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-rw-r--r--include/linux/nodemask.h174
1 files changed, 92 insertions, 82 deletions
diff --git a/include/linux/nodemask.h b/include/linux/nodemask.h
index ac398e143c9a..f08ae71585fa 100644
--- a/include/linux/nodemask.h
+++ b/include/linux/nodemask.h
@@ -39,14 +39,11 @@
* int nodes_full(mask) Is mask full (all bits sets)?
* int nodes_weight(mask) Hamming weight - number of set bits
*
- * void nodes_shift_right(dst, src, n) Shift right
- * void nodes_shift_left(dst, src, n) Shift left
- *
- * int first_node(mask) Number lowest set bit, or MAX_NUMNODES
- * int next_node(node, mask) Next node past 'node', or MAX_NUMNODES
- * int next_node_in(node, mask) Next node past 'node', or wrap to first,
+ * unsigned int first_node(mask) Number lowest set bit, or MAX_NUMNODES
+ * unsigend int next_node(node, mask) Next node past 'node', or MAX_NUMNODES
+ * unsigned int next_node_in(node, mask) Next node past 'node', or wrap to first,
* or MAX_NUMNODES
- * int first_unset_node(mask) First node not set in mask, or
+ * unsigned int first_unset_node(mask) First node not set in mask, or
* MAX_NUMNODES
*
* nodemask_t nodemask_of_node(node) Return nodemask with bit 'node' set
@@ -93,9 +90,9 @@
#include <linux/threads.h>
#include <linux/bitmap.h>
#include <linux/minmax.h>
-#include <linux/numa.h>
+#include <linux/nodemask_types.h>
+#include <linux/random.h>
-typedef struct { DECLARE_BITMAP(bits, MAX_NUMNODES); } nodemask_t;
extern nodemask_t _unused_nodemask_arg_;
/**
@@ -106,11 +103,11 @@ extern nodemask_t _unused_nodemask_arg_;
*/
#define nodemask_pr_args(maskp) __nodemask_pr_numnodes(maskp), \
__nodemask_pr_bits(maskp)
-static inline unsigned int __nodemask_pr_numnodes(const nodemask_t *m)
+static __always_inline unsigned int __nodemask_pr_numnodes(const nodemask_t *m)
{
return m ? MAX_NUMNODES : 0;
}
-static inline const unsigned long *__nodemask_pr_bits(const nodemask_t *m)
+static __always_inline const unsigned long *__nodemask_pr_bits(const nodemask_t *m)
{
return m ? m->bits : NULL;
}
@@ -119,7 +116,7 @@ static inline const unsigned long *__nodemask_pr_bits(const nodemask_t *m)
* The inline keyword gives the compiler room to decide to inline, or
* not inline a function as it sees best. However, as these functions
* are called in both __init and non-__init functions, if they are not
- * inlined we will end up with a section mis-match error (of the type of
+ * inlined we will end up with a section mismatch error (of the type of
* freeable items not being freed). So we must use __always_inline here
* to fix the problem. If other functions in the future also end up in
* this situation they will also need to be annotated as __always_inline
@@ -131,19 +128,19 @@ static __always_inline void __node_set(int node, volatile nodemask_t *dstp)
}
#define node_clear(node, dst) __node_clear((node), &(dst))
-static inline void __node_clear(int node, volatile nodemask_t *dstp)
+static __always_inline void __node_clear(int node, volatile nodemask_t *dstp)
{
clear_bit(node, dstp->bits);
}
#define nodes_setall(dst) __nodes_setall(&(dst), MAX_NUMNODES)
-static inline void __nodes_setall(nodemask_t *dstp, unsigned int nbits)
+static __always_inline void __nodes_setall(nodemask_t *dstp, unsigned int nbits)
{
bitmap_fill(dstp->bits, nbits);
}
#define nodes_clear(dst) __nodes_clear(&(dst), MAX_NUMNODES)
-static inline void __nodes_clear(nodemask_t *dstp, unsigned int nbits)
+static __always_inline void __nodes_clear(nodemask_t *dstp, unsigned int nbits)
{
bitmap_zero(dstp->bits, nbits);
}
@@ -153,14 +150,14 @@ static inline void __nodes_clear(nodemask_t *dstp, unsigned int nbits)
#define node_test_and_set(node, nodemask) \
__node_test_and_set((node), &(nodemask))
-static inline int __node_test_and_set(int node, nodemask_t *addr)
+static __always_inline bool __node_test_and_set(int node, nodemask_t *addr)
{
return test_and_set_bit(node, addr->bits);
}
#define nodes_and(dst, src1, src2) \
__nodes_and(&(dst), &(src1), &(src2), MAX_NUMNODES)
-static inline void __nodes_and(nodemask_t *dstp, const nodemask_t *src1p,
+static __always_inline void __nodes_and(nodemask_t *dstp, const nodemask_t *src1p,
const nodemask_t *src2p, unsigned int nbits)
{
bitmap_and(dstp->bits, src1p->bits, src2p->bits, nbits);
@@ -168,7 +165,7 @@ static inline void __nodes_and(nodemask_t *dstp, const nodemask_t *src1p,
#define nodes_or(dst, src1, src2) \
__nodes_or(&(dst), &(src1), &(src2), MAX_NUMNODES)
-static inline void __nodes_or(nodemask_t *dstp, const nodemask_t *src1p,
+static __always_inline void __nodes_or(nodemask_t *dstp, const nodemask_t *src1p,
const nodemask_t *src2p, unsigned int nbits)
{
bitmap_or(dstp->bits, src1p->bits, src2p->bits, nbits);
@@ -176,7 +173,7 @@ static inline void __nodes_or(nodemask_t *dstp, const nodemask_t *src1p,
#define nodes_xor(dst, src1, src2) \
__nodes_xor(&(dst), &(src1), &(src2), MAX_NUMNODES)
-static inline void __nodes_xor(nodemask_t *dstp, const nodemask_t *src1p,
+static __always_inline void __nodes_xor(nodemask_t *dstp, const nodemask_t *src1p,
const nodemask_t *src2p, unsigned int nbits)
{
bitmap_xor(dstp->bits, src1p->bits, src2p->bits, nbits);
@@ -184,15 +181,22 @@ static inline void __nodes_xor(nodemask_t *dstp, const nodemask_t *src1p,
#define nodes_andnot(dst, src1, src2) \
__nodes_andnot(&(dst), &(src1), &(src2), MAX_NUMNODES)
-static inline void __nodes_andnot(nodemask_t *dstp, const nodemask_t *src1p,
+static __always_inline void __nodes_andnot(nodemask_t *dstp, const nodemask_t *src1p,
const nodemask_t *src2p, unsigned int nbits)
{
bitmap_andnot(dstp->bits, src1p->bits, src2p->bits, nbits);
}
+#define nodes_copy(dst, src) __nodes_copy(&(dst), &(src), MAX_NUMNODES)
+static __always_inline void __nodes_copy(nodemask_t *dstp,
+ const nodemask_t *srcp, unsigned int nbits)
+{
+ bitmap_copy(dstp->bits, srcp->bits, nbits);
+}
+
#define nodes_complement(dst, src) \
__nodes_complement(&(dst), &(src), MAX_NUMNODES)
-static inline void __nodes_complement(nodemask_t *dstp,
+static __always_inline void __nodes_complement(nodemask_t *dstp,
const nodemask_t *srcp, unsigned int nbits)
{
bitmap_complement(dstp->bits, srcp->bits, nbits);
@@ -200,7 +204,7 @@ static inline void __nodes_complement(nodemask_t *dstp,
#define nodes_equal(src1, src2) \
__nodes_equal(&(src1), &(src2), MAX_NUMNODES)
-static inline int __nodes_equal(const nodemask_t *src1p,
+static __always_inline bool __nodes_equal(const nodemask_t *src1p,
const nodemask_t *src2p, unsigned int nbits)
{
return bitmap_equal(src1p->bits, src2p->bits, nbits);
@@ -208,7 +212,7 @@ static inline int __nodes_equal(const nodemask_t *src1p,
#define nodes_intersects(src1, src2) \
__nodes_intersects(&(src1), &(src2), MAX_NUMNODES)
-static inline int __nodes_intersects(const nodemask_t *src1p,
+static __always_inline bool __nodes_intersects(const nodemask_t *src1p,
const nodemask_t *src2p, unsigned int nbits)
{
return bitmap_intersects(src1p->bits, src2p->bits, nbits);
@@ -216,59 +220,43 @@ static inline int __nodes_intersects(const nodemask_t *src1p,
#define nodes_subset(src1, src2) \
__nodes_subset(&(src1), &(src2), MAX_NUMNODES)
-static inline int __nodes_subset(const nodemask_t *src1p,
+static __always_inline bool __nodes_subset(const nodemask_t *src1p,
const nodemask_t *src2p, unsigned int nbits)
{
return bitmap_subset(src1p->bits, src2p->bits, nbits);
}
#define nodes_empty(src) __nodes_empty(&(src), MAX_NUMNODES)
-static inline int __nodes_empty(const nodemask_t *srcp, unsigned int nbits)
+static __always_inline bool __nodes_empty(const nodemask_t *srcp, unsigned int nbits)
{
return bitmap_empty(srcp->bits, nbits);
}
#define nodes_full(nodemask) __nodes_full(&(nodemask), MAX_NUMNODES)
-static inline int __nodes_full(const nodemask_t *srcp, unsigned int nbits)
+static __always_inline bool __nodes_full(const nodemask_t *srcp, unsigned int nbits)
{
return bitmap_full(srcp->bits, nbits);
}
#define nodes_weight(nodemask) __nodes_weight(&(nodemask), MAX_NUMNODES)
-static inline int __nodes_weight(const nodemask_t *srcp, unsigned int nbits)
+static __always_inline int __nodes_weight(const nodemask_t *srcp, unsigned int nbits)
{
return bitmap_weight(srcp->bits, nbits);
}
-#define nodes_shift_right(dst, src, n) \
- __nodes_shift_right(&(dst), &(src), (n), MAX_NUMNODES)
-static inline void __nodes_shift_right(nodemask_t *dstp,
- const nodemask_t *srcp, int n, int nbits)
-{
- bitmap_shift_right(dstp->bits, srcp->bits, n, nbits);
-}
-
-#define nodes_shift_left(dst, src, n) \
- __nodes_shift_left(&(dst), &(src), (n), MAX_NUMNODES)
-static inline void __nodes_shift_left(nodemask_t *dstp,
- const nodemask_t *srcp, int n, int nbits)
-{
- bitmap_shift_left(dstp->bits, srcp->bits, n, nbits);
-}
-
/* FIXME: better would be to fix all architectures to never return
> MAX_NUMNODES, then the silly min_ts could be dropped. */
#define first_node(src) __first_node(&(src))
-static inline int __first_node(const nodemask_t *srcp)
+static __always_inline unsigned int __first_node(const nodemask_t *srcp)
{
- return min_t(int, MAX_NUMNODES, find_first_bit(srcp->bits, MAX_NUMNODES));
+ return min_t(unsigned int, MAX_NUMNODES, find_first_bit(srcp->bits, MAX_NUMNODES));
}
#define next_node(n, src) __next_node((n), &(src))
-static inline int __next_node(int n, const nodemask_t *srcp)
+static __always_inline unsigned int __next_node(int n, const nodemask_t *srcp)
{
- return min_t(int,MAX_NUMNODES,find_next_bit(srcp->bits, MAX_NUMNODES, n+1));
+ return min_t(unsigned int, MAX_NUMNODES, find_next_bit(srcp->bits, MAX_NUMNODES, n+1));
}
/*
@@ -276,9 +264,16 @@ static inline int __next_node(int n, const nodemask_t *srcp)
* the first node in src if needed. Returns MAX_NUMNODES if src is empty.
*/
#define next_node_in(n, src) __next_node_in((n), &(src))
-int __next_node_in(int node, const nodemask_t *srcp);
+static __always_inline unsigned int __next_node_in(int node, const nodemask_t *srcp)
+{
+ unsigned int ret = __next_node(node, srcp);
+
+ if (ret == MAX_NUMNODES)
+ ret = __first_node(srcp);
+ return ret;
+}
-static inline void init_nodemask_of_node(nodemask_t *mask, int node)
+static __always_inline void init_nodemask_of_node(nodemask_t *mask, int node)
{
nodes_clear(*mask);
node_set(node, *mask);
@@ -296,9 +291,9 @@ static inline void init_nodemask_of_node(nodemask_t *mask, int node)
})
#define first_unset_node(mask) __first_unset_node(&(mask))
-static inline int __first_unset_node(const nodemask_t *maskp)
+static __always_inline unsigned int __first_unset_node(const nodemask_t *maskp)
{
- return min_t(int,MAX_NUMNODES,
+ return min_t(unsigned int, MAX_NUMNODES,
find_first_zero_bit(maskp->bits, MAX_NUMNODES));
}
@@ -330,21 +325,21 @@ static inline int __first_unset_node(const nodemask_t *maskp)
#define nodemask_parse_user(ubuf, ulen, dst) \
__nodemask_parse_user((ubuf), (ulen), &(dst), MAX_NUMNODES)
-static inline int __nodemask_parse_user(const char __user *buf, int len,
+static __always_inline int __nodemask_parse_user(const char __user *buf, int len,
nodemask_t *dstp, int nbits)
{
return bitmap_parse_user(buf, len, dstp->bits, nbits);
}
#define nodelist_parse(buf, dst) __nodelist_parse((buf), &(dst), MAX_NUMNODES)
-static inline int __nodelist_parse(const char *buf, nodemask_t *dstp, int nbits)
+static __always_inline int __nodelist_parse(const char *buf, nodemask_t *dstp, int nbits)
{
return bitmap_parselist(buf, dstp->bits, nbits);
}
#define node_remap(oldbit, old, new) \
__node_remap((oldbit), &(old), &(new), MAX_NUMNODES)
-static inline int __node_remap(int oldbit,
+static __always_inline int __node_remap(int oldbit,
const nodemask_t *oldp, const nodemask_t *newp, int nbits)
{
return bitmap_bitremap(oldbit, oldp->bits, newp->bits, nbits);
@@ -352,7 +347,7 @@ static inline int __node_remap(int oldbit,
#define nodes_remap(dst, src, old, new) \
__nodes_remap(&(dst), &(src), &(old), &(new), MAX_NUMNODES)
-static inline void __nodes_remap(nodemask_t *dstp, const nodemask_t *srcp,
+static __always_inline void __nodes_remap(nodemask_t *dstp, const nodemask_t *srcp,
const nodemask_t *oldp, const nodemask_t *newp, int nbits)
{
bitmap_remap(dstp->bits, srcp->bits, oldp->bits, newp->bits, nbits);
@@ -360,7 +355,7 @@ static inline void __nodes_remap(nodemask_t *dstp, const nodemask_t *srcp,
#define nodes_onto(dst, orig, relmap) \
__nodes_onto(&(dst), &(orig), &(relmap), MAX_NUMNODES)
-static inline void __nodes_onto(nodemask_t *dstp, const nodemask_t *origp,
+static __always_inline void __nodes_onto(nodemask_t *dstp, const nodemask_t *origp,
const nodemask_t *relmapp, int nbits)
{
bitmap_onto(dstp->bits, origp->bits, relmapp->bits, nbits);
@@ -368,21 +363,20 @@ static inline void __nodes_onto(nodemask_t *dstp, const nodemask_t *origp,
#define nodes_fold(dst, orig, sz) \
__nodes_fold(&(dst), &(orig), sz, MAX_NUMNODES)
-static inline void __nodes_fold(nodemask_t *dstp, const nodemask_t *origp,
+static __always_inline void __nodes_fold(nodemask_t *dstp, const nodemask_t *origp,
int sz, int nbits)
{
bitmap_fold(dstp->bits, origp->bits, sz, nbits);
}
#if MAX_NUMNODES > 1
-#define for_each_node_mask(node, mask) \
- for ((node) = first_node(mask); \
- (node) < MAX_NUMNODES; \
- (node) = next_node((node), (mask)))
+#define for_each_node_mask(node, mask) \
+ for ((node) = first_node(mask); \
+ (node) < MAX_NUMNODES; \
+ (node) = next_node((node), (mask)))
#else /* MAX_NUMNODES == 1 */
-#define for_each_node_mask(node, mask) \
- if (!nodes_empty(mask)) \
- for ((node) = 0; (node) < 1; (node)++)
+#define for_each_node_mask(node, mask) \
+ for ((node) = 0; (node) < 1 && !nodes_empty(mask); (node)++)
#endif /* MAX_NUMNODES */
/*
@@ -411,22 +405,22 @@ enum node_states {
extern nodemask_t node_states[NR_NODE_STATES];
#if MAX_NUMNODES > 1
-static inline int node_state(int node, enum node_states state)
+static __always_inline int node_state(int node, enum node_states state)
{
return node_isset(node, node_states[state]);
}
-static inline void node_set_state(int node, enum node_states state)
+static __always_inline void node_set_state(int node, enum node_states state)
{
__node_set(node, &node_states[state]);
}
-static inline void node_clear_state(int node, enum node_states state)
+static __always_inline void node_clear_state(int node, enum node_states state)
{
__node_clear(node, &node_states[state]);
}
-static inline int num_node_state(enum node_states state)
+static __always_inline int num_node_state(enum node_states state)
{
return nodes_weight(node_states[state]);
}
@@ -436,11 +430,11 @@ static inline int num_node_state(enum node_states state)
#define first_online_node first_node(node_states[N_ONLINE])
#define first_memory_node first_node(node_states[N_MEMORY])
-static inline int next_online_node(int nid)
+static __always_inline unsigned int next_online_node(int nid)
{
return next_node(nid, node_states[N_ONLINE]);
}
-static inline int next_memory_node(int nid)
+static __always_inline unsigned int next_memory_node(int nid)
{
return next_node(nid, node_states[N_MEMORY]);
}
@@ -448,13 +442,13 @@ static inline int next_memory_node(int nid)
extern unsigned int nr_node_ids;
extern unsigned int nr_online_nodes;
-static inline void node_set_online(int nid)
+static __always_inline void node_set_online(int nid)
{
node_set_state(nid, N_ONLINE);
nr_online_nodes = num_node_state(N_ONLINE);
}
-static inline void node_set_offline(int nid)
+static __always_inline void node_set_offline(int nid)
{
node_clear_state(nid, N_ONLINE);
nr_online_nodes = num_node_state(N_ONLINE);
@@ -462,20 +456,20 @@ static inline void node_set_offline(int nid)
#else
-static inline int node_state(int node, enum node_states state)
+static __always_inline int node_state(int node, enum node_states state)
{
return node == 0;
}
-static inline void node_set_state(int node, enum node_states state)
+static __always_inline void node_set_state(int node, enum node_states state)
{
}
-static inline void node_clear_state(int node, enum node_states state)
+static __always_inline void node_clear_state(int node, enum node_states state)
{
}
-static inline int num_node_state(enum node_states state)
+static __always_inline int num_node_state(enum node_states state)
{
return 1;
}
@@ -486,6 +480,7 @@ static inline int num_node_state(enum node_states state)
#define first_online_node 0
#define first_memory_node 0
#define next_online_node(nid) (MAX_NUMNODES)
+#define next_memory_node(nid) (MAX_NUMNODES)
#define nr_node_ids 1U
#define nr_online_nodes 1U
@@ -494,14 +489,28 @@ static inline int num_node_state(enum node_states state)
#endif
+static __always_inline int node_random(const nodemask_t *maskp)
+{
#if defined(CONFIG_NUMA) && (MAX_NUMNODES > 1)
-extern int node_random(const nodemask_t *maskp);
+ int w, bit;
+
+ w = nodes_weight(*maskp);
+ switch (w) {
+ case 0:
+ bit = NUMA_NO_NODE;
+ break;
+ case 1:
+ bit = first_node(*maskp);
+ break;
+ default:
+ bit = find_nth_bit(maskp->bits, MAX_NUMNODES, get_random_u32_below(w));
+ break;
+ }
+ return bit;
#else
-static inline int node_random(const nodemask_t *mask)
-{
return 0;
-}
#endif
+}
#define node_online_map node_states[N_ONLINE]
#define node_possible_map node_states[N_POSSIBLE]
@@ -513,9 +522,10 @@ static inline int node_random(const nodemask_t *mask)
#define for_each_node(node) for_each_node_state(node, N_POSSIBLE)
#define for_each_online_node(node) for_each_node_state(node, N_ONLINE)
+#define for_each_node_with_cpus(node) for_each_node_state(node, N_CPU)
/*
- * For nodemask scrach area.
+ * For nodemask scratch area.
* NODEMASK_ALLOC(type, name) allocates an object with a specified type and
* name.
*/
@@ -528,7 +538,7 @@ static inline int node_random(const nodemask_t *mask)
#define NODEMASK_FREE(m) do {} while (0)
#endif
-/* A example struture for using NODEMASK_ALLOC, used in mempolicy. */
+/* Example structure for using NODEMASK_ALLOC, used in mempolicy. */
struct nodemask_scratch {
nodemask_t mask1;
nodemask_t mask2;