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diff --git a/Documentation/gpu/amdgpu/driver-core.rst b/Documentation/gpu/amdgpu/driver-core.rst new file mode 100644 index 000000000000..81256318e93c --- /dev/null +++ b/Documentation/gpu/amdgpu/driver-core.rst @@ -0,0 +1,213 @@ +============================ + Core Driver Infrastructure +============================ + +GPU Hardware Structure +====================== + +Each ASIC is a collection of hardware blocks. We refer to them as +"IPs" (Intellectual Property blocks). Each IP encapsulates certain +functionality. IPs are versioned and can also be mixed and matched. +E.g., you might have two different ASICs that both have System DMA (SDMA) 5.x IPs. +The driver is arranged by IPs. There are driver components to handle +the initialization and operation of each IP. There are also a bunch +of smaller IPs that don't really need much if any driver interaction. +Those end up getting lumped into the common stuff in the soc files. +The soc files (e.g., vi.c, soc15.c nv.c) contain code for aspects of +the SoC itself rather than specific IPs. E.g., things like GPU resets +and register access functions are SoC dependent. + +An APU contains more than just CPU and GPU, it also contains all of +the platform stuff (audio, usb, gpio, etc.). Also, a lot of +components are shared between the CPU, platform, and the GPU (e.g., +SMU, PSP, etc.). Specific components (CPU, GPU, etc.) usually have +their interface to interact with those common components. For things +like S0i3 there is a ton of coordination required across all the +components, but that is probably a bit beyond the scope of this +section. + +With respect to the GPU, we have the following major IPs: + +GMC (Graphics Memory Controller) + This was a dedicated IP on older pre-vega chips, but has since + become somewhat decentralized on vega and newer chips. They now + have dedicated memory hubs for specific IPs or groups of IPs. We + still treat it as a single component in the driver however since + the programming model is still pretty similar. This is how the + different IPs on the GPU get the memory (VRAM or system memory). + It also provides the support for per process GPU virtual address + spaces. + +IH (Interrupt Handler) + This is the interrupt controller on the GPU. All of the IPs feed + their interrupts into this IP and it aggregates them into a set of + ring buffers that the driver can parse to handle interrupts from + different IPs. + +PSP (Platform Security Processor) + This handles security policy for the SoC and executes trusted + applications, and validates and loads firmwares for other blocks. + +SMU (System Management Unit) + This is the power management microcontroller. It manages the entire + SoC. The driver interacts with it to control power management + features like clocks, voltages, power rails, etc. + +DCN (Display Controller Next) + This is the display controller. It handles the display hardware. + It is described in more details in :ref:`Display Core <amdgpu-display-core>`. + +SDMA (System DMA) + This is a multi-purpose DMA engine. The kernel driver uses it for + various things including paging and GPU page table updates. It's also + exposed to userspace for use by user mode drivers (OpenGL, Vulkan, + etc.) + +GC (Graphics and Compute) + This is the graphics and compute engine, i.e., the block that + encompasses the 3D pipeline and and shader blocks. This is by far the + largest block on the GPU. The 3D pipeline has tons of sub-blocks. In + addition to that, it also contains the CP microcontrollers (ME, PFP, CE, + MEC) and the RLC microcontroller. It's exposed to userspace for user mode + drivers (OpenGL, Vulkan, OpenCL, etc.). More details in :ref:`Graphics (GFX) + and Compute <amdgpu-gc>`. + +VCN (Video Core Next) + This is the multi-media engine. It handles video and image encode and + decode. It's exposed to userspace for user mode drivers (VA-API, + OpenMAX, etc.) + +.. _pipes-and-queues-description: + +GFX, Compute, and SDMA Overall Behavior +======================================= + +.. note:: For simplicity, whenever the term block is used in this section, it + means GFX, Compute, and SDMA. + +GFX, Compute and SDMA share a similar form of operation that can be abstracted +to facilitate understanding of the behavior of these blocks. See the figure +below illustrating the common components of these blocks: + +.. kernel-figure:: pipe_and_queue_abstraction.svg + +In the central part of this figure, you can see two hardware elements, one called +**Pipes** and another called **Queues**; it is important to highlight that Queues +must be associated with a Pipe and vice-versa. Every specific hardware IP may have +a different number of Pipes and, in turn, a different number of Queues; for +example, GFX 11 has two Pipes and two Queues per Pipe for the GFX front end. + +Pipe is the hardware that processes the instructions available in the Queues; +in other words, it is a thread executing the operations inserted in the Queue. +One crucial characteristic of Pipes is that they can only execute one Queue at +a time; no matter if the hardware has multiple Queues in the Pipe, it only runs +one Queue per Pipe. + +Pipes have the mechanics of swapping between queues at the hardware level. +Nonetheless, they only make use of Queues that are considered mapped. Pipes can +switch between queues based on any of the following inputs: + +1. Command Stream; +2. Packet by Packet; +3. Other hardware requests the change (e.g., MES). + +Queues within Pipes are defined by the Hardware Queue Descriptors (HQD). +Associated with the HQD concept, we have the Memory Queue Descriptor (MQD), +which is responsible for storing information about the state of each of the +available Queues in the memory. The state of a Queue contains information such +as the GPU virtual address of the queue itself, save areas, doorbell, etc. The +MQD also stores the HQD registers, which are vital for activating or +deactivating a given Queue. The scheduling firmware (e.g., MES) is responsible +for loading HQDs from MQDs and vice versa. + +The Queue-switching process can also happen with the firmware requesting the +preemption or unmapping of a Queue. The firmware waits for the HQD_ACTIVE bit +to change to low before saving the state into the MQD. To make a different +Queue become active, the firmware copies the MQD state into the HQD registers +and loads any additional state. Finally, it sets the HQD_ACTIVE bit to high to +indicate that the queue is active. The Pipe will then execute work from active +Queues. + +Driver Structure +================ + +In general, the driver has a list of all of the IPs on a particular +SoC and for things like init/fini/suspend/resume, more or less just +walks the list and handles each IP. + +Some useful constructs: + +KIQ (Kernel Interface Queue) + This is a control queue used by the kernel driver to manage other gfx + and compute queues on the GFX/compute engine. You can use it to + map/unmap additional queues, etc. This is replaced by MES on + GFX 11 and newer hardware. + +IB (Indirect Buffer) + A command buffer for a particular engine. Rather than writing + commands directly to the queue, you can write the commands into a + piece of memory and then put a pointer to the memory into the queue. + The hardware will then follow the pointer and execute the commands in + the memory, then returning to the rest of the commands in the ring. + +.. _amdgpu_memory_domains: + +Memory Domains +============== + +.. kernel-doc:: include/uapi/drm/amdgpu_drm.h + :doc: memory domains + +Buffer Objects +============== + +.. kernel-doc:: drivers/gpu/drm/amd/amdgpu/amdgpu_object.c + :doc: amdgpu_object + +.. kernel-doc:: drivers/gpu/drm/amd/amdgpu/amdgpu_object.c + :internal: + +PRIME Buffer Sharing +==================== + +.. kernel-doc:: drivers/gpu/drm/amd/amdgpu/amdgpu_dma_buf.c + :doc: PRIME Buffer Sharing + +.. kernel-doc:: drivers/gpu/drm/amd/amdgpu/amdgpu_dma_buf.c + :internal: + +MMU Notifier +============ + +.. kernel-doc:: drivers/gpu/drm/amd/amdgpu/amdgpu_hmm.c + :doc: MMU Notifier + +.. kernel-doc:: drivers/gpu/drm/amd/amdgpu/amdgpu_hmm.c + :internal: + +AMDGPU Virtual Memory +===================== + +.. kernel-doc:: drivers/gpu/drm/amd/amdgpu/amdgpu_vm.c + :doc: GPUVM + +.. kernel-doc:: drivers/gpu/drm/amd/amdgpu/amdgpu_vm.c + :internal: + +Interrupt Handling +================== + +.. kernel-doc:: drivers/gpu/drm/amd/amdgpu/amdgpu_irq.c + :doc: Interrupt Handling + +.. kernel-doc:: drivers/gpu/drm/amd/amdgpu/amdgpu_irq.c + :internal: + +IP Blocks +========= + +.. kernel-doc:: drivers/gpu/drm/amd/include/amd_shared.h + :doc: IP Blocks + +.. kernel-doc:: drivers/gpu/drm/amd/include/amd_shared.h + :identifiers: amd_ip_block_type amd_ip_funcs DC_DEBUG_MASK |