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Diffstat (limited to 'include/linux/objpool.h')
-rw-r--r-- | include/linux/objpool.h | 277 |
1 files changed, 277 insertions, 0 deletions
diff --git a/include/linux/objpool.h b/include/linux/objpool.h new file mode 100644 index 000000000000..b713a1fe7521 --- /dev/null +++ b/include/linux/objpool.h @@ -0,0 +1,277 @@ +/* SPDX-License-Identifier: GPL-2.0 */ + +#ifndef _LINUX_OBJPOOL_H +#define _LINUX_OBJPOOL_H + +#include <linux/types.h> +#include <linux/refcount.h> +#include <linux/atomic.h> +#include <linux/cpumask.h> +#include <linux/irqflags.h> +#include <linux/smp.h> + +/* + * objpool: ring-array based lockless MPMC queue + * + * Copyright: wuqiang.matt@bytedance.com,mhiramat@kernel.org + * + * objpool is a scalable implementation of high performance queue for + * object allocation and reclamation, such as kretprobe instances. + * + * With leveraging percpu ring-array to mitigate hot spots of memory + * contention, it delivers near-linear scalability for high parallel + * scenarios. The objpool is best suited for the following cases: + * 1) Memory allocation or reclamation are prohibited or too expensive + * 2) Consumers are of different priorities, such as irqs and threads + * + * Limitations: + * 1) Maximum objects (capacity) is fixed after objpool creation + * 2) All pre-allocated objects are managed in percpu ring array, + * which consumes more memory than linked lists + */ + +/** + * struct objpool_slot - percpu ring array of objpool + * @head: head sequence of the local ring array (to retrieve at) + * @tail: tail sequence of the local ring array (to append at) + * @last: the last sequence number marked as ready for retrieve + * @mask: bits mask for modulo capacity to compute array indexes + * @entries: object entries on this slot + * + * Represents a cpu-local array-based ring buffer, its size is specialized + * during initialization of object pool. The percpu objpool node is to be + * allocated from local memory for NUMA system, and to be kept compact in + * continuous memory: CPU assigned number of objects are stored just after + * the body of objpool_node. + * + * Real size of the ring array is far too smaller than the value range of + * head and tail, typed as uint32_t: [0, 2^32), so only lower bits (mask) + * of head and tail are used as the actual position in the ring array. In + * general the ring array is acting like a small sliding window, which is + * always moving forward in the loop of [0, 2^32). + */ +struct objpool_slot { + uint32_t head; + uint32_t tail; + uint32_t last; + uint32_t mask; + void *entries[]; +} __packed; + +struct objpool_head; + +/* + * caller-specified callback for object initial setup, it's only called + * once for each object (just after the memory allocation of the object) + */ +typedef int (*objpool_init_obj_cb)(void *obj, void *context); + +/* caller-specified cleanup callback for objpool destruction */ +typedef int (*objpool_fini_cb)(struct objpool_head *head, void *context); + +/** + * struct objpool_head - object pooling metadata + * @obj_size: object size, aligned to sizeof(void *) + * @nr_objs: total objs (to be pre-allocated with objpool) + * @nr_possible_cpus: cached value of num_possible_cpus() + * @capacity: max objs can be managed by one objpool_slot + * @gfp: gfp flags for kmalloc & vmalloc + * @ref: refcount of objpool + * @flags: flags for objpool management + * @cpu_slots: pointer to the array of objpool_slot + * @release: resource cleanup callback + * @context: caller-provided context + */ +struct objpool_head { + int obj_size; + int nr_objs; + int nr_possible_cpus; + int capacity; + gfp_t gfp; + refcount_t ref; + unsigned long flags; + struct objpool_slot **cpu_slots; + objpool_fini_cb release; + void *context; +}; + +#define OBJPOOL_NR_OBJECT_MAX (1UL << 24) /* maximum numbers of total objects */ +#define OBJPOOL_OBJECT_SIZE_MAX (1UL << 16) /* maximum size of an object */ + +/** + * objpool_init() - initialize objpool and pre-allocated objects + * @pool: the object pool to be initialized, declared by caller + * @nr_objs: total objects to be pre-allocated by this object pool + * @object_size: size of an object (should be > 0) + * @gfp: flags for memory allocation (via kmalloc or vmalloc) + * @context: user context for object initialization callback + * @objinit: object initialization callback for extra setup + * @release: cleanup callback for extra cleanup task + * + * return value: 0 for success, otherwise error code + * + * All pre-allocated objects are to be zeroed after memory allocation. + * Caller could do extra initialization in objinit callback. objinit() + * will be called just after slot allocation and called only once for + * each object. After that the objpool won't touch any content of the + * objects. It's caller's duty to perform reinitialization after each + * pop (object allocation) or do clearance before each push (object + * reclamation). + */ +int objpool_init(struct objpool_head *pool, int nr_objs, int object_size, + gfp_t gfp, void *context, objpool_init_obj_cb objinit, + objpool_fini_cb release); + +/* try to retrieve object from slot */ +static inline void *__objpool_try_get_slot(struct objpool_head *pool, int cpu) +{ + struct objpool_slot *slot = pool->cpu_slots[cpu]; + /* load head snapshot, other cpus may change it */ + uint32_t head = smp_load_acquire(&slot->head); + + while (head != READ_ONCE(slot->last)) { + void *obj; + + /* + * data visibility of 'last' and 'head' could be out of + * order since memory updating of 'last' and 'head' are + * performed in push() and pop() independently + * + * before any retrieving attempts, pop() must guarantee + * 'last' is behind 'head', that is to say, there must + * be available objects in slot, which could be ensured + * by condition 'last != head && last - head <= nr_objs' + * that is equivalent to 'last - head - 1 < nr_objs' as + * 'last' and 'head' are both unsigned int32 + */ + if (READ_ONCE(slot->last) - head - 1 >= pool->nr_objs) { + head = READ_ONCE(slot->head); + continue; + } + + /* obj must be retrieved before moving forward head */ + obj = READ_ONCE(slot->entries[head & slot->mask]); + + /* move head forward to mark it's consumption */ + if (try_cmpxchg_release(&slot->head, &head, head + 1)) + return obj; + } + + return NULL; +} + +/** + * objpool_pop() - allocate an object from objpool + * @pool: object pool + * + * return value: object ptr or NULL if failed + */ +static inline void *objpool_pop(struct objpool_head *pool) +{ + void *obj = NULL; + unsigned long flags; + int start, cpu; + + /* disable local irq to avoid preemption & interruption */ + raw_local_irq_save(flags); + + start = raw_smp_processor_id(); + for_each_possible_cpu_wrap(cpu, start) { + obj = __objpool_try_get_slot(pool, cpu); + if (obj) + break; + } + raw_local_irq_restore(flags); + + return obj; +} + +/* adding object to slot, abort if the slot was already full */ +static inline int +__objpool_try_add_slot(void *obj, struct objpool_head *pool, int cpu) +{ + struct objpool_slot *slot = pool->cpu_slots[cpu]; + uint32_t head, tail; + + /* loading tail and head as a local snapshot, tail first */ + tail = READ_ONCE(slot->tail); + + do { + head = READ_ONCE(slot->head); + /* fault caught: something must be wrong */ + WARN_ON_ONCE(tail - head > pool->nr_objs); + } while (!try_cmpxchg_acquire(&slot->tail, &tail, tail + 1)); + + /* now the tail position is reserved for the given obj */ + WRITE_ONCE(slot->entries[tail & slot->mask], obj); + /* update sequence to make this obj available for pop() */ + smp_store_release(&slot->last, tail + 1); + + return 0; +} + +/** + * objpool_push() - reclaim the object and return back to objpool + * @obj: object ptr to be pushed to objpool + * @pool: object pool + * + * return: 0 or error code (it fails only when user tries to push + * the same object multiple times or wrong "objects" into objpool) + */ +static inline int objpool_push(void *obj, struct objpool_head *pool) +{ + unsigned long flags; + int rc; + + /* disable local irq to avoid preemption & interruption */ + raw_local_irq_save(flags); + rc = __objpool_try_add_slot(obj, pool, raw_smp_processor_id()); + raw_local_irq_restore(flags); + + return rc; +} + + +/** + * objpool_drop() - discard the object and deref objpool + * @obj: object ptr to be discarded + * @pool: object pool + * + * return: 0 if objpool was released; -EAGAIN if there are still + * outstanding objects + * + * objpool_drop is normally for the release of outstanding objects + * after objpool cleanup (objpool_fini). Thinking of this example: + * kretprobe is unregistered and objpool_fini() is called to release + * all remained objects, but there are still objects being used by + * unfinished kretprobes (like blockable function: sys_accept). So + * only when the last outstanding object is dropped could the whole + * objpool be released along with the call of objpool_drop() + */ +int objpool_drop(void *obj, struct objpool_head *pool); + +/** + * objpool_free() - release objpool forcely (all objects to be freed) + * @pool: object pool to be released + */ +void objpool_free(struct objpool_head *pool); + +/** + * objpool_fini() - deref object pool (also releasing unused objects) + * @pool: object pool to be dereferenced + * + * objpool_fini() will try to release all remained free objects and + * then drop an extra reference of the objpool. If all objects are + * already returned to objpool (so called synchronous use cases), + * the objpool itself will be freed together. But if there are still + * outstanding objects (so called asynchronous use cases, such like + * blockable kretprobe), the objpool won't be released until all + * the outstanding objects are dropped, but the caller must assure + * there are no concurrent objpool_push() on the fly. Normally RCU + * is being required to make sure all ongoing objpool_push() must + * be finished before calling objpool_fini(), so does test_objpool, + * kretprobe or rethook + */ +void objpool_fini(struct objpool_head *pool); + +#endif /* _LINUX_OBJPOOL_H */ |