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* ui/console: remove redundant format fieldMarc-André Lureau2023-09-121-1/+1
* ui/console: fix texture leak when calling surface_gl_create_texture()Marc-André Lureau2022-03-041-0/+4
* opengl: Do not convert format with glTexImage2D on OpenGL ESAkihiko Odaki2021-03-151-5/+14
* Include qemu-common.h exactly where neededMarkus Armbruster2019-06-121-1/+0
* ui/console: Precautionary glBindTexture and surface->texture validation in surface_gl_update_textureHOU Qiming2019-05-171-7/+11
* ui: use QEMU_IS_ALIGNED macroPhilippe Mathieu-Daudé2017-11-101-1/+1
* opengl: add flipping vertex shaderGerd Hoffmann2017-10-171-1/+1
* opengl: move shader init from console-gl.c to shader.cGerd Hoffmann2017-10-171-39/+6
* ui/console-gl: Add support for big endian display surfacesThomas Huth2016-06-101-0/+5
* ui: Clean up includesPeter Maydell2016-02-041-0/+1
* shaders: initialize vertexes onceGerd Hoffmann2015-10-081-1/+6
* console-gl: add opengl rendering helper functionsGerd Hoffmann2015-05-051-0/+168