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- Write savegames and scorefiles to the current directory instead of /var
- Save oc_name and oc_descr alongside oc_uname in all situations
- When a levitation potion times out, explicitly float down
These patches were contributed last year by "tonypony76"; thanks!
ok deraadt@, with added enthusiasm from tedu@
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, remove some lint-style comments, add missing void to functions without args,
also some function prototypes (extern) were missing their args, so I added them
as they were defined in hack.h
OK tb@ on separate diffs
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* lots of foo(str) --> foo("%s", str) transformations
* one totally insane foo(fmt, ap) --> vfoo(fmt, ap) conversion: how did
this ever work?
* prefer const char[] over char* for static format strings, as it lets
gcc check the format and eliminates an unnecessary pointer
ok beck@
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unmaintainable). these days, people use source. these id's do not provide
any benefit, and do hurt the small install media
(the 33,000 line diff is essentially mechanical)
ok with the idea millert, ok dms
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Thanks to Andries Brouwer, Jay Fenlason and the folks at CWI for their
efforts.
http://www.cwi.nl/~aeb/games/hack/hack.html
ok deraadt@
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