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-rw-r--r--include/uapi/drm/v3d_drm.h524
1 files changed, 524 insertions, 0 deletions
diff --git a/include/uapi/drm/v3d_drm.h b/include/uapi/drm/v3d_drm.h
index 1ce746e228d9..dbbc404d2b3d 100644
--- a/include/uapi/drm/v3d_drm.h
+++ b/include/uapi/drm/v3d_drm.h
@@ -38,6 +38,12 @@ extern "C" {
#define DRM_V3D_GET_BO_OFFSET 0x05
#define DRM_V3D_SUBMIT_TFU 0x06
#define DRM_V3D_SUBMIT_CSD 0x07
+#define DRM_V3D_PERFMON_CREATE 0x08
+#define DRM_V3D_PERFMON_DESTROY 0x09
+#define DRM_V3D_PERFMON_GET_VALUES 0x0a
+#define DRM_V3D_SUBMIT_CPU 0x0b
+#define DRM_V3D_PERFMON_GET_COUNTER 0x0c
+#define DRM_V3D_PERFMON_SET_GLOBAL 0x0d
#define DRM_IOCTL_V3D_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CL, struct drm_v3d_submit_cl)
#define DRM_IOCTL_V3D_WAIT_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_WAIT_BO, struct drm_v3d_wait_bo)
@@ -47,8 +53,87 @@ extern "C" {
#define DRM_IOCTL_V3D_GET_BO_OFFSET DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_BO_OFFSET, struct drm_v3d_get_bo_offset)
#define DRM_IOCTL_V3D_SUBMIT_TFU DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_TFU, struct drm_v3d_submit_tfu)
#define DRM_IOCTL_V3D_SUBMIT_CSD DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CSD, struct drm_v3d_submit_csd)
+#define DRM_IOCTL_V3D_PERFMON_CREATE DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_CREATE, \
+ struct drm_v3d_perfmon_create)
+#define DRM_IOCTL_V3D_PERFMON_DESTROY DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_DESTROY, \
+ struct drm_v3d_perfmon_destroy)
+#define DRM_IOCTL_V3D_PERFMON_GET_VALUES DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_GET_VALUES, \
+ struct drm_v3d_perfmon_get_values)
+#define DRM_IOCTL_V3D_SUBMIT_CPU DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CPU, struct drm_v3d_submit_cpu)
+#define DRM_IOCTL_V3D_PERFMON_GET_COUNTER DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_GET_COUNTER, \
+ struct drm_v3d_perfmon_get_counter)
+#define DRM_IOCTL_V3D_PERFMON_SET_GLOBAL DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_PERFMON_SET_GLOBAL, \
+ struct drm_v3d_perfmon_set_global)
#define DRM_V3D_SUBMIT_CL_FLUSH_CACHE 0x01
+#define DRM_V3D_SUBMIT_EXTENSION 0x02
+
+/* struct drm_v3d_extension - ioctl extensions
+ *
+ * Linked-list of generic extensions where the id identify which struct is
+ * pointed by ext_data. Therefore, DRM_V3D_EXT_ID_* is used on id to identify
+ * the extension type.
+ */
+struct drm_v3d_extension {
+ __u64 next;
+ __u32 id;
+#define DRM_V3D_EXT_ID_MULTI_SYNC 0x01
+#define DRM_V3D_EXT_ID_CPU_INDIRECT_CSD 0x02
+#define DRM_V3D_EXT_ID_CPU_TIMESTAMP_QUERY 0x03
+#define DRM_V3D_EXT_ID_CPU_RESET_TIMESTAMP_QUERY 0x04
+#define DRM_V3D_EXT_ID_CPU_COPY_TIMESTAMP_QUERY 0x05
+#define DRM_V3D_EXT_ID_CPU_RESET_PERFORMANCE_QUERY 0x06
+#define DRM_V3D_EXT_ID_CPU_COPY_PERFORMANCE_QUERY 0x07
+ __u32 flags; /* mbz */
+};
+
+/* struct drm_v3d_sem - wait/signal semaphore
+ *
+ * If binary semaphore, it only takes syncobj handle and ignores flags and
+ * point fields. Point is defined for timeline syncobj feature.
+ */
+struct drm_v3d_sem {
+ __u32 handle; /* syncobj */
+ /* rsv below, for future uses */
+ __u32 flags;
+ __u64 point; /* for timeline sem support */
+ __u64 mbz[2]; /* must be zero, rsv */
+};
+
+/* Enum for each of the V3D queues. */
+enum v3d_queue {
+ V3D_BIN,
+ V3D_RENDER,
+ V3D_TFU,
+ V3D_CSD,
+ V3D_CACHE_CLEAN,
+ V3D_CPU,
+};
+
+/**
+ * struct drm_v3d_multi_sync - ioctl extension to add support multiples
+ * syncobjs for commands submission.
+ *
+ * When an extension of DRM_V3D_EXT_ID_MULTI_SYNC id is defined, it points to
+ * this extension to define wait and signal dependencies, instead of single
+ * in/out sync entries on submitting commands. The field flags is used to
+ * determine the stage to set wait dependencies.
+ */
+struct drm_v3d_multi_sync {
+ struct drm_v3d_extension base;
+ /* Array of wait and signal semaphores */
+ __u64 in_syncs;
+ __u64 out_syncs;
+
+ /* Number of entries */
+ __u32 in_sync_count;
+ __u32 out_sync_count;
+
+ /* set the stage (v3d_queue) to sync */
+ __u32 wait_stage;
+
+ __u32 pad; /* mbz */
+};
/**
* struct drm_v3d_submit_cl - ioctl argument for submitting commands to the 3D
@@ -126,7 +211,16 @@ struct drm_v3d_submit_cl {
/* Number of BO handles passed in (size is that times 4). */
__u32 bo_handle_count;
+ /* DRM_V3D_SUBMIT_* properties */
__u32 flags;
+
+ /* ID of the perfmon to attach to this job. 0 means no perfmon. */
+ __u32 perfmon_id;
+
+ __u32 pad;
+
+ /* Pointer to an array of ioctl extensions*/
+ __u64 extensions;
};
/**
@@ -195,6 +289,11 @@ enum drm_v3d_param {
DRM_V3D_PARAM_SUPPORTS_TFU,
DRM_V3D_PARAM_SUPPORTS_CSD,
DRM_V3D_PARAM_SUPPORTS_CACHE_FLUSH,
+ DRM_V3D_PARAM_SUPPORTS_PERFMON,
+ DRM_V3D_PARAM_SUPPORTS_MULTISYNC_EXT,
+ DRM_V3D_PARAM_SUPPORTS_CPU_QUEUE,
+ DRM_V3D_PARAM_MAX_PERF_COUNTERS,
+ DRM_V3D_PARAM_SUPPORTS_SUPER_PAGES,
};
struct drm_v3d_get_param {
@@ -233,6 +332,16 @@ struct drm_v3d_submit_tfu {
__u32 in_sync;
/* Sync object to signal when the TFU job is done. */
__u32 out_sync;
+
+ __u32 flags;
+
+ /* Pointer to an array of ioctl extensions*/
+ __u64 extensions;
+
+ struct {
+ __u32 ioc;
+ __u32 pad;
+ } v71;
};
/* Submits a compute shader for dispatch. This job will block on any
@@ -258,6 +367,421 @@ struct drm_v3d_submit_csd {
__u32 in_sync;
/* Sync object to signal when the CSD job is done. */
__u32 out_sync;
+
+ /* ID of the perfmon to attach to this job. 0 means no perfmon. */
+ __u32 perfmon_id;
+
+ /* Pointer to an array of ioctl extensions*/
+ __u64 extensions;
+
+ __u32 flags;
+
+ __u32 pad;
+};
+
+/**
+ * struct drm_v3d_indirect_csd - ioctl extension for the CPU job to create an
+ * indirect CSD
+ *
+ * When an extension of DRM_V3D_EXT_ID_CPU_INDIRECT_CSD id is defined, it
+ * points to this extension to define a indirect CSD submission. It creates a
+ * CPU job linked to a CSD job. The CPU job waits for the indirect CSD
+ * dependencies and, once they are signaled, it updates the CSD job config
+ * before allowing the CSD job execution.
+ */
+struct drm_v3d_indirect_csd {
+ struct drm_v3d_extension base;
+
+ /* Indirect CSD */
+ struct drm_v3d_submit_csd submit;
+
+ /* Handle of the indirect BO, that should be also attached to the
+ * indirect CSD.
+ */
+ __u32 indirect;
+
+ /* Offset within the BO where the workgroup counts are stored */
+ __u32 offset;
+
+ /* Workgroups size */
+ __u32 wg_size;
+
+ /* Indices of the uniforms with the workgroup dispatch counts
+ * in the uniform stream. If the uniform rewrite is not needed,
+ * the offset must be 0xffffffff.
+ */
+ __u32 wg_uniform_offsets[3];
+};
+
+/**
+ * struct drm_v3d_timestamp_query - ioctl extension for the CPU job to calculate
+ * a timestamp query
+ *
+ * When an extension DRM_V3D_EXT_ID_TIMESTAMP_QUERY is defined, it points to
+ * this extension to define a timestamp query submission. This CPU job will
+ * calculate the timestamp query and update the query value within the
+ * timestamp BO. Moreover, it will signal the timestamp syncobj to indicate
+ * query availability.
+ */
+struct drm_v3d_timestamp_query {
+ struct drm_v3d_extension base;
+
+ /* Array of queries' offsets within the timestamp BO for their value */
+ __u64 offsets;
+
+ /* Array of timestamp's syncobjs to indicate its availability */
+ __u64 syncs;
+
+ /* Number of queries */
+ __u32 count;
+
+ /* mbz */
+ __u32 pad;
+};
+
+/**
+ * struct drm_v3d_reset_timestamp_query - ioctl extension for the CPU job to
+ * reset timestamp queries
+ *
+ * When an extension DRM_V3D_EXT_ID_CPU_RESET_TIMESTAMP_QUERY is defined, it
+ * points to this extension to define a reset timestamp submission. This CPU
+ * job will reset the timestamp queries based on value offset of the first
+ * query. Moreover, it will reset the timestamp syncobj to reset query
+ * availability.
+ */
+struct drm_v3d_reset_timestamp_query {
+ struct drm_v3d_extension base;
+
+ /* Array of timestamp's syncobjs to indicate its availability */
+ __u64 syncs;
+
+ /* Offset of the first query within the timestamp BO for its value */
+ __u32 offset;
+
+ /* Number of queries */
+ __u32 count;
+};
+
+/**
+ * struct drm_v3d_copy_timestamp_query - ioctl extension for the CPU job to copy
+ * query results to a buffer
+ *
+ * When an extension DRM_V3D_EXT_ID_CPU_COPY_TIMESTAMP_QUERY is defined, it
+ * points to this extension to define a copy timestamp query submission. This
+ * CPU job will copy the timestamp queries results to a BO with the offset
+ * and stride defined in the extension.
+ */
+struct drm_v3d_copy_timestamp_query {
+ struct drm_v3d_extension base;
+
+ /* Define if should write to buffer using 64 or 32 bits */
+ __u8 do_64bit;
+
+ /* Define if it can write to buffer even if the query is not available */
+ __u8 do_partial;
+
+ /* Define if it should write availability bit to buffer */
+ __u8 availability_bit;
+
+ /* mbz */
+ __u8 pad;
+
+ /* Offset of the buffer in the BO */
+ __u32 offset;
+
+ /* Stride of the buffer in the BO */
+ __u32 stride;
+
+ /* Number of queries */
+ __u32 count;
+
+ /* Array of queries' offsets within the timestamp BO for their value */
+ __u64 offsets;
+
+ /* Array of timestamp's syncobjs to indicate its availability */
+ __u64 syncs;
+};
+
+/**
+ * struct drm_v3d_reset_performance_query - ioctl extension for the CPU job to
+ * reset performance queries
+ *
+ * When an extension DRM_V3D_EXT_ID_CPU_RESET_PERFORMANCE_QUERY is defined, it
+ * points to this extension to define a reset performance submission. This CPU
+ * job will reset the performance queries by resetting the values of the
+ * performance monitors. Moreover, it will reset the syncobj to reset query
+ * availability.
+ */
+struct drm_v3d_reset_performance_query {
+ struct drm_v3d_extension base;
+
+ /* Array of performance queries's syncobjs to indicate its availability */
+ __u64 syncs;
+
+ /* Number of queries */
+ __u32 count;
+
+ /* Number of performance monitors */
+ __u32 nperfmons;
+
+ /* Array of u64 user-pointers that point to an array of kperfmon_ids */
+ __u64 kperfmon_ids;
+};
+
+/**
+ * struct drm_v3d_copy_performance_query - ioctl extension for the CPU job to copy
+ * performance query results to a buffer
+ *
+ * When an extension DRM_V3D_EXT_ID_CPU_COPY_PERFORMANCE_QUERY is defined, it
+ * points to this extension to define a copy performance query submission. This
+ * CPU job will copy the performance queries results to a BO with the offset
+ * and stride defined in the extension.
+ */
+struct drm_v3d_copy_performance_query {
+ struct drm_v3d_extension base;
+
+ /* Define if should write to buffer using 64 or 32 bits */
+ __u8 do_64bit;
+
+ /* Define if it can write to buffer even if the query is not available */
+ __u8 do_partial;
+
+ /* Define if it should write availability bit to buffer */
+ __u8 availability_bit;
+
+ /* mbz */
+ __u8 pad;
+
+ /* Offset of the buffer in the BO */
+ __u32 offset;
+
+ /* Stride of the buffer in the BO */
+ __u32 stride;
+
+ /* Number of performance monitors */
+ __u32 nperfmons;
+
+ /* Number of performance counters related to this query pool */
+ __u32 ncounters;
+
+ /* Number of queries */
+ __u32 count;
+
+ /* Array of performance queries's syncobjs to indicate its availability */
+ __u64 syncs;
+
+ /* Array of u64 user-pointers that point to an array of kperfmon_ids */
+ __u64 kperfmon_ids;
+};
+
+struct drm_v3d_submit_cpu {
+ /* Pointer to a u32 array of the BOs that are referenced by the job.
+ *
+ * For DRM_V3D_EXT_ID_CPU_INDIRECT_CSD, it must contain only one BO,
+ * that contains the workgroup counts.
+ *
+ * For DRM_V3D_EXT_ID_TIMESTAMP_QUERY, it must contain only one BO,
+ * that will contain the timestamp.
+ *
+ * For DRM_V3D_EXT_ID_CPU_RESET_TIMESTAMP_QUERY, it must contain only
+ * one BO, that contains the timestamp.
+ *
+ * For DRM_V3D_EXT_ID_CPU_COPY_TIMESTAMP_QUERY, it must contain two
+ * BOs. The first is the BO where the timestamp queries will be written
+ * to. The second is the BO that contains the timestamp.
+ *
+ * For DRM_V3D_EXT_ID_CPU_RESET_PERFORMANCE_QUERY, it must contain no
+ * BOs.
+ *
+ * For DRM_V3D_EXT_ID_CPU_COPY_PERFORMANCE_QUERY, it must contain one
+ * BO, where the performance queries will be written.
+ */
+ __u64 bo_handles;
+
+ /* Number of BO handles passed in (size is that times 4). */
+ __u32 bo_handle_count;
+
+ __u32 flags;
+
+ /* Pointer to an array of ioctl extensions*/
+ __u64 extensions;
+};
+
+/* The performance counters index represented by this enum are deprecated and
+ * must no longer be used. These counters are only valid for V3D 4.2.
+ *
+ * In order to check for performance counter information,
+ * use DRM_IOCTL_V3D_PERFMON_GET_COUNTER.
+ *
+ * Don't use V3D_PERFCNT_NUM to retrieve the maximum number of performance
+ * counters. You should use DRM_IOCTL_V3D_GET_PARAM with the following
+ * parameter: DRM_V3D_PARAM_MAX_PERF_COUNTERS.
+ */
+enum {
+ V3D_PERFCNT_FEP_VALID_PRIMTS_NO_PIXELS,
+ V3D_PERFCNT_FEP_VALID_PRIMS,
+ V3D_PERFCNT_FEP_EZ_NFCLIP_QUADS,
+ V3D_PERFCNT_FEP_VALID_QUADS,
+ V3D_PERFCNT_TLB_QUADS_STENCIL_FAIL,
+ V3D_PERFCNT_TLB_QUADS_STENCILZ_FAIL,
+ V3D_PERFCNT_TLB_QUADS_STENCILZ_PASS,
+ V3D_PERFCNT_TLB_QUADS_ZERO_COV,
+ V3D_PERFCNT_TLB_QUADS_NONZERO_COV,
+ V3D_PERFCNT_TLB_QUADS_WRITTEN,
+ V3D_PERFCNT_PTB_PRIM_VIEWPOINT_DISCARD,
+ V3D_PERFCNT_PTB_PRIM_CLIP,
+ V3D_PERFCNT_PTB_PRIM_REV,
+ V3D_PERFCNT_QPU_IDLE_CYCLES,
+ V3D_PERFCNT_QPU_ACTIVE_CYCLES_VERTEX_COORD_USER,
+ V3D_PERFCNT_QPU_ACTIVE_CYCLES_FRAG,
+ V3D_PERFCNT_QPU_CYCLES_VALID_INSTR,
+ V3D_PERFCNT_QPU_CYCLES_TMU_STALL,
+ V3D_PERFCNT_QPU_CYCLES_SCOREBOARD_STALL,
+ V3D_PERFCNT_QPU_CYCLES_VARYINGS_STALL,
+ V3D_PERFCNT_QPU_IC_HIT,
+ V3D_PERFCNT_QPU_IC_MISS,
+ V3D_PERFCNT_QPU_UC_HIT,
+ V3D_PERFCNT_QPU_UC_MISS,
+ V3D_PERFCNT_TMU_TCACHE_ACCESS,
+ V3D_PERFCNT_TMU_TCACHE_MISS,
+ V3D_PERFCNT_VPM_VDW_STALL,
+ V3D_PERFCNT_VPM_VCD_STALL,
+ V3D_PERFCNT_BIN_ACTIVE,
+ V3D_PERFCNT_RDR_ACTIVE,
+ V3D_PERFCNT_L2T_HITS,
+ V3D_PERFCNT_L2T_MISSES,
+ V3D_PERFCNT_CYCLE_COUNT,
+ V3D_PERFCNT_QPU_CYCLES_STALLED_VERTEX_COORD_USER,
+ V3D_PERFCNT_QPU_CYCLES_STALLED_FRAGMENT,
+ V3D_PERFCNT_PTB_PRIMS_BINNED,
+ V3D_PERFCNT_AXI_WRITES_WATCH_0,
+ V3D_PERFCNT_AXI_READS_WATCH_0,
+ V3D_PERFCNT_AXI_WRITE_STALLS_WATCH_0,
+ V3D_PERFCNT_AXI_READ_STALLS_WATCH_0,
+ V3D_PERFCNT_AXI_WRITE_BYTES_WATCH_0,
+ V3D_PERFCNT_AXI_READ_BYTES_WATCH_0,
+ V3D_PERFCNT_AXI_WRITES_WATCH_1,
+ V3D_PERFCNT_AXI_READS_WATCH_1,
+ V3D_PERFCNT_AXI_WRITE_STALLS_WATCH_1,
+ V3D_PERFCNT_AXI_READ_STALLS_WATCH_1,
+ V3D_PERFCNT_AXI_WRITE_BYTES_WATCH_1,
+ V3D_PERFCNT_AXI_READ_BYTES_WATCH_1,
+ V3D_PERFCNT_TLB_PARTIAL_QUADS,
+ V3D_PERFCNT_TMU_CONFIG_ACCESSES,
+ V3D_PERFCNT_L2T_NO_ID_STALL,
+ V3D_PERFCNT_L2T_COM_QUE_STALL,
+ V3D_PERFCNT_L2T_TMU_WRITES,
+ V3D_PERFCNT_TMU_ACTIVE_CYCLES,
+ V3D_PERFCNT_TMU_STALLED_CYCLES,
+ V3D_PERFCNT_CLE_ACTIVE,
+ V3D_PERFCNT_L2T_TMU_READS,
+ V3D_PERFCNT_L2T_CLE_READS,
+ V3D_PERFCNT_L2T_VCD_READS,
+ V3D_PERFCNT_L2T_TMUCFG_READS,
+ V3D_PERFCNT_L2T_SLC0_READS,
+ V3D_PERFCNT_L2T_SLC1_READS,
+ V3D_PERFCNT_L2T_SLC2_READS,
+ V3D_PERFCNT_L2T_TMU_W_MISSES,
+ V3D_PERFCNT_L2T_TMU_R_MISSES,
+ V3D_PERFCNT_L2T_CLE_MISSES,
+ V3D_PERFCNT_L2T_VCD_MISSES,
+ V3D_PERFCNT_L2T_TMUCFG_MISSES,
+ V3D_PERFCNT_L2T_SLC0_MISSES,
+ V3D_PERFCNT_L2T_SLC1_MISSES,
+ V3D_PERFCNT_L2T_SLC2_MISSES,
+ V3D_PERFCNT_CORE_MEM_WRITES,
+ V3D_PERFCNT_L2T_MEM_WRITES,
+ V3D_PERFCNT_PTB_MEM_WRITES,
+ V3D_PERFCNT_TLB_MEM_WRITES,
+ V3D_PERFCNT_CORE_MEM_READS,
+ V3D_PERFCNT_L2T_MEM_READS,
+ V3D_PERFCNT_PTB_MEM_READS,
+ V3D_PERFCNT_PSE_MEM_READS,
+ V3D_PERFCNT_TLB_MEM_READS,
+ V3D_PERFCNT_GMP_MEM_READS,
+ V3D_PERFCNT_PTB_W_MEM_WORDS,
+ V3D_PERFCNT_TLB_W_MEM_WORDS,
+ V3D_PERFCNT_PSE_R_MEM_WORDS,
+ V3D_PERFCNT_TLB_R_MEM_WORDS,
+ V3D_PERFCNT_TMU_MRU_HITS,
+ V3D_PERFCNT_COMPUTE_ACTIVE,
+ V3D_PERFCNT_NUM,
+};
+
+#define DRM_V3D_MAX_PERF_COUNTERS 32
+
+struct drm_v3d_perfmon_create {
+ __u32 id;
+ __u32 ncounters;
+ __u8 counters[DRM_V3D_MAX_PERF_COUNTERS];
+};
+
+struct drm_v3d_perfmon_destroy {
+ __u32 id;
+};
+
+/*
+ * Returns the values of the performance counters tracked by this
+ * perfmon (as an array of ncounters u64 values).
+ *
+ * No implicit synchronization is performed, so the user has to
+ * guarantee that any jobs using this perfmon have already been
+ * completed (probably by blocking on the seqno returned by the
+ * last exec that used the perfmon).
+ */
+struct drm_v3d_perfmon_get_values {
+ __u32 id;
+ __u32 pad;
+ __u64 values_ptr;
+};
+
+#define DRM_V3D_PERFCNT_MAX_NAME 64
+#define DRM_V3D_PERFCNT_MAX_CATEGORY 32
+#define DRM_V3D_PERFCNT_MAX_DESCRIPTION 256
+
+/**
+ * struct drm_v3d_perfmon_get_counter - ioctl to get the description of a
+ * performance counter
+ *
+ * As userspace needs to retrieve information about the performance counters
+ * available, this IOCTL allows users to get information about a performance
+ * counter (name, category and description).
+ */
+struct drm_v3d_perfmon_get_counter {
+ /*
+ * Counter ID
+ *
+ * Must be smaller than the maximum number of performance counters, which
+ * can be retrieve through DRM_V3D_PARAM_MAX_PERF_COUNTERS.
+ */
+ __u8 counter;
+
+ /* Name of the counter */
+ __u8 name[DRM_V3D_PERFCNT_MAX_NAME];
+
+ /* Category of the counter */
+ __u8 category[DRM_V3D_PERFCNT_MAX_CATEGORY];
+
+ /* Description of the counter */
+ __u8 description[DRM_V3D_PERFCNT_MAX_DESCRIPTION];
+
+ /* mbz */
+ __u8 reserved[7];
+};
+
+#define DRM_V3D_PERFMON_CLEAR_GLOBAL 0x0001
+
+/**
+ * struct drm_v3d_perfmon_set_global - ioctl to define a global performance
+ * monitor
+ *
+ * The global performance monitor will be used for all jobs. If a global
+ * performance monitor is defined, jobs with a self-defined performance
+ * monitor won't be allowed.
+ */
+struct drm_v3d_perfmon_set_global {
+ __u32 flags;
+ __u32 id;
};
#if defined(__cplusplus)