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-rw-r--r--sound/soc/generic/audio-graph-card.c19
-rw-r--r--sound/soc/generic/simple-card-utils.c7
-rw-r--r--sound/soc/generic/simple-card.c22
3 files changed, 46 insertions, 2 deletions
diff --git a/sound/soc/generic/audio-graph-card.c b/sound/soc/generic/audio-graph-card.c
index 288df245b2f0..6007e6305735 100644
--- a/sound/soc/generic/audio-graph-card.c
+++ b/sound/soc/generic/audio-graph-card.c
@@ -129,6 +129,25 @@ static int asoc_simple_parse_dai(struct device_node *ep,
args.args[0] = graph_get_dai_id(ep);
args.args_count = (of_graph_get_endpoint_count(node) > 1);
+ /*
+ * FIXME
+ *
+ * Here, dlc->dai_name is pointer to CPU/Codec DAI name.
+ * If user unbinded CPU or Codec driver, but not for Sound Card,
+ * dlc->dai_name is keeping unbinded CPU or Codec
+ * driver's pointer.
+ *
+ * If user re-bind CPU or Codec driver again, ALSA SoC will try
+ * to rebind Card via snd_soc_try_rebind_card(), but because of
+ * above reason, it might can't bind Sound Card.
+ * Because Sound Card is pointing to released dai_name pointer.
+ *
+ * To avoid this rebind Card issue,
+ * 1) It needs to alloc memory to keep dai_name eventhough
+ * CPU or Codec driver was unbinded, or
+ * 2) user need to rebind Sound Card everytime
+ * if he unbinded CPU or Codec.
+ */
ret = snd_soc_get_dai_name(&args, &dlc->dai_name);
if (ret < 0)
return ret;
diff --git a/sound/soc/generic/simple-card-utils.c b/sound/soc/generic/simple-card-utils.c
index 556b1a789629..9b794775df53 100644
--- a/sound/soc/generic/simple-card-utils.c
+++ b/sound/soc/generic/simple-card-utils.c
@@ -213,10 +213,17 @@ EXPORT_SYMBOL_GPL(asoc_simple_startup);
void asoc_simple_shutdown(struct snd_pcm_substream *substream)
{
struct snd_soc_pcm_runtime *rtd = substream->private_data;
+ struct snd_soc_dai *codec_dai = rtd->codec_dai;
+ struct snd_soc_dai *cpu_dai = rtd->cpu_dai;
struct asoc_simple_priv *priv = snd_soc_card_get_drvdata(rtd->card);
struct simple_dai_props *dai_props =
simple_priv_to_props(priv, rtd->num);
+ if (dai_props->mclk_fs) {
+ snd_soc_dai_set_sysclk(codec_dai, 0, 0, SND_SOC_CLOCK_IN);
+ snd_soc_dai_set_sysclk(cpu_dai, 0, 0, SND_SOC_CLOCK_OUT);
+ }
+
asoc_simple_clk_disable(dai_props->cpu_dai);
asoc_simple_clk_disable(dai_props->codec_dai);
diff --git a/sound/soc/generic/simple-card.c b/sound/soc/generic/simple-card.c
index ef849151ba56..fc9c753db8dd 100644
--- a/sound/soc/generic/simple-card.c
+++ b/sound/soc/generic/simple-card.c
@@ -46,7 +46,25 @@ static int asoc_simple_parse_dai(struct device_node *node,
if (ret)
return ret;
- /* Get dai->name */
+ /*
+ * FIXME
+ *
+ * Here, dlc->dai_name is pointer to CPU/Codec DAI name.
+ * If user unbinded CPU or Codec driver, but not for Sound Card,
+ * dlc->dai_name is keeping unbinded CPU or Codec
+ * driver's pointer.
+ *
+ * If user re-bind CPU or Codec driver again, ALSA SoC will try
+ * to rebind Card via snd_soc_try_rebind_card(), but because of
+ * above reason, it might can't bind Sound Card.
+ * Because Sound Card is pointing to released dai_name pointer.
+ *
+ * To avoid this rebind Card issue,
+ * 1) It needs to alloc memory to keep dai_name eventhough
+ * CPU or Codec driver was unbinded, or
+ * 2) user need to rebind Sound Card everytime
+ * if he unbinded CPU or Codec.
+ */
ret = snd_soc_of_get_dai_name(node, &dlc->dai_name);
if (ret < 0)
return ret;
@@ -424,7 +442,7 @@ static int simple_parse_aux_devs(struct device_node *node,
aux_node = of_parse_phandle(node, PREFIX "aux-devs", i);
if (!aux_node)
return -EINVAL;
- card->aux_dev[i].codec_of_node = aux_node;
+ card->aux_dev[i].dlc.of_node = aux_node;
}
card->num_aux_devs = n;