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authorJason A. Donenfeld <Jason@zx2c4.com>2019-04-24 15:48:43 +0200
committerJason A. Donenfeld <Jason@zx2c4.com>2019-04-24 15:48:43 +0200
commitdbeda075242845e9c199582d3c3dbd4a08bda6ce (patch)
tree87018522ea5c3a623ee2bbba5cd82bd144f29955 /ui
parentui: use tabs in main window and refactor tunnels ui and log dialog into tab pages (diff)
downloadwireguard-windows-dbeda075242845e9c199582d3c3dbd4a08bda6ce.tar.xz
wireguard-windows-dbeda075242845e9c199582d3c3dbd4a08bda6ce.zip
Revert "ui: reduce icon overlay size"
This reverts commit 642a7bd76c8b10a4fe846a561bda9296452a7a08. The right way to fix this is by dealing with the DPI stuff properly. Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
Diffstat (limited to 'ui')
-rw-r--r--ui/tunnelstatusimageprovider.go4
1 files changed, 2 insertions, 2 deletions
diff --git a/ui/tunnelstatusimageprovider.go b/ui/tunnelstatusimageprovider.go
index a88e520e..1120ecea 100644
--- a/ui/tunnelstatusimageprovider.go
+++ b/ui/tunnelstatusimageprovider.go
@@ -265,8 +265,8 @@ func (tsip *TunnelStatusImageProvider) IconWithOverlayForState(baseIcon *walk.Ic
return nil, err
}
- w := int(float64(size.Width) * 0.6)
- h := int(float64(size.Height) * 0.6)
+ w := int(float64(size.Width) * 0.75)
+ h := int(float64(size.Height) * 0.75)
bounds := walk.Rectangle{4 + size.Width - w, 4 + size.Height - h, w, h}
if err := tsip.PaintForState(state, canvas, bounds); err != nil {