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authorKuninori Morimoto <kuninori.morimoto.gx@renesas.com>2019-11-05 15:47:04 +0900
committerMark Brown <broonie@kernel.org>2019-11-05 23:50:40 +0000
commite11381f38f34789b374880c4a149e25e8d7f0cfd (patch)
treee5394183d8198f7b6040543cad6d5b83d3e7b9d4 /include/sound/soc.h
parentASoC: soc-core: move snd_soc_unregister_dais() (diff)
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ASoC: soc-core: add snd_soc_unregister_dai()
It is easy to read code if it is cleanly using paired function/naming, like start <-> stop, register <-> unregister, etc, etc. But, current ALSA SoC code is very random, unbalance, not paired, etc. It is easy to create bug at the such code, and is difficult to debug. This patch adds missing soc_del_dai() and snd_soc_unregister_dai(). Signed-off-by: Kuninori Morimoto <kuninori.morimoto.gx@renesas.com> Reviewed-by: Pierre-Louis Bossart <pierre-louis.bossart@linux.intel.com> Reviewed-by: Ranjani Sridharan <ranjani.sridharan@linux.intel.com> Link: https://lore.kernel.org/r/87v9ry251z.wl-kuninori.morimoto.gx@renesas.com Signed-off-by: Mark Brown <broonie@kernel.org>
Diffstat (limited to 'include/sound/soc.h')
-rw-r--r--include/sound/soc.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/include/sound/soc.h b/include/sound/soc.h
index 320dcd440dab..daa0e100ecd9 100644
--- a/include/sound/soc.h
+++ b/include/sound/soc.h
@@ -1328,6 +1328,7 @@ struct snd_soc_dai_link *snd_soc_find_dai_link(struct snd_soc_card *card,
int snd_soc_register_dai(struct snd_soc_component *component,
struct snd_soc_dai_driver *dai_drv);
+void snd_soc_unregister_dai(struct snd_soc_dai *dai);
struct snd_soc_dai *snd_soc_find_dai(
const struct snd_soc_dai_link_component *dlc);