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-rw-r--r--include/uapi/drm/i915_drm.h39
1 files changed, 39 insertions, 0 deletions
diff --git a/include/uapi/drm/i915_drm.h b/include/uapi/drm/i915_drm.h
index 62396d575e28..f9770948161c 100644
--- a/include/uapi/drm/i915_drm.h
+++ b/include/uapi/drm/i915_drm.h
@@ -137,6 +137,7 @@ struct i915_engine_class_instance {
__u16 engine_class; /* see enum drm_i915_gem_engine_class */
__u16 engine_instance;
#define I915_ENGINE_CLASS_INVALID_NONE -1
+#define I915_ENGINE_CLASS_INVALID_VIRTUAL -2
};
/**
@@ -1608,8 +1609,46 @@ struct drm_i915_gem_context_param_sseu {
__u32 rsvd;
};
+/*
+ * i915_context_engines_load_balance:
+ *
+ * Enable load balancing across this set of engines.
+ *
+ * Into the I915_EXEC_DEFAULT slot [0], a virtual engine is created that when
+ * used will proxy the execbuffer request onto one of the set of engines
+ * in such a way as to distribute the load evenly across the set.
+ *
+ * The set of engines must be compatible (e.g. the same HW class) as they
+ * will share the same logical GPU context and ring.
+ *
+ * To intermix rendering with the virtual engine and direct rendering onto
+ * the backing engines (bypassing the load balancing proxy), the context must
+ * be defined to use a single timeline for all engines.
+ */
+struct i915_context_engines_load_balance {
+ struct i915_user_extension base;
+
+ __u16 engine_index;
+ __u16 num_siblings;
+ __u32 flags; /* all undefined flags must be zero */
+
+ __u64 mbz64; /* reserved for future use; must be zero */
+
+ struct i915_engine_class_instance engines[0];
+} __attribute__((packed));
+
+#define I915_DEFINE_CONTEXT_ENGINES_LOAD_BALANCE(name__, N__) struct { \
+ struct i915_user_extension base; \
+ __u16 engine_index; \
+ __u16 num_siblings; \
+ __u32 flags; \
+ __u64 mbz64; \
+ struct i915_engine_class_instance engines[N__]; \
+} __attribute__((packed)) name__
+
struct i915_context_param_engines {
__u64 extensions; /* linked chain of extension blocks, 0 terminates */
+#define I915_CONTEXT_ENGINES_EXT_LOAD_BALANCE 0 /* see i915_context_engines_load_balance */
struct i915_engine_class_instance engines[0];
} __attribute__((packed));