 18,
+ SVGA3D_RS_POINTSIZE = 19,
+ SVGA3D_RS_POINTSIZEMIN = 20,
+ SVGA3D_RS_POINTSIZEMAX = 21,
+ SVGA3D_RS_POINTSCALE_A = 22,
+ SVGA3D_RS_POINTSCALE_B = 23,
+ SVGA3D_RS_POINTSCALE_C = 24,
+ SVGA3D_RS_FOGCOLOR = 25,
+ SVGA3D_RS_AMBIENT = 26,
+ SVGA3D_RS_CLIPPLANEENABLE = 27,
+ SVGA3D_RS_FOGMODE = 28,
+ SVGA3D_RS_FILLMODE = 29,
+ SVGA3D_RS_SHADEMODE = 30,
+ SVGA3D_RS_LINEPATTERN = 31,
+ SVGA3D_RS_SRCBLEND = 32,
+ SVGA3D_RS_DSTBLEND = 33,
+ SVGA3D_RS_BLENDEQUATION = 34,
+ SVGA3D_RS_CULLMODE = 35,
+ SVGA3D_RS_ZFUNC = 36,
+ SVGA3D_RS_ALPHAFUNC = 37,
+ SVGA3D_RS_STENCILFUNC = 38,
+ SVGA3D_RS_STENCILFAIL = 39,
+ SVGA3D_RS_STENCILZFAIL = 40,
+ SVGA3D_RS_STENCILPASS = 41,
+ SVGA3D_RS_ALPHAREF = 42,
+ SVGA3D_RS_FRONTWINDING = 43,
+ SVGA3D_RS_COORDINATETYPE = 44,
+ SVGA3D_RS_ZBIAS = 45,
+ SVGA3D_RS_RANGEFOGENABLE = 46,
+ SVGA3D_RS_COLORWRITEENABLE = 47,
+ SVGA3D_RS_VERTEXMATERIALENABLE = 48,
+ SVGA3D_RS_DIFFUSEMATERIALSOURCE = 49,
+ SVGA3D_RS_SPECULARMATERIALSOURCE = 50,
+ SVGA3D_RS_AMBIENTMATERIALSOURCE = 51,
+ SVGA3D_RS_EMISSIVEMATERIALSOURCE = 52,
+ SVGA3D_RS_TEXTUREFACTOR = 53,
+ SVGA3D_RS_LOCALVIEWER = 54,
+ SVGA3D_RS_SCISSORTESTENABLE = 55,
+ SVGA3D_RS_BLENDCOLOR = 56,
+ SVGA3D_RS_STENCILENABLE2SIDED = 57,
+ SVGA3D_RS_CCWSTENCILFUNC = 58,
+ SVGA3D_RS_CCWSTENCILFAIL = 59,
+ SVGA3D_RS_CCWSTENCILZFAIL = 60,
+ SVGA3D_RS_CCWSTENCILPASS = 61,
+ SVGA3D_RS_VERTEXBLEND = 62,
+ SVGA3D_RS_SLOPESCALEDEPTHBIAS = 63,
+ SVGA3D_RS_DEPTHBIAS = 64,
+
+ SVGA3D_RS_OUTPUTGAMMA = 65,
+ SVGA3D_RS_ZVISIBLE = 66,
+ SVGA3D_RS_LASTPIXEL = 67,
+ SVGA3D_RS_CLIPPING = 68,
+ SVGA3D_RS_WRAP0 = 69,
+ SVGA3D_RS_WRAP1 = 70,
+ SVGA3D_RS_WRAP2 = 71,
+ SVGA3D_RS_WRAP3 = 72,
+ SVGA3D_RS_WRAP4 = 73,
+ SVGA3D_RS_WRAP5 = 74,
+ SVGA3D_RS_WRAP6 = 75,
+ SVGA3D_RS_WRAP7 = 76,
+ SVGA3D_RS_WRAP8 = 77,
+ SVGA3D_RS_WRAP9 = 78,
+ SVGA3D_RS_WRAP10 = 79,
+ SVGA3D_RS_WRAP11 = 80,
+ SVGA3D_RS_WRAP12 = 81,
+ SVGA3D_RS_WRAP13 = 82,
+ SVGA3D_RS_WRAP14 = 83,
+ SVGA3D_RS_WRAP15 = 84,
+ SVGA3D_RS_MULTISAMPLEANTIALIAS = 85,
+ SVGA3D_RS_MULTISAMPLEMASK = 86,
+ SVGA3D_RS_INDEXEDVERTEXBLENDENABLE = 87,
+ SVGA3D_RS_TWEENFACTOR = 88,
+ SVGA3D_RS_ANTIALIASEDLINEENABLE = 89,
+ SVGA3D_RS_COLORWRITEENABLE1 = 90,
+ SVGA3D_RS_COLORWRITEENABLE2 = 91,
+ SVGA3D_RS_COLORWRITEENABLE3 = 92,
+ SVGA3D_RS_SEPARATEALPHABLENDENABLE = 93,
+ SVGA3D_RS_SRCBLENDALPHA = 94,
+ SVGA3D_RS_DSTBLENDALPHA = 95,
+ SVGA3D_RS_BLENDEQUATIONALPHA = 96,
+ SVGA3D_RS_TRANSPARENCYANTIALIAS = 97,
+ SVGA3D_RS_LINEWIDTH = 98,
+ SVGA3D_RS_MAX
} SVGA3dRenderStateName;
typedef enum {
- SVGA3D_TRANSPARENCYANTIALIAS_NORMAL = 0,
- SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE = 1,
- SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE = 2,
- SVGA3D_TRANSPARENCYANTIALIAS_MAX
+ SVGA3D_TRANSPARENCYANTIALIAS_NORMAL = 0,
+ SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE = 1,
+ SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE = 2,
+ SVGA3D_TRANSPARENCYANTIALIAS_MAX
} SVGA3dTransparencyAntialiasType;
typedef enum {
- SVGA3D_VERTEXMATERIAL_NONE = 0, /* Use the value in the current material */
- SVGA3D_VERTEXMATERIAL_DIFFUSE = 1, /* Use the value in the diffuse component */
- SVGA3D_VERTEXMATERIAL_SPECULAR = 2, /* Use the value in the specular component */
- SVGA3D_VERTEXMATERIAL_MAX = 3,
+ SVGA3D_VERTEXMATERIAL_NONE = 0,
+ SVGA3D_VERTEXMATERIAL_DIFFUSE = 1,
+ SVGA3D_VERTEXMATERIAL_SPECULAR = 2,
+ SVGA3D_VERTEXMATERIAL_MAX = 3,
} SVGA3dVertexMaterial;
typedef enum {
- SVGA3D_FILLMODE_INVALID = 0,
- SVGA3D_FILLMODE_MIN = 1,
- SVGA3D_FILLMODE_POINT = 1,
- SVGA3D_FILLMODE_LINE = 2,
- SVGA3D_FILLMODE_FILL = 3,
- SVGA3D_FILLMODE_MAX
+ SVGA3D_FILLMODE_INVALID = 0,
+ SVGA3D_FILLMODE_MIN = 1,
+ SVGA3D_FILLMODE_POINT = 1,
+ SVGA3D_FILLMODE_LINE = 2,
+ SVGA3D_FILLMODE_FILL = 3,
+ SVGA3D_FILLMODE_MAX
} SVGA3dFillModeType;
-
-typedef
-#include "vmware_pack_begin.h"
-union {
- struct {
- uint16 mode; /* SVGA3dFillModeType */
- uint16 face; /* SVGA3dFace */
- };
- uint32 uintValue;
-}
-#include "vmware_pack_end.h"
-SVGA3dFillMode;
+#pragma pack(push, 1)
+typedef union {
+ struct {
+ uint16 mode;
+ uint16 face;
+ };
+ uint32 uintValue;
+} SVGA3dFillMode;
+#pragma pack(pop)
typedef enum {
- SVGA3D_SHADEMODE_INVALID = 0,
- SVGA3D_SHADEMODE_FLAT = 1,
- SVGA3D_SHADEMODE_SMOOTH = 2,
- SVGA3D_SHADEMODE_PHONG = 3, /* Not supported */
- SVGA3D_SHADEMODE_MAX
+ SVGA3D_SHADEMODE_INVALID = 0,
+ SVGA3D_SHADEMODE_FLAT = 1,
+ SVGA3D_SHADEMODE_SMOOTH = 2,
+ SVGA3D_SHADEMODE_PHONG = 3,
+ SVGA3D_SHADEMODE_MAX
} SVGA3dShadeMode;
-typedef
-#include "vmware_pack_begin.h"
-union {
- struct {
- uint16 repeat;
- uint16 pattern;
- };
- uint32 uintValue;
-}
-#include "vmware_pack_end.h"
-SVGA3dLinePattern;
+#pragma pack(push, 1)
+typedef union {
+ struct {
+ uint16 repeat;
+ uint16 pattern;
+ };
+ uint32 uintValue;
+} SVGA3dLinePattern;
+#pragma pack(pop)
typedef enum {
- SVGA3D_BLENDOP_INVALID = 0,
- SVGA3D_BLENDOP_MIN = 1,
- SVGA3D_BLENDOP_ZERO = 1,
- SVGA3D_BLENDOP_ONE = 2,
- SVGA3D_BLENDOP_SRCCOLOR = 3,
- SVGA3D_BLENDOP_INVSRCCOLOR = 4,
- SVGA3D_BLENDOP_SRCALPHA = 5,
- SVGA3D_BLENDOP_INVSRCALPHA = 6,
- SVGA3D_BLENDOP_DESTALPHA = 7,
- SVGA3D_BLENDOP_INVDESTALPHA = 8,
- SVGA3D_BLENDOP_DESTCOLOR = 9,
- SVGA3D_BLENDOP_INVDESTCOLOR = 10,
- SVGA3D_BLENDOP_SRCALPHASAT = 11,
- SVGA3D_BLENDOP_BLENDFACTOR = 12,
- SVGA3D_BLENDOP_INVBLENDFACTOR = 13,
- SVGA3D_BLENDOP_SRC1COLOR = 14,
- SVGA3D_BLENDOP_INVSRC1COLOR = 15,
- SVGA3D_BLENDOP_SRC1ALPHA = 16,
- SVGA3D_BLENDOP_INVSRC1ALPHA = 17,
- SVGA3D_BLENDOP_BLENDFACTORALPHA = 18,
- SVGA3D_BLENDOP_INVBLENDFACTORALPHA = 19,
- SVGA3D_BLENDOP_MAX
+ SVGA3D_BLENDOP_INVALID = 0,
+ SVGA3D_BLENDOP_MIN = 1,
+ SVGA3D_BLENDOP_ZERO = 1,
+ SVGA3D_BLENDOP_ONE = 2,
+ SVGA3D_BLENDOP_SRCCOLOR = 3,
+ SVGA3D_BLENDOP_INVSRCCOLOR = 4,
+ SVGA3D_BLENDOP_SRCALPHA = 5,
+ SVGA3D_BLENDOP_INVSRCALPHA = 6,
+ SVGA3D_BLENDOP_DESTALPHA = 7,
+ SVGA3D_BLENDOP_INVDESTALPHA = 8,
+ SVGA3D_BLENDOP_DESTCOLOR = 9,
+ SVGA3D_BLENDOP_INVDESTCOLOR = 10,
+ SVGA3D_BLENDOP_SRCALPHASAT = 11,
+ SVGA3D_BLENDOP_BLENDFACTOR = 12,
+ SVGA3D_BLENDOP_INVBLENDFACTOR = 13,
+ SVGA3D_BLENDOP_SRC1COLOR = 14,
+ SVGA3D_BLENDOP_INVSRC1COLOR = 15,
+ SVGA3D_BLENDOP_SRC1ALPHA = 16,
+ SVGA3D_BLENDOP_INVSRC1ALPHA = 17,
+ SVGA3D_BLENDOP_BLENDFACTORALPHA = 18,
+ SVGA3D_BLENDOP_INVBLENDFACTORALPHA = 19,
+ SVGA3D_BLENDOP_MAX
} SVGA3dBlendOp;
typedef enum {
- SVGA3D_BLENDEQ_INVALID = 0,
- SVGA3D_BLENDEQ_MIN = 1,
- SVGA3D_BLENDEQ_ADD = 1,
- SVGA3D_BLENDEQ_SUBTRACT = 2,
- SVGA3D_BLENDEQ_REVSUBTRACT = 3,
- SVGA3D_BLENDEQ_MINIMUM = 4,
- SVGA3D_BLENDEQ_MAXIMUM = 5,
- SVGA3D_BLENDEQ_MAX
+ SVGA3D_BLENDEQ_INVALID = 0,
+ SVGA3D_BLENDEQ_MIN = 1,
+ SVGA3D_BLENDEQ_ADD = 1,
+ SVGA3D_BLENDEQ_SUBTRACT = 2,
+ SVGA3D_BLENDEQ_REVSUBTRACT = 3,
+ SVGA3D_BLENDEQ_MINIMUM = 4,
+ SVGA3D_BLENDEQ_MAXIMUM = 5,
+ SVGA3D_BLENDEQ_MAX
} SVGA3dBlendEquation;
typedef enum {
- SVGA3D_DX11_LOGICOP_MIN = 0,
- SVGA3D_DX11_LOGICOP_CLEAR = 0,
- SVGA3D_DX11_LOGICOP_SET = 1,
- SVGA3D_DX11_LOGICOP_COPY = 2,
- SVGA3D_DX11_LOGICOP_COPY_INVERTED = 3,
- SVGA3D_DX11_LOGICOP_NOOP = 4,
- SVGA3D_DX11_LOGICOP_INVERT = 5,
- SVGA3D_DX11_LOGICOP_AND = 6,
- SVGA3D_DX11_LOGICOP_NAND = 7,
- SVGA3D_DX11_LOGICOP_OR = 8,
- SVGA3D_DX11_LOGICOP_NOR = 9,
- SVGA3D_DX11_LOGICOP_XOR = 10,
- SVGA3D_DX11_LOGICOP_EQUIV = 11,
- SVGA3D_DX11_LOGICOP_AND_REVERSE = 12,
- SVGA3D_DX11_LOGICOP_AND_INVERTED = 13,
- SVGA3D_DX11_LOGICOP_OR_REVERSE = 14,
- SVGA3D_DX11_LOGICOP_OR_INVERTED = 15,
- SVGA3D_DX11_LOGICOP_MAX
+ SVGA3D_DX11_LOGICOP_MIN = 0,
+ SVGA3D_DX11_LOGICOP_CLEAR = 0,
+ SVGA3D_DX11_LOGICOP_SET = 1,
+ SVGA3D_DX11_LOGICOP_COPY = 2,
+ SVGA3D_DX11_LOGICOP_COPY_INVERTED = 3,
+ SVGA3D_DX11_LOGICOP_NOOP = 4,
+ SVGA3D_DX11_LOGICOP_INVERT = 5,
+ SVGA3D_DX11_LOGICOP_AND = 6,
+ SVGA3D_DX11_LOGICOP_NAND = 7,
+ SVGA3D_DX11_LOGICOP_OR = 8,
+ SVGA3D_DX11_LOGICOP_NOR = 9,
+ SVGA3D_DX11_LOGICOP_XOR = 10,
+ SVGA3D_DX11_LOGICOP_EQUIV = 11,
+ SVGA3D_DX11_LOGICOP_AND_REVERSE = 12,
+ SVGA3D_DX11_LOGICOP_AND_INVERTED = 13,
+ SVGA3D_DX11_LOGICOP_OR_REVERSE = 14,
+ SVGA3D_DX11_LOGICOP_OR_INVERTED = 15,
+ SVGA3D_DX11_LOGICOP_MAX
} SVGA3dDX11LogicOp;
typedef enum {
- SVGA3D_FRONTWINDING_INVALID = 0,
- SVGA3D_FRONTWINDING_CW = 1,
- SVGA3D_FRONTWINDING_CCW = 2,
- SVGA3D_FRONTWINDING_MAX
+ SVGA3D_FRONTWINDING_INVALID = 0,
+ SVGA3D_FRONTWINDING_CW = 1,
+ SVGA3D_FRONTWINDING_MIN = 1,
+ SVGA3D_FRONTWINDING_CCW = 2,
+ SVGA3D_FRONTWINDING_MAX
} SVGA3dFrontWinding;
typedef enum {
- SVGA3D_FACE_INVALID = 0,
- SVGA3D_FACE_NONE = 1,
- SVGA3D_FACE_MIN = 1,
- SVGA3D_FACE_FRONT = 2,
- SVGA3D_FACE_BACK = 3,
- SVGA3D_FACE_FRONT_BACK = 4,
- SVGA3D_FACE_MAX
+ SVGA3D_FACE_INVALID = 0,
+ SVGA3D_FACE_NONE = 1,
+ SVGA3D_FACE_MIN = 1,
+ SVGA3D_FACE_FRONT = 2,
+ SVGA3D_FACE_BACK = 3,
+ SVGA3D_FACE_FRONT_BACK = 4,
+ SVGA3D_FACE_MAX
} SVGA3dFace;
-/*
- * The order and the values should not be changed
- */
-
typedef enum {
- SVGA3D_CMP_INVALID = 0,
- SVGA3D_CMP_NEVER = 1,
- SVGA3D_CMP_LESS = 2,
- SVGA3D_CMP_EQUAL = 3,
- SVGA3D_CMP_LESSEQUAL = 4,
- SVGA3D_CMP_GREATER = 5,
- SVGA3D_CMP_NOTEQUAL = 6,
- SVGA3D_CMP_GREATEREQUAL = 7,
- SVGA3D_CMP_ALWAYS = 8,
- SVGA3D_CMP_MAX
+ SVGA3D_CMP_INVALID = 0,
+ SVGA3D_CMP_NEVER = 1,
+ SVGA3D_CMP_LESS = 2,
+ SVGA3D_CMP_EQUAL = 3,
+ SVGA3D_CMP_LESSEQUAL = 4,
+ SVGA3D_CMP_GREATER = 5,
+ SVGA3D_CMP_NOTEQUAL = 6,
+ SVGA3D_CMP_GREATEREQUAL = 7,
+ SVGA3D_CMP_ALWAYS = 8,
+ SVGA3D_CMP_MAX
} SVGA3dCmpFunc;
-/*
- * SVGA3D_FOGFUNC_* specifies the fog equation, or PER_VERTEX which allows
- * the fog factor to be specified in the alpha component of the specular
- * (a.k.a. secondary) vertex color.
- */
typedef enum {
- SVGA3D_FOGFUNC_INVALID = 0,
- SVGA3D_FOGFUNC_EXP = 1,
- SVGA3D_FOGFUNC_EXP2 = 2,
- SVGA3D_FOGFUNC_LINEAR = 3,
- SVGA3D_FOGFUNC_PER_VERTEX = 4
+ SVGA3D_FOGFUNC_INVALID = 0,
+ SVGA3D_FOGFUNC_EXP = 1,
+ SVGA3D_FOGFUNC_EXP2 = 2,
+ SVGA3D_FOGFUNC_LINEAR = 3,
+ SVGA3D_FOGFUNC_PER_VERTEX = 4
} SVGA3dFogFunction;
-/*
- * SVGA3D_FOGTYPE_* specifies if fog factors are computed on a per-vertex
- * or per-pixel basis.
- */
typedef enum {
- SVGA3D_FOGTYPE_INVALID = 0,
- SVGA3D_FOGTYPE_VERTEX = 1,
- SVGA3D_FOGTYPE_PIXEL = 2,
- SVGA3D_FOGTYPE_MAX = 3
+ SVGA3D_FOGTYPE_INVALID = 0,
+ SVGA3D_FOGTYPE_VERTEX = 1,
+ SVGA3D_FOGTYPE_PIXEL = 2,
+ SVGA3D_FOGTYPE_MAX = 3
} SVGA3dFogType;
-/*
- * SVGA3D_FOGBASE_* selects depth or range-based fog. Depth-based fog is
- * computed using the eye Z value of each pixel (or vertex), whereas range-
- * based fog is computed using the actual distance (range) to the eye.
- */
typedef enum {
- SVGA3D_FOGBASE_INVALID = 0,
- SVGA3D_FOGBASE_DEPTHBASED = 1,
- SVGA3D_FOGBASE_RANGEBASED = 2,
- SVGA3D_FOGBASE_MAX = 3
+ SVGA3D_FOGBASE_INVALID = 0,
+ SVGA3D_FOGBASE_DEPTHBASED = 1,
+ SVGA3D_FOGBASE_RANGEBASED = 2,
+ SVGA3D_FOGBASE_MAX = 3
} SVGA3dFogBase;
typedef enum {
- SVGA3D_STENCILOP_INVALID = 0,
- SVGA3D_STENCILOP_MIN = 1,
- SVGA3D_STENCILOP_KEEP = 1,
- SVGA3D_STENCILOP_ZERO = 2,
- SVGA3D_STENCILOP_REPLACE = 3,
- SVGA3D_STENCILOP_INCRSAT = 4,
- SVGA3D_STENCILOP_DECRSAT = 5,
- SVGA3D_STENCILOP_INVERT = 6,
- SVGA3D_STENCILOP_INCR = 7,
- SVGA3D_STENCILOP_DECR = 8,
- SVGA3D_STENCILOP_MAX
+ SVGA3D_STENCILOP_INVALID = 0,
+ SVGA3D_STENCILOP_MIN = 1,
+ SVGA3D_STENCILOP_KEEP = 1,
+ SVGA3D_STENCILOP_ZERO = 2,
+ SVGA3D_STENCILOP_REPLACE = 3,
+ SVGA3D_STENCILOP_INCRSAT = 4,
+ SVGA3D_STENCILOP_DECRSAT = 5,
+ SVGA3D_STENCILOP_INVERT = 6,
+ SVGA3D_STENCILOP_INCR = 7,
+ SVGA3D_STENCILOP_DECR = 8,
+ SVGA3D_STENCILOP_MAX
} SVGA3dStencilOp;
typedef enum {
- SVGA3D_CLIPPLANE_0 = (1 << 0),
- SVGA3D_CLIPPLANE_1 = (1 << 1),
- SVGA3D_CLIPPLANE_2 = (1 << 2),
- SVGA3D_CLIPPLANE_3 = (1 << 3),
- SVGA3D_CLIPPLANE_4 = (1 << 4),
- SVGA3D_CLIPPLANE_5 = (1 << 5),
+ SVGA3D_CLIPPLANE_0 = (1 << 0),
+ SVGA3D_CLIPPLANE_1 = (1 << 1),
+ SVGA3D_CLIPPLANE_2 = (1 << 2),
+ SVGA3D_CLIPPLANE_3 = (1 << 3),
+ SVGA3D_CLIPPLANE_4 = (1 << 4),
+ SVGA3D_CLIPPLANE_5 = (1 << 5),
} SVGA3dClipPlanes;
typedef enum {
- SVGA3D_CLEAR_COLOR = 0x1,
- SVGA3D_CLEAR_DEPTH = 0x2,
- SVGA3D_CLEAR_STENCIL = 0x4,
-
- /*
- * Hint only, must be used together with SVGA3D_CLEAR_COLOR. If
- * SVGA3D_CLEAR_DEPTH or SVGA3D_CLEAR_STENCIL bit is set, this
- * bit will be ignored.
- */
- SVGA3D_CLEAR_COLORFILL = 0x8
+ SVGA3D_CLEAR_COLOR = 0x1,
+ SVGA3D_CLEAR_DEPTH = 0x2,
+ SVGA3D_CLEAR_STENCIL = 0x4,
+
+ SVGA3D_CLEAR_COLORFILL = 0x8
} SVGA3dClearFlag;
typedef enum {
- SVGA3D_RT_DEPTH = 0,
- SVGA3D_RT_MIN = 0,
- SVGA3D_RT_STENCIL = 1,
- SVGA3D_RT_COLOR0 = 2,
- SVGA3D_RT_COLOR1 = 3,
- SVGA3D_RT_COLOR2 = 4,
- SVGA3D_RT_COLOR3 = 5,
- SVGA3D_RT_COLOR4 = 6,
- SVGA3D_RT_COLOR5 = 7,
- SVGA3D_RT_COLOR6 = 8,
- SVGA3D_RT_COLOR7 = 9,
- SVGA3D_RT_MAX,
- SVGA3D_RT_INVALID = ((uint32)-1),
+ SVGA3D_RT_DEPTH = 0,
+ SVGA3D_RT_MIN = 0,
+ SVGA3D_RT_STENCIL = 1,
+ SVGA3D_RT_COLOR0 = 2,
+ SVGA3D_RT_COLOR1 = 3,
+ SVGA3D_RT_COLOR2 = 4,
+ SVGA3D_RT_COLOR3 = 5,
+ SVGA3D_RT_COLOR4 = 6,
+ SVGA3D_RT_COLOR5 = 7,
+ SVGA3D_RT_COLOR6 = 8,
+ SVGA3D_RT_COLOR7 = 9,
+ SVGA3D_RT_MAX,
+ SVGA3D_RT_INVALID = ((uint32)-1),
} SVGA3dRenderTargetType;
#define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1)
-typedef
-#include "vmware_pack_begin.h"
-union {
- struct {
- uint32 red : 1;
- uint32 green : 1;
- uint32 blue : 1;
- uint32 alpha : 1;
- };
- uint32 uintValue;
-}
-#include "vmware_pack_end.h"
-SVGA3dColorMask;
+#pragma pack(push, 1)
+typedef union {
+ struct {
+ uint32 red : 1;
+ uint32 green : 1;
+ uint32 blue : 1;
+ uint32 alpha : 1;
+ };
+ uint32 uintValue;
+} SVGA3dColorMask;
+#pragma pack(pop)
typedef enum {
- SVGA3D_VBLEND_DISABLE = 0,
- SVGA3D_VBLEND_1WEIGHT = 1,
- SVGA3D_VBLEND_2WEIGHT = 2,
- SVGA3D_VBLEND_3WEIGHT = 3,
- SVGA3D_VBLEND_MAX = 4,
+ SVGA3D_VBLEND_DISABLE = 0,
+ SVGA3D_VBLEND_1WEIGHT = 1,
+ SVGA3D_VBLEND_2WEIGHT = 2,
+ SVGA3D_VBLEND_3WEIGHT = 3,
+ SVGA3D_VBLEND_MAX = 4,
} SVGA3dVertexBlendFlags;
typedef enum {
- SVGA3D_WRAPCOORD_0 = 1 << 0,
- SVGA3D_WRAPCOORD_1 = 1 << 1,
- SVGA3D_WRAPCOORD_2 = 1 << 2,
- SVGA3D_WRAPCOORD_3 = 1 << 3,
- SVGA3D_WRAPCOORD_ALL = 0xF,
+ SVGA3D_WRAPCOORD_0 = 1 << 0,
+ SVGA3D_WRAPCOORD_1 = 1 << 1,
+ SVGA3D_WRAPCOORD_2 = 1 << 2,
+ SVGA3D_WRAPCOORD_3 = 1 << 3,
+ SVGA3D_WRAPCOORD_ALL = 0xF,
} SVGA3dWrapFlags;
-/*
- * SVGA_3D_CMD_TEXTURESTATE Types. All value types
- * must fit in a uint32.
- */
-
typedef enum {
- SVGA3D_TS_INVALID = 0,
- SVGA3D_TS_MIN = 1,
- SVGA3D_TS_BIND_TEXTURE = 1, /* SVGA3dSurfaceId */
- SVGA3D_TS_COLOROP = 2, /* SVGA3dTextureCombiner */
- SVGA3D_TS_COLORARG1 = 3, /* SVGA3dTextureArgData */
- SVGA3D_TS_COLORARG2 = 4, /* SVGA3dTextureArgData */
- SVGA3D_TS_ALPHAOP = 5, /* SVGA3dTextureCombiner */
- SVGA3D_TS_ALPHAARG1 = 6, /* SVGA3dTextureArgData */
- SVGA3D_TS_ALPHAARG2 = 7, /* SVGA3dTextureArgData */
- SVGA3D_TS_ADDRESSU = 8, /* SVGA3dTextureAddress */
- SVGA3D_TS_ADDRESSV = 9, /* SVGA3dTextureAddress */
- SVGA3D_TS_MIPFILTER = 10, /* SVGA3dTextureFilter */
- SVGA3D_TS_MAGFILTER = 11, /* SVGA3dTextureFilter */
- SVGA3D_TS_MINFILTER = 12, /* SVGA3dTextureFilter */
- SVGA3D_TS_BORDERCOLOR = 13, /* SVGA3dColor */
- SVGA3D_TS_TEXCOORDINDEX = 14, /* uint32 */
- SVGA3D_TS_TEXTURETRANSFORMFLAGS = 15, /* SVGA3dTexTransformFlags */
- SVGA3D_TS_TEXCOORDGEN = 16, /* SVGA3dTextureCoordGen */
- SVGA3D_TS_BUMPENVMAT00 = 17, /* float */
- SVGA3D_TS_BUMPENVMAT01 = 18, /* float */
- SVGA3D_TS_BUMPENVMAT10 = 19, /* float */
- SVGA3D_TS_BUMPENVMAT11 = 20, /* float */
- SVGA3D_TS_TEXTURE_MIPMAP_LEVEL = 21, /* uint32 */
- SVGA3D_TS_TEXTURE_LOD_BIAS = 22, /* float */
- SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL = 23, /* uint32 */
- SVGA3D_TS_ADDRESSW = 24, /* SVGA3dTextureAddress */
-
-
- /*
- * Sampler Gamma Level
- *
- * Sampler gamma effects the color of samples taken from the sampler. A
- * value of 1.0 will produce linear samples. If the value is <= 0.0 the
- * gamma value is ignored and a linear space is used.
- */
-
- SVGA3D_TS_GAMMA = 25, /* float */
- SVGA3D_TS_BUMPENVLSCALE = 26, /* float */
- SVGA3D_TS_BUMPENVLOFFSET = 27, /* float */
- SVGA3D_TS_COLORARG0 = 28, /* SVGA3dTextureArgData */
- SVGA3D_TS_ALPHAARG0 = 29, /* SVGA3dTextureArgData */
- SVGA3D_TS_PREGB_MAX = 30, /* Max value before GBObjects */
- SVGA3D_TS_CONSTANT = 30, /* SVGA3dColor */
- SVGA3D_TS_COLOR_KEY_ENABLE = 31, /* SVGA3dBool */
- SVGA3D_TS_COLOR_KEY = 32, /* SVGA3dColor */
- SVGA3D_TS_MAX
+ SVGA3D_TS_INVALID = 0,
+ SVGA3D_TS_MIN = 1,
+ SVGA3D_TS_BIND_TEXTURE = 1,
+ SVGA3D_TS_COLOROP = 2,
+ SVGA3D_TS_COLORARG1 = 3,
+ SVGA3D_TS_COLORARG2 = 4,
+ SVGA3D_TS_ALPHAOP = 5,
+ SVGA3D_TS_ALPHAARG1 = 6,
+ SVGA3D_TS_ALPHAARG2 = 7,
+ SVGA3D_TS_ADDRESSU = 8,
+ SVGA3D_TS_ADDRESSV = 9,
+ SVGA3D_TS_MIPFILTER = 10,
+ SVGA3D_TS_MAGFILTER = 11,
+ SVGA3D_TS_MINFILTER = 12,
+ SVGA3D_TS_BORDERCOLOR = 13,
+ SVGA3D_TS_TEXCOORDINDEX = 14,
+ SVGA3D_TS_TEXTURETRANSFORMFLAGS = 15,
+ SVGA3D_TS_TEXCOORDGEN = 16,
+ SVGA3D_TS_BUMPENVMAT00 = 17,
+ SVGA3D_TS_BUMPENVMAT01 = 18,
+ SVGA3D_TS_BUMPENVMAT10 = 19,
+ SVGA3D_TS_BUMPENVMAT11 = 20,
+ SVGA3D_TS_TEXTURE_MIPMAP_LEVEL = 21,
+ SVGA3D_TS_TEXTURE_LOD_BIAS = 22,
+ SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL = 23,
+ SVGA3D_TS_ADDRESSW = 24,
+
+ SVGA3D_TS_GAMMA = 25,
+ SVGA3D_TS_BUMPENVLSCALE = 26,
+ SVGA3D_TS_BUMPENVLOFFSET = 27,
+ SVGA3D_TS_COLORARG0 = 28,
+ SVGA3D_TS_ALPHAARG0 = 29,
+ SVGA3D_TS_PREGB_MAX = 30,
+ SVGA3D_TS_CONSTANT = 30,
+ SVGA3D_TS_COLOR_KEY_ENABLE = 31,
+ SVGA3D_TS_COLOR_KEY = 32,
+ SVGA3D_TS_MAX
} SVGA3dTextureStateName;
typedef enum {
- SVGA3D_TC_INVALID = 0,
- SVGA3D_TC_DISABLE = 1,
- SVGA3D_TC_SELECTARG1 = 2,
- SVGA3D_TC_SELECTARG2 = 3,
- SVGA3D_TC_MODULATE = 4,
- SVGA3D_TC_ADD = 5,
- SVGA3D_TC_ADDSIGNED = 6,
- SVGA3D_TC_SUBTRACT = 7,
- SVGA3D_TC_BLENDTEXTUREALPHA = 8,
- SVGA3D_TC_BLENDDIFFUSEALPHA = 9,
- SVGA3D_TC_BLENDCURRENTALPHA = 10,
- SVGA3D_TC_BLENDFACTORALPHA = 11,
- SVGA3D_TC_MODULATE2X = 12,
- SVGA3D_TC_MODULATE4X = 13,
- SVGA3D_TC_DSDT = 14,
- SVGA3D_TC_DOTPRODUCT3 = 15,
- SVGA3D_TC_BLENDTEXTUREALPHAPM = 16,
- SVGA3D_TC_ADDSIGNED2X = 17,
- SVGA3D_TC_ADDSMOOTH = 18,
- SVGA3D_TC_PREMODULATE = 19,
- SVGA3D_TC_MODULATEALPHA_ADDCOLOR = 20,
- SVGA3D_TC_MODULATECOLOR_ADDALPHA = 21,
- SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22,
- SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23,
- SVGA3D_TC_BUMPENVMAPLUMINANCE = 24,
- SVGA3D_TC_MULTIPLYADD = 25,
- SVGA3D_TC_LERP = 26,
- SVGA3D_TC_MAX
+ SVGA3D_TC_INVALID = 0,
+ SVGA3D_TC_DISABLE = 1,
+ SVGA3D_TC_SELECTARG1 = 2,
+ SVGA3D_TC_SELECTARG2 = 3,
+ SVGA3D_TC_MODULATE = 4,
+ SVGA3D_TC_ADD = 5,
+ SVGA3D_TC_ADDSIGNED = 6,
+ SVGA3D_TC_SUBTRACT = 7,
+ SVGA3D_TC_BLENDTEXTUREALPHA = 8,
+ SVGA3D_TC_BLENDDIFFUSEALPHA = 9,
+ SVGA3D_TC_BLENDCURRENTALPHA = 10,
+ SVGA3D_TC_BLENDFACTORALPHA = 11,
+ SVGA3D_TC_MODULATE2X = 12,
+ SVGA3D_TC_MODULATE4X = 13,
+ SVGA3D_TC_DSDT = 14,
+ SVGA3D_TC_DOTPRODUCT3 = 15,
+ SVGA3D_TC_BLENDTEXTUREALPHAPM = 16,
+ SVGA3D_TC_ADDSIGNED2X = 17,
+ SVGA3D_TC_ADDSMOOTH = 18,
+ SVGA3D_TC_PREMODULATE = 19,
+ SVGA3D_TC_MODULATEALPHA_ADDCOLOR = 20,
+ SVGA3D_TC_MODULATECOLOR_ADDALPHA = 21,
+ SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22,
+ SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23,
+ SVGA3D_TC_BUMPENVMAPLUMINANCE = 24,
+ SVGA3D_TC_MULTIPLYADD = 25,
+ SVGA3D_TC_LERP = 26,
+ SVGA3D_TC_MAX
} SVGA3dTextureCombiner;
-#define SVGA3D_TC_CAP_BIT(svga3d_tc_op) (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0)
+#define SVGA3D_TC_CAP_BIT(svga3d_tc_op) \
+ (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0)
typedef enum {
- SVGA3D_TEX_ADDRESS_INVALID = 0,
- SVGA3D_TEX_ADDRESS_MIN = 1,
- SVGA3D_TEX_ADDRESS_WRAP = 1,
- SVGA3D_TEX_ADDRESS_MIRROR = 2,
- SVGA3D_TEX_ADDRESS_CLAMP = 3,
- SVGA3D_TEX_ADDRESS_BORDER = 4,
- SVGA3D_TEX_ADDRESS_MIRRORONCE = 5,
- SVGA3D_TEX_ADDRESS_EDGE = 6,
- SVGA3D_TEX_ADDRESS_MAX
+ SVGA3D_TEX_ADDRESS_INVALID = 0,
+ SVGA3D_TEX_ADDRESS_MIN = 1,
+ SVGA3D_TEX_ADDRESS_WRAP = 1,
+ SVGA3D_TEX_ADDRESS_MIRROR = 2,
+ SVGA3D_TEX_ADDRESS_CLAMP = 3,
+ SVGA3D_TEX_ADDRESS_BORDER = 4,
+ SVGA3D_TEX_ADDRESS_MIRRORONCE = 5,
+ SVGA3D_TEX_ADDRESS_EDGE = 6,
+ SVGA3D_TEX_ADDRESS_MAX
} SVGA3dTextureAddress;
-/*
- * SVGA3D_TEX_FILTER_NONE as the minification filter means mipmapping is
- * disabled, and the rasterizer should use the magnification filter instead.
- */
typedef enum {
- SVGA3D_TEX_FILTER_NONE = 0,
- SVGA3D_TEX_FILTER_MIN = 0,
- SVGA3D_TEX_FILTER_NEAREST = 1,
- SVGA3D_TEX_FILTER_LINEAR = 2,
- SVGA3D_TEX_FILTER_ANISOTROPIC = 3,
- SVGA3D_TEX_FILTER_FLATCUBIC = 4, /* Deprecated, not implemented */
- SVGA3D_TEX_FILTER_GAUSSIANCUBIC = 5, /* Deprecated, not implemented */
- SVGA3D_TEX_FILTER_PYRAMIDALQUAD = 6, /* Not currently implemented */
- SVGA3D_TEX_FILTER_GAUSSIANQUAD = 7, /* Not currently implemented */
- SVGA3D_TEX_FILTER_MAX
+ SVGA3D_TEX_FILTER_NONE = 0,
+ SVGA3D_TEX_FILTER_MIN = 0,
+ SVGA3D_TEX_FILTER_NEAREST = 1,
+ SVGA3D_TEX_FILTER_LINEAR = 2,
+ SVGA3D_TEX_FILTER_ANISOTROPIC = 3,
+ SVGA3D_TEX_FILTER_FLATCUBIC = 4,
+ SVGA3D_TEX_FILTER_GAUSSIANCUBIC = 5,
+ SVGA3D_TEX_FILTER_PYRAMIDALQUAD = 6,
+ SVGA3D_TEX_FILTER_GAUSSIANQUAD = 7,
+ SVGA3D_TEX_FILTER_MAX
} SVGA3dTextureFilter;
typedef enum {
- SVGA3D_TEX_TRANSFORM_OFF = 0,
- SVGA3D_TEX_TRANSFORM_S = (1 << 0),
- SVGA3D_TEX_TRANSFORM_T = (1 << 1),
- SVGA3D_TEX_TRANSFORM_R = (1 << 2),
- SVGA3D_TEX_TRANSFORM_Q = (1 << 3),
- SVGA3D_TEX_PROJECTED = (1 << 15),
+ SVGA3D_TEX_TRANSFORM_OFF = 0,
+ SVGA3D_TEX_TRANSFORM_S = (1 << 0),
+ SVGA3D_TEX_TRANSFORM_T = (1 << 1),
+ SVGA3D_TEX_TRANSFORM_R = (1 << 2),
+ SVGA3D_TEX_TRANSFORM_Q = (1 << 3),
+ SVGA3D_TEX_PROJECTED = (1 << 15),
} SVGA3dTexTransformFlags;
typedef enum {
- SVGA3D_TEXCOORD_GEN_OFF = 0,
- SVGA3D_TEXCOORD_GEN_EYE_POSITION = 1,
- SVGA3D_TEXCOORD_GEN_EYE_NORMAL = 2,
- SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3,
- SVGA3D_TEXCOORD_GEN_SPHERE = 4,
- SVGA3D_TEXCOORD_GEN_MAX
+ SVGA3D_TEXCOORD_GEN_OFF = 0,
+ SVGA3D_TEXCOORD_GEN_EYE_POSITION = 1,
+ SVGA3D_TEXCOORD_GEN_EYE_NORMAL = 2,
+ SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3,
+ SVGA3D_TEXCOORD_GEN_SPHERE = 4,
+ SVGA3D_TEXCOORD_GEN_MAX
} SVGA3dTextureCoordGen;
-/*
- * Texture argument constants for texture combiner
- */
typedef enum {
- SVGA3D_TA_INVALID = 0,
- SVGA3D_TA_TFACTOR = 1,
- SVGA3D_TA_PREVIOUS = 2,
- SVGA3D_TA_DIFFUSE = 3,
- SVGA3D_TA_TEXTURE = 4,
- SVGA3D_TA_SPECULAR = 5,
- SVGA3D_TA_CONSTANT = 6,
- SVGA3D_TA_MAX
+ SVGA3D_TA_INVALID = 0,
+ SVGA3D_TA_TFACTOR = 1,
+ SVGA3D_TA_PREVIOUS = 2,
+ SVGA3D_TA_DIFFUSE = 3,
+ SVGA3D_TA_TEXTURE = 4,
+ SVGA3D_TA_SPECULAR = 5,
+ SVGA3D_TA_CONSTANT = 6,
+ SVGA3D_TA_MAX
} SVGA3dTextureArgData;
#define SVGA3D_TM_MASK_LEN 4
-/* Modifiers for texture argument constants defined above. */
typedef enum {
- SVGA3D_TM_NONE = 0,
- SVGA3D_TM_ALPHA = (1 << SVGA3D_TM_MASK_LEN),
- SVGA3D_TM_ONE_MINUS = (2 << SVGA3D_TM_MASK_LEN),
+ SVGA3D_TM_NONE = 0,
+ SVGA3D_TM_ALPHA = (1 << SVGA3D_TM_MASK_LEN),
+ SVGA3D_TM_ONE_MINUS = (2 << SVGA3D_TM_MASK_LEN),
} SVGA3dTextureArgModifier;
-/*
- * Vertex declarations
- *
- * Notes:
- *
- * SVGA3D_DECLUSAGE_POSITIONT is for pre-transformed vertices. If you
- * draw with any POSITIONT vertex arrays, the programmable vertex
- * pipeline will be implicitly disabled. Drawing will take place as if
- * no vertex shader was bound.
- */
-
typedef enum {
- SVGA3D_DECLUSAGE_POSITION = 0,
- SVGA3D_DECLUSAGE_BLENDWEIGHT,
- SVGA3D_DECLUSAGE_BLENDINDICES,
- SVGA3D_DECLUSAGE_NORMAL,
- SVGA3D_DECLUSAGE_PSIZE,
- SVGA3D_DECLUSAGE_TEXCOORD,
- SVGA3D_DECLUSAGE_TANGENT,
- SVGA3D_DECLUSAGE_BINORMAL,
- SVGA3D_DECLUSAGE_TESSFACTOR,
- SVGA3D_DECLUSAGE_POSITIONT,
- SVGA3D_DECLUSAGE_COLOR,
- SVGA3D_DECLUSAGE_FOG,
- SVGA3D_DECLUSAGE_DEPTH,
- SVGA3D_DECLUSAGE_SAMPLE,
- SVGA3D_DECLUSAGE_MAX
+ SVGA3D_DECLUSAGE_POSITION = 0,
+ SVGA3D_DECLUSAGE_BLENDWEIGHT,
+ SVGA3D_DECLUSAGE_BLENDINDICES,
+ SVGA3D_DECLUSAGE_NORMAL,
+ SVGA3D_DECLUSAGE_PSIZE,
+ SVGA3D_DECLUSAGE_TEXCOORD,
+ SVGA3D_DECLUSAGE_TANGENT,
+ SVGA3D_DECLUSAGE_BINORMAL,
+ SVGA3D_DECLUSAGE_TESSFACTOR,
+ SVGA3D_DECLUSAGE_POSITIONT,
+ SVGA3D_DECLUSAGE_COLOR,
+ SVGA3D_DECLUSAGE_FOG,
+ SVGA3D_DECLUSAGE_DEPTH,
+ SVGA3D_DECLUSAGE_SAMPLE,
+ SVGA3D_DECLUSAGE_MAX
} SVGA3dDeclUsage;
typedef enum {
- SVGA3D_DECLMETHOD_DEFAULT = 0,
- SVGA3D_DECLMETHOD_PARTIALU,
- SVGA3D_DECLMETHOD_PARTIALV,
- SVGA3D_DECLMETHOD_CROSSUV, /* Normal */
- SVGA3D_DECLMETHOD_UV,
- SVGA3D_DECLMETHOD_LOOKUP, /* Lookup a displacement map */
- SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED, /* Lookup a pre-sampled displacement */
- /* map */
+ SVGA3D_DECLMETHOD_DEFAULT = 0,
+ SVGA3D_DECLMETHOD_PARTIALU,
+ SVGA3D_DECLMETHOD_PARTIALV,
+ SVGA3D_DECLMETHOD_CROSSUV,
+ SVGA3D_DECLMETHOD_UV,
+ SVGA3D_DECLMETHOD_LOOKUP,
+ SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED,
} SVGA3dDeclMethod;
typedef enum {
- SVGA3D_DECLTYPE_FLOAT1 = 0,
- SVGA3D_DECLTYPE_FLOAT2 = 1,
- SVGA3D_DECLTYPE_FLOAT3 = 2,
- SVGA3D_DECLTYPE_FLOAT4 = 3,
- SVGA3D_DECLTYPE_D3DCOLOR = 4,
- SVGA3D_DECLTYPE_UBYTE4 = 5,
- SVGA3D_DECLTYPE_SHORT2 = 6,
- SVGA3D_DECLTYPE_SHORT4 = 7,
- SVGA3D_DECLTYPE_UBYTE4N = 8,
- SVGA3D_DECLTYPE_SHORT2N = 9,
- SVGA3D_DECLTYPE_SHORT4N = 10,
- SVGA3D_DECLTYPE_USHORT2N = 11,
- SVGA3D_DECLTYPE_USHORT4N = 12,
- SVGA3D_DECLTYPE_UDEC3 = 13,
- SVGA3D_DECLTYPE_DEC3N = 14,
- SVGA3D_DECLTYPE_FLOAT16_2 = 15,
- SVGA3D_DECLTYPE_FLOAT16_4 = 16,
- SVGA3D_DECLTYPE_MAX,
+ SVGA3D_DECLTYPE_FLOAT1 = 0,
+ SVGA3D_DECLTYPE_FLOAT2 = 1,
+ SVGA3D_DECLTYPE_FLOAT3 = 2,
+ SVGA3D_DECLTYPE_FLOAT4 = 3,
+ SVGA3D_DECLTYPE_D3DCOLOR = 4,
+ SVGA3D_DECLTYPE_UBYTE4 = 5,
+ SVGA3D_DECLTYPE_SHORT2 = 6,
+ SVGA3D_DECLTYPE_SHORT4 = 7,
+ SVGA3D_DECLTYPE_UBYTE4N = 8,
+ SVGA3D_DECLTYPE_SHORT2N = 9,
+ SVGA3D_DECLTYPE_SHORT4N = 10,
+ SVGA3D_DECLTYPE_USHORT2N = 11,
+ SVGA3D_DECLTYPE_USHORT4N = 12,
+ SVGA3D_DECLTYPE_UDEC3 = 13,
+ SVGA3D_DECLTYPE_DEC3N = 14,
+ SVGA3D_DECLTYPE_FLOAT16_2 = 15,
+ SVGA3D_DECLTYPE_FLOAT16_4 = 16,
+ SVGA3D_DECLTYPE_MAX,
} SVGA3dDeclType;
-/*
- * This structure is used for the divisor for geometry instancing;
- * it's a direct translation of the Direct3D equivalent.
- */
typedef union {
- struct {
- /*
- * For index data, this number represents the number of instances to draw.
- * For instance data, this number represents the number of
- * instances/vertex in this stream
- */
- uint32 count : 30;
-
- /*
- * This is 1 if this is supposed to be the data that is repeated for
- * every instance.
- */
- uint32 indexedData : 1;
-
- /*
- * This is 1 if this is supposed to be the per-instance data.
- */
- uint32 instanceData : 1;
- };
-
- uint32 value;
+ struct {
+ uint32 count : 30;
+
+ uint32 indexedData : 1;
+
+ uint32 instanceData : 1;
+ };
+
+ uint32 value;
} SVGA3dVertexDivisor;
typedef enum {
- /*
- * SVGA3D_PRIMITIVE_INVALID is a valid primitive type.
- *
- * List MIN second so debuggers will think INVALID is
- * the correct name.
- */
- SVGA3D_PRIMITIVE_INVALID = 0,
- SVGA3D_PRIMITIVE_MIN = 0,
- SVGA3D_PRIMITIVE_TRIANGLELIST = 1,
- SVGA3D_PRIMITIVE_POINTLIST = 2,
- SVGA3D_PRIMITIVE_LINELIST = 3,
- SVGA3D_PRIMITIVE_LINESTRIP = 4,
- SVGA3D_PRIMITIVE_TRIANGLESTRIP = 5,
- SVGA3D_PRIMITIVE_TRIANGLEFAN = 6,
- SVGA3D_PRIMITIVE_LINELIST_ADJ = 7,
- SVGA3D_PRIMITIVE_PREDX_MAX = 7,
- SVGA3D_PRIMITIVE_LINESTRIP_ADJ = 8,
- SVGA3D_PRIMITIVE_TRIANGLELIST_ADJ = 9,
- SVGA3D_PRIMITIVE_TRIANGLESTRIP_ADJ = 10,
- SVGA3D_PRIMITIVE_DX10_MAX = 11,
- SVGA3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 11,
- SVGA3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 12,
- SVGA3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 13,
- SVGA3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 14,
- SVGA3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 15,
- SVGA3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 16,
- SVGA3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 17,
- SVGA3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 18,
- SVGA3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 19,
- SVGA3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 20,
- SVGA3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 21,
- SVGA3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 22,
- SVGA3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 23,
- SVGA3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 24,
- SVGA3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 25,
- SVGA3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 26,
- SVGA3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 27,
- SVGA3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 28,
- SVGA3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 29,
- SVGA3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 30,
- SVGA3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 31,
- SVGA3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 32,
- SVGA3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 33,
- SVGA3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 34,
- SVGA3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 35,
- SVGA3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 36,
- SVGA3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 37,
- SVGA3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 38,
- SVGA3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 39,
- SVGA3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 40,
- SVGA3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 41,
- SVGA3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 42,
- SVGA3D_PRIMITIVE_MAX = 43
+
+ SVGA3D_PRIMITIVE_INVALID = 0,
+ SVGA3D_PRIMITIVE_MIN = 0,
+ SVGA3D_PRIMITIVE_TRIANGLELIST = 1,
+ SVGA3D_PRIMITIVE_POINTLIST = 2,
+ SVGA3D_PRIMITIVE_LINELIST = 3,
+ SVGA3D_PRIMITIVE_LINESTRIP = 4,
+ SVGA3D_PRIMITIVE_TRIANGLESTRIP = 5,
+ SVGA3D_PRIMITIVE_TRIANGLEFAN = 6,
+ SVGA3D_PRIMITIVE_LINELIST_ADJ = 7,
+ SVGA3D_PRIMITIVE_PREDX_MAX = 7,
+ SVGA3D_PRIMITIVE_LINESTRIP_ADJ = 8,
+ SVGA3D_PRIMITIVE_TRIANGLELIST_ADJ = 9,
+ SVGA3D_PRIMITIVE_TRIANGLESTRIP_ADJ = 10,
+ SVGA3D_PRIMITIVE_DX10_MAX = 11,
+ SVGA3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 11,
+ SVGA3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 12,
+ SVGA3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 13,
+ SVGA3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 14,
+ SVGA3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 15,
+ SVGA3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 16,
+ SVGA3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 17,
+ SVGA3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 18,
+ SVGA3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 19,
+ SVGA3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 20,
+ SVGA3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 21,
+ SVGA3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 22,
+ SVGA3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 23,
+ SVGA3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 24,
+ SVGA3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 25,
+ SVGA3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 26,
+ SVGA3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 27,
+ SVGA3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 28,
+ SVGA3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 29,
+ SVGA3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 30,
+ SVGA3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 31,
+ SVGA3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 32,
+ SVGA3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 33,
+ SVGA3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 34,
+ SVGA3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 35,
+ SVGA3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 36,
+ SVGA3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 37,
+ SVGA3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 38,
+ SVGA3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 39,
+ SVGA3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 40,
+ SVGA3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 41,
+ SVGA3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 42,
+ SVGA3D_PRIMITIVE_MAX = 43
} SVGA3dPrimitiveType;
typedef enum {
- SVGA3D_COORDINATE_INVALID = 0,
- SVGA3D_COORDINATE_LEFTHANDED = 1,
- SVGA3D_COORDINATE_RIGHTHANDED = 2,
- SVGA3D_COORDINATE_MAX
+ SVGA3D_COORDINATE_INVALID = 0,
+ SVGA3D_COORDINATE_LEFTHANDED = 1,
+ SVGA3D_COORDINATE_RIGHTHANDED = 2,
+ SVGA3D_COORDINATE_MAX
} SVGA3dCoordinateType;
typedef enum {
- SVGA3D_TRANSFORM_INVALID = 0,
- SVGA3D_TRANSFORM_WORLD = 1,
- SVGA3D_TRANSFORM_MIN = 1,
- SVGA3D_TRANSFORM_VIEW = 2,
- SVGA3D_TRANSFORM_PROJECTION = 3,
- SVGA3D_TRANSFORM_TEXTURE0 = 4,
- SVGA3D_TRANSFORM_TEXTURE1 = 5,
- SVGA3D_TRANSFORM_TEXTURE2 = 6,
- SVGA3D_TRANSFORM_TEXTURE3 = 7,
- SVGA3D_TRANSFORM_TEXTURE4 = 8,
- SVGA3D_TRANSFORM_TEXTURE5 = 9,
- SVGA3D_TRANSFORM_TEXTURE6 = 10,
- SVGA3D_TRANSFORM_TEXTURE7 = 11,
- SVGA3D_TRANSFORM_WORLD1 = 12,
- SVGA3D_TRANSFORM_WORLD2 = 13,
- SVGA3D_TRANSFORM_WORLD3 = 14,
- SVGA3D_TRANSFORM_MAX
+ SVGA3D_TRANSFORM_INVALID = 0,
+ SVGA3D_TRANSFORM_WORLD = 1,
+ SVGA3D_TRANSFORM_MIN = 1,
+ SVGA3D_TRANSFORM_VIEW = 2,
+ SVGA3D_TRANSFORM_PROJECTION = 3,
+ SVGA3D_TRANSFORM_TEXTURE0 = 4,
+ SVGA3D_TRANSFORM_TEXTURE1 = 5,
+ SVGA3D_TRANSFORM_TEXTURE2 = 6,
+ SVGA3D_TRANSFORM_TEXTURE3 = 7,
+ SVGA3D_TRANSFORM_TEXTURE4 = 8,
+ SVGA3D_TRANSFORM_TEXTURE5 = 9,
+ SVGA3D_TRANSFORM_TEXTURE6 = 10,
+ SVGA3D_TRANSFORM_TEXTURE7 = 11,
+ SVGA3D_TRANSFORM_WORLD1 = 12,
+ SVGA3D_TRANSFORM_WORLD2 = 13,
+ SVGA3D_TRANSFORM_WORLD3 = 14,
+ SVGA3D_TRANSFORM_MAX
} SVGA3dTransformType;
typedef enum {
- SVGA3D_LIGHTTYPE_INVALID = 0,
- SVGA3D_LIGHTTYPE_MIN = 1,
- SVGA3D_LIGHTTYPE_POINT = 1,
- SVGA3D_LIGHTTYPE_SPOT1 = 2, /* 1-cone, in degrees */
- SVGA3D_LIGHTTYPE_SPOT2 = 3, /* 2-cone, in radians */
- SVGA3D_LIGHTTYPE_DIRECTIONAL = 4,
- SVGA3D_LIGHTTYPE_MAX
+ SVGA3D_LIGHTTYPE_INVALID = 0,
+ SVGA3D_LIGHTTYPE_MIN = 1,
+ SVGA3D_LIGHTTYPE_POINT = 1,
+ SVGA3D_LIGHTTYPE_SPOT1 = 2,
+ SVGA3D_LIGHTTYPE_SPOT2 = 3,
+ SVGA3D_LIGHTTYPE_DIRECTIONAL = 4,
+ SVGA3D_LIGHTTYPE_MAX
} SVGA3dLightType;
typedef enum {
- SVGA3D_CUBEFACE_POSX = 0,
- SVGA3D_CUBEFACE_NEGX = 1,
- SVGA3D_CUBEFACE_POSY = 2,
- SVGA3D_CUBEFACE_NEGY = 3,
- SVGA3D_CUBEFACE_POSZ = 4,
- SVGA3D_CUBEFACE_NEGZ = 5,
+ SVGA3D_CUBEFACE_POSX = 0,
+ SVGA3D_CUBEFACE_NEGX = 1,
+ SVGA3D_CUBEFACE_POSY = 2,
+ SVGA3D_CUBEFACE_NEGY = 3,
+ SVGA3D_CUBEFACE_POSZ = 4,
+ SVGA3D_CUBEFACE_NEGZ = 5,
} SVGA3dCubeFace;
typedef enum {
- SVGA3D_SHADERTYPE_INVALID = 0,
- SVGA3D_SHADERTYPE_MIN = 1,
- SVGA3D_SHADERTYPE_VS = 1,
- SVGA3D_SHADERTYPE_PS = 2,
- SVGA3D_SHADERTYPE_PREDX_MAX = 3,
- SVGA3D_SHADERTYPE_GS = 3,
- SVGA3D_SHADERTYPE_DX10_MAX = 4,
- SVGA3D_SHADERTYPE_HS = 4,
- SVGA3D_SHADERTYPE_DS = 5,
- SVGA3D_SHADERTYPE_CS = 6,
- SVGA3D_SHADERTYPE_MAX = 7
+ SVGA3D_SHADERTYPE_INVALID = 0,
+ SVGA3D_SHADERTYPE_MIN = 1,
+ SVGA3D_SHADERTYPE_VS = 1,
+ SVGA3D_SHADERTYPE_PS = 2,
+ SVGA3D_SHADERTYPE_PREDX_MAX = 3,
+ SVGA3D_SHADERTYPE_GS = 3,
+ SVGA3D_SHADERTYPE_DX10_MAX = 4,
+ SVGA3D_SHADERTYPE_HS = 4,
+ SVGA3D_SHADERTYPE_DS = 5,
+ SVGA3D_SHADERTYPE_CS = 6,
+ SVGA3D_SHADERTYPE_MAX = 7
} SVGA3dShaderType;
-#define SVGA3D_NUM_SHADERTYPE_PREDX \
- (SVGA3D_SHADERTYPE_PREDX_MAX - SVGA3D_SHADERTYPE_MIN)
+#define SVGA3D_NUM_SHADERTYPE_PREDX \
+ (SVGA3D_SHADERTYPE_PREDX_MAX - SVGA3D_SHADERTYPE_MIN)
-#define SVGA3D_NUM_SHADERTYPE_DX10 \
- (SVGA3D_SHADERTYPE_DX10_MAX - SVGA3D_SHADERTYPE_MIN)
+#define SVGA3D_NUM_SHADERTYPE_DX10 \
+ (SVGA3D_SHADERTYPE_DX10_MAX - SVGA3D_SHADERTYPE_MIN)
-#define SVGA3D_NUM_SHADERTYPE \
- (SVGA3D_SHADERTYPE_MAX - SVGA3D_SHADERTYPE_MIN)
+#define SVGA3D_NUM_SHADERTYPE (SVGA3D_SHADERTYPE_MAX - SVGA3D_SHADERTYPE_MIN)
typedef enum {
- SVGA3D_CONST_TYPE_MIN = 0,
- SVGA3D_CONST_TYPE_FLOAT = 0,
- SVGA3D_CONST_TYPE_INT = 1,
- SVGA3D_CONST_TYPE_BOOL = 2,
- SVGA3D_CONST_TYPE_MAX = 3,
+ SVGA3D_CONST_TYPE_MIN = 0,
+ SVGA3D_CONST_TYPE_FLOAT = 0,
+ SVGA3D_CONST_TYPE_INT = 1,
+ SVGA3D_CONST_TYPE_BOOL = 2,
+ SVGA3D_CONST_TYPE_MAX = 3,
} SVGA3dShaderConstType;
-/*
- * Register limits for shader consts.
- */
-#define SVGA3D_CONSTREG_MAX 256
-#define SVGA3D_CONSTINTREG_MAX 16
-#define SVGA3D_CONSTBOOLREG_MAX 16
+#define SVGA3D_CONSTREG_MAX 256
+#define SVGA3D_CONSTINTREG_MAX 16
+#define SVGA3D_CONSTBOOLREG_MAX 16
typedef enum {
- SVGA3D_STRETCH_BLT_POINT = 0,
- SVGA3D_STRETCH_BLT_LINEAR = 1,
- SVGA3D_STRETCH_BLT_MAX
+ SVGA3D_STRETCH_BLT_POINT = 0,
+ SVGA3D_STRETCH_BLT_LINEAR = 1,
+ SVGA3D_STRETCH_BLT_MAX
} SVGA3dStretchBltMode;
typedef enum {
- SVGA3D_QUERYTYPE_INVALID = ((uint8)-1),
- SVGA3D_QUERYTYPE_MIN = 0,
- SVGA3D_QUERYTYPE_OCCLUSION = 0,
- SVGA3D_QUERYTYPE_TIMESTAMP = 1,
- SVGA3D_QUERYTYPE_TIMESTAMPDISJOINT = 2,
- SVGA3D_QUERYTYPE_PIPELINESTATS = 3,
- SVGA3D_QUERYTYPE_OCCLUSIONPREDICATE = 4,
- SVGA3D_QUERYTYPE_STREAMOUTPUTSTATS = 5,
- SVGA3D_QUERYTYPE_STREAMOVERFLOWPREDICATE = 6,
- SVGA3D_QUERYTYPE_OCCLUSION64 = 7,
- SVGA3D_QUERYTYPE_DX10_MAX = 8,
- SVGA3D_QUERYTYPE_SOSTATS_STREAM0 = 8,
- SVGA3D_QUERYTYPE_SOSTATS_STREAM1 = 9,
- SVGA3D_QUERYTYPE_SOSTATS_STREAM2 = 10,
- SVGA3D_QUERYTYPE_SOSTATS_STREAM3 = 11,
- SVGA3D_QUERYTYPE_SOP_STREAM0 = 12,
- SVGA3D_QUERYTYPE_SOP_STREAM1 = 13,
- SVGA3D_QUERYTYPE_SOP_STREAM2 = 14,
- SVGA3D_QUERYTYPE_SOP_STREAM3 = 15,
- SVGA3D_QUERYTYPE_MAX
+ SVGA3D_QUERYTYPE_INVALID = ((uint8)-1),
+ SVGA3D_QUERYTYPE_MIN = 0,
+ SVGA3D_QUERYTYPE_OCCLUSION = 0,
+ SVGA3D_QUERYTYPE_TIMESTAMP = 1,
+ SVGA3D_QUERYTYPE_TIMESTAMPDISJOINT = 2,
+ SVGA3D_QUERYTYPE_PIPELINESTATS = 3,
+ SVGA3D_QUERYTYPE_OCCLUSIONPREDICATE = 4,
+ SVGA3D_QUERYTYPE_STREAMOUTPUTSTATS = 5,
+ SVGA3D_QUERYTYPE_STREAMOVERFLOWPREDICATE = 6,
+ SVGA3D_QUERYTYPE_OCCLUSION64 = 7,
+ SVGA3D_QUERYTYPE_DX10_MAX = 8,
+ SVGA3D_QUERYTYPE_SOSTATS_STREAM0 = 8,
+ SVGA3D_QUERYTYPE_SOSTATS_STREAM1 = 9,
+ SVGA3D_QUERYTYPE_SOSTATS_STREAM2 = 10,
+ SVGA3D_QUERYTYPE_SOSTATS_STREAM3 = 11,
+ SVGA3D_QUERYTYPE_SOP_STREAM0 = 12,
+ SVGA3D_QUERYTYPE_SOP_STREAM1 = 13,
+ SVGA3D_QUERYTYPE_SOP_STREAM2 = 14,
+ SVGA3D_QUERYTYPE_SOP_STREAM3 = 15,
+ SVGA3D_QUERYTYPE_MAX
} SVGA3dQueryType;
typedef uint8 SVGA3dQueryTypeUint8;
-#define SVGA3D_NUM_QUERYTYPE (SVGA3D_QUERYTYPE_MAX - SVGA3D_QUERYTYPE_MIN)
+#define SVGA3D_NUM_QUERYTYPE (SVGA3D_QUERYTYPE_MAX - SVGA3D_QUERYTYPE_MIN)
-/*
- * This is the maximum number of queries per context that can be active
- * simultaneously between a beginQuery and endQuery.
- */
#define SVGA3D_MAX_QUERY 64
-/*
- * Query result buffer formats
- */
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 samplesRendered;
-}
-#include "vmware_pack_end.h"
-SVGADXOcclusionQueryResult;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 passed;
-}
-#include "vmware_pack_end.h"
-SVGADXEventQueryResult;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint64 timestamp;
-}
-#include "vmware_pack_end.h"
-SVGADXTimestampQueryResult;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint64 realFrequency;
- uint32 disjoint;
-}
-#include "vmware_pack_end.h"
-SVGADXTimestampDisjointQueryResult;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint64 inputAssemblyVertices;
- uint64 inputAssemblyPrimitives;
- uint64 vertexShaderInvocations;
- uint64 geometryShaderInvocations;
- uint64 geometryShaderPrimitives;
- uint64 clipperInvocations;
- uint64 clipperPrimitives;
- uint64 pixelShaderInvocations;
- uint64 hullShaderInvocations;
- uint64 domainShaderInvocations;
- uint64 computeShaderInvocations;
-}
-#include "vmware_pack_end.h"
-SVGADXPipelineStatisticsQueryResult;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 anySamplesRendered;
-}
-#include "vmware_pack_end.h"
-SVGADXOcclusionPredicateQueryResult;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint64 numPrimitivesWritten;
- uint64 numPrimitivesRequired;
-}
-#include "vmware_pack_end.h"
-SVGADXStreamOutStatisticsQueryResult;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 overflowed;
-}
-#include "vmware_pack_end.h"
-SVGADXStreamOutPredicateQueryResult;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint64 samplesRendered;
-}
-#include "vmware_pack_end.h"
-SVGADXOcclusion64QueryResult;
-
-/*
- * SVGADXQueryResultUnion is not intended for use in the protocol, but is
- * very helpful when working with queries generically.
- */
-typedef
-#include "vmware_pack_begin.h"
-union SVGADXQueryResultUnion {
- SVGADXOcclusionQueryResult occ;
- SVGADXEventQueryResult event;
- SVGADXTimestampQueryResult ts;
- SVGADXTimestampDisjointQueryResult tsDisjoint;
- SVGADXPipelineStatisticsQueryResult pipelineStats;
- SVGADXOcclusionPredicateQueryResult occPred;
- SVGADXStreamOutStatisticsQueryResult soStats;
- SVGADXStreamOutPredicateQueryResult soPred;
- SVGADXOcclusion64QueryResult occ64;
-}
-#include "vmware_pack_end.h"
-SVGADXQueryResultUnion;
+#pragma pack(push, 1)
+typedef struct {
+ uint32 samplesRendered;
+} SVGADXOcclusionQueryResult;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 passed;
+} SVGADXEventQueryResult;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint64 timestamp;
+} SVGADXTimestampQueryResult;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint64 realFrequency;
+ uint32 disjoint;
+} SVGADXTimestampDisjointQueryResult;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint64 inputAssemblyVertices;
+ uint64 inputAssemblyPrimitives;
+ uint64 vertexShaderInvocations;
+ uint64 geometryShaderInvocations;
+ uint64 geometryShaderPrimitives;
+ uint64 clipperInvocations;
+ uint64 clipperPrimitives;
+ uint64 pixelShaderInvocations;
+ uint64 hullShaderInvocations;
+ uint64 domainShaderInvocations;
+ uint64 computeShaderInvocations;
+} SVGADXPipelineStatisticsQueryResult;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 anySamplesRendered;
+} SVGADXOcclusionPredicateQueryResult;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint64 numPrimitivesWritten;
+ uint64 numPrimitivesRequired;
+} SVGADXStreamOutStatisticsQueryResult;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 overflowed;
+} SVGADXStreamOutPredicateQueryResult;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint64 samplesRendered;
+} SVGADXOcclusion64QueryResult;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef union SVGADXQueryResultUnion {
+ SVGADXOcclusionQueryResult occ;
+ SVGADXEventQueryResult event;
+ SVGADXTimestampQueryResult ts;
+ SVGADXTimestampDisjointQueryResult tsDisjoint;
+ SVGADXPipelineStatisticsQueryResult pipelineStats;
+ SVGADXOcclusionPredicateQueryResult occPred;
+ SVGADXStreamOutStatisticsQueryResult soStats;
+ SVGADXStreamOutPredicateQueryResult soPred;
+ SVGADXOcclusion64QueryResult occ64;
+} SVGADXQueryResultUnion;
+#pragma pack(pop)
typedef enum {
- SVGA3D_QUERYSTATE_PENDING = 0, /* Query is not finished yet */
- SVGA3D_QUERYSTATE_SUCCEEDED = 1, /* Completed successfully */
- SVGA3D_QUERYSTATE_FAILED = 2, /* Completed unsuccessfully */
- SVGA3D_QUERYSTATE_NEW = 3, /* Never submitted (guest only) */
+ SVGA3D_QUERYSTATE_PENDING = 0,
+ SVGA3D_QUERYSTATE_SUCCEEDED = 1,
+ SVGA3D_QUERYSTATE_FAILED = 2,
+ SVGA3D_QUERYSTATE_NEW = 3,
} SVGA3dQueryState;
typedef enum {
- SVGA3D_WRITE_HOST_VRAM = 1,
- SVGA3D_READ_HOST_VRAM = 2,
+ SVGA3D_WRITE_HOST_VRAM = 1,
+ SVGA3D_READ_HOST_VRAM = 2,
} SVGA3dTransferType;
-#define SVGA3D_LOGICOP_INVALID 0
-#define SVGA3D_LOGICOP_MIN 1
-#define SVGA3D_LOGICOP_COPY 1
-#define SVGA3D_LOGICOP_NOT 2
-#define SVGA3D_LOGICOP_AND 3
-#define SVGA3D_LOGICOP_OR 4
-#define SVGA3D_LOGICOP_XOR 5
-#define SVGA3D_LOGICOP_NXOR 6
-#define SVGA3D_LOGICOP_ROP3 7
-#define SVGA3D_LOGICOP_MAX 8
+#define SVGA3D_LOGICOP_INVALID 0
+#define SVGA3D_LOGICOP_COPY 1
+
+#define SVGA3D_LOGICOP_MIN 1
+#define SVGA3D_LOGICOP_NOT 2
+#define SVGA3D_LOGICOP_AND 3
+#define SVGA3D_LOGICOP_OR 4
+#define SVGA3D_LOGICOP_XOR 5
+#define SVGA3D_LOGICOP_NXOR 6
+#define SVGA3D_LOGICOP_ROP3 7
+
+#define SVGA3D_LOGICOP_MAX 8
typedef uint16 SVGA3dLogicOp;
-#define SVGA3D_LOGICOP_ROP3_INVALID ((uint16) -1)
-#define SVGA3D_LOGICOP_ROP3_MIN 0
-#define SVGA3D_LOGICOP_ROP3_MAX 256
+#define SVGA3D_LOGICOP_ROP3_INVALID ((uint16)-1)
+#define SVGA3D_LOGICOP_ROP3_MIN 0
+#define SVGA3D_LOGICOP_ROP3_MAX 256
typedef uint16 SVGA3dLogicOpRop3;
-typedef
-#include "vmware_pack_begin.h"
-struct {
- union {
- struct {
- uint16 function; // SVGA3dFogFunction
- uint8 type; // SVGA3dFogType
- uint8 base; // SVGA3dFogBase
- };
- uint32 uintValue;
- };
-}
-#include "vmware_pack_end.h"
-SVGA3dFogMode;
-
-/*
- * Uniquely identify one image (a 1D/2D/3D array) from a surface. This
- * is a surface ID as well as face/mipmap indices.
- */
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dSurfaceImageId {
- uint32 sid;
- uint32 face;
- uint32 mipmap;
-}
-#include "vmware_pack_end.h"
-SVGA3dSurfaceImageId;
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dSubSurfaceId {
- uint32 sid;
- uint32 subResourceId;
-}
-#include "vmware_pack_end.h"
-SVGA3dSubSurfaceId;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
- uint32 width;
- uint32 height;
- uint32 depth;
-}
-#include "vmware_pack_end.h"
-SVGA3dSize;
+#pragma pack(push, 1)
+typedef struct {
+ union {
+ struct {
+ uint16 function;
+ uint8 type;
+ uint8 base;
+ };
+ uint32 uintValue;
+ };
+} SVGA3dFogMode;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dSurfaceImageId {
+ uint32 sid;
+ uint32 face;
+ uint32 mipmap;
+} SVGA3dSurfaceImageId;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dSubSurfaceId {
+ uint32 sid;
+ uint32 subResourceId;
+} SVGA3dSubSurfaceId;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 width;
+ uint32 height;
+ uint32 depth;
+} SVGA3dSize;
+#pragma pack(pop)
-/*
- * Guest-backed objects definitions.
- */
typedef enum {
- SVGA_OTABLE_MOB = 0,
- SVGA_OTABLE_MIN = 0,
- SVGA_OTABLE_SURFACE = 1,
- SVGA_OTABLE_CONTEXT = 2,
- SVGA_OTABLE_SHADER = 3,
- SVGA_OTABLE_SCREENTARGET = 4,
-
- SVGA_OTABLE_DX9_MAX = 5,
-
- SVGA_OTABLE_DXCONTEXT = 5,
- SVGA_OTABLE_DX_MAX = 6,
-
- SVGA_OTABLE_RESERVED1 = 6,
- SVGA_OTABLE_RESERVED2 = 7,
-
- /*
- * Additions to this table need to be tied to HW-version features and
- * checkpointed accordingly.
- */
- SVGA_OTABLE_DEVEL_MAX = 8,
- SVGA_OTABLE_MAX = 8
+ SVGA_OTABLE_MOB = 0,
+ SVGA_OTABLE_MIN = 0,
+ SVGA_OTABLE_SURFACE = 1,
+ SVGA_OTABLE_CONTEXT = 2,
+ SVGA_OTABLE_SHADER = 3,
+ SVGA_OTABLE_SCREENTARGET = 4,
+
+ SVGA_OTABLE_DX9_MAX = 5,
+
+ SVGA_OTABLE_DXCONTEXT = 5,
+ SVGA_OTABLE_DX_MAX = 6,
+
+ SVGA_OTABLE_DEVEL_MAX = 6,
+ SVGA_OTABLE_MAX = 6,
+
+ SVGA_OTABLE_RESERVED1 = 6,
+ SVGA_OTABLE_RESERVED2 = 7,
+ SVGA_OTABLE_BUG_1952836_MAX = 8,
} SVGAOTableType;
typedef enum {
- SVGA_COTABLE_MIN = 0,
- SVGA_COTABLE_RTVIEW = 0,
- SVGA_COTABLE_DSVIEW = 1,
- SVGA_COTABLE_SRVIEW = 2,
- SVGA_COTABLE_ELEMENTLAYOUT = 3,
- SVGA_COTABLE_BLENDSTATE = 4,
- SVGA_COTABLE_DEPTHSTENCIL = 5,
- SVGA_COTABLE_RASTERIZERSTATE = 6,
- SVGA_COTABLE_SAMPLER = 7,
- SVGA_COTABLE_STREAMOUTPUT = 8,
- SVGA_COTABLE_DXQUERY = 9,
- SVGA_COTABLE_DXSHADER = 10,
- SVGA_COTABLE_DX10_MAX = 11,
- SVGA_COTABLE_UAVIEW = 11,
- SVGA_COTABLE_MAX = 12,
+ SVGA_COTABLE_MIN = 0,
+ SVGA_COTABLE_RTVIEW = 0,
+ SVGA_COTABLE_DSVIEW = 1,
+ SVGA_COTABLE_SRVIEW = 2,
+ SVGA_COTABLE_ELEMENTLAYOUT = 3,
+ SVGA_COTABLE_BLENDSTATE = 4,
+ SVGA_COTABLE_DEPTHSTENCIL = 5,
+ SVGA_COTABLE_RASTERIZERSTATE = 6,
+ SVGA_COTABLE_SAMPLER = 7,
+ SVGA_COTABLE_STREAMOUTPUT = 8,
+ SVGA_COTABLE_DXQUERY = 9,
+ SVGA_COTABLE_DXSHADER = 10,
+ SVGA_COTABLE_DX10_MAX = 11,
+ SVGA_COTABLE_UAVIEW = 11,
+ SVGA_COTABLE_MAX = 12,
} SVGACOTableType;
-/*
- * The largest size (number of entries) allowed in a COTable.
- */
#define SVGA_COTABLE_MAX_IDS (MAX_UINT16 - 2)
typedef enum SVGAMobFormat {
- SVGA3D_MOBFMT_INVALID = SVGA3D_INVALID_ID,
- SVGA3D_MOBFMT_PTDEPTH_0 = 0,
- SVGA3D_MOBFMT_MIN = 0,
- SVGA3D_MOBFMT_PTDEPTH_1 = 1,
- SVGA3D_MOBFMT_PTDEPTH_2 = 2,
- SVGA3D_MOBFMT_RANGE = 3,
- SVGA3D_MOBFMT_PTDEPTH64_0 = 4,
- SVGA3D_MOBFMT_PTDEPTH64_1 = 5,
- SVGA3D_MOBFMT_PTDEPTH64_2 = 6,
- SVGA3D_MOBFMT_PREDX_MAX = 7,
- SVGA3D_MOBFMT_EMPTY = 7,
- SVGA3D_MOBFMT_MAX,
-
- /*
- * This isn't actually used by the guest, but is a mob-format used
- * internally by the SVGA device (and is therefore not binary compatible).
- */
- SVGA3D_MOBFMT_HB,
+ SVGA3D_MOBFMT_INVALID = SVGA3D_INVALID_ID,
+ SVGA3D_MOBFMT_PT_0 = 0,
+ SVGA3D_MOBFMT_MIN = 0,
+ SVGA3D_MOBFMT_PT_1 = 1,
+ SVGA3D_MOBFMT_PT_2 = 2,
+ SVGA3D_MOBFMT_RANGE = 3,
+ SVGA3D_MOBFMT_PT64_0 = 4,
+ SVGA3D_MOBFMT_PT64_1 = 5,
+ SVGA3D_MOBFMT_PT64_2 = 6,
+ SVGA3D_MOBFMT_PREDX_MAX = 7,
+ SVGA3D_MOBFMT_EMPTY = 7,
+
+ SVGA3D_MOBFMT_MAX,
+
+ SVGA3D_MOBFMT_HB,
} SVGAMobFormat;
#define SVGA3D_MOB_EMPTY_BASE 1
-/*
- * Multisample pattern types.
- */
-
typedef enum SVGA3dMSPattern {
- SVGA3D_MS_PATTERN_NONE = 0,
- SVGA3D_MS_PATTERN_MIN = 0,
- SVGA3D_MS_PATTERN_STANDARD = 1,
- SVGA3D_MS_PATTERN_CENTER = 2,
- SVGA3D_MS_PATTERN_MAX = 3,
+ SVGA3D_MS_PATTERN_NONE = 0,
+ SVGA3D_MS_PATTERN_MIN = 0,
+ SVGA3D_MS_PATTERN_STANDARD = 1,
+ SVGA3D_MS_PATTERN_CENTER = 2,
+ SVGA3D_MS_PATTERN_MAX = 3,
} SVGA3dMSPattern;
-/*
- * Precision settings for each sample.
- */
-
typedef enum SVGA3dMSQualityLevel {
- SVGA3D_MS_QUALITY_NONE = 0,
- SVGA3D_MS_QUALITY_MIN = 0,
- SVGA3D_MS_QUALITY_FULL = 1,
- SVGA3D_MS_QUALITY_MAX = 2,
+ SVGA3D_MS_QUALITY_NONE = 0,
+ SVGA3D_MS_QUALITY_MIN = 0,
+ SVGA3D_MS_QUALITY_FULL = 1,
+ SVGA3D_MS_QUALITY_RESOLVED = 2,
+ SVGA3D_MS_QUALITY_MAX = 3,
} SVGA3dMSQualityLevel;
-/*
- * Screen Target Update Flags
- */
-
typedef enum SVGA3dFrameUpdateType {
- SVGA3D_FRAME_END = 0,
- SVGA3D_FRAME_PARTIAL = 1,
- SVGA3D_FRAME_UNKNOWN = 2,
- SVGA3D_FRAME_MAX = 3,
+ SVGA3D_FRAME_END = 0,
+ SVGA3D_FRAME_MIN = 0,
+ SVGA3D_FRAME_PARTIAL = 1,
+ SVGA3D_FRAME_UNKNOWN = 2,
+ SVGA3D_FRAME_MAX = 3,
} SVGA3dFrameUpdateType;
-#endif /* _SVGA3D_TYPES_H_ */
+#endif