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authorRafael J. Wysocki <rafael.j.wysocki@intel.com>2016-07-14 03:55:23 +0200
committerRafael J. Wysocki <rafael.j.wysocki@intel.com>2016-07-15 22:42:48 +0200
commit406f992e4a372dafbe3c2cff7efbb2002a5c8ebd (patch)
treee56632536cd2de2b13c258a760fa832b653961af /arch/x86/power
parentPM / hibernate: Image data protection during restoration (diff)
downloadwireguard-linux-406f992e4a372dafbe3c2cff7efbb2002a5c8ebd.tar.xz
wireguard-linux-406f992e4a372dafbe3c2cff7efbb2002a5c8ebd.zip
x86 / hibernate: Use hlt_play_dead() when resuming from hibernation
On Intel hardware, native_play_dead() uses mwait_play_dead() by default and only falls back to the other methods if that fails. That also happens during resume from hibernation, when the restore (boot) kernel runs disable_nonboot_cpus() to take all of the CPUs except for the boot one offline. However, that is problematic, because the address passed to __monitor() in mwait_play_dead() is likely to be written to in the last phase of hibernate image restoration and that causes the "dead" CPU to start executing instructions again. Unfortunately, the page containing the address in that CPU's instruction pointer may not be valid any more at that point. First, that page may have been overwritten with image kernel memory contents already, so the instructions the CPU attempts to execute may simply be invalid. Second, the page tables previously used by that CPU may have been overwritten by image kernel memory contents, so the address in its instruction pointer is impossible to resolve then. A report from Varun Koyyalagunta and investigation carried out by Chen Yu show that the latter sometimes happens in practice. To prevent it from happening, temporarily change the smp_ops.play_dead pointer during resume from hibernation so that it points to a special "play dead" routine which uses hlt_play_dead() and avoids the inadvertent "revivals" of "dead" CPUs this way. A slightly unpleasant consequence of this change is that if the system is hibernated with one or more CPUs offline, it will generally draw more power after resume than it did before hibernation, because the physical state entered by CPUs via hlt_play_dead() is higher-power than the mwait_play_dead() one in the majority of cases. It is possible to work around this, but it is unclear how much of a problem that's going to be in practice, so the workaround will be implemented later if it turns out to be necessary. Link: https://bugzilla.kernel.org/show_bug.cgi?id=106371 Reported-by: Varun Koyyalagunta <cpudebug@centtech.com> Original-by: Chen Yu <yu.c.chen@intel.com> Tested-by: Chen Yu <yu.c.chen@intel.com> Signed-off-by: Rafael J. Wysocki <rafael.j.wysocki@intel.com> Acked-by: Ingo Molnar <mingo@kernel.org>
Diffstat (limited to 'arch/x86/power')
-rw-r--r--arch/x86/power/cpu.c30
1 files changed, 30 insertions, 0 deletions
diff --git a/arch/x86/power/cpu.c b/arch/x86/power/cpu.c
index d5f64996394a..b12c26e2e309 100644
--- a/arch/x86/power/cpu.c
+++ b/arch/x86/power/cpu.c
@@ -12,6 +12,7 @@
#include <linux/export.h>
#include <linux/smp.h>
#include <linux/perf_event.h>
+#include <linux/tboot.h>
#include <asm/pgtable.h>
#include <asm/proto.h>
@@ -266,6 +267,35 @@ void notrace restore_processor_state(void)
EXPORT_SYMBOL(restore_processor_state);
#endif
+#if defined(CONFIG_HIBERNATION) && defined(CONFIG_HOTPLUG_CPU)
+static void resume_play_dead(void)
+{
+ play_dead_common();
+ tboot_shutdown(TB_SHUTDOWN_WFS);
+ hlt_play_dead();
+}
+
+int hibernate_resume_nonboot_cpu_disable(void)
+{
+ void (*play_dead)(void) = smp_ops.play_dead;
+ int ret;
+
+ /*
+ * Ensure that MONITOR/MWAIT will not be used in the "play dead" loop
+ * during hibernate image restoration, because it is likely that the
+ * monitored address will be actually written to at that time and then
+ * the "dead" CPU will attempt to execute instructions again, but the
+ * address in its instruction pointer may not be possible to resolve
+ * any more at that point (the page tables used by it previously may
+ * have been overwritten by hibernate image data).
+ */
+ smp_ops.play_dead = resume_play_dead;
+ ret = disable_nonboot_cpus();
+ smp_ops.play_dead = play_dead;
+ return ret;
+}
+#endif
+
/*
* When bsp_check() is called in hibernate and suspend, cpu hotplug
* is disabled already. So it's unnessary to handle race condition between