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authorJosh Don <joshdon@google.com>2021-08-19 18:04:03 -0700
committerPeter Zijlstra <peterz@infradead.org>2021-10-05 15:51:39 +0200
commit2cae3948edd488ebdef4deaf1d1043f92f47e665 (patch)
tree1eec087e76212e1c7a3d4aaf20ae8eb0f0d8e139 /kernel/sched/debug.c
parentsched: reduce sched slice for SCHED_IDLE entities (diff)
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sched: adjust sleeper credit for SCHED_IDLE entities
Give reduced sleeper credit to SCHED_IDLE entities. As a result, woken SCHED_IDLE entities will take longer to preempt normal entities. The benefit of this change is to make it less likely that a newly woken SCHED_IDLE entity will preempt a short-running normal entity before it blocks. We still give a small sleeper credit to SCHED_IDLE entities, so that idle<->idle competition retains some fairness. Example: With HZ=1000, spawned four threads affined to one cpu, one of which was set to SCHED_IDLE. Without this patch, wakeup latency for the SCHED_IDLE thread was ~1-2ms, with the patch the wakeup latency was ~5ms. Signed-off-by: Josh Don <joshdon@google.com> Signed-off-by: Peter Zijlstra (Intel) <peterz@infradead.org> Reviewed-by: Vincent Guittot <vincent.guittot@linaro.org> Reviewed-by: Jiang Biao <benbjiang@tencent.com> Link: https://lore.kernel.org/r/20210820010403.946838-5-joshdon@google.com
Diffstat (limited to 'kernel/sched/debug.c')
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