| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
| |
comment with a barrier. Tested in both fast and slow modes.
from miod@
|
|
|
|
|
|
|
| |
hierarchy. Everything attached to a single root node anyway, so at
best we had a bush.
"i think it is good" deraadt@
|
|
|
|
| |
meaningful names associated to the interrupt counters.
|
|
|
|
|
|
|
|
|
| |
Not sure what's more surprising: how long it took for NetBSD to
catch up to the rest of the BSDs (including UCB), or the amount of
code that NetBSD has claimed for itself without attributing to the
actual authors.
OK deraadt@
|
|
|
|
| |
No functional change.
|
|
|
|
| |
edits by Theo. deraadt@ ok
|
|
|
|
|
| |
There are more occurences hiding in binutils, lynx and afs but I am too
lazy to report them upstream at the moment.
|
|
|
|
| |
Diff generated by Chris Kuethe.
|
|
A few local changes and tweaks remain.
This bring DEC 3000 machines back in the game, but framebuffers are still
not supported at the moment.
Thanks to ericj@ and nate@ for supplying me a DEC 3000 for testing.
|