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-rw-r--r--include/linux/sbitmap.h192
1 files changed, 121 insertions, 71 deletions
diff --git a/include/linux/sbitmap.h b/include/linux/sbitmap.h
index e40d019c3d9d..4d2d5205ab58 100644
--- a/include/linux/sbitmap.h
+++ b/include/linux/sbitmap.h
@@ -9,8 +9,17 @@
#ifndef __LINUX_SCALE_BITMAP_H
#define __LINUX_SCALE_BITMAP_H
-#include <linux/kernel.h>
+#include <linux/atomic.h>
+#include <linux/bitops.h>
+#include <linux/cache.h>
+#include <linux/list.h>
+#include <linux/log2.h>
+#include <linux/minmax.h>
+#include <linux/percpu.h>
#include <linux/slab.h>
+#include <linux/smp.h>
+#include <linux/types.h>
+#include <linux/wait.h>
struct seq_file;
@@ -19,24 +28,14 @@ struct seq_file;
*/
struct sbitmap_word {
/**
- * @depth: Number of bits being used in @word/@cleared
- */
- unsigned long depth;
-
- /**
* @word: word holding free bits
*/
- unsigned long word ____cacheline_aligned_in_smp;
+ unsigned long word;
/**
* @cleared: word holding cleared bits
*/
unsigned long cleared ____cacheline_aligned_in_smp;
-
- /**
- * @swap_lock: Held while swapping word <-> cleared
- */
- spinlock_t swap_lock;
} ____cacheline_aligned_in_smp;
/**
@@ -62,9 +61,22 @@ struct sbitmap {
unsigned int map_nr;
/**
+ * @round_robin: Allocate bits in strict round-robin order.
+ */
+ bool round_robin;
+
+ /**
* @map: Allocated bitmap.
*/
struct sbitmap_word *map;
+
+ /*
+ * @alloc_hint: Cache of last successfully allocated or freed bit.
+ *
+ * This is per-cpu, which allows multiple users to stick to different
+ * cachelines until the map is exhausted.
+ */
+ unsigned int __percpu *alloc_hint;
};
#define SBQ_WAIT_QUEUES 8
@@ -100,14 +112,6 @@ struct sbitmap_queue {
*/
struct sbitmap sb;
- /*
- * @alloc_hint: Cache of last successfully allocated or freed bit.
- *
- * This is per-cpu, which allows multiple users to stick to different
- * cachelines until the map is exhausted.
- */
- unsigned int __percpu *alloc_hint;
-
/**
* @wake_batch: Number of bits which must be freed before we wake up any
* waiters.
@@ -130,13 +134,8 @@ struct sbitmap_queue {
atomic_t ws_active;
/**
- * @round_robin: Allocate bits in strict round-robin order.
- */
- bool round_robin;
-
- /**
* @min_shallow_depth: The minimum shallow depth which may be passed to
- * sbitmap_queue_get_shallow() or __sbitmap_queue_get_shallow().
+ * sbitmap_queue_get_shallow()
*/
unsigned int min_shallow_depth;
};
@@ -149,11 +148,24 @@ struct sbitmap_queue {
* given, a good default is chosen.
* @flags: Allocation flags.
* @node: Memory node to allocate on.
+ * @round_robin: If true, be stricter about allocation order; always allocate
+ * starting from the last allocated bit. This is less efficient
+ * than the default behavior (false).
+ * @alloc_hint: If true, apply percpu hint for where to start searching for
+ * a free bit.
*
* Return: Zero on success or negative errno on failure.
*/
int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift,
- gfp_t flags, int node);
+ gfp_t flags, int node, bool round_robin, bool alloc_hint);
+
+/* sbitmap internal helper */
+static inline unsigned int __map_depth(const struct sbitmap *sb, int index)
+{
+ if (index == sb->map_nr - 1)
+ return sb->depth - (index << sb->shift);
+ return 1U << sb->shift;
+}
/**
* sbitmap_free() - Free memory used by a &struct sbitmap.
@@ -161,7 +173,8 @@ int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift,
*/
static inline void sbitmap_free(struct sbitmap *sb)
{
- kfree(sb->map);
+ free_percpu(sb->alloc_hint);
+ kvfree(sb->map);
sb->map = NULL;
}
@@ -178,22 +191,17 @@ void sbitmap_resize(struct sbitmap *sb, unsigned int depth);
/**
* sbitmap_get() - Try to allocate a free bit from a &struct sbitmap.
* @sb: Bitmap to allocate from.
- * @alloc_hint: Hint for where to start searching for a free bit.
- * @round_robin: If true, be stricter about allocation order; always allocate
- * starting from the last allocated bit. This is less efficient
- * than the default behavior (false).
*
* This operation provides acquire barrier semantics if it succeeds.
*
* Return: Non-negative allocated bit number if successful, -1 otherwise.
*/
-int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin);
+int sbitmap_get(struct sbitmap *sb);
/**
* sbitmap_get_shallow() - Try to allocate a free bit from a &struct sbitmap,
* limiting the depth used from each word.
* @sb: Bitmap to allocate from.
- * @alloc_hint: Hint for where to start searching for a free bit.
* @shallow_depth: The maximum number of bits to allocate from a single word.
*
* This rather specific operation allows for having multiple users with
@@ -205,8 +213,7 @@ int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin);
*
* Return: Non-negative allocated bit number if successful, -1 otherwise.
*/
-int sbitmap_get_shallow(struct sbitmap *sb, unsigned int alloc_hint,
- unsigned long shallow_depth);
+int sbitmap_get_shallow(struct sbitmap *sb, unsigned long shallow_depth);
/**
* sbitmap_any_bit_set() - Check for a set bit in a &struct sbitmap.
@@ -247,7 +254,7 @@ static inline void __sbitmap_for_each_set(struct sbitmap *sb,
while (scanned < sb->depth) {
unsigned long word;
unsigned int depth = min_t(unsigned int,
- sb->map[index].depth - nr,
+ __map_depth(sb, index) - nr,
sb->depth - scanned);
scanned += depth;
@@ -320,10 +327,16 @@ static inline void sbitmap_deferred_clear_bit(struct sbitmap *sb, unsigned int b
set_bit(SB_NR_TO_BIT(sb, bitnr), addr);
}
-static inline void sbitmap_clear_bit_unlock(struct sbitmap *sb,
- unsigned int bitnr)
+/*
+ * Pair of sbitmap_get, and this one applies both cleared bit and
+ * allocation hint.
+ */
+static inline void sbitmap_put(struct sbitmap *sb, unsigned int bitnr)
{
- clear_bit_unlock(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
+ sbitmap_deferred_clear_bit(sb, bitnr);
+
+ if (likely(sb->alloc_hint && !sb->round_robin && bitnr < sb->depth))
+ *raw_cpu_ptr(sb->alloc_hint) = bitnr;
}
static inline int sbitmap_test_bit(struct sbitmap *sb, unsigned int bitnr)
@@ -331,6 +344,24 @@ static inline int sbitmap_test_bit(struct sbitmap *sb, unsigned int bitnr)
return test_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
}
+static inline int sbitmap_calculate_shift(unsigned int depth)
+{
+ int shift = ilog2(BITS_PER_LONG);
+
+ /*
+ * If the bitmap is small, shrink the number of bits per word so
+ * we spread over a few cachelines, at least. If less than 4
+ * bits, just forget about it, it's not going to work optimally
+ * anyway.
+ */
+ if (depth >= 4) {
+ while ((4U << shift) > depth)
+ shift--;
+ }
+
+ return shift;
+}
+
/**
* sbitmap_show() - Dump &struct sbitmap information to a &struct seq_file.
* @sb: Bitmap to show.
@@ -340,6 +371,16 @@ static inline int sbitmap_test_bit(struct sbitmap *sb, unsigned int bitnr)
*/
void sbitmap_show(struct sbitmap *sb, struct seq_file *m);
+
+/**
+ * sbitmap_weight() - Return how many set and not cleared bits in a &struct
+ * sbitmap.
+ * @sb: Bitmap to check.
+ *
+ * Return: How many set and not cleared bits set
+ */
+unsigned int sbitmap_weight(const struct sbitmap *sb);
+
/**
* sbitmap_bitmap_show() - Write a hex dump of a &struct sbitmap to a &struct
* seq_file.
@@ -374,11 +415,21 @@ int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth,
static inline void sbitmap_queue_free(struct sbitmap_queue *sbq)
{
kfree(sbq->ws);
- free_percpu(sbq->alloc_hint);
sbitmap_free(&sbq->sb);
}
/**
+ * sbitmap_queue_recalculate_wake_batch() - Recalculate wake batch
+ * @sbq: Bitmap queue to recalculate wake batch.
+ * @users: Number of shares.
+ *
+ * Like sbitmap_queue_update_wake_batch(), this will calculate wake batch
+ * by depth. This interface is for HCTX shared tags or queue shared tags.
+ */
+void sbitmap_queue_recalculate_wake_batch(struct sbitmap_queue *sbq,
+ unsigned int users);
+
+/**
* sbitmap_queue_resize() - Resize a &struct sbitmap_queue.
* @sbq: Bitmap queue to resize.
* @depth: New number of bits to resize to.
@@ -399,7 +450,20 @@ void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth);
int __sbitmap_queue_get(struct sbitmap_queue *sbq);
/**
- * __sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct
+ * __sbitmap_queue_get_batch() - Try to allocate a batch of free bits
+ * @sbq: Bitmap queue to allocate from.
+ * @nr_tags: number of tags requested
+ * @offset: offset to add to returned bits
+ *
+ * Return: Mask of allocated tags, 0 if none are found. Each tag allocated is
+ * a bit in the mask returned, and the caller must add @offset to the value to
+ * get the absolute tag value.
+ */
+unsigned long __sbitmap_queue_get_batch(struct sbitmap_queue *sbq, int nr_tags,
+ unsigned int *offset);
+
+/**
+ * sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct
* sbitmap_queue, limiting the depth used from each word, with preemption
* already disabled.
* @sbq: Bitmap queue to allocate from.
@@ -411,8 +475,8 @@ int __sbitmap_queue_get(struct sbitmap_queue *sbq);
*
* Return: Non-negative allocated bit number if successful, -1 otherwise.
*/
-int __sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
- unsigned int shallow_depth);
+int sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
+ unsigned int shallow_depth);
/**
* sbitmap_queue_get() - Try to allocate a free bit from a &struct
@@ -435,32 +499,6 @@ static inline int sbitmap_queue_get(struct sbitmap_queue *sbq,
}
/**
- * sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct
- * sbitmap_queue, limiting the depth used from each word.
- * @sbq: Bitmap queue to allocate from.
- * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to
- * sbitmap_queue_clear()).
- * @shallow_depth: The maximum number of bits to allocate from a single word.
- * See sbitmap_get_shallow().
- *
- * If you call this, make sure to call sbitmap_queue_min_shallow_depth() after
- * initializing @sbq.
- *
- * Return: Non-negative allocated bit number if successful, -1 otherwise.
- */
-static inline int sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
- unsigned int *cpu,
- unsigned int shallow_depth)
-{
- int nr;
-
- *cpu = get_cpu();
- nr = __sbitmap_queue_get_shallow(sbq, shallow_depth);
- put_cpu();
- return nr;
-}
-
-/**
* sbitmap_queue_min_shallow_depth() - Inform a &struct sbitmap_queue of the
* minimum shallow depth that will be used.
* @sbq: Bitmap queue in question.
@@ -487,6 +525,17 @@ void sbitmap_queue_min_shallow_depth(struct sbitmap_queue *sbq,
void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr,
unsigned int cpu);
+/**
+ * sbitmap_queue_clear_batch() - Free a batch of allocated bits
+ * &struct sbitmap_queue.
+ * @sbq: Bitmap to free from.
+ * @offset: offset for each tag in array
+ * @tags: array of tags
+ * @nr_tags: number of tags in array
+ */
+void sbitmap_queue_clear_batch(struct sbitmap_queue *sbq, int offset,
+ int *tags, int nr_tags);
+
static inline int sbq_index_inc(int index)
{
return (index + 1) & (SBQ_WAIT_QUEUES - 1);
@@ -526,8 +575,9 @@ void sbitmap_queue_wake_all(struct sbitmap_queue *sbq);
* sbitmap_queue_wake_up() - Wake up some of waiters in one waitqueue
* on a &struct sbitmap_queue.
* @sbq: Bitmap queue to wake up.
+ * @nr: Number of bits cleared.
*/
-void sbitmap_queue_wake_up(struct sbitmap_queue *sbq);
+void sbitmap_queue_wake_up(struct sbitmap_queue *sbq, int nr);
/**
* sbitmap_queue_show() - Dump &struct sbitmap_queue information to a &struct