aboutsummaryrefslogtreecommitdiffstats
path: root/drivers/input/gameport/Kconfig
diff options
context:
space:
mode:
Diffstat (limited to 'drivers/input/gameport/Kconfig')
-rw-r--r--drivers/input/gameport/Kconfig90
1 files changed, 90 insertions, 0 deletions
diff --git a/drivers/input/gameport/Kconfig b/drivers/input/gameport/Kconfig
new file mode 100644
index 000000000000..6282f460aba0
--- /dev/null
+++ b/drivers/input/gameport/Kconfig
@@ -0,0 +1,90 @@
+#
+# Gameport configuration
+#
+config GAMEPORT
+ tristate "Gameport support"
+ ---help---
+ Gameport support is for the standard 15-pin PC gameport. If you
+ have a joystick, gamepad, gameport card, a soundcard with a gameport
+ or anything else that uses the gameport, say Y or M here and also to
+ at least one of the hardware specific drivers.
+
+ For Ensoniq AudioPCI (ES1370), AudioPCI 97 (ES1371), ESS Solo1,
+ S3 SonicVibes, Trident 4DWave, SiS7018, and ALi 5451 gameport
+ support is provided by the sound drivers, so you won't need any
+ from the below listed modules. You still need to say Y here.
+
+ If unsure, say Y.
+
+ To compile this driver as a module, choose M here: the
+ module will be called gameport.
+
+if GAMEPORT
+
+config GAMEPORT_NS558
+ tristate "Classic ISA and PnP gameport support"
+ help
+ Say Y here if you have an ISA or PnP gameport.
+
+ If unsure, say Y.
+
+ To compile this driver as a module, choose M here: the
+ module will be called ns558.
+
+config GAMEPORT_L4
+ tristate "PDPI Lightning 4 gamecard support"
+ help
+ Say Y here if you have a PDPI Lightning 4 gamecard.
+
+ To compile this driver as a module, choose M here: the
+ module will be called lightning.
+
+config GAMEPORT_EMU10K1
+ tristate "SB Live and Audigy gameport support"
+ depends on PCI
+ help
+ Say Y here if you have a SoundBlaster Live! or SoundBlaster
+ Audigy card and want to use its gameport.
+
+ To compile this driver as a module, choose M here: the
+ module will be called emu10k1-gp.
+
+config GAMEPORT_VORTEX
+ tristate "Aureal Vortex, Vortex 2 gameport support"
+ depends on PCI
+ help
+ Say Y here if you have an Aureal Vortex 1 or 2 card and want
+ to use its gameport.
+
+ To compile this driver as a module, choose M here: the
+ module will be called vortex.
+
+config GAMEPORT_FM801
+ tristate "ForteMedia FM801 gameport support"
+ depends on PCI
+
+config GAMEPORT_CS461X
+ tristate "Crystal SoundFusion gameport support"
+ depends on PCI
+
+endif
+
+# Yes, SOUND_GAMEPORT looks a bit odd. Yes, it ends up being turned on
+# in every .config. Please don't touch it. It is here to handle an
+# unusual dependency between GAMEPORT and sound drivers.
+#
+# Some sound drivers call gameport functions. If GAMEPORT is
+# not selected, empty stubs are provided for the functions and all is
+# well.
+# If GAMEPORT is built in, everything is fine.
+# If GAMEPORT is a module, however, it would need to be loaded for the
+# sound driver to be able to link properly. Therefore, the sound
+# driver must be a module as well in that case. Since there's no way
+# to express that directly in Kconfig, we use SOUND_GAMEPORT to
+# express it. SOUND_GAMEPORT boils down to "if GAMEPORT is 'm',
+# anything that depends on SOUND_GAMEPORT must be 'm' as well. if
+# GAMEPORT is 'y' or 'n', it can be anything".
+config SOUND_GAMEPORT
+ tristate
+ default m if GAMEPORT=m
+ default y